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Posted

 

 

mmmm. ok. lemme' read back.  I didn't mean to post the wall of text as a quote.. hehe.. oops. Anyway. lemme' look at the earlier post again..

*Edit*

Ok..  Since I am not sure on this part. etc etc

No,no. If they knock her out or down they perfectly groupinteract with her and then bring her to the prison.

The problem is only happens when give-up key pressed.

 

SD+ ?

P.O. ?

Coud you use full mod names please?

 

upd.

Just tried to assault one of citizens and of course whole bunch of guards gathered around as well.

As soon as i pressed surrender button the guards walked away (message in console indicated crimegold with their faction was reset) and the citizen came closer to start surrender dialogue.

In other words mod works like planed for all the factions (tested it on bandits as well).

But guards take me to prison only if character gets knocked out.

Somtimes their vanilla scrips kicks in, causing them to offer vanilla surrender.

 

 

SD+ = Sanguines Debauchery..

PO = Prison Overhaul.

mmm. odd. obviously something is confusing the mod.. most likely some other mod action or load order.. Like I mentioned, I have surrendered to just about everything in the game at some point, and guards are normally quite happy to interact and haul me off to jail as needed... Not saying Wow mine works!! Just really strange...  I cant really offer you any other thoughts on it but as I said above.. mmm. My load order has Prison Overhaul before Defeat.. check that maybe? If its different try moving it ?? Cant hurt to try most likely.. maybe they bump heads at surrender?

Posted

 

SD+ = Sanguines Debauchery..

PO = Prison Overhaul.

mmm. odd. obviously something is confusing the mod.. most likely some other mod action or load order.. Like I mentioned, I have surrendered to just about everything in the game at some point, and guards are normally quite happy to interact and haul me off to jail as needed... Not saying Wow mine works!! Just really strange...  I cant really offer you any other thoughts on it but as I said above.. mmm. My load order has Prison Overhaul before Defeat.. check that maybe? If its different try moving it ?? Cant hurt to try most likely.. maybe they bump heads at surrender?

Maybe, but i dont have PO installed, and as i understand the "rape, then take to prison" part is entirely provided by this mod, and should not require PO to work.

Also i prefer to test one mod before installing another, or else it's hard to tell where the bug comes from.

Thanks for sugestions, though. I'll make sure to keep them in mind for future installations.

Posted

 

Hey. Are the multiple creature -> victim animations designed to only trigger if the victim is female?

 

I'm playing as a male, and when I surrender, I never get the multiples animation.

I dont think there are any multiple creatures animations for male. Even the new funnybizness slal pack has only single male creature animations.

 

 

That's weird, as the multiple creatures on PC animations can be played as a male PC with Sexlab Matchmaker and the Surrender feature of Sexlab Leveling, but not through Sexlab Defeat.

 

Which is why I was wondering if there was a special gender check in Defeat that only allowed multiple creatures on PC if the PC was female.

 

I also forgot to clarify that the male PC is the victim in the animations, and is able to use the same animations as female victim <-> multi creature animations like with what SLMM and SL Leveling can do.

Posted

I just installed version 5.3.2 and am having a problem. As soon as I initiate combat my companion flees. I've been looking for options in the MCM that might have something to do with this, but the only thing I see that even mentions fleeing is the npc commentaries option. I disabled it just in case, but that didn't do anything so I'm stumped. For the time being I guess I'll revert back to my older version of Defeat.

Posted

Goubo was wondering with the new version of zaz out if there are future updates for scenes like when you are knocked down npc to first tie you up and then continue battling your other companions so once every one is tied down the full scene begins ?? It does make sense this will disallow the player to get back up while the enemy busy fighting your other companions etc.. 

Posted

After a whole day testing i can say that my problem with followers don't get raped isn't a problem of defeat in general. It's no mod conflict either, no question of load order, settings in defeat or DA, skyrim.ini settings... i have still no idea what causes that bug, but using a different profile in MO with the very same mods works for saves i've made in this profile, if i copy a save from one profile to another, it's broken again.

My best guess is that something went wrong when mods were installed and it works in my testprofile because i didn't add more than 5-10 mods at once.

 

 

 

 

 

Hey. Are the multiple creature -> victim animations designed to only trigger if the victim is female?

I'm playing as a male, and when I surrender, I never get the multiples animation.

I dont think there are any multiple creatures animations for male. Even the new funnybizness slal pack has only single male creature animations.

 

 

That's weird, as the multiple creatures on PC animations can be played as a male PC with Sexlab Matchmaker and the Surrender feature of Sexlab Leveling, but not through Sexlab Defeat.

 

Which is why I was wondering if there was a special gender check in Defeat that only allowed multiple creatures on PC if the PC was female.
 

I also forgot to clarify that the male PC is the victim in the animations, and is able to use the same animations as female victim <-> multi creature animations like with what SLMM and SL Leveling can do.

 

 

Don't know, but you could try to play around with the tags chosen or excluded. Fastest way would be: export settings as a backup and delete all tags, set threesome to 100% and multiplyer as well. If that works i'd import settings again and try to delete/change the proper ones. 

Posted

Don't have a lot of time to work on Defeat right now but the update is nearly done, I have added a bleedout mechanic that seems to work pretty good, but please when it's released do not report incompatibility problems because it will obviously be incompatible with other mod that deal with bleedout event like Death Alternative.

 

About multiple with a male it dosen't find animation because it checks for gender tag, I'm gonna add the same option as the human animations to ignore gender tag.

 

Goubo was wondering with the new version of zaz out if there are future updates for scenes like when you are knocked down npc to first tie you up and then continue battling your other companions so once every one is tied down the full scene begins ?? It does make sense this will disallow the player to get back up while the enemy busy fighting your other companions etc.. 

If I get it right you want the aggressor that downed the player to tie them up during the fight? Instantaneously? Because if they take 2-3 seconds to tie up the player while being hit by the followers he can die, be knocked down etc, I would have to check if the aggressor is not targeted by a follower when he knockdown the player. Sound like adding more potential bugs. :P

 

 

 

Posted

Would anyone know why shift clicking the suppressed tags in animation settings crashes my game?

 

And what is this "default" button the mod is referring to for removing a tag? The suggested (Z) does absolutely nothing.

Posted

Why so much people have trouble with this? I will modify the description for clarification.

This is the default MCM key (the one that is displayed ot the bottom left of the screen when your mouse in on an option), you just have to mouse over the option you want to erase or restore then you press the key and not click the option, note that it seems to not work if the player is involved in a SexLab scene.

Posted

Why so much people have trouble with this? I will modify the description for clarification.

This is the default MCM key (the one that is displayed ot the bottom left of the screen when your mouse in on an option), you just have to mouse over the option you want to erase or restore then you press the key and not click the option, note that it seems to not work if the player is involved in a SexLab scene.

 

For me it was initially confusing because I use a controller and the description specifically mentioned the 'z' key.  However, 10 seconds of experimentation led me to the 'X' button on the controller - some people just have to have something completely spelled out for them sometimes.

Posted

 

Why so much people have trouble with this? I will modify the description for clarification.

This is the default MCM key (the one that is displayed ot the bottom left of the screen when your mouse in on an option), you just have to mouse over the option you want to erase or restore then you press the key and not click the option, note that it seems to not work if the player is involved in a SexLab scene.

 

For me it was initially confusing because I use a controller and the description specifically mentioned the 'z' key.  However, 10 seconds of experimentation led me to the 'X' button on the controller - some people just have to have something completely spelled out for them sometimes.

 

 

I have controller too,and when I was trying to change the prostitution values to default didn't worked.

 

And why are the handover and prostitution values level dependant?.You can't gain nothing until high level that way.

 

Note:I think the Level: (Level * Level multiplier, default: 2 * lvl) is not reflecting the real value,you can change it and it works,but always says 2 * lvl.

 

Edit:Sorry,forget my note,it's just a problem in my game.I don't know why but can't use the prostitution option anymore.All I get is the "what! are you insane? get away from me!" answer.

Even starting a new game I have that.

 

Edit 2 :  Ok,now seems to work again.Uninstalled Defeat,created a clean save game and installed again.Still was bugged,but that was because of my old .json configuration file.Had to delete it and configure all over again.

Posted

Found out this mod adds a plug-in named AnimTester.

It supports Dragon Priests, Dwarven Sphere and Dwarven Spiders' animations.

 

It works with a spell of Untamed, but didn't work with Defeat.

 

I don't know why, I just think Defeat doesn't recognize new creature races, or it is an animation tag issue.

(For Example; Dragon Priest has these tags in AnimTesterAnimations.psc : llabsky,Creature,Bestiality,Dirty,Dragonpriest,Vaginal)

 

What script and how can I edit it to allow Dragon Priests?

I'll be appreciate if someone help me.

 

 

 

Posted

 

Hi Goubo, I'm having an issue where after surrender or being knocked down the animations just won't play. SL recognizes that an animation is supposed to play, prompts me as to what animation has been selected, but then everyone just stands around naked like a bunch of confused virgins before resuming the actual combat. not sure if this has to do with Defeat or the SL framework.

 

 

Sounds like scriptlag to me. If you don't want or can't reduce it, try to add this in your Skyrim.ini:

[Papyrus]

fUpdateBudgetMS=1.8 ; < should be between 1.2 (default) and 2, will decrease performance but give scripts more time to finish.

fExtraTaskletBudgetMS=1.8 < similar, but different tasks if i remember right.

fPostLoadUpdateTimeMS=2000.0 < default is 500, additional time in ms you see the loadscreen to give scripts some more time to load.

iMinMemoryPageSize=128

iMaxMemoryPageSize=768

iMaxAllocatedMemoryBytes=2147483647 

 

*edit: after thinking about it... there are several possible reasons. First, make sure SL is able to play animations at all, maybe with matchmaker. Then, if you have played with tags make sure there is a possible animation to play which fits the rules.

 

 

not to sound like a complete idiot but where in the skyrim.ini should i add this?

 

And I was able to confirm that the issue lies with defeat. While testing i found that when aroused creatures triggered events, animations played normally or when eager NPCs was used animations would trigger normally.

Posted

 

 

Hi Goubo, I'm having an issue where after surrender or being knocked down the animations just won't play. SL recognizes that an animation is supposed to play, prompts me as to what animation has been selected, but then everyone just stands around naked like a bunch of confused virgins before resuming the actual combat. not sure if this has to do with Defeat or the SL framework.

 

 

Sounds like scriptlag to me. If you don't want or can't reduce it, try to add this in your Skyrim.ini:

[Papyrus]

fUpdateBudgetMS=1.8 ; < should be between 1.2 (default) and 2, will decrease performance but give scripts more time to finish.

fExtraTaskletBudgetMS=1.8 < similar, but different tasks if i remember right.

fPostLoadUpdateTimeMS=2000.0 < default is 500, additional time in ms you see the loadscreen to give scripts some more time to load.

iMinMemoryPageSize=128

iMaxMemoryPageSize=768

iMaxAllocatedMemoryBytes=2147483647 

 

*edit: after thinking about it... there are several possible reasons. First, make sure SL is able to play animations at all, maybe with matchmaker. Then, if you have played with tags make sure there is a possible animation to play which fits the rules.

 

 

not to sound like a complete idiot but where in the skyrim.ini should i add this?

 

And I was able to confirm that the issue lies with defeat. While testing i found that when aroused creatures triggered events, animations played normally or when eager NPCs was used animations would trigger normally.

 

 

Papyrus is a categorie of it's own, so it doesn't matter where you put it. 

 

Defeat and sex partners standing around: I have/had this problems with followers only, and i'm quite desperate about the reasons. I've made a new profile in MO, started new game, added mods in blocks of 5 and it was still working when i had an exact copy of the old profile. So i exported the settings there, imported them in the other profile: didn't work. Copy and load a save from the old profile in the new one: didn't work.

Playng with the new profile and game, after some time it stopped working again, but this time importing settings from a save where it was working fixed it.

The only thing i'm sure about is: I have absolutly no clue what causes that error. Appearently it's somehow related to defeat and it's settings, but that's not everything. If that also happens for the player in your game, i'm not sure if it's the same problem, though.

Posted

Just wanted to mention I'm still seeing the issue where defeated nude followers with their arms bound by devious devices will cease to have their arms bound until doing a Clean Up. They will initially play the bound animations when being revived, but the next time they momentarily stop playing the animation, such as by getting staggered or getting too far away from the player, they won't be bound anymore.

 

Also, don't know if it's already been reported, but I've started seeing followers initiate NPC rape despite having Followers as Aggressors unchecked. Didn't happen before.

Posted

Awesome new defeat version, i really like the various interactions with captured NPCs, binding them in different ways as home decoration, selling them etc. etc..

 

I just seem to have two problems:

Problem one, i defeated a bandit, but after having my fun with her i can't seem to get rid of her. First i tried to sell to a guard, he pays me money, but nothing happens and the bandit just stays there bound, and i can still access her with the defeat commands.  So i tried using the kill command, a kill animation plays but the bandit doesn't die but goes into the surrender state crouching. Untying also doesn't work, afterwards the bandit goes hostile, but when she would die she goes into the surrender state crouching pose again.

So somehow she seems to be essential and unkillable after capture. Cleaning up also didn't help.

 

Problem two, how to strip captured enemies?

 

Finally do you also plan to include the crucification and pole tied poses for decoration purposes? :)

Posted

 

I have controller too,and when I was trying to change the prostitution values to default didn't worked.

 

And why are the handover and prostitution values level dependant?.You can't gain nothing until high level that way.

 

Note:I think the Level: (Level * Level multiplier, default: 2 * lvl) is not reflecting the real value,you can change it and it works,but always says 2 * lvl.

 

Edit:Sorry,forget my note,it's just a problem in my game.I don't know why but can't use the prostitution option anymore.All I get is the "what! are you insane? get away from me!" answer.

Even starting a new game I have that.

 

Edit 2 :  Ok,now seems to work again.Uninstalled Defeat,created a clean save game and installed again.Still was bugged,but that was because of my old .json configuration file.Had to delete it and configure all over again.

 

The values are all level dependant to be balanced, for me a lvl 1 pc should not be able to make 2k gold by prostituting themself or a victim once.

 

And you are right, the multiplier for the level is not displayed properly, will fix, thanks.

 

Found out this mod adds a plug-in named AnimTester.

It supports Dragon Priests, Dwarven Sphere and Dwarven Spiders' animations.

 

It works with a spell of Untamed, but didn't work with Defeat.

 

I don't know why, I just think Defeat doesn't recognize new creature races, or it is an animation tag issue.

(For Example; Dragon Priest has these tags in AnimTesterAnimations.psc : llabsky,Creature,Bestiality,Dirty,Dragonpriest,Vaginal)

 

What script and how can I edit it to allow Dragon Priests?

I'll be appreciate if someone help me.

Racekeys for those races would need to be added to SexLab for them to work I suppose...

 

Just wanted to mention I'm still seeing the issue where defeated nude followers with their arms bound by devious devices will cease to have their arms bound until doing a Clean Up. They will initially play the bound animations when being revived, but the next time they momentarily stop playing the animation, such as by getting staggered or getting too far away from the player, they won't be bound anymore.

 

Also, don't know if it's already been reported, but I've started seeing followers initiate NPC rape despite having Followers as Aggressors unchecked. Didn't happen before.

Wierd, will check that.

As for the second problem, thanks, it is now fixed for next update.

 

how disable creature in mcm , i need just human !!

Well disable creature allowed.

 

Awesome new defeat version, i really like the various interactions with captured NPCs, binding them in different ways as home decoration, selling them etc. etc..

 

I just seem to have two problems:

Problem one, i defeated a bandit, but after having my fun with her i can't seem to get rid of her. First i tried to sell to a guard, he pays me money, but nothing happens and the bandit just stays there bound, and i can still access her with the defeat commands.  So i tried using the kill command, a kill animation plays but the bandit doesn't die but goes into the surrender state crouching. Untying also doesn't work, afterwards the bandit goes hostile, but when she would die she goes into the surrender state crouching pose again.

So somehow she seems to be essential and unkillable after capture. Cleaning up also didn't help.

 

Problem two, how to strip captured enemies?

 

Finally do you also plan to include the crucification and pole tied poses for decoration purposes? :)

The bandit should disapear after the guard give you the money, can you check in your papyrus log for errors when this happen? that would be helpful.

I've put a undress function back for next version, some outfits can't be seen and thus removed by the player.

 

ANd I don't know about adding more poses, not a priority right know.

 

is it possible to add support for high level enemies? enemies added in by the mod wont knock me down

 

http://www.nexusmods.com/skyrim/mods/27866/?

 

edit: found a workaround : enable can be knocked down by everyone allows defeat to work on enemies added in by  high level enemies

 

edit2: seems that trick only works for followers

Same problem as the dragon priest, racekey for them don't exist I guess; not sure I can do much about this.

For the humans though it should work just fine as long have they have all the ActorTypeNPC keyword.

Posted

disable creature in mcm ? any one can post image , i have scan all mcm page no option to disable ceature

 

I think he means to disable it in Sexlab framework.

 

 

 

 

And why are the handover and prostitution values level dependant?.You can't gain nothing until high level that way.

 

The values are all level dependant to be balanced, for me a lvl 1 pc should not be able to make 2k gold by prostituting themself or a victim once.

 

 

 

Ok,I understand,but what about have the 50 limit removed?

 

Please,thank you. :)

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