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Posted

Hi Goubo.

First, thank you, I use previous versions of your mod, and all was fine. :)

But I recently updated my Skyrim, so SKSE, SkyUI, FNIS, SexLab, and your mod. I made a clean save before.

And, I don't know why, but FNIS animations work, but all creatures agressors can't knock down the PC, fight will just continues.

 SAME HERE NEED HELP!

Posted

 

Hi Goubo.

First, thank you, I use previous versions of your mod, and all was fine. :)

But I recently updated my Skyrim, so SKSE, SkyUI, FNIS, SexLab, and your mod. I made a clean save before.

And, I don't know why, but FNIS animations work, but all creatures agressors can't knock down the PC, fight will just continues.

 SAME HERE NEED HELP!

 

 

Copy your FNIS output and post it into a spoiler tag here. Or start a tech support thread about it and post it there.

Posted

Does anybody know a mod that removes blood from the player character?

Would like to continue playing but Im reluctant to due to Blood during uhh "funtime".

Posted

Does anybody know a mod that removes blood from the player character?

Would like to continue playing but Im reluctant to due to Blood during uhh "funtime".

 

I am sure there is, if nothing else I am sure how long blood decals stay on could be tweaked in a ini file.

 

I don't know how to do it personally but I am sure it can be done.

 

Honestly i would suggest making a new post in techsupport and asking for help on this, likely to get a lot more help than just posting in this thread. :)

Posted

The being unable to get up if you use a controller is aggravating. I don't mind using the keyboard to struggle up, especially temporarily, but being unable to use those buttons if I have a controller makes it impossible and I have to use clean up.

Posted

Does anybody know a mod that removes blood from the player character?

Would like to continue playing but Im reluctant to due to Blood during uhh "funtime".

 

You can switch all the decals off through advanced options - not sure what the ini setting is. Alternative, from the Prison Overhaul download page, decal life is controlled by "fDecalLifetime=X" in the [Display] section of Skyrim.ini

 

Or this mod, possibly.

Posted

Does anybody know a mod that removes blood from the player character?

Would like to continue playing but Im reluctant to due to Blood during uhh "funtime".

 

You can actually do it with this mod, this mod actually improves the blood overall, but it adds an mcm menu that let you choose the Body wounds duration, I always put it in 60 secs.

 

 

"Enhanced blood textures"

http://www.nexusmods.com/skyrim/mods/60/?

Posted

I messed about with this a bit today, and I noticed that the "Being Raped" modifier never went away after the animations stopped, as well as enemies not attacking me(Even after I changed cells).

 

Update: I just tested a couple of more things, it seems as if the problem only happens after one is raped by a creature, as the PC doesn't go into the defeated pose as after a Human NPC.

Posted
/!\ A full uninstallation of previous versions is required before installing the V5. /!\

 

 

iam a bit confused, what do i have to install? at the moment iam running the latest version of defeat and all its requirement but no older version???

Posted

[05/02/2014 - 08:26:40PM] warning: Property AliasNextAgg on script defe_sf_defeatplayerrescue_030b3f19 attached to  (1B0B3F19) cannot be initialized because the script no longer contains that property
[05/02/2014 - 08:26:40PM] warning: Property SexLab on script defeatnvnassaultscr attached to DefeatNPCsRefreshQst (1B06E96C) cannot be initialized because the script no longer contains that property

 

you probably already know but just in case, but i figure that's why if i dont try to fill the bar they don't do anything.  basically this means you have to fill the bar, run a distance away from the aggressors and they aggro again

Posted

this really is a famous thread isnt it lol. when ever i had problems i just literally got rid of my entire game besides the save file, (although i did make a new save and stuck with it) and re-downloaded everything needed to make all the sexlab mods to work. and everything works perfectly with some slight animation delay but i think that is just my pc as it was not made for gaming.

Posted

Just been testing around Riverwood with console spawned monsters, as well as the wolf and bandits on the way to Bleack Falls.

The struggle commands don't seem to work at all when using a pad.

Also, after being knocked down, the PC will stand up and wait in idle pose before the act commences, which looks pretty disjointed compared to the old Defeat.

There were also a few instances where after the act, the PC stood up and neither her nor the attacker would move. Not sure if that was with the 'post attack' options on or not.

 

Good work though dude, Defeat is pretty much one of the must-have mods in my opinion.

Posted

Firstly Good Work.

And I think it will be better to add some switch to control if the player have to 'escape'. For me it is  annoying to run away and run back to continue the combat.

Posted

 

/!\ A full uninstallation of previous versions is required before installing the V5. /!\

 

 

iam a bit confused, what do i have to install? at the moment iam running the latest version of defeat and all its requirement but no older version???

 

 

O.o? It says a full UNinstallations of the previous version of Defeat is needed before installing Defeat v5. Doesn't say anything else about installing other stuff to make Defeat v5 work. I'm guessing it is a translation issue or you missed the UN part of uninstallation but it's ok.

Posted

I messed about with this a bit today, and I noticed that the "Being Raped" modifier never went away after the animations stopped, as well as enemies not attacking me(Even after I changed cells).

 

Update: I just tested a couple of more things, it seems as if the problem only happens after one is raped by a creature, as the PC doesn't go into the defeated pose as after a Human NPC.

 

The same for me... After Creature rape the being raped didn't go away (had to "clean" it). 

Posted

Probably mentioned by someone already but a little thing i found in the MCM Menu. For NPC vs NPC, it seems that the threesome chance bar shares the same value when choosing the percentage. For example, I changed the value for the 3some chance for people at 75 percent. Initially 3 some chance for creatures was at 90 percent. However, when clicked on 3some chance for creatures the slider shows that it was initially set at 75 percent, same as the humans 3some chance although creatures was previously set at 90 percent.

 

EDIT: Also it seems player victim is stuck on Original settings. Tried to set it to No transition but all companions also go down when i get knocked down.

Posted

 

I messed about with this a bit today, and I noticed that the "Being Raped" modifier never went away after the animations stopped, as well as enemies not attacking me(Even after I changed cells).

 

Update: I just tested a couple of more things, it seems as if the problem only happens after one is raped by a creature, as the PC doesn't go into the defeated pose as after a Human NPC.

 

The same for me... After Creature rape the being raped didn't go away (had to "clean" it). 

 

 

Hmm odd, for me it always went away but I did notice it took a couple of mins for the debuff to go away after the event ended and after I had escaped.

Posted

Try to wait 5 hours and tell me if you get all your cuffs. I actually changed the system and it should work fine.

 

 Guess it does work better  :lol:

 

 

Don't rly remember how i get 11th. But 12th was that i got some reaver tied up. Manually untied her but left her alive - she didn't even aggro me thx to my sneaky exit.

After untie i get +1. Several hours later i get another +1.

Posted

 

I messed about with this a bit today, and I noticed that the "Being Raped" modifier never went away after the animations stopped, as well as enemies not attacking me(Even after I changed cells).

 

Update: I just tested a couple of more things, it seems as if the problem only happens after one is raped by a creature, as the PC doesn't go into the defeated pose as after a Human NPC.

 

The same for me... After Creature rape the being raped didn't go away (had to "clean" it). 

 

Yeah there is something wrong with this, I'll take a look.

 

Probably mentioned by someone already but a little thing i found in the MCM Menu. For NPC vs NPC, it seems that the threesome chance bar shares the same value when choosing the percentage. For example, I changed the value for the 3some chance for people at 75 percent. Initially 3 some chance for creatures was at 90 percent. However, when clicked on 3some chance for creatures the slider shows that it was initially set at 75 percent, same as the humans 3some chance although creatures was previously set at 90 percent.

 

EDIT: Also it seems player victim is stuck on Original settings. Tried to set it to No transition but all companions also go down when i get knocked down.

Interesting, thanks.

 

 

Try to wait 5 hours and tell me if you get all your cuffs. I actually changed the system and it should work fine.

 

 Guess it does work better  :lol:

attachicon.gifScreenShot35.jpg

 

Don't rly remember how i get 11th. But 12th was that i got some reaver tied up. Manually untied her but left her alive - she didn't even aggro me thx to my sneaky exit.

After untie i get +1. Several hours later i get another +1.

 

Lol wtf? Ok i really need to take a look at this, global value is not reliable it seems, I'll add some real ropes I think, thanks for feedback.

Posted

My todo list begins to get big already :P

 

Might just be easier to dump the player in the main Inn for the particular Hold (as I would imagine there's something in the API to allow that, at least that's more reliable).

This is WIP, radiant quest is a powerful tool but when it comes to check distances especially if you are in an interior it's a nightmare, believe me I tried a lot of things. So for now an Inn in simply chosen randomly. But maybe I'm missing something obvious, there is very few documentation for this.

Hmm.  I'm not terribly familiar with Papyrus, so I don't know what scripting command you would use to ascertain specific location.  Probably the only one that was really problematic (in my way of thinking) was waking up in Solstheim, so maybe an option to remove that Inn from the list?

 

As for the other issues, I still haven't figured out why I'm only getting one attacker, or why the post assault scenarios seem to have so much of a problem kicking off.  I think it's a mod conflict, I'm just not sure which one.

 

Edit - took some other outdated stuff out, it seems to be firing the attacks properly now.  I also switch from 'no transition' to 'All down', which seems to be working for me.  Again, not sure what did it, but I think it was something on my end.

Posted

HI there, just starting playing with essential player and have run into a new problem. After being raped my guy fails to lose his boner. At first I thought it was because the animation had been interupted by some thugs 'come to teach you a lesson!' and I had fun fighting them with a perma-boner. I cleaned defeat and then sexlab with no success. So, I started an animation and let it finish (masturbation) and that worked. However, the boner is there after every defeat scene (scenes with other mods are ok). It can only be removed by mastrubating or putting the 'in the nude' in a chest. Can't be unequiped and console 'resurrect' has no effect.

I will clean my save and try again. If this has no success I'll remove essential player to see if that's the problem and get back to you.

Posted

Sounds like more a problem with other mods, like whichever one you're using to manage your erection (SOS, or similar mods), as this mod doesn't deal with any of that.

Posted

Okay, the post-scenarios seem to be fixed for me now too.  Though I'm getting a strange bug in that I seem to be getting a bunch of random weapons and armor added to my inventory.  I suspect this could be somehow giving me a bunch of the equipment that seems to be coming from the character's assailants, that wasn't hers to begin with.

Posted

Okay, the post-scenarios seem to be fixed for me now too.  Though I'm getting a strange bug in that I seem to be getting a bunch of random weapons and armor added to my inventory.  I suspect this could be somehow giving me a bunch of the equipment that seems to be coming from the character's assailants, that wasn't hers to begin with.

 

Yes this is a known "bug" though it isn't a bug persay. Just how Goubo has it set when a event kicks in after wards the only way to give you back your stripped items is to pick up everything around the area which is why you get random stuff added.

 

I found using unequip fixes this and doesn't cause that issue.

 

Also if you are rescued by a adventure etc they will give you a few basic items as well.

Posted

 

 

/!\ A full uninstallation of previous versions is required before installing the V5. /!\

 

 

iam a bit confused, what do i have to install? at the moment iam running the latest version of defeat and all its requirement but no older version???

 

 

O.o? It says a full UNinstallations of the previous version of Defeat is needed before installing Defeat v5. Doesn't say anything else about installing other stuff to make Defeat v5 work. I'm guessing it is a translation issue or you missed the UN part of uninstallation but it's ok.

 

 

oh... well, i missed the UN part.^^

damn tv everything is so small written. :P

 

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