Coopervane Posted March 4, 2015 Posted March 4, 2015 beside i see no devious devices topic in the MCM ...is that normal thing ?? DDa has no MCM menu, so if you only have DDa installed, then yes that's normal. If you also have DDi installed, that does have an MCM menu, but it won't register on first launch. To avoid the mod getting broken in the big MCM registration rush that happens when people start a new game, DDi deliberately avoids registering on first start, you need to save and quite the game, then restart before it will register. If you have done that and it still won't register, then something's borked, and it's likely that you have another broken mod spamming the script engine with errors, preventing things from launching correctly (check your logs for constant and repeated errors coming from the same source to find what's borked).
Coopervane Posted March 4, 2015 Posted March 4, 2015 Just check the Device Hider Options in the MCM Menu Armbinder is Slot 46. It sometimes activates the Hider Function Automaticly. Got a question there are Unlocked Restrictive Boots with a description i shouldn`t see them in game but i do. Do i break my scripts if i wear them? I prefer wearing them because there is not the "No Running" Debuff on it. Can`t run with the normal locked ones they look better but not running isn`t an option. I play it with many mods what makes the game impossible to play if i can`t run the enemies are just too strong. Sometime you just have to run. Is there a way i can remove the "Not Running" Debuff on the Boots? Want to wear the White or Red Ebonite Boots? A console command maybe? Or could you please add the Ebonite Red,White and Black Restrictive Boots without the "Not Running" Debuff in the next Update? First up, you're in the wrong thread, all your questions pertain to DDx, not DDa. The item description (Item reference reserved for scripts interaction. This should not appear in your inventory. Check your Devious Devices mod configuration) is not a problem, i just simply forgot to change the description from the rendered item i cloned the record from, will fix for next version, but it's completely harmless in the meantime, it's just text. But no, there's no way to remove the No-Sprint effect, nor do i plan to as that's a core feature of the item. Might i suggest you try sneaking? That's how i stay alive when wearing them..
aspirine2 Posted March 4, 2015 Posted March 4, 2015 beside i see no devious devices topic in the MCM ...is that normal thing ?? DDa has no MCM menu, so if you only have DDa installed, then yes that's normal. If you also have DDi installed, that does have an MCM menu, but it won't register on first launch. To avoid the mod getting broken in the big MCM registration rush that happens when people start a new game, DDi deliberately avoids registering on first start, you need to save and quite the game, then restart before it will register. If you have done that and it still won't register, then something's borked, and it's likely that you have another broken mod spamming the script engine with errors, preventing things from launching correctly (check your logs for constant and repeated errors coming from the same source to find what's borked). thanks for the support ...may you guide me on how can i check the log ??
aspirine2 Posted March 6, 2015 Posted March 6, 2015 do you mean to check the skyrim ini..i don't know how to check the logs ??
Mord Sif Posted March 6, 2015 Posted March 6, 2015 i don't know how to check the logs ?? This is from the SexLab troubleshooting tips thread: The debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/ Add/edit the following to this file: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other. Save your changes to Skyrim.ini and load your your game, quickly attempt to replicate the issue you have with SexLab, and quit the game. Your debug log files will now be located in the folder My Documents/My Games/Skyrim/Logs/Script/, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim. Just a quick note: if you use Mod Organizer the skyrim.ini file you need to edit is not the one in /My Documents/My Games/Skyrim. It will be in the folder where you have Mod Organizer installed. Look in /profiles/Name Of Your Profile to find it.
aspirine2 Posted March 7, 2015 Posted March 7, 2015 got the logs to work ..but i can't see how is this going to help me discover the conflict of the hidden devious devices meshes ??
Mord Sif Posted March 8, 2015 Posted March 8, 2015 got the logs to work ..but i can't see how is this going to help me discover the conflict of the hidden devious devices meshes ?? Coopervane suggested looking at the log for help trying to get your Devious Devices MCM to appear. He said: "it's likely that you have another broken mod spamming the script engine with errors, preventing things from launching correctly (check your logs for constant and repeated errors coming from the same source to find what's borked.)" If you're still having problems with the MCM not showing up, please ask about it in the DD Integration thread, as Assets doesn't have an MCM. For the meshes problem I would reinstall all the DD mods you use, following the instructions. Install Assets first, then Integration, then Expansion if you want it, and after that any conversions you want for a non-officially-supported body. Pay particular attention to those conversions as it's possible some of these haven't been updated to use the new slots. Armbinders and piercings changed slots not so long ago. If you use a conversion that hasn't been updated since DD made the slot changes then that would explain why some things don't show up. If you find one that isn't working, tell the modder who made it so they can upload a fix.
Guest anonimouss32231 Posted March 9, 2015 Posted March 9, 2015 where can i get the older version of this mod? i need the nipple piercing unpb
Mexicola88 Posted March 12, 2015 Posted March 12, 2015 Is there any chance we get some clothing for the body slot 32 in the next update? The problem is whatever clothing i put on my pc its clipping with the corset, collar etc... there is always some kind of clipping. That would be sweet. Or anyone got a tip for clothing for unp body which fits the restrictive stuff without any clipping? Couldn`t find any yet.
Nalessa Posted March 12, 2015 Posted March 12, 2015 Aradia kato works with it if you don't equip the kato corset and legwarmers, there should be very little clipping with the remaining parts.
iggypop1 Posted March 14, 2015 Posted March 14, 2015 I have a problem....yes and im writing here for where else? Its as i have invicible armbinder. Its not in my inventory an i can move my arms freely its my idle animation that in some point makes the bound animation and i get slave comments without wearing anything Comments like Oh mentioning ex Captured Dreams Shop. And if i ask for help to get the invicible off there are no dialog option for that so in one point im seen as slave but not wearing anything Devious ore zaz or Sanguine . Maybe i at some point debugged "free me" with sanguine cuffs on back or other devices any idea what do do about this would be very welcome. I first noticed way back in game after some big quests so im reluctant to find a "before" save Tried to go to sanguine to get bound again , they disappears after a while but the bound animation persist Any help to solve this?
Paradox_of_Theseus Posted March 15, 2015 Posted March 15, 2015 I've attached a screenshot of the issue I am having with the nipple piercings. They seem to float a bit above the nipples. I am using UNPB-TBBP body type. Any suggestions on fixes or workarounds would be appreciated. Thanks!
Coopervane Posted March 15, 2015 Posted March 15, 2015 I've attached a screenshot of the issue I am having with the nipple piercings. They seem to float a bit above the nipples. I am using UNPB-TBBP body type. Any suggestions on fixes or workarounds would be appreciated. Thanks! Here's a suggestion: Try using the mod with a body that's actually supported by the mod.
Kissinger Posted March 15, 2015 Posted March 15, 2015 I've attached a screenshot of the issue I am having with the nipple piercings. They seem to float a bit above the nipples. I am using UNPB-TBBP body type. Any suggestions on fixes or workarounds would be appreciated. Thanks! Here's a conversion that circ did for unpb-tbbp: http://www.loverslab.com/topic/19865-devious-devices-assets/?p=893786
iggypop1 Posted March 15, 2015 Posted March 15, 2015 I've attached a screenshot of the issue I am having with the nipple piercings. They seem to float a bit above the nipples. I am using UNPB-TBBP body type. Any suggestions on fixes or workarounds would be appreciated. Thanks! Here's a conversion that circ did for unpb-tbbp: http://www.loverslab.com/topic/19865-devious-devices-assets/?p=893786 Otherwise you can use bodyslide to adjust breast/nipples so they fit. I did for my 7b Bombshell
magicrealm Posted March 15, 2015 Posted March 15, 2015 i would like to know how to make the gems in the nipple piercings larger. thanks.
zishua4R Posted March 16, 2015 Posted March 16, 2015 Can I suggest that the script zadLibs be altered to allow for non-Plugs, (ie piercings) to be not be dependent on belts or plugs to 'vibrate on spell cast'. I think you only need to remove the reference in the zadLibs script function SpellCastVibrate to zad_DeviousPlug in the first if's expression.
Spyder Arachnid Posted March 17, 2015 Posted March 17, 2015 So I'm getting back into BodySlide again, but I'm confused about something. Which bodyslide link do I use? There is several in the list, and not sure which one works with the new update. Any guidance would be appreciated, thanks.
r5e4w3q2 Posted March 17, 2015 Posted March 17, 2015 So I'm getting back into BodySlide again, but I'm confused about something. Which bodyslide link do I use? There is several in the list, and not sure which one works with the new update. Any guidance would be appreciated, thanks. http://www.loverslab.com/files/file/1230-devious-devices-bodyslide-cbbe-ct77-body-tbbpintegrationexpansion/ and/or http://www.loverslab.com/files/file/1747-ddddx-bodyslide-22d-cbbe-hdt-body-updated-20150228/ are the most up to date ones, neither seems to be complete though sadly. Aensland_src's is in my opinion the better conversion, but is more out of date. toptoper's is newer, but even though it is for the HDT body, it doesn't fully support HDT.
Spyder Arachnid Posted March 17, 2015 Posted March 17, 2015 Ah okay. Well thank you still. Appreciate it.
r00m Posted March 18, 2015 Posted March 18, 2015 Where can i get an older version (2.7/2.8) of this mod? I need it because the new version doesn't support unpb and (without changing my bodytype -unpb bbp- ) I want to use this mod. PS: If I install the actual version (2.9) unp bbp, having the unpb bbp...apart of some glitches it probably goes well, isn't it?
Princessity Posted March 18, 2015 Posted March 18, 2015 i would like to know how to make the gems in the nipple piercings larger. thanks. I recommend Nightasy's 3DS Max tutorials, it's what I used to learn Skyrim modelling. The tutorials are very comprehensive and targeted at people who have no prior experience with these things. They'll teach you everything you need to know about editing meshes to your liking and creating new ones. Along with with complex but essential thingies like weight painting and stuffs. After like a week of practice you should be able to do whatever you want with DD meshes! (Or at least know how to, actually being good and artsy about it takes way more time) But making the gems bigger is very basic: you just select the right vertices, scale the object up and then adjust the position to compensate. I'm really awful at explaining stuffs, you're better off watching the tutorials n_n
AWildSturk Posted March 19, 2015 Posted March 19, 2015 HI! Is there anyway I could get the load order for the specifically ordered Devious mods or the ones that make your game crash everytime you try to load them up incorrectly?
Mord Sif Posted March 19, 2015 Posted March 19, 2015 HI! Is there anyway I could get the load order for the specifically ordered Devious mods or the ones that make your game crash everytime you try to load them up incorrectly? Install and run TES5Edit and it will stop at the point your load order causes a crash (wrong order, a mod missing a master, etc) letting you see which mod is the problem. For the load order I would suggest having the master files in this order: Zaz SexLab Aroused Assets Integration Expansion That's always worked for me, with SOS (if you use it) just before Zaz. All other DD mods, that have esps instead of esms, can go in pretty much any order lower down the list unless their installation instructions give specific details about having to be above or below others.
Content Consumer Posted March 19, 2015 Posted March 19, 2015 I'm having a problem with Kendo's leather harness armor (starting here), and was referred here. Specifically, the pauldrons aren't showing up. Is slot 57 used by anything in particular from this mod?
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