traveller_phi Posted April 30, 2014 Posted April 30, 2014 Wow lot of messages, I did read all of them and I takes notes, so don't worry if I forget to awnser directly to you. [...] Creatures stealing the stuff is clearly not intended, it's just a lack of testing about creatures, will be fixed asap, as for the robbing, apparently there is some problems with it so I'm gonna improve it. Ignoring favorites could be done I guess, there must be a check for this. I am a little wary of the favorites suggestion. As I understand the issue, if the item is removed from inventory, then the item is no longer flagged as a favorite, and must be reflagged when picked up again. I haven't really examined the favorite mechanic to see if there are conditions to have a favorite flag stick even if you don't have the item in inventory. If it is possible to to steal and item without dropping the favorite flag, then that is ideal of course. But if by ignore you mean not even steal the item, then I begin to question why have the steal mechanic in the first place. Just have steal equipment toggle on or off for those who want to keep their favorites. I find hard to believe that bandits will say "well, we will let her keep her sword of bandit slaying since she really seems to like it. But we will take these iron daggers that seem to be weighing her down."
istariyang Posted April 30, 2014 Posted April 30, 2014 Thanks for the amazing mod. Could I know is there any chance we can get the hideout function back in the coming update? Also,if I want to help for the translations, how I can give the translation version to you?
Princessity Posted April 30, 2014 Posted April 30, 2014 I find hard to believe that bandits will say "well, we will let her keep her sword of bandit slaying since she really seems to like it. But we will take these iron daggers that seem to be weighing her down." Bandits are actually nice and very misunderstood people. They just want to give random passerbys a cuddle, they have no idea why everyone tries to give them all those pointy sharp things all the time. They have a whole stash of sword and clubs and axes they don't know what to do with but they don't want to get rid of because it wouldn't be nice to throw away gifts
nutluck Posted April 30, 2014 Posted April 30, 2014 Is it possible to change the animation done for raping/necrophilia from cowgirl to something else? That would require a change to sexlab, all defeat does is call from the list that sexlab provides and currently cowgirl is the only female on male with aggressive female animation tagged other than the female using a strapon. Do you mean a change to Sexlab's MCM config? Because I turned off all animations except the animation I wanted and it still goes cowgirl. No I am saying right now for aggressive female the only animations that sexlab will play is cowgirl or strapon animations.
nutluck Posted April 30, 2014 Posted April 30, 2014 Thanks for the amazing mod. Could I know is there any chance we can get the hideout function back in the coming update? Also,if I want to help for the translations, how I can give the translation version to you? As was posted higher up on this page, the hideout was removed from defeat and now will be a plugin mod addon. It will be made after the revamp of defeat is done. When that is, hard to say. The more we help Goubo test this and track down bugs and offer what help we can to help him finish defeat the sooner he will move onto the new hideout mod.
germanicus Posted April 30, 2014 Posted April 30, 2014 Goubo - Let me suggest one small thing. Since your main menu key is "O", SL also set the same key for animation changing. So, when hit the key for animation changing in your mod during the sex act, it makes it impossible because of shared key. I know that there is possibility to change the key in either mod but some mods, when did that, didn't work well.
vagonumero13 Posted April 30, 2014 Posted April 30, 2014 Is it possible to change the animation done for raping/necrophilia from cowgirl to something else? There is some setting in Defeat called "Reverse". This used to be disabled by default iirc, but now it is enabled by default. Turn it off. EDIT: actually now that i think, this was always enabled by default, but it only affected female->male rape. But now it affects female->female rape too. (i guess you can call that a bug, since the description of the option only talks about female->male rape).
Z0mBieP00Nani Posted April 30, 2014 Posted April 30, 2014 Wow lot of messages, I did read all of them and I takes notes, so don't worry if I forget to awnser directly to you. OK, here what was happened. Three bandits attacked me. After they raped me I got the bar. Moved cursors left-rigt until the bar got filled. But then the bandits start to do idle dance animations. I can't do anything until I input epc in console. They continued to dance and only I could is to kill themIt's supposed to happen ^^ They stand around and dance to give you time to get away. Once youve moved far enough away from them they will be hostile again and your controls will go back to normal. Goubo do you think you could add some tutorial messages like in Devious Devices or Frostfall that appear the first time something happens and explain how things work? ^^ I think it would be helpful Oh yeah I wanted to add this then I forgot, good idea. ... Thanks, interresting indeed, easily fix with putting a distance check, for the companion that go home that's wierd though, my calm spell do set them not being a player teammate during the scene (Only way I found to make the aggressors ignore them when they supposed to) but they normally stay in the team. ... Creatures stealing the stuff is clearly not intended, it's just a lack of testing about creatures, will be fixed asap, as for the robbing, apparently there is some problems with it so I'm gonna improve it. Ignoring favorites could be done I guess, there must be a check for this. and cannot be traded with or dismissed. Also they no longer speak at all. I can get them to fight again after I fast travel, but everything else stays. My papyrus says nothing out of the ordinary and SKSE documented some errors, but thats from SM essential having icon errors with SKyui. Edit: Upon exiting to desktop and reloading game, the followers talk and can be traded again. i got this problem also ---------------------------- i write some things that i saw with 5.1 - when a npc sleep and i say to my companion to rape the npc, nothing happens, also on the option to rape with my pc the npc - i can not grab jarls? (pc or npc does not work) - same bug like in the old 4.21 version, after rape the pc or npc do not put the weapons away (they keep it in hands but it is like no weapon equipped) i play dual weapons - then i must put weapons away and reequip :/ - rob on sleep, i miss the option to rob the armor and the inventory option - my companion does not rape a npc out of battle, alltime run to them and then nothing (i activated my companion and marked the target) and the strip option, i dno - i must check that a bit more - i got allover in mcm unequip but after sex they still naked me thanks Not so much have changed about player as aggressor so bug that was present in previuous version are probably still here and is then subject to improvements. Know that a NPC doing an animation can't be assaulted (Inn keeper on his counter for example) Had a Troll steal my character's stuff after a rape, actually since Trolls are not much different than gorillas as far as behavior and intelligence, it kind of makes sense that they might steal stuff. There is a den just below Ivarstead for example, that seems to hint at their desire to hoard some of the things they get off their victims. Could you make theft for creatures optional instead of taking it out?
vagonumero13 Posted April 30, 2014 Posted April 30, 2014 Not sure if it has been reported, but with the Inn post assault, if i wasn't robbed, I would get a lot of things in my inventory that I didn't have. From around 250-300 I can get a weight of more than 500 because all of the extra things that end in my inventory, which I don't know where they are from.
toxsik Posted April 30, 2014 Posted April 30, 2014 Pc does not get knocked down I can grab npc but the pc just wont get knocked down they continue to hit meuntil I die... Heath Threshold is set to 30% I'm having the exact same problem.
withbearcubs Posted April 30, 2014 Posted April 30, 2014 i'm having a problem where the knock down > kill kills me after the kill animation insted of the target O.o
soulbreaka Posted April 30, 2014 Posted April 30, 2014 For some reason Spiders and trolls don't rape when PC is down. Saber cats worked though.
wildtangent Posted April 30, 2014 Posted April 30, 2014 For those of you having the issue where the struggle bar dos'nt appear, and are using IHUD. There is a new beta version of IHUD that plays nicer with SkyUI widgets. I just installed it, and I no longer have the problem with the struggle bar.
skn Posted April 30, 2014 Posted April 30, 2014 I got CTD's loading a save near the Ritual standing stone(outside of whiterun), possibly because of the skeletons and\or the necromancer. This doesn't occur with a clean save, so clearly not the mod itself, but rather a mod conflict. The issue doesn't happen with sexlab Submit. Trying to slowly increase amount of mods and running back saving, quitting reloading etc, etc. The most likely cause for modconflict is either one of these mods(ordered by most likely cause for conflict): Requiem Immersive Creatures compability patchImmersive Creatures Requiem resources(used for some compability patches) Requiem Requiem Dragonborn patch Requiem Heartfires Patch Civil War overhaul WATERinteresting NPCs However I don't get the CTD's now(from activating,testing etc) so the exact mod(s) to conflict I couldn't get(activated all mods, ran from newgame and all the way there, saved-load and no CTD's at all, so yeah sort of "solved" itself, but probably just temporarily), but it's something to keep an eye on at least.
Imatterial Posted April 30, 2014 Posted April 30, 2014 Been using Defeat 5 in my latest game with no issues so far, I mainly (exclusively) use the player victim side on the mod, which has worked great for me once I worked out (or, if I'm honest about my intelligence, read Ms. Leeches explanation, thanks!) how to stand up. Wanted to ask if it'd be hard to make the 'struggle' keys mappable? I ask since I (and I think a few others) use console controllers so currently you can't escape without enabling the keyboard, at least with a 360 controller. Also, is there any plans to add a 'hardcore escape' option, similar to Submit, where even when you've escaped your still bound or gagged using the ZaZ animations and need to swallow your pride and ask for help or struggle free like in Devious Devices? Anyway, great mod, your the greatest Goubo!
stclairstv Posted April 30, 2014 Posted April 30, 2014 question when i rape someone or the npcs rape n they do not get naked,I do but they dont? well sometimes it works so maybe depends on npc
CursedTranskara Posted April 30, 2014 Posted April 30, 2014 alright. i got it to work.. i just had to clear out my whole skyrim and download all the needed mods to make this all work. now im downloading all the amours and such.. i think my problem was my computer wasnt made for gaming and i had all these other mods running (frost fall, wet and cold, realistic needs and diseases, and etc) all running at once and my computer couldnt process the scripts or something. but it works now and im going to keep the mods simple. thank you and love the work done into this. its truly amazing and hilarious when you just try and run and run but get raped repeatedly. love it and keep up the good work
afa Posted April 30, 2014 Posted April 30, 2014 Any plans on making 0% health trigger to prevent PC from dying from taking too much damage at once or recover from sex with very low health then getting kill?
azmodan22 Posted April 30, 2014 Posted April 30, 2014 Any plans on making 0% health trigger to prevent PC from dying from taking too much damage at once or recover from sex with very low health then getting kill? why dont you use the "tim" command?
Vithiss Posted April 30, 2014 Posted April 30, 2014 I have been playing around with the new version some with SL 1.54, but just the player as victim side so far, and everything seems to be working as intended, at least mostly: -like an earlier poster I have had things added to my inventory in the Inn version of after-events -I had one "freeze up" where the sitting thing wouldn't end and not even Clean would fix it (this attack had another bug too, where the rape animation wouldn't start until I went into the options menu via 0 key, but this only happened once) -an odd thing that is likely not Defeat at all, outside Fort Snow Hawk I was attacked and defeated by a pair of necromancers and three skeletons, the skeletons took part in the rape, using draugr animations (they had no manparts of course) Also, the player aggressor necrophilia option is also working. Oh, one thing... in the menu, on struggle options (strip - normal), the note that shows up when you mouse over it, on my game it looks like there is more to the note than shows up, seems to extend beyond the bottom of the screen, but it was clear enough I think.
azmodan22 Posted April 30, 2014 Posted April 30, 2014 I have been playing around with the new version some with SL 1.54, but just the player as victim side so far, and everything seems to be working as intended, at least mostly: -like an earlier poster I have had things added to my inventory in the Inn version of after-events -I had one "freeze up" where the sitting thing wouldn't end and not even Clean would fix it (this attack had another bug too, where the rape animation wouldn't start until I went into the options menu via 0 key, but this only happened once) -an odd thing that is likely not Defeat at all, outside Fort Snow Hawk I was attacked and defeated by a pair of necromancers and three skeletons, the skeletons took part in the rape, using draugr animations (they had no manparts of course) Also, the player aggressor necrophilia option is also working. Oh, one thing... in the menu, on struggle options (strip - normal), the note that shows up when you mouse over it, on my game it looks like there is more to the note than shows up, seems to extend beyond the bottom of the screen, but it was clear enough I think. If thats true.... PLEASE DONT FIX IT all we need is skeletons to have another...well,. bone
vincent20 Posted April 30, 2014 Posted April 30, 2014 I have one problem , i play female char. and when i want to rape a female bandit my game have a ctd . only the nerophilia is working with females . have one the same problem . i Have the same problem with sexlab supmit . but the tft prostitution is working with female/female animation ? And i`m using sexlab 1.54
SimpleLife Posted April 30, 2014 Posted April 30, 2014 Having issues with bandit chiefs. Once they knock me down, they just start walking away, continuing their lines, with no attempt at doing anything. I have a male follower.
forceet24 Posted April 30, 2014 Posted April 30, 2014 I've a problem here. I've been defeated by a Vampire, now I've no life and he's still hitting me and this can't stop. I can't hit with my sword or cast spells. I can't do anything, in fact. I'm sorry, it wasn't related to the beta mod. I've disabled it and I'm still invulnerable (nothing happens when my HP are completely down, at 0)
ScreamingSquid218 Posted April 30, 2014 Posted April 30, 2014 Found an interesting bug. Was knocked down into sitting position and i have the wilderness option set to 50%, i was successfully transported to Morthal swamps but i was still stuck in the sitting position. using the clean option in the MCM lets me move again but i still get the audio of my char moaning in pain. Also still trying to find out why i cant use the struggle option with the controller
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