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About vagonumero13

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  1. Hello, I just trying to use redelbe 3.0 on DOA6 1.20 ver. Will it work? Do I have to update to 1.22a or something?

  2. The link works. You have to write the password "kasumi" in the first textbox and then click the button at the right that says"ダウンロード Ignore the textbox and button at bottom of page, those are for the author to delete the file with a private password.
  3. Wine/proton or whatever may not like the api hooking. Is there anything written to the log at all?
  4. It seems correct. I just tried, and it doesn't work here either. Maybe somehow the implementation doesn't work properly specifically in this costume or Diego or males, I'll have to research that.
  5. REDELBE updated to 3.0 Changelog: - Added an option to disable the splash screen. To disable splash screen, set the ini setting "disable_splash" in the [Misc] section to true. (Note that disabling the splash screen doesn't remove the game bug that affects some people where the game takes time starting sometimes). - The random music patch has been extended with a new mode called "fullmix". This mode allows to set several bgm's for each character/stage. To enable, set "enable_random_music" to true in the [Random] section of the .ini file, and set "mode" in [RandomMusic
  6. Is there any change if you try to use the rigbin of the other costume? Anyway, it could be someething else we have missed. There is also this COLL section that I have never looked at, I don't know if it could have any impact on this. There maybe things outside the g1m that could cause an effect. For example, the other day I noticed that there is no way for the tails of some sci-fi costumes to work in other slot (albeit I noticed a change when copying the rigbin but it would still not animate properly), which seem to indicate that there are some settings somewhere that control behaviors of
  7. Well the fact that at least that error was returned means that at least the parser works correctly, but the export code doesn't like whe the numbers of vertex buffers is different to the numbers of layout, or the number of vertex buffers different to the number of index buffers, as it (incorrectly) assumes that they are all indexed the same, which is the case of most g1m. You may try your luck in other g1m, it may work.
  8. Probably better reply you with the files (obiously in current public version of REDELBE, this won't transform but just work as breakable, but the idea is that in next version it will, upon adding a setting to the mod.ini which I haven't yet called). But basically I reordered the things in mtl (If you decompile those with fid_utility, you will see a weird ordering of the materials) Also, initially I had it to use the Arnice hair with the "work" thing, but then I realized that the glasses including in the hair would remain in demon form, so well, I just instead used a breakable
  9. So this was a idea that I had long ago, but I didn't start to research if it was doable until yesterday. In the game we have: - A mesh based transformation that is used for breakable costumes. - A texture based transformation triggered by the attacker in a break blow or by the appeal(taunt) action. So I thought it would be possible to swap the events, and get the attacker have a mesh transformation when doing a break blow or appeal. And... it worked. Here is a example of Phase 4 Arnice transforming into Demon Form. (the Demon Form is from this @gatto tomm
  10. g1t_tools updated to 0.3. Changelog: - qg1t_tool and g1t_replace will now reduce the mips level when injecting a texture to match the mips level of the texture existing in the .g1t. This fixes the compatibility of the tools with Final Fantasy Dissidia NT and possibly other games. (Usually photoshop/paint.net generate two more levels of mip maps than the ones these games use, on symmetric textures, that would be the 1x1 and 2x2 mips, so nothing of value is lost).
  11. I don't have the game, so it is unlikely I will fix it anytime soon. Anyway, I'm curious, which is the error? Does it crash, extract bad files or cancel extracting printing something?
  12. bro may i ask for redelbe v1.01, i have old version game, cant update because limited bandwidth

  13. Version 1.0.0


    It is a Layer2 stage mod that allows to play the legit version of the boss stage (no file swapping). Installation: copy to REDELBE/Layer2. Select in game with F key or Select/LTrigger button on the regualr Hidden forest slot. Requirements: REDELBE 1.1 or greater. It won't work in previous versions (it will crash on those)
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