WaxenFigure Posted March 28, 2016 Posted March 28, 2016 disable creature in mcm ? any one can post image , i have scan all mcm page no option to disable ceature Yes, there is a MCM option in Defeat for listing the Creature Races to disable. If you add of the creature races to the disabled list then you will get no action with creatures.
xboronx Posted March 28, 2016 Posted March 28, 2016 Awesome new defeat version, i really like the various interactions with captured NPCs, binding them in different ways as home decoration, selling them etc. etc.. I just seem to have two problems: Problem one, i defeated a bandit, but after having my fun with her i can't seem to get rid of her. First i tried to sell to a guard, he pays me money, but nothing happens and the bandit just stays there bound, and i can still access her with the defeat commands. So i tried using the kill command, a kill animation plays but the bandit doesn't die but goes into the surrender state crouching. Untying also doesn't work, afterwards the bandit goes hostile, but when she would die she goes into the surrender state crouching pose again. So somehow she seems to be essential and unkillable after capture. Cleaning up also didn't help. Problem two, how to strip captured enemies? Finally do you also plan to include the crucification and pole tied poses for decoration purposes? The bandit should disapear after the guard give you the money, can you check in your papyrus log for errors when this happen? that would be helpful. I've put a undress function back for next version, some outfits can't be seen and thus removed by the player. ANd I don't know about adding more poses, not a priority right know. Sure, here is the log. Death alternative is not installed currently, same for SD+, so i wonder why they generate output at all. [03/28/2016 - 03:14:44AM] Papyrus log opened (PC) [03/28/2016 - 03:14:44AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [03/28/2016 - 03:14:44AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [03/28/2016 - 03:14:44AM] Memory page: 128 (min) 512 (max) 76800 (max total) [03/28/2016 - 03:14:54AM] Cannot open store for class "SlaveBardPlayScriptTest01", missing file? [03/28/2016 - 03:14:54AM] error: Unable to bind script SlaveBardPlayScriptTest01 to (06021A6F) because their base types do not match [03/28/2016 - 03:14:55AM] Cannot open store for class "TIF__050FB6AC", missing file? [03/28/2016 - 03:14:55AM] error: Unable to bind script TIF__050FB6AC to topic info 160FB6AC on <NULL quest> because their base types do not match [03/28/2016 - 03:14:55AM] Cannot open store for class "pvc_ControlerScript", missing file? [03/28/2016 - 03:14:55AM] Cannot open store for class "_sdqs_enslavement", missing file? [03/28/2016 - 03:14:55AM] Cannot open store for class "cdxframework", missing file? [03/28/2016 - 03:14:55AM] Cannot open store for class "daymoyl_PlayerValidateQuestAlias", missing file? [03/28/2016 - 03:14:55AM] Cannot open store for class "daymoyl_QuestTemplate", missing file? [03/28/2016 - 03:14:55AM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "xpoIntegration". [03/28/2016 - 03:14:55AM] error: Unable to bind script xpoIntegration to xpoIntegration (39041A3B) because their base types do not match [03/28/2016 - 03:14:55AM] Cannot open store for class "tesv", missing file? [03/28/2016 - 03:14:55AM] error: Unable to bind script tesv to tesv (48089DA0) because their base types do not match [03/28/2016 - 03:14:56AM] error: Unable to bind script SSLV_DAIntScript to SSLV_DAInt (4B00FB14) because their base types do not match [03/28/2016 - 03:14:56AM] Cannot open store for class "murder_DragonGateTrigger", missing file? [03/28/2016 - 03:14:56AM] Cannot open store for class "SAGBrotherEquipStuffScript", missing file? [03/28/2016 - 03:14:56AM] error: Unable to bind script Defeatdadefeated to DefeatPADefeated (5B0C16D8) because their base types do not match [03/28/2016 - 03:14:56AM] error: Unable to bind script DefeatDALeftForDead to DefeatPALeftForDead (5B0C1173) because their base types do not match [03/28/2016 - 03:14:56AM] error: Unable to bind script defeatdatrigger to DefeatPlayerQST (5B000D62) because their base types do not match [03/28/2016 - 03:15:19AM] warning: Property InventorUpgradeDefault on script KRY_TVPlayerAliasScript attached to alias PlayerAlias on quest KRY_TradingMCMStartupQuest (2E001831) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:19AM] error: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest xpoIntegration (39041A3B) because their base types do not match [03/28/2016 - 03:15:19AM] warning: Property Town on script mf_simplejob_locationchance attached to alias thePlayer on quest mf_Prostitute_SimpleJob (49001D9C) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:19AM] warning: Property City on script mf_simplejob_locationchance attached to alias thePlayer on quest mf_Prostitute_SimpleJob (49001D9C) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:19AM] error: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest SSLV_DARegister (4B03B46E) because their base types do not match [03/28/2016 - 03:15:19AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:19AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire000 on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:19AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire000000 on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:19AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire000000000 on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:19AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire000000000000 on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:19AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire000000000000000 on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:19AM] error: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest DefeatPlayerQST (5B000D62) because their base types do not match [03/28/2016 - 03:15:19AM] error: Property SSLV_FarmMark2 on script SSLV_MainScr attached to SimpleSlavery (4B00492E) cannot be bound because <NULL form> (4B03628D) is not the right type [03/28/2016 - 03:15:19AM] error: Property SSLV_HoldMark1 on script SSLV_MainScr attached to SimpleSlavery (4B00492E) cannot be bound because <NULL form> (4B028226) is not the right type [03/28/2016 - 03:15:19AM] warning: Property InventorUpgradeDefault on script TV_MCMScript attached to KRY_TradingMCMStartupQuest (2E001831) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:19AM] warning: Property MiaDungeonSlaveMarker1 on script PF_MiaDungeonSlave3Chained_06054A3F attached to (16054A3F) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:19AM] error: Property Slots on script xpoanimation attached to xpoAnimation (3902BB0B) cannot be bound because <NULL form> (0A03CE6C) is not the right type [03/28/2016 - 03:15:20AM] error: Property collarPostureLeatherRendered on script zadlibs attached to zadQuest (1400F624) cannot be bound because <NULL form> (14047003) is not the right type [03/28/2016 - 03:15:20AM] warning: Property config on script zbfbondageshell attached to zbf (0E0137E6) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:20AM] warning: Property ThisQuest on script mf_solicitprostitute attached to mf_SoliciteProstitute (4900BA71) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:20AM] warning: Property SSLV_SlaveOutfit2 on script sslv_configscr attached to SSLV_Config (4B02FF82) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:20AM] VM is freezing... [03/28/2016 - 03:15:20AM] VM is frozen [03/28/2016 - 03:15:20AM] Reverting game... [03/28/2016 - 03:15:20AM] error: Unable to bind script defeatdatrigger to DefeatPlayerQST (5B000D62) because their base types do not match [03/28/2016 - 03:15:20AM] error: Unable to bind script DefeatDALeftForDead to DefeatPALeftForDead (5B0C1173) because their base types do not match [03/28/2016 - 03:15:20AM] error: Unable to bind script SlaveBardPlayScriptTest01 to (06021A6F) because their base types do not match [03/28/2016 - 03:15:20AM] error: Unable to bind script xpoIntegration to xpoIntegration (39041A3B) because their base types do not match [03/28/2016 - 03:15:20AM] error: Unable to bind script tesv to tesv (48089DA0) because their base types do not match [03/28/2016 - 03:15:20AM] error: Unable to bind script Defeatdadefeated to DefeatPADefeated (5B0C16D8) because their base types do not match [03/28/2016 - 03:15:20AM] error: Unable to bind script SSLV_DAIntScript to SSLV_DAInt (4B00FB14) because their base types do not match [03/28/2016 - 03:15:20AM] error: Unable to bind script TIF__050FB6AC to topic info 160FB6AC on quest SexSlSlaveQuestController (160F9B48) because their base types do not match [03/28/2016 - 03:15:20AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire000000000 on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:20AM] error: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest xpoIntegration (39041A3B) because their base types do not match [03/28/2016 - 03:15:20AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:20AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire000000 on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:20AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire000 on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:20AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire000000000000 on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:20AM] error: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest DefeatPlayerQST (5B000D62) because their base types do not match [03/28/2016 - 03:15:20AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire000000000000000 on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:20AM] error: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest SSLV_DARegister (4B03B46E) because their base types do not match [03/28/2016 - 03:15:20AM] warning: Property Town on script mf_simplejob_locationchance attached to alias thePlayer on quest mf_Prostitute_SimpleJob (49001D9C) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:20AM] warning: Property City on script mf_simplejob_locationchance attached to alias thePlayer on quest mf_Prostitute_SimpleJob (49001D9C) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:20AM] warning: Property InventorUpgradeDefault on script KRY_TVPlayerAliasScript attached to alias PlayerAlias on quest KRY_TradingMCMStartupQuest (2E001831) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:20AM] error: Property SSLV_FarmMark2 on script SSLV_MainScr attached to SimpleSlavery (4B00492E) cannot be bound because <NULL form> (4B03628D) is not the right type [03/28/2016 - 03:15:20AM] error: Property SSLV_HoldMark1 on script SSLV_MainScr attached to SimpleSlavery (4B00492E) cannot be bound because <NULL form> (4B028226) is not the right type [03/28/2016 - 03:15:20AM] warning: Property InventorUpgradeDefault on script TV_MCMScript attached to KRY_TradingMCMStartupQuest (2E001831) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:20AM] warning: Property MiaDungeonSlaveMarker1 on script PF_MiaDungeonSlave3Chained_06054A3F attached to (16054A3F) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:20AM] error: Property Slots on script xpoanimation attached to xpoAnimation (3902BB0B) cannot be bound because <NULL form> (0A03CE6C) is not the right type [03/28/2016 - 03:15:20AM] warning: Property ThisQuest on script mf_solicitprostitute attached to mf_SoliciteProstitute (4900BA71) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:20AM] error: Property collarPostureLeatherRendered on script zadlibs attached to zadQuest (1400F624) cannot be bound because <NULL form> (14047003) is not the right type [03/28/2016 - 03:15:20AM] warning: Property config on script zbfbondageshell attached to zbf (0E0137E6) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:20AM] warning: Property SSLV_SlaveOutfit2 on script sslv_configscr attached to SSLV_Config (4B02FF82) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:29AM] Loading game... [03/28/2016 - 03:15:29AM] warning: Variable ::CollarHardCore_var on script xpopatchesmain loaded from save not found within the actual object. This variable will be skipped. [03/28/2016 - 03:15:29AM] warning: Variable ::xpopAnimGag_var on script xpopatchesmain loaded from save not found within the actual object. This variable will be skipped. [03/28/2016 - 03:15:29AM] warning: Variable ::xpopAnimGagRing_var on script xpopatchesmain loaded from save not found within the actual object. This variable will be skipped. [03/28/2016 - 03:15:29AM] warning: Variable ::xpopArmbinder_var on script xpopatchesmain loaded from save not found within the actual object. This variable will be skipped. [03/28/2016 - 03:15:29AM] warning: Type of variable ::xpopCollar_var on script xpopatchesmain, which is Armor, doesn't match the type loaded in the actual object. This variable will be skipped. [03/28/2016 - 03:15:29AM] warning: Variable ::xpopYoke_var on script xpopatchesmain loaded from save not found within the actual object. This variable will be skipped. [03/28/2016 - 03:15:29AM] warning: Variable ::xpoRingGag_var on script xpopatchesmain loaded from save not found within the actual object. This variable will be skipped. [03/28/2016 - 03:15:29AM] warning: Variable pvc_Controler on script mfsi_sexeffectsscript has an invalid type pvc_ControlerScript loaded from save. This variable will be skipped. [03/28/2016 - 03:15:29AM] warning: Variable oidGagType on script xpoconfig loaded from save not found within the actual object. This variable will be skipped. [03/28/2016 - 03:15:29AM] warning: Variable sGagType on script xpoconfig loaded from save not found within the actual object. This variable will be skipped. [03/28/2016 - 03:15:29AM] warning: Variable NPCsStoredOutfit on script iddeutilities loaded from save not found within the actual object. This variable will be skipped. [03/28/2016 - 03:15:29AM] warning: Variable ::iCustOutfitNo_var on script iddeconfig loaded from save not found within the actual object. This variable will be skipped. [03/28/2016 - 03:15:29AM] warning: Variable oidOutfitNo on script iddeconfig loaded from save not found within the actual object. This variable will be skipped. [03/28/2016 - 03:15:29AM] warning: Variable sCustOutfit on script iddeconfig loaded from save not found within the actual object. This variable will be skipped. [03/28/2016 - 03:15:29AM] warning: Variable ::PlayerRef_var on script xpopProtectPrisoner loaded from save not found within the actual object. This variable will be skipped. [03/28/2016 - 03:15:30AM] VM is thawing... [03/28/2016 - 03:15:30AM] warning: Replacing native function GetCurrentIdle on unlinked object zzEstrusUtil. [03/28/2016 - 03:15:31AM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [item 2 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ? [item 2 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line ? [03/28/2016 - 03:15:36AM] VM is freezing... [03/28/2016 - 03:15:36AM] VM is frozen [03/28/2016 - 03:15:37AM] Reverting game... [03/28/2016 - 03:15:37AM] error: Unable to bind script defeatdatrigger to DefeatPlayerQST (5B000D62) because their base types do not match [03/28/2016 - 03:15:37AM] error: Unable to bind script DefeatDALeftForDead to DefeatPALeftForDead (5B0C1173) because their base types do not match [03/28/2016 - 03:15:37AM] error: Unable to bind script SlaveBardPlayScriptTest01 to (06021A6F) because their base types do not match [03/28/2016 - 03:15:37AM] error: Unable to bind script xpoIntegration to xpoIntegration (39041A3B) because their base types do not match [03/28/2016 - 03:15:37AM] error: Unable to bind script tesv to tesv (48089DA0) because their base types do not match [03/28/2016 - 03:15:37AM] error: Unable to bind script Defeatdadefeated to DefeatPADefeated (5B0C16D8) because their base types do not match [03/28/2016 - 03:15:37AM] error: Unable to bind script SSLV_DAIntScript to SSLV_DAInt (4B00FB14) because their base types do not match [03/28/2016 - 03:15:37AM] error: Unable to bind script TIF__050FB6AC to topic info 160FB6AC on quest SexSlSlaveQuestController (160F9B48) because their base types do not match [03/28/2016 - 03:15:37AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire000000000 on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:37AM] error: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest xpoIntegration (39041A3B) because their base types do not match [03/28/2016 - 03:15:37AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:37AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire000000 on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:37AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire000 on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:37AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire000000000000 on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:37AM] error: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest DefeatPlayerQST (5B000D62) because their base types do not match [03/28/2016 - 03:15:37AM] error: Unable to bind script SAGBrotherEquipStuffScript to alias Initié de la Confrérie Noire000000000000000 on quest _SAG_LandLord_RecruitBrotherhoodNewMember (56008542) because their base types do not match [03/28/2016 - 03:15:37AM] error: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest SSLV_DARegister (4B03B46E) because their base types do not match [03/28/2016 - 03:15:37AM] warning: Property Town on script mf_simplejob_locationchance attached to alias thePlayer on quest mf_Prostitute_SimpleJob (49001D9C) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:37AM] warning: Property City on script mf_simplejob_locationchance attached to alias thePlayer on quest mf_Prostitute_SimpleJob (49001D9C) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:37AM] warning: Property InventorUpgradeDefault on script KRY_TVPlayerAliasScript attached to alias PlayerAlias on quest KRY_TradingMCMStartupQuest (2E001831) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:37AM] error: Property SSLV_FarmMark2 on script SSLV_MainScr attached to SimpleSlavery (4B00492E) cannot be bound because <NULL form> (4B03628D) is not the right type [03/28/2016 - 03:15:37AM] error: Property SSLV_HoldMark1 on script SSLV_MainScr attached to SimpleSlavery (4B00492E) cannot be bound because <NULL form> (4B028226) is not the right type [03/28/2016 - 03:15:37AM] warning: Property InventorUpgradeDefault on script TV_MCMScript attached to KRY_TradingMCMStartupQuest (2E001831) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:37AM] warning: Property MiaDungeonSlaveMarker1 on script PF_MiaDungeonSlave3Chained_06054A3F attached to (16054A3F) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:37AM] error: Property Slots on script xpoanimation attached to xpoAnimation (3902BB0B) cannot be bound because <NULL form> (0A03CE6C) is not the right type [03/28/2016 - 03:15:38AM] error: Property collarPostureLeatherRendered on script zadlibs attached to zadQuest (1400F624) cannot be bound because <NULL form> (14047003) is not the right type [03/28/2016 - 03:15:38AM] warning: Property config on script zbfbondageshell attached to zbf (0E0137E6) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:38AM] warning: Property SSLV_SlaveOutfit2 on script sslv_configscr attached to SSLV_Config (4B02FF82) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:38AM] warning: Property ThisQuest on script mf_solicitprostitute attached to mf_SoliciteProstitute (4900BA71) cannot be initialized because the script no longer contains that property [03/28/2016 - 03:15:44AM] Loading game... [03/28/2016 - 03:15:44AM] warning: Variable pvc_Controler on script mfsi_sexeffectsscript has an invalid type pvc_ControlerScript loaded from save. This variable will be skipped. [03/28/2016 - 03:15:44AM] warning: Loaded update offset for object MS13 (00039645) is too negative for the current time - forcing to 1 second. (Offset: -30446, Current: 2213) [03/28/2016 - 03:15:44AM] VM is thawing... [03/28/2016 - 03:15:46AM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [item 2 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ? [item 2 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line ? [03/28/2016 - 03:15:58AM] error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (00013486)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ? [Active effect 2 on (00013486)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ? [03/28/2016 - 03:16:00AM] warning: Assigning None to a non-object variable named "::temp6" stack: [Active effect 1 on (4A059452)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line ? [03/28/2016 - 03:16:11AM] error: (000D97F4): cannot disable an object with an enable state parent. stack: [ (000D97F4)].Actor.Disable() - "<native>" Line ? [alias LastInSackHandOverTimer on quest DefeatActionQst (5B036014)].defeatlastinsackscr.RegisterForNextHandOver() - "DefeatLastInSackScr.psc" Line ? [DefeatRessourcesQst (5B04B8D1)].defeatconfig.SOHandOver() - "defeatconfig.psc" Line ? .defe_TIF__031376C6.Fragment_1() - "defe_TIF__031376C6.psc" Line ? [03/28/2016 - 03:16:22AM] warning: Assigning None to a non-object variable named "::temp6" stack: [Active effect 1 on (4A059452)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line ? [03/28/2016 - 03:16:30AM] VM is freezing... [03/28/2016 - 03:16:30AM] VM is frozen Edit: Update, after deinstalling Landlord mod it worked. So probably this mod spammed papyrus enough to lead to scripting errors due to overflow.
chevalierx Posted March 28, 2016 Posted March 28, 2016 disable creature in mcm ? any one can post image , i have scan all mcm page no option to disable ceature Yes, there is a MCM option in Defeat for listing the Creature Races to disable. If you add of the creature races to the disabled list then you will get no action with creatures. thank you for replay but i have ctd when click in the list
isamelkrak Posted March 29, 2016 Posted March 29, 2016 Nothing happens, installed all the recomended mods and nothing happens :|
papercorvo Posted March 29, 2016 Posted March 29, 2016 I have some minor problems: When I handover a bandit to a guard, then transaction goes smoothly, but after that it seems that the bandit is not removed from the tied - up list. Well I can manually go somewhere else and use the clean - up tool, but is there a way to stop this from happening in the first place? Also, after I hand over a bandit, it chat dialog to prostitute that person still show up when I talk to nearby people (but not the handover dialog). If I fast travel somewhere else and then go back it disappear, but then I kinda forces me to double-check every time I hand over someone, just to make sure the function isn't bugged. Is anyone having these bugs? Or is it just me?
Hiya! Posted March 29, 2016 Posted March 29, 2016 I have a pretty big problem: I can't activate this mod in the mcm for some reason.... whatever I do, it stays deactivated, reinstalling all versions didn't help, cleansaving and reinstalling everything didn't help, and waiting also doesn't help while ingame... starting a new game doesn't help either. can anyone help me plz?
Guest congressman Posted March 30, 2016 Posted March 30, 2016 Is the list to enable and disable creature races supposed to be empty, because I keep getting "You cannot surrender to this enemy"?
quarzo Posted March 30, 2016 Posted March 30, 2016 hi all, a little question, you know if i can start
quarzo Posted March 30, 2016 Posted March 30, 2016 hi all, a little question: you know if is posible start a threesome animation when player is the agresor? i mean when i have two captives.(i play without follower)
nykubook Posted March 31, 2016 Posted March 31, 2016 I met one random nord npc on the street, put that npc into sack, carry her, release her, and she is nowhere. what could be the reason for this bug? I tried many different situation with this particular npc, and as soon as I release her, she is just gone. I checked with two other female npc in one of a town and it seems to work with other npc... It's just not working with this one particular npc which I randomly encountered on the street.
Menesh Posted March 31, 2016 Posted March 31, 2016 Random encountered npcs despawn when the encounter they belong to is cleared from the game world. That's normal game behaviour, so bagging them probably won't work.
Nazzzgul666 Posted March 31, 2016 Posted March 31, 2016 Would anyone know why shift clicking the suppressed tags in animation settings crashes my game? And what is this "default" button the mod is referring to for removing a tag? The suggested (Z) does absolutely nothing. It's the button for preferences ('R') in german game. The button is shown in almost any MCM menu on the left bottom in the language of your game. Don't have a lot of time to work on Defeat right now but the update is nearly done, I have added a bleedout mechanic that seems to work pretty good, but please when it's released do not report incompatibility problems because it will obviously be incompatible with other mod that deal with bleedout event like Death Alternative. About multiple with a male it dosen't find animation because it checks for gender tag, I'm gonna add the same option as the human animations to ignore gender tag. Goubo was wondering with the new version of zaz out if there are future updates for scenes like when you are knocked down npc to first tie you up and then continue battling your other companions so once every one is tied down the full scene begins ?? It does make sense this will disallow the player to get back up while the enemy busy fighting your other companions etc.. If I get it right you want the aggressor that downed the player to tie them up during the fight? Instantaneously? Because if they take 2-3 seconds to tie up the player while being hit by the followers he can die, be knocked down etc, I would have to check if the aggressor is not targeted by a follower when he knockdown the player. Sound like adding more potential bugs. A bleedout function for defeat sounds great, will you include an option to make the player essential as well? That's the only reason i use DA anyways. You mentioned that sometimes a script is running twice, could that be the reason why one single attacker rapes me and my follower at the same time? They sometimes start with Lydia and one or 2 seconds after start a second animation with me. For the 'default' button problem: Beside that the default configuration seem to be different in many languages, imho it's a translation problem. While the german description for the button totally fits in that context and it's actually not wrong, well... i probably would translate it with default either from german to english, but not the other way around. Another reason might be that everybody searches for 'default' instead of something in his own language
throwaway219 Posted March 31, 2016 Posted March 31, 2016 In 5.3.2 it seems like followers are controlled by NPC v NPC and assault victims even when Player Aggression is disabled. I see this line in the papyrus log: Defeat: NVN OnEffectStart - Victim - [Actor < (00035381)>] // Aggressor - [Actor < (000B998C)>] Slot - 0 // GetTimeElapsed 0.016602 I'm also having a problem where my followers are passive for a few minutes after assaulting someone: 1. Early in Volsygge they assaulted a bandit. 2. Moved a little further into the draugr part of the dungeon and got attacked by draugr. Follower just stood there getting hit. I've seen this behavior several times; actually maybe 100% of the time for my followers. Nothing interesting in the logs for this one.
Nazzzgul666 Posted April 1, 2016 Posted April 1, 2016 Bug: Sometimes attackers start an animation with follower and 1-2 seconds later with the player, even though i disabled walking in sexlab. That's the reason why Lydia sometimes just stands around instead having sex. I've also noticed that NPC vs NPC has no creature section for tags. Since some time, after the first round attackers become hostile again. Minor thing: when i'm defeated by a pack of wolves, they often start an MFC animation although me and Lydia are the only humans around. I don't want to disable these animations in general, if it's not too much work a check if a human aggressor is avaivable would be nice.
Sabielin Posted April 1, 2016 Posted April 1, 2016 This Update ruined it for me. It takes at least 50 seconds or 2 minutes to play animations for Defeat and sometimes by the time it's finished, the aggressive sexual activities would be long over. There's also this bug where sometimes my character would surrender, but would be assaulted and dropped off at some Mammoth/Giant waypoint in Whiterun district. I have no idea why it does this; also sometimes my character would phase through the sky and drop into that area, too,, First part is a bug from defeat, Goubo is working on it. The 'falling down to giant camp' is a problem of sexlab (+ HDT + scriptlag). The scriptlag part might be caused by the bug in defeat again, but not neccessarily. I usually activate godmode while falling and in SL 1.61 will be teleported back to the scene. I'm no expert, but some edits in Skyrim.ini reduced scriptlag problems for me: [Papyrus] fUpdateBudgetMS=2 < give scripts more time to work, should be between 1.2 (default) and 2. Will decrease performance, but less problems fExtraTaskletBudgetMS=2 < similar fPostLoadUpdateTimeMS=2000.0 < more time for scripts during loading screens, obviously longer loading screens but again less problems. Default is 500. iMinMemoryPageSize=128 iMaxMemoryPageSize=768 <forgot what these two exactly do, but 768 was max if i remember right, values over that should be ignored. iMaxAllocatedMemoryBytes=2147483647 <not sure about that part, i've seen different suggested values. Sets how many RAM are allowed to be used by scripts. Having an issue with defeat and Death Alternative. I can't find, on this thread if anyone else is having the same issue. When character enters bleed out via DA, Defeat triggers, PC gets prompted to 'struggle'. However, after the struggle function completes the PC will stand back up and the NPCs will start attacking again. PC will then black out and one of the post-black out scenarios will then happen. Anyone else having this issue? I'm using DA 6.1.8 and Defeat 5.3.2. If anyone could show me how to make a log file I'd be happy to upload it. I had a lot of problems with DA. Atm i set chances for DA to zero, and use defeats Simply Slavery and default quests only. Don't dare to uninstall it right now, but that solved almost all my problems. I also realized that I can't save my game when Defeat is installed. If I attempt to, I'll crash to desktop-- Wow, what is going on?
WaxenFigure Posted April 1, 2016 Posted April 1, 2016 How exit the room the prisoner? 755 posts and you don't know how to describe a problem well enough that someone can provide answer? Or did your post get severely foreshortened somehow (makes more sense)?
parruyo Posted April 1, 2016 Posted April 1, 2016 How exit the room the prisoner? 755 posts and you don't know how to describe a problem well enough that someone can provide answer? Or did your post get severely foreshortened somehow (makes more sense)? I have difficult with language, sorry.
WaxenFigure Posted April 2, 2016 Posted April 2, 2016 How exit the room the prisoner? 755 posts and you don't know how to describe a problem well enough that someone can provide answer? Or did your post get severely foreshortened somehow (makes more sense)? I have difficult with language, sorry. No need to apologize, try posting in your native language and hopefully someone else who knows your language can either help directly or help interpret to get you the help you need.
parruyo Posted April 2, 2016 Posted April 2, 2016 How exit the room the prisoner? 755 posts and you don't know how to describe a problem well enough that someone can provide answer? Or did your post get severely foreshortened somehow (makes more sense)? I have difficult with language, sorry. No need to apologize, try posting in your native language and hopefully someone else who knows your language can either help directly or help interpret to get you the help you need. Ok, thank you.
Nazzzgul666 Posted April 2, 2016 Posted April 2, 2016 Papyrus.0.log Here is a papyruslog where me and Lydia get raped at the very same time from one single attacker. And a log whith an esential attacker (cursed loot bug) and Lydia approached, but not raped. Papyrus.0.log
Frezzy Posted April 2, 2016 Posted April 2, 2016 Hey guys, I recently discovered that I can no longer surrender to any creatures. Whenever I try, the game simply tells me that I "Cannot surrender to that enemy." I've tried cleaning up and reinstalling defeat, but it doesn't seem to have worked. I have creatures enabled in the Framework and in the Defeat menu.
Guest S0767 Posted April 2, 2016 Posted April 2, 2016 Hey guys, I recently discovered that I can no longer surrender to any creatures. Whenever I try, the game simply tells me that I "Cannot surrender to that enemy." I've tried cleaning up and reinstalling defeat, but it doesn't seem to have worked. I have creatures enabled in the Framework and in the Defeat menu. I know you said you had creatures enabled, but I ran into this myself. Go back into defeat, under "player as victim" options. I don't recall the exact spot, but go on the right side of the screen, click on "list of enabled creatures" - I suspect your list of enabled creatures is probably BLANK, with "disable all" as the only option. What I did to fix that is to disable Defeat, leave the MCM, then go back and enable Defeat. Go back into that same section, and see if you see a list of all the creatures. It SHOULD be there. If not, select "enable all". That SHOULD solve the problem. If this has already been done, I sincerely apologize for wasting your time. It just looked exactly like what I dealt with in the past. That being said, I've seen another issue with Defeat I'm buggered with - when I'm wandering around with followers, and two followers approach a defeated foe, only the first one rapes them - the second one doesn't do anything after the first one is finished. What's worse, I can no longer interact with the second follower (the one who "didn't get any", if you will). I hit "E" to talk to them, and I just get a silent response from them. And they stop following me! If I "summon all" using AFT, he/she will arrive at my location without issue, but then start walking away, and again I can't control it since I can't interact with them. Has anyone seen that? I'm totally confused by it, and it took me nearly a week to narrow down the problem to this scenario (when 2+ followers try to rape a defeated foe). I don't want to have to uninstall Defeat for Submit - I like both, but Defeat is so much more.....
Frezzy Posted April 2, 2016 Posted April 2, 2016 Hey guys, I recently discovered that I can no longer surrender to any creatures. Whenever I try, the game simply tells me that I "Cannot surrender to that enemy." I've tried cleaning up and reinstalling defeat, but it doesn't seem to have worked. I have creatures enabled in the Framework and in the Defeat menu. I know you said you had creatures enabled, but I ran into this myself. Go back into defeat, under "player as victim" options. I don't recall the exact spot, but go on the right side of the screen, click on "list of enabled creatures" - I suspect your list of enabled creatures is probably BLANK, with "disable all" as the only option. What I did to fix that is to disable Defeat, leave the MCM, then go back and enable Defeat. Go back into that same section, and see if you see a list of all the creatures. It SHOULD be there. If not, select "enable all". That SHOULD solve the problem. If this has already been done, I sincerely apologize for wasting your time. It just looked exactly like what I dealt with in the past. That being said, I've seen another issue with Defeat I'm buggered with - when I'm wandering around with followers, and two followers approach a defeated foe, only the first one rapes them - the second one doesn't do anything after the first one is finished. What's worse, I can no longer interact with the second follower (the one who "didn't get any", if you will). I hit "E" to talk to them, and I just get a silent response from them. And they stop following me! If I "summon all" using AFT, he/she will arrive at my location without issue, but then start walking away, and again I can't control it since I can't interact with them. Has anyone seen that? I'm totally confused by it, and it took me nearly a week to narrow down the problem to this scenario (when 2+ followers try to rape a defeated foe). I don't want to have to uninstall Defeat for Submit - I like both, but Defeat is so much more..... I actually just checked that menu and found that both the enabled and disabled creature menus are blank. I also found out that I didn't have 5.3.2 but 5.2.2, so I'll see if the update fixes this. Thanks for the reply.
Guest S0767 Posted April 2, 2016 Posted April 2, 2016 Hey guys, I recently discovered that I can no longer surrender to any creatures. Whenever I try, the game simply tells me that I "Cannot surrender to that enemy." I've tried cleaning up and reinstalling defeat, but it doesn't seem to have worked. I have creatures enabled in the Framework and in the Defeat menu. I know you said you had creatures enabled, but I ran into this myself. Go back into defeat, under "player as victim" options. I don't recall the exact spot, but go on the right side of the screen, click on "list of enabled creatures" - I suspect your list of enabled creatures is probably BLANK, with "disable all" as the only option. What I did to fix that is to disable Defeat, leave the MCM, then go back and enable Defeat. Go back into that same section, and see if you see a list of all the creatures. It SHOULD be there. If not, select "enable all". That SHOULD solve the problem. If this has already been done, I sincerely apologize for wasting your time. It just looked exactly like what I dealt with in the past. That being said, I've seen another issue with Defeat I'm buggered with - when I'm wandering around with followers, and two followers approach a defeated foe, only the first one rapes them - the second one doesn't do anything after the first one is finished. What's worse, I can no longer interact with the second follower (the one who "didn't get any", if you will). I hit "E" to talk to them, and I just get a silent response from them. And they stop following me! If I "summon all" using AFT, he/she will arrive at my location without issue, but then start walking away, and again I can't control it since I can't interact with them. Has anyone seen that? I'm totally confused by it, and it took me nearly a week to narrow down the problem to this scenario (when 2+ followers try to rape a defeated foe). I don't want to have to uninstall Defeat for Submit - I like both, but Defeat is so much more..... I actually just checked that menu and found that both the enabled and disabled creature menus are blank. I also found out that I didn't have 5.3.2 but 5.2.2, so I'll see if the update fixes this. Thanks for the reply. You're quite welcome! Hope it works out for ya
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