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Hey guys, I recently discovered that I can no longer surrender to any creatures. Whenever I try, the game simply tells me that I "Cannot surrender to that enemy." I've tried cleaning up and reinstalling defeat, but it doesn't seem to have worked. I have creatures enabled in the Framework and in the Defeat menu.

 

I know you said you had creatures enabled, but I ran into this myself. Go back into defeat, under "player as victim" options. I don't recall the exact spot, but go on the right side of the screen, click on "list of enabled creatures" - I suspect your list of enabled creatures is probably BLANK, with "disable all" as the only option.

 

What I did to fix that is to disable Defeat, leave the MCM, then go back and enable Defeat. Go back into that same section, and see if you see a list of all the creatures. It SHOULD be there. If not, select "enable all". That SHOULD solve the problem. If this has already been done, I sincerely apologize for wasting your time. :) It just looked exactly like what I dealt with in the past.

 

That being said, I've seen another issue with Defeat I'm buggered with - when I'm wandering around with followers, and two followers approach a defeated foe, only the first one rapes them - the second one doesn't do anything after the first one is finished. What's worse, I can no longer interact with the second follower (the one who "didn't get any", if you will). I hit "E" to talk to them, and I just get a silent response from them. And they stop following me! If I "summon all" using AFT, he/she will arrive at my location without issue, but then start walking away, and again I can't control it since I can't interact with them. Has anyone seen that? I'm totally confused by it, and it took me nearly a week to narrow down the problem to this scenario (when 2+ followers try to rape a defeated foe). I don't want to have to uninstall Defeat for Submit - I like both, but Defeat is so much more.....

 

I actually just checked that menu and found that both the enabled and disabled creature menus are blank. I also found out that I didn't have 5.3.2 but 5.2.2, so I'll see if the update fixes this. Thanks for the reply.

 

 

You're quite welcome! Hope it works out for ya :)

 

 

it worked! All creatures are enabled now. Thanks for your help.

Guest S0767
Posted

 

 

 

 

Hey guys, I recently discovered that I can no longer surrender to any creatures. Whenever I try, the game simply tells me that I "Cannot surrender to that enemy." I've tried cleaning up and reinstalling defeat, but it doesn't seem to have worked. I have creatures enabled in the Framework and in the Defeat menu.

 

I know you said you had creatures enabled, but I ran into this myself. Go back into defeat, under "player as victim" options. I don't recall the exact spot, but go on the right side of the screen, click on "list of enabled creatures" - I suspect your list of enabled creatures is probably BLANK, with "disable all" as the only option.

 

What I did to fix that is to disable Defeat, leave the MCM, then go back and enable Defeat. Go back into that same section, and see if you see a list of all the creatures. It SHOULD be there. If not, select "enable all". That SHOULD solve the problem. If this has already been done, I sincerely apologize for wasting your time. :) It just looked exactly like what I dealt with in the past.

 

That being said, I've seen another issue with Defeat I'm buggered with - when I'm wandering around with followers, and two followers approach a defeated foe, only the first one rapes them - the second one doesn't do anything after the first one is finished. What's worse, I can no longer interact with the second follower (the one who "didn't get any", if you will). I hit "E" to talk to them, and I just get a silent response from them. And they stop following me! If I "summon all" using AFT, he/she will arrive at my location without issue, but then start walking away, and again I can't control it since I can't interact with them. Has anyone seen that? I'm totally confused by it, and it took me nearly a week to narrow down the problem to this scenario (when 2+ followers try to rape a defeated foe). I don't want to have to uninstall Defeat for Submit - I like both, but Defeat is so much more.....

 

I actually just checked that menu and found that both the enabled and disabled creature menus are blank. I also found out that I didn't have 5.3.2 but 5.2.2, so I'll see if the update fixes this. Thanks for the reply.

 

 

You're quite welcome! Hope it works out for ya :)

 

 

it worked! All creatures are enabled now. Thanks for your help.

 

 

You are most welcome! I thought that might have been it - I have to do that for every new toon I start for some reason :(  I am HOPING you don't have the other issue I'm having (as described above). It's a real immersion-killer. I have to quick-save before every fight, just in case the glitch comes up. :(

Posted

 

That being said, I've seen another issue with Defeat I'm buggered with - when I'm wandering around with followers, and two followers approach a defeated foe, only the first one rapes them - the second one doesn't do anything after the first one is finished. What's worse, I can no longer interact with the second follower (the one who "didn't get any", if you will). I hit "E" to talk to them, and I just get a silent response from them. And they stop following me! If I "summon all" using AFT, he/she will arrive at my location without issue, but then start walking away, and again I can't control it since I can't interact with them. Has anyone seen that? I'm totally confused by it, and it took me nearly a week to narrow down the problem to this scenario (when 2+ followers try to rape a defeated foe). I don't want to have to uninstall Defeat for Submit - I like both, but Defeat is so much more.....

 

 

 

Before you try any of my suggestions below, it would probably be a good idea to save your game in a new slot.

I used to have this problem with older versions of Defeat immediately following enemies assaulting my follower.  IIRC, using the Clean Up option in the Defeat MCM menu sometimes helped.  You could also try opening the console (~), targeting the follower, and typing resetAI to reset the follower's AI. This sometimes helps with problematic NPCs.

If that doesn't work...

I'm not sure how this next suggestion will affect the follower's inventory, etc, so you might want to take any important items from the follower first before you try it.  Try opening the console, targeting the follower, then typing disable  (this will cause the follower to vanish). Then type enable to bring the follower back.  Hopefully the follower will be fixed.  (If you don't see the follower re-appear after typing enable, she or he might appear where you first met them. Either go back there or bring the follower to you via console command or AFT.)

 

If all that doesn't work, then you can try the Reconfigure option in the Defeat MCM.  If that doesn't work, then you can try to disable Defeat in the MCM menu, then re-enable it. (If you do that you might have to configure all the Defeat MCM options again exactly as if you had reinstalled Defeat).   If even that doesn't work, you can try to actually reinstall Defeat through whichever mod manager you use.  You could also try to use a save cleaning tool to see if there are any orphan scripts to clean up.

 

If none of the above works, then I'm out of ideas. In that case, I would consider rolling back to an older version of Defeat until this mod is updated again.

 

I hope some of this helps. I apologize if you have already tried the suggestions above.

Posted

Alguien sabe como salir de la habitacion de la celda donde se traslada el capturado en un saco?

no se como llegaste ahi pero trata de utilizar algun comando en la consola, (en ejemplo: "coc WhiterunBreezehome" sin las comillas) 

Posted

 

 

That being said, I've seen another issue with Defeat I'm buggered with - when I'm wandering around with followers, and two followers approach a defeated foe, only the first one rapes them - the second one doesn't do anything after the first one is finished. What's worse, I can no longer interact with the second follower (the one who "didn't get any", if you will). I hit "E" to talk to them, and I just get a silent response from them. And they stop following me! If I "summon all" using AFT, he/she will arrive at my location without issue, but then start walking away, and again I can't control it since I can't interact with them. Has anyone seen that? I'm totally confused by it, and it took me nearly a week to narrow down the problem to this scenario (when 2+ followers try to rape a defeated foe). I don't want to have to uninstall Defeat for Submit - I like both, but Defeat is so much more.....

 

 

 

Before you try any of my suggestions below, it would probably be a good idea to save your game in a new slot.

I used to have this problem with older versions of Defeat immediately following enemies assaulting my follower.  IIRC, using the Clean Up option in the Defeat MCM menu sometimes helped.  You could also try opening the console (~), targeting the follower, and typing resetAI to reset the follower's AI. This sometimes helps with problematic NPCs.

If that doesn't work...

I'm not sure how this next suggestion will affect the follower's inventory, etc, so you might want to take any important items from the follower first before you try it.  Try opening the console, targeting the follower, then typing disable  (this will cause the follower to vanish). Then type enable to bring the follower back.  Hopefully the follower will be fixed.  (If you don't see the follower re-appear after typing enable, she or he might appear where you first met them. Either go back there or bring the follower to you via console command or AFT.)

 

If all that doesn't work, then you can try the Reconfigure option in the Defeat MCM.  If that doesn't work, then you can try to disable Defeat in the MCM menu, then re-enable it. (If you do that you might have to configure all the Defeat MCM options again exactly as if you had reinstalled Defeat).   If even that doesn't work, you can try to actually reinstall Defeat through whichever mod manager you use.  You could also try to use a save cleaning tool to see if there are any orphan scripts to clean up.

 

If none of the above works, then I'm out of ideas. In that case, I would consider rolling back to an older version of Defeat until this mod is updated again.

 

I hope some of this helps. I apologize if you have already tried the suggestions above.

 

 

This happens to me as well, using "clean up" from the "0" hotkey fixes it every time, I am not entirely sure but it seems to me that the issue happens whenever the 2nd actor can't reach the location in time (they walk to the location even when the first attacker is already undressing the victim). I've seen the scene work a couple times when the victim is defeated near both attackers but i have to admit it's a wild guess.

 

Maybe try making 2 melee followers beat up a NPC and see what happens? 

Posted

Before 5.3.2, when i was on stealth and a follower decided to break cover and attack, if they got defeated they would get assaulted as long as i did not break cover myself, with the current version if they attack they only get knocked down and the attackers return to their normal patrol routine and never assault the follower, i have on hit chance set to 100% and assault chance to 100%. Any ideas? 

Posted

 

Alguien sabe como salir de la habitacion de la celda donde se traslada el capturado en un saco?

no se como llegaste ahi pero trata de utilizar algun comando en la consola, (en ejemplo: "coc WhiterunBreezehome" sin las comillas) 

 

Ok, gracias.

Posted

I got back into Skyrim and at first I thought maybe something with Defeat wasn't working, because after combat I never had any submitted enemies. However, I paid a bit more attention - turns out enemies are in fact going down on their knees, but my followers just keep stabbing them to death in short order. Maybe someone here still has some ideas.

 

I could have sworn there was a way to prevent that from happening so easily, but I don't see that in the options. I also thought maybe there was a way to create more durable bleedout states, perhaps it was another mod? Or more likely I derped up when reinstalling...

Guest S0767
Posted

 

 

That being said, I've seen another issue with Defeat I'm buggered with - when I'm wandering around with followers, and two followers approach a defeated foe, only the first one rapes them - the second one doesn't do anything after the first one is finished. What's worse, I can no longer interact with the second follower (the one who "didn't get any", if you will). I hit "E" to talk to them, and I just get a silent response from them. And they stop following me! If I "summon all" using AFT, he/she will arrive at my location without issue, but then start walking away, and again I can't control it since I can't interact with them. Has anyone seen that? I'm totally confused by it, and it took me nearly a week to narrow down the problem to this scenario (when 2+ followers try to rape a defeated foe). I don't want to have to uninstall Defeat for Submit - I like both, but Defeat is so much more.....

 

 

 

Before you try any of my suggestions below, it would probably be a good idea to save your game in a new slot.

I used to have this problem with older versions of Defeat immediately following enemies assaulting my follower.  IIRC, using the Clean Up option in the Defeat MCM menu sometimes helped.  You could also try opening the console (~), targeting the follower, and typing resetAI to reset the follower's AI. This sometimes helps with problematic NPCs.

If that doesn't work...

I'm not sure how this next suggestion will affect the follower's inventory, etc, so you might want to take any important items from the follower first before you try it.  Try opening the console, targeting the follower, then typing disable  (this will cause the follower to vanish). Then type enable to bring the follower back.  Hopefully the follower will be fixed.  (If you don't see the follower re-appear after typing enable, she or he might appear where you first met them. Either go back there or bring the follower to you via console command or AFT.)

 

If all that doesn't work, then you can try the Reconfigure option in the Defeat MCM.  If that doesn't work, then you can try to disable Defeat in the MCM menu, then re-enable it. (If you do that you might have to configure all the Defeat MCM options again exactly as if you had reinstalled Defeat).   If even that doesn't work, you can try to actually reinstall Defeat through whichever mod manager you use.  You could also try to use a save cleaning tool to see if there are any orphan scripts to clean up.

 

If none of the above works, then I'm out of ideas. In that case, I would consider rolling back to an older version of Defeat until this mod is updated again.

 

I hope some of this helps. I apologize if you have already tried the suggestions above.

 

 

Well, I did try disabling/enabling the NPCs, but I never tried "clean up" or "resetai" options - I'll do that, and then disable/re-enable defeat if needs. be. TYVM!

 

Posted

Alright ladies and gents.

 

I'm having an issue and its driving me crazy. I updated my defeat to the newest version, didnt clean the save, corrupted my file, started a new character. 

Now, my issue is while in the new game, Defeat isnt working well with DA. Upon defeat, SL Defeat may activate, but using necro absorption doesnt work and using this will leave me on the ground to one knee and I cant do anything. I've followed this thread, 

http://www.loverslab.com/topic/39187-defeatdeath-alternative/

 

But it isnt helping me. Like i said, no issues before update and I wanted to install hookmmerse but I didnt understand it.

I am willing to post my papyrus and mods if you want em but I havent done anything differently than before besides updating.

Posted

Goubo, little mistake with not returning value in function DefeatActionScr.WitnessAlarm() does not affect at functionality but spams in log if witness is set to off in MCM:

Bool Function WitnessAlarm(Actor Target, Actor Aggressor)
    If McmConfig.WitnessPagg
        RessConfig.DefeatRape.SendStoryEvent(None, Target, Aggressor)
        Wait(0.5)
        Actor TheWitness = RessConfig.AWitness
        If TheWitness
            RessConfig.UILib.ShowNotification("${"+TheWitness.GetLeveledActorBase().GetName()+"} witnesses what is happenning and send the alarm!", "#CD4C4C")
            TheWitness.SendAssaultAlarm()
            RessConfig.AWitness = None
            Return True
        Endif
        Return False
    Endif
EndFunction

Kind Regards

 

Posted

Does Defeat doesnt work well anymore with the cum textures from framework since 1.6? I tried defeat 5.22 and 5.32 now but im not able to get any cum textures on my char after having lesbian sex although when my char has  lesbian sex due to another mod ( in this case tdf prositution) the cum works. Does anyone have the same problem or am i the only one?

Posted

Goubo, little mistake with not returning value in function DefeatActionScr.WitnessAlarm() does not affect at functionality but spams in log if witness is set to off in MCM:

Kind Regards

Thanks, fixed.

Posted

Ok was playing around with Defeat and I am having a serious issue with it. No matter what settings I change or do the exact same animation plays every time. If it is female female it is one of the lick animations. I don't know why it is doing this but it always does it.

 

I would like a way to set it so if it is a aggressive female female they always use strapon but that doesn't seem possible or if it is I can't figure it out.

 

Also on the Defeat animations list I can not remove choices only add tags. There needs to be a way to remove tags.

Posted

Alright ladies and gents.

 

I'm having an issue and its driving me crazy. I updated my defeat to the newest version, didnt clean the save, corrupted my file, started a new character. 

Now, my issue is while in the new game, Defeat isnt working well with DA. Upon defeat, SL Defeat may activate, but using necro absorption doesnt work and using this will leave me on the ground to one knee and I cant do anything. I've followed this thread, 

http://www.loverslab.com/topic/39187-defeatdeath-alternative/

 

But it isnt helping me. Like i said, no issues before update and I wanted to install hookmmerse but I didnt understand it.

I am willing to post my papyrus and mods if you want em but I havent done anything differently than before besides updating.

Frankly from all the places it's mentioned, I'm pretty certain that it's Death Alternative that doesn't work well AT ALL. All of the mods that try to use it seem to have no end to complaints about how that mod doesn't work well with DA and after seeing so many complaints about it there can only be one logical conclusion.

Posted

Thanks Waxen, 

Last night I uninstalled most of my mods, thinking the issue was with me. Then I tried to mess with settings but that didnt work either. Death Alternative seems to have a bit of confusion when it comes to figuring out what mod it wants to run. I want to take it over to the mod discussion but I worry about showing them LL content. Goubo, are you familiar with any of this?

 

By the way, amazing mod, huge fan of your work.

Posted

Also on the Defeat animations list I can not remove choices only add tags. There needs to be a way to remove tags.

 

There is.  If you read the instructions, it says to hit the default key to clear the tags.  Hitting the default key again will reset the tags to the default tags for that option.  The 'default' key should be listed at the bottom of your screen - it is the default key for MCM.  If you are using a controller, hit the 'x' button (for XBox controller).  If keyboard, it should be the 'z' key, or whatever it states on the bottom of the screen.

Posted

 

Also on the Defeat animations list I can not remove choices only add tags. There needs to be a way to remove tags.

 

There is.  If you read the instructions, it says to hit the default key to clear the tags.  Hitting the default key again will reset the tags to the default tags for that option.  The 'default' key should be listed at the bottom of your screen - it is the default key for MCM.  If you are using a controller, hit the 'x' button (for XBox controller).  If keyboard, it should be the 'z' key, or whatever it states on the bottom of the screen.

 

 

Yes but the default just bring back the first set. I wanted to remove some of the tags and put in my own only.

Posted

 

 

Also on the Defeat animations list I can not remove choices only add tags. There needs to be a way to remove tags.

 

There is.  If you read the instructions, it says to hit the default key to clear the tags.  Hitting the default key again will reset the tags to the default tags for that option.  The 'default' key should be listed at the bottom of your screen - it is the default key for MCM.  If you are using a controller, hit the 'x' button (for XBox controller).  If keyboard, it should be the 'z' key, or whatever it states on the bottom of the screen.

 

 

Yes but the default just bring back the first set. I wanted to remove some of the tags and put in my own only.

 

 

Clicking the default once will remove ALL of the tags.  Clicking the default a second time resets the tags to the defaults.  It does work (at least for me it does with no problems).  You sure you are running current version 5.3.2?

Posted

Been a fan for some time now thought I'd post my thanks so here they are

 

Thanks, thanks, thanks, thanks, thanks aaaaand thanks

 

You da real MVP

Posted

Thanks Waxen, 

Last night I uninstalled most of my mods, thinking the issue was with me. Then I tried to mess with settings but that didnt work either. Death Alternative seems to have a bit of confusion when it comes to figuring out what mod it wants to run. I want to take it over to the mod discussion but I worry about showing them LL content. Goubo, are you familiar with any of this?

 

By the way, amazing mod, huge fan of your work.

I understand but that author is very aware of who is using his framework and five of the seven mods he lists as using the framework are in fact mods on LL and yes this mod is mentioned with this note "It requires a little bit of adjustments. In particular, one needs to disable the native knockdown methods (in Defeat's menu) and enable the DA triggers (in DA's menu) otherwise oddities might ensue.".

 

Also please remember to temper my earlier note about the problem may be with DA because all the people it works well for usually have no reason to post.

Posted

 

Thanks Waxen, 

Last night I uninstalled most of my mods, thinking the issue was with me. Then I tried to mess with settings but that didnt work either. Death Alternative seems to have a bit of confusion when it comes to figuring out what mod it wants to run. I want to take it over to the mod discussion but I worry about showing them LL content. Goubo, are you familiar with any of this?

 

By the way, amazing mod, huge fan of your work.

I understand but that author is very aware of who is using his framework and five of the seven mods he lists as using the framework are in fact mods on LL and yes this mod is mentioned with this note "It requires a little bit of adjustments. In particular, one needs to disable the native knockdown methods (in Defeat's menu) and enable the DA triggers (in DA's menu) otherwise oddities might ensue.".

 

Also please remember to temper my earlier note about the problem may be with DA because all the people it works well for usually have no reason to post.

 

 

I agree, I love Defeat and SD+ and would play with both almost every character but I never seem to be able to keep DA running. Unfortunately SD+ requires DA, thankfully Goubo didnt make it a requirement.

Posted

 

 

Yes but the default just bring back the first set. I wanted to remove some of the tags and put in my own only.

 

Clicking the default once will remove ALL of the tags.  Clicking the default a second time resets the tags to the defaults.  It does work (at least for me it does with no problems).  You sure you are running current version 5.3.2?

 

Yeah positive and for some reason that is not working for me. Might have to uninstall and reinstall the mod then.

Posted

I could use some help,

 

Defeat seems to work fine on any human attacker, both knockdown and submit cases work fine

 

however none of the creatures seem to work, they wont respond to knockdown or surrender.

 

I have confirmed that creature animations work with sexlab matchmaker, my fnis is up to date, and creatures are allowed in sexlab

 

Does anyone else have this problem? I'm kinda stuck here.

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