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Posted
31 minutes ago, donttouchmethere said:

oops sorry, thats true. well errr...  oh

on the other hand: hey if you surrender like this you have to pay the price ^^

 

(oops, sorry, double post)

Other than unequip, in the Player as victim, also have to set it the same in NPC vrs. NPC to ensure the followers follow the same as the player. If either says Drop, chances are, it's a drop, instead of unequip.

 

edit: Also, if you use the surrender dialog, you best not be wearing a weapon, so they won't tell you to drop it....

Posted
1 hour ago, donttouchmethere said:

oops sorry, thats true. well errr...  oh

on the other hand: hey if you surrender like this you have to pay the price ^^

 

(oops, sorry, double post)

1 hour ago, Airianna said:

Other than unequip, in the Player as victim, also have to set it the same in NPC vrs. NPC to ensure the followers follow the same as the player. If either says Drop, chances are, it's a drop, instead of unequip.

 

edit: Also, if you use the surrender dialog, you best not be wearing a weapon, so they won't tell you to drop it....

Right, I can also unequip my weapon before surrender.

Thanks to all.

Posted

Hello, I'm sorry for asking so late!

 

I kinda had an issue with Sexlab Defeat, actually it works properly, only when he the transition happens and after sex, the character is just standing there. I remember that it should be sitting or laying while transition. I know it's not really matter, but it kinda bothers me. This happens after I installed Hearthfire DLC, ZAP, DD and Milk Mod Economy. Do you think it might have conflicted with those mods?

Posted

An issue just developed within my game and when every i press the surrender key for the prostitute potion they always Say What?! are you insane ?! Back off!!, even during the knockout of my character they won't do the assault even though it is 100%

 

Posted
On 12/27/2017 at 8:02 PM, razorphon said:

Hello, I'm sorry for asking so late!

 

I kinda had an issue with Sexlab Defeat, actually it works properly, only when he the transition happens and after sex, the character is just standing there. I remember that it should be sitting or laying while transition. I know it's not really matter, but it kinda bothers me. This happens after I installed Hearthfire DLC, ZAP, DD and Milk Mod Economy. Do you think it might have conflicted with those mods?

My reply is kinda slow, for the reason, I use Hearthfires without issue. ZAP, DD and Milk Mod, I do not use. I tried DD, but it was causing issues with Defeat, so I removed it, sides it wasn't as I wanted, for everyone else, not the PC. They may have fixed it since, but I haven't bothered. Anyway, to work with DD, have to be sure Defeat is on the bottom of the load order, under everything else, and no scripts overwrite it. ZAP, and Milk Mod, might both use "OnHit" functions, of so, then that messes with defeat's "OnHit" function.

 

3 hours ago, jdrew3214 said:

An issue just developed within my game and when every i press the surrender key for the prostitute potion they always Say What?! are you insane ?! Back off!!, even during the knockout of my character they won't do the assault even though it is 100%

 

These are usual procedures.

Just developed... have to ask if you recently added a mod or group of mods.
If so, be sure Defeat is at the bottom of the load order, due to something causing a problem.

Open your save in a save game editor, check the number of active scripts. You could have a mod that is constantly writing new scripts nonstop, that may not be causing a problem right away, but after a while it bugs out and overloads the script engine for the game, causing problems like this.

This image shows my most recent game's info, the active scripts are a little high for my personal taste, but it's still not raising any alarms, and the next zone could drop back down to 75.

SavedTool.png

Posted
38 minutes ago, Airianna said:

My reply is kinda slow, for the reason, I use Hearthfires without issue. ZAP, DD and Milk Mod, I do not use. I tried DD, but it was causing issues with Defeat, so I removed it, sides it wasn't as I wanted, for everyone else, not the PC. They may have fixed it since, but I haven't bothered. Anyway, to work with DD, have to be sure Defeat is on the bottom of the load order, under everything else, and no scripts overwrite it. ZAP, and Milk Mod, might both use "OnHit" functions, of so, then that messes with defeat's "OnHit" function.

 

These are usual procedures.

Just developed... have to ask if you recently added a mod or group of mods.
If so, be sure Defeat is at the bottom of the load order, due to something causing a problem.

Open your save in a save game editor, check the number of active scripts. You could have a mod that is constantly writing new scripts nonstop, that may not be causing a problem right away, but after a while it bugs out and overloads the script engine for the game, causing problems like this.

This image shows my most recent game's info, the active scripts are a little high for my personal taste, but it's still not raising any alarms, and the next zone could drop back down to 75.

SavedTool.png

Alright so let me bring up the problem in full detail, Every time I hit the surrender Key for defeat, then select one of the two pieces of dialogue each one pops up with the response "What?! are you insane?! Back off!!!", and as for surrending during battle, i cannot not surrender unless knocked down and even then no assault, or robbery

Posted
On 3/4/2016 at 4:55 PM, ahrisona69 said:

How do you save the current outfit for the actor. Been looking through the defeat menu and nothing of interest seems to show up

Sorry for necroing this post but I found a soluton which is a little immersion-breaking and requires EFF:

Force Recruit them, then from the Command tree, select Outfit and change it to Nothing and then Dismiss them, they should stay nude. Then make them submit with Defeat and if you tie them up or put them in a sack and then release them, they will still remain nude. I don't know why but only choosing Nothing for Sleepwear versus Default makes them nude. Weird.

Posted
11 hours ago, jdrew3214 said:

Alright so let me bring up the problem in full detail, Every time I hit the surrender Key for defeat, then select one of the two pieces of dialogue each one pops up with the response "What?! are you insane?! Back off!!!", and as for surrending during battle, i cannot not surrender unless knocked down and even then no assault, or robbery

Still missing some details, such as...

Do you have gender preferences, Morality, Witness checked as well? Those 3 can cause them to decline...

As for no assault on the player, same things. What is the character gender vrs. the target's gender?

I would test your Sexlab install through another mod, such as Eager NPCs, or the Random Sex mod (this will let you know if it's working for NPC vrs. NPC as well or not), if they agree and nothing happens, then you need to reinstall Sexlab Framework, I recently had an issue with a mod that overwrote some Sexlab scripts, actually causing Sexlab to break, I don't recall the mod's name that caused SL to break entirely. After the reinstall, a quick test, and everything was working again. Then I had to reinstall SLSO (it overwrites a couple files for SL, but I love it! And it's working too, so that didn't cause the breakage.)

Posted
1 hour ago, Airianna said:

Still missing some details, such as...

Do you have gender preferences, Morality, Witness checked as well? Those 3 can cause them to decline...

As for no assault on the player, same things. What is the character gender vrs. the target's gender?

I would test your Sexlab install through another mod, such as Eager NPCs, or the Random Sex mod (this will let you know if it's working for NPC vrs. NPC as well or not), if they agree and nothing happens, then you need to reinstall Sexlab Framework, I recently had an issue with a mod that overwrote some Sexlab scripts, actually causing Sexlab to break, I don't recall the mod's name that caused SL to break entirely. After the reinstall, a quick test, and everything was working again. Then I had to reinstall SLSO (it overwrites a couple files for SL, but I love it! And it's working too, so that didn't cause the breakage.)

The gender preferences are appropriate from the gender I have selected which is male, I have a werid way of playing, witness intervention is unchecked , so is morality 

Posted

Hey I'm not sure if this has been asked or what, but when I go to do a rape animation, it does a wrong one. Like I knock down an enemy, then use the menu and select rape. Then I will do a sex scene with them but the animation would be as if it was a consensual thing

 

I play as a female if that helps

Posted
6 hours ago, Xorobukkit said:

Hey I'm not sure if this has been asked or what, but when I go to do a rape animation, it does a wrong one. Like I knock down an enemy, then use the menu and select rape. Then I will do a sex scene with them but the animation would be as if it was a consensual thing

 

I play as a female if that helps

I call it "jumping his bones", often times lands in Cowgirl animations... However forcing a Female, it's hard to say how it will end up. I use Sexlab Tools, 1 button to change the category, another to change which animation plays... You can also set up the tag requirements in defeat, I still have yet to try to fix all the tags with any of the animations for my game. - I also need to fix it so there are no BJs in Missionary... LOL

There is another tool, SLQAT, something like that, that you can use to set animations as aggressive/consensual on the fly, a way to sort through them, to make them appropriate.

Posted
10 hours ago, jdrew3214 said:

The gender preferences are appropriate from the gender I have selected which is male, I have a werid way of playing, witness intervention is unchecked , so is morality 

Then I have to go back to the other, reinstall Sexlab Framework, something has borked it.

Posted

I am not really understand the animations tags option in the new version. I would like to use all animation instead of tags, but do I really need to have minimum 1 tag before I can use suppressed option or I can leave it empty (I have not be able to clear the tag in the option yet) ?

Posted

Im now having a problem where my PC stays on the ground in sitting position at the end of event. Only scene transition seems to work ok but if after assault I stay seated even though I managed to win the minigame.

 

Thinking of doing a clean save but how do you do it properly? Even after I follow the steps the Defeat mod is present in the MCM menu. I wonder if thats just a bug or me not doing a proper cleaning 

Posted
3 hours ago, beck11 said:

Im now having a problem where my PC stays on the ground in sitting position at the end of event. Only scene transition seems to work ok but if after assault I stay seated even though I managed to win the minigame.

 

Thinking of doing a clean save but how do you do it properly? Even after I follow the steps the Defeat mod is present in the MCM menu. I wonder if thats just a bug or me not doing a proper cleaning 

Insatiable aggressors will keep you on the ground, for another round of the "fight off the rapist" game... I had this earlier, where I had to fend off the same rapist twice, then had to fight to get to my feet before he could attack... Needless to say, he hit me several times before I could stand up.

 

tgm wasn't activated due to another mod I have, no menu pause... Map and skills windows are the only places the game will pause for me, doesn't pause even when console is open, it was SM Essential player that saved me, sort of... Basically, I died, then got back up, and had enough time to actually get ready for him to return, as he chased off after some rabbit. When he attacked out of no where, it was the Boethea guy coming to get the quest started, and I was in the process of fixing script issues, outside a mine that I was bouncing in and out of *quick saves even bounce*. If it wasn't for this screwed up introduction from Bethesda, he shouldn't of been there at all.

Posted
On 12/28/2017 at 3:50 AM, Airianna said:

 

I use Sexlab Util1 for buffs after sex, +30% skill gain for a day, and +20% Regen to health, stam...

 

I have not had a chance to test this yet due to my current issues with Defeat but so far from the MCM menu I can see its uses. My only problem is that it needs more options; more buffs and more time options would be welcomed. Its just too basic on those atm but I'll keep using it cause it does do what I want despite it lack of options.

 

On 12/27/2017 at 11:09 PM, anyrandomnik said:

I made the Russian version.

Ahh, I see. Sorry, I just thought it was some random mod from a Russian place so I was not to keen on sticking with it as soon as I ran into issues, I hope you understand. I'll try it again on my new character when I get around to it, my current issues make me feel like I may have fucked up the install process and thats why your mod ran into too many errors.

 

8 hours ago, Airianna said:

Insatiable aggressors will keep you on the ground, for another round of the "fight off the rapist" game... I had this earlier, where I had to fend off the same rapist twice, then had to fight to get to my feet before he could attack... Needless to say, he hit me several times before I could stand up.

 

tgm wasn't activated due to another mod I have, no menu pause... Map and skills windows are the only places the game will pause for me, doesn't pause even when console is open, it was SM Essential player that saved me, sort of... Basically, I died, then got back up, and had enough time to actually get ready for him to return, as he chased off after some rabbit. When he attacked out of no where, it was the Boethea guy coming to get the quest started, and I was in the process of fixing script issues, outside a mine that I was bouncing in and out of *quick saves even bounce*. If it wasn't for this screwed up introduction from Bethesda, he shouldn't of been there at all.

 

Nvm, I just ran FNIS again with Defeat installed and it seemed to have worked.

 

1340433133397.jpeg

 

Thought it might have to be an animation issue since everything ran fine but just getting stuck in a spot.

Posted

I did start a new playthrough and am currently experiencing a strange bug, where NPCs turn essential after knockdown. They can't be killed with the knockdown-popup, they can't be killed by hitting them, only console-kill kills them. I am using Defeat and Death Alternative. I am guessing I am missing some checkbox somewhere in the settings, can someone please point me in the right direction? This load order worked perfectly fine with the previous playthrough, that's why I am a bit confused here.

Posted

Any have problem with the mods not work with creature ? As I tested, there is nothing wrong with animations, as they work with matchmaker, but when I try to surrender to creature, it says that I cant surrender to said creature, and it does that to every single one I summon from console, any idea what goes wrong here ?

 

edit: as I tried to edit to add in the tags for creature, I got stuck and cant get out, just stuck in the mods manager option

 

edit: I some how manager to success to add tags to creature with tag "creature" and quit the mod manager window left click to leave the mod and press left shift while click on to the other mods to be able to tab back out. Still does not work, the surrender still say "cant surrender to this...." and no animation play after defeated. To clarify, the other early version work, but not with the new version

 

edit: deleted all the save and start a new game, and and thing begin to work after add "creature" tag. Have only try to surrender to a wolf, have not test any further yet

Posted
2 hours ago, madg said:

Just FYI, there's some conflicts between "Defeat" and the mod "Become a Bard". 

Could you elaborate please? I've been using both and haven't noticed anything, but that may be because I don't use all the features or I've been mis-attributing something (I am rather non-competent).

 

Thanks.

Posted
53 minutes ago, Vithiss said:

Could you elaborate please? I've been using both and haven't noticed anything, but that may be because I don't use all the features or I've been mis-attributing something (I am rather non-competent).

 

Thanks.

Have not noticed anything in game, everything runs fine, but Mod Organizer points out to a few conflicts, a /script file and a few /interface. I don't know if that matters at all, but MO keeps telling me to put Become a Bard below Defeat, overwriting same name files, doesn't like it to be the other way around. Just thought it was maybe worth to mention, since they are two very unrelated mods.

Posted

I can't seem to get a straight answer anywhere. Is this mod working in Special Edition or not? I tried loading it in will all of its prerequisite mods that all work but as soon as I load Defeat the game won't even start. I hit play, steam says its running, then it doesn't and go anywhere.

Posted
19 minutes ago, Seaxneat said:

I can't seem to get a straight answer anywhere. Is this mod working in Special Edition or not? I tried loading it in will all of its prerequisite mods that all work but as soon as I load Defeat the game won't even start. I hit play, steam says its running, then it doesn't and go anywhere.

Straight answer is no, it doesn't work in SSE. :smile:

Posted
3 hours ago, madg said:

Have not noticed anything in game, everything runs fine, but Mod Organizer points out to a few conflicts, a /script file and a few /interface. I don't know if that matters at all, but MO keeps telling me to put Become a Bard below Defeat, overwriting same name files, doesn't like it to be the other way around. Just thought it was maybe worth to mention, since they are two very unrelated mods.

Ok, thanks for replying so quickly. Certainly worth mentioning. I just panicked a little since I like both mods a lot.

Posted
3 hours ago, madg said:

Have not noticed anything in game, everything runs fine, but Mod Organizer points out to a few conflicts, a /script file and a few /interface. I don't know if that matters at all, but MO keeps telling me to put Become a Bard below Defeat, overwriting same name files, doesn't like it to be the other way around. Just thought it was maybe worth to mention, since they are two very unrelated mods.

And that's why I won't use MO...

 

First off, neither have any resources that conflict. There are no files to overwrite when you do a real unzip of main files from their respective zipped files. The ONLY conflict is the Mod Organizer install guide that has the same name, is a txt file. AKA There is no conflict with scrips, and other files...

 

The only reason it says to put Become a Bard bellow Defeat, is because Become a bard has conflicts with some other mods, and Become a Bard is very popular, general rule is to place the DESIRED mod lower in the load order, and let it overwrite any files to ensure it runs when there is a conflict... Beware of any 3rd party Become A Bard update/addon, I had it break my Become A Bard music when player tried to play, nothing came out.

 

And here is the only MINOR conflict within the scripts that MIGHT cause problems for some. Still doesn't warrent having Become a Bard bellow Defeat, as that has a greater chance of breaking Defeat than it does of breaking Become a Bard.



Become a bard is high in my load order, not conflicting with any of the 160 mods I have added, and Defeat is low in the load order, near the bottom, but under all SexLab mods.

Any mod that uses "ON HIT" functions will break these Defeat on hit functions if Defeat is not bellow them

- when hit by an enemy during sex: Defeat will stop sex

- When hit with low health: Defeat will roll for knockout chance

- When Stamina is low: Defeat will roll for Stun Assault chance

 

Become A Bard: On Hit Function... ONLY Valid while playing a song with "Factions responds to Songs" is chosen

- Is playing, when hit, end playing song...

- - IF this is a problem you find you might be having, disable this 1 option, it doesn't really matter in my opinion. 3 of the songs on both sides are pretty much the same, 1 song is different, and that 1 song should be the only one to cause problems for the other faction, but shouldn't cause them to attack in my personal opinion. I could see the guards throwing you in jail, or waling you to the edge of town, telling you to not come back till you learn to play some "real" songs... bka: the song they like.

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