Jump to content

Recommended Posts

Posted
2 hours ago, chaosarah said:

Is there a way to have corsets/harness not block the SLOT 49 (secondary pelvis - i think) which makes alot of pants-mods(nini stuff as an examble) disappearing when wearing a corset?

Afaik Corsets/harness use the SLOT 58(?) but block SLOT 49 also. I guess thats something for Futa characters, which i dont play.

All corsets should only use slot 58. If you're also wearing a chastity belt (which all use 49) it gets merged into a corset and belt, but removing the belt would take slot 49 out of the equation. Some harnesses might still use 49 as well as 58 - possibly the "chastity" harnesses - but most of those should also only use 58 I think. The futa slot would likely be 52, which DD doesn't touch, but Schlongs of Skyrim will make slot 52 invisible when wearing any body armour or clothing in slot 32 for men, and sometimes women. That shouldn't apply to corsets and harnesses though.

 

4 minutes ago, Zin Jim 28 said:

Having a really weird issue where certain assests wont load whilst others do, its mainlt items that would go on the main body (Cuffs and chastity belts are invisible but latex suits and bondage mitts make the body model invisible as well as the item) Any help would be appreciated, thanks.

Sounds like you haven't built the meshes in bodyslide, or something went wrong when you did. Devices that don't need to fit specific bodies have their meshes included in the download, but everything else has to be built or it won't exist in your game. If a device occupies the body, hands or feet slot and you haven't successfully built the meshes, it will turn that part of the character invisible, as the meshes are meant to replace those parts when worn.

Posted
14 minutes ago, SleepyJim said:

All corsets should only use slot 58. If you're also wearing a chastity belt (which all use 49) it gets merged into a corset and belt, but removing the belt would take slot 49 out of the equation. Some harnesses might still use 49 as well as 58 - possibly the "chastity" harnesses - but most of those should also only use 58 I think. The futa slot would likely be 52, which DD doesn't touch, but Schlongs of Skyrim will make slot 52 invisible when wearing any body armour or clothing in slot 32 for men, and sometimes women. That shouldn't apply to corsets and harnesses though.

 

 

 

Do you have have any idea why slot 49 pants get invisible as soon as i wear a corset/harness then? I tried to fix it with the "underneath" options in the DD MCM but i dont really know what i am doing there

Posted
8 minutes ago, chaosarah said:

 

Do you have have any idea why slot 49 pants get invisible as soon as i wear a corset/harness then? I tried to fix it with the "underneath" options in the DD MCM but i dont really know what i am doing there

No, I don't know why that would happen. Especially with corsets, as they definitely don't block slot 49 because they have to work with chastity belts if you're wearing one. If you're wearing a corset and no belt then slot 49 should be available.

 

In devices underneath the default setting will hide slots 49 (belts) 51 (nipple piercings) 56 (bras) and 58 (corsets/harnesses) when wearing anything in slot 32 (body.) All equipment slots have a section in the MCM, with four lines that can be set to hide other things when wearing something in that slot. If your slot 58 section is empty on all four of its lines then wearing a corset shouldn't block anything else. As I said, it's possible some versions of harness do occupy slot 49, but I can't remember off the top of my head if any still do, or if that was phased out a while ago.

Posted
On 4/1/2019 at 8:44 PM, SleepyJim said:

Sounds like you haven't built the meshes in bodyslide, or something went wrong when you did. Devices that don't need to fit specific bodies have their meshes included in the download, but everything else has to be built or it won't exist in your game. If a device occupies the body, hands or feet slot and you haven't successfully built the meshes, it will turn that part of the character invisible, as the meshes are meant to replace those parts when worn.

Thank you, im new to modding and now, thanks to you, i know a lot more than i did from your prompt!

  • 2 weeks later...
Posted
On 4/1/2019 at 4:00 PM, chaosarah said:

 

Do you have have any idea why slot 49 pants get invisible as soon as i wear a corset/harness then? I tried to fix it with the "underneath" options in the DD MCM but i dont really know what i am doing there

It's the device hider of devious devices.  It thinks anything in that slot is to behavior as Sleepyjim is describing. The only options are too toggle off the hider function, or edit the nif's & esp of the conflicting item in the nini mods to use a different slot.

 

Since I'm lazy and don't really understand the slot/biped system i just toggle the hider on and off when wearing clothes/armor and back on for dd stuff.

Posted
On 7/31/2013 at 9:00 AM, Zadil said:

View File


Devious Devices: Assets

 

 

 

This is a collection of SM-themed gear and devices for CBBE-HDT (Bodyslide) and UUNP female bodies.

 

A comprehensive list of mods that use these devices can be found at the

Devious Skyrim thread

 

 

 

USAGE

 

Simply install this mod with the mod manager of your choice.

 

 

 

REQUIREMENTS

 

Bodyslide and Outfit Studio

Which can be found here


SexLab Framework (any recent version)
Some items in this package have SexLab keywords attached to them to ensure compatibility with other adult mods

 

 

 

KNOWN ISSUES

 

Headgear (gags, blindfold,...) may not always fit perfectly depending on the character's race and facial features.

 

Minor clipping and/or deformation issues may occur when the character assumes extreme poses or performs certain movements.

 

 

 

FREQUENTLY ASKED QUESTIONS

 

1. How do I access or use these devices?
Devious Devices: Assets is a modder's resource and doesn't place the items ingame nor assign or provide support for custom ingame behavior - these aspects are handled and maintained by separate 'Devious Devices' mods. Any issues with such should thus be referred to the respective mod author.
 

 

2. Why is a certain device not working properly?

See answer to the previous question.

 

3. Why do some devices not fit my player character?
These assets were made for a specific set of bodies (see 'Requirements'). Other body types are not supported and may cause visual anomalies.

 

4. Will there ever be support for males/beast races/additional bodies?

Probably not

 

5. Will there ever be support for additional bodies?

CBBE-HDT and UUNP are the most widely used and the most versatile body mods available for Skyrim. There is hardly any good reason to use another body. Given the stage in Skyrim's lifecycle, it is very unlikely to see a new body mod getting released with the potential to surpass either CBBE's or UUNP's popularity. We also do no want to continue support for older fixed-shape body mods, as this would dramatically increase our modellers' workload for very little gain. You can use Bodyslide to generate any body shape you wish, so there is no point in supporting a fixed-shape body.

 

5. Can I re-use these items in my own creation?

You're very much welcome to use the mesh and texture contents of the DDa mod in your own creative works if the following conditions are met:

 

1) The resulting mod or product should be available for free

 

2) There should be a brief mention of the source somewhere in the description and/or readme. Something along the lines of “Featuring Zadil’s meshes and textures from the Skyrim mod ‘Devious Devices: Assets’” would perfectly suffice.

 

Oh, and don't forget to drop me a short message with a link to the finished result. I'd be curious to see it.

 

 

6. Can I make suggestions regarding future content?

No new content is planned for DDa at this time. Please refer to DDx instead.

 

 

 

Credits

 

Min
for his outstanding work on the Integration mod and project management

 

Kimy

for keeping the chaos at bay

 

Koffii

for contributing additional high quality meshes & textures

 

Zaz & Xaz

for providing complementary animations to some devices

 

Coopervane

for his assistance regarding nif shader parameters & mod maintenance

 

Pincopallino

for the CBBE Slidersets

 

Gameplayer

for the UUNP Slidersets

 

All DD modders and beta testers

for their time and efforts

 


  • Submitter
  • Submitted
    07/31/2013
  • Category
  • Requires
    Bodyslide and Outfit Studio, SexLab (any)
  • Special Edition Compatible
     

 

I downloaded it but when i go to get another mod it says that it needs this mod to work it says i need it but i have it downloaded.

 

Posted

I have a problem where certain items either don't show up at all, or turn my hands and/or feet invisible. I batch built in bodyslide, so it's not that.

 

Anyone know what's going on?

Posted
On 4/16/2019 at 10:46 AM, KingLu said:

I downloaded it but when i go to get another mod it says that it needs this mod to work it says i need it but i have it downloaded.

 

Downloaded is not Installed.  It must be installed and active in your mod order listing for other mods to "see" it.

Posted
On 4/18/2019 at 9:39 PM, Shilra284 said:

I have a problem where certain items either don't show up at all, or turn my hands and/or feet invisible. I batch built in bodyslide, so it's not that.

 

Anyone know what's going on?

You probably did not get everything built. 

Posted
On 4/18/2019 at 10:39 PM, Shilra284 said:

I have a problem where certain items either don't show up at all, or turn my hands and/or feet invisible. I batch built in bodyslide, so it's not that.

 

Anyone know what's going on?

thank you

 

Posted

One problem I have is with the tail plugs doesn't matter if it's from the SLUTS Redux, or other mods that have their own version even the base version from DD, is having issues. When it is equipped all the tail but the plug is underground with the plug just above ground below my character. The regular plugs work and don't do this only the tails. I don't know if it's an issue with SLUTS Redux, Devious Adventures or with DD.  

  • 2 weeks later...
Posted
On 4/23/2019 at 1:29 PM, RollontheDane said:

One problem I have is with the tail plugs doesn't matter if it's from the SLUTS Redux, or other mods that have their own version even the base version from DD, is having issues. When it is equipped all the tail but the plug is underground with the plug just above ground below my character. The regular plugs work and don't do this only the tails. I don't know if it's an issue with SLUTS Redux, Devious Adventures or with DD.  

It's an issue with your skeleton. You evidently are not using the XPMSE skeleton and this item is trying to attach to a "bone" that is not present in the skeleton you are using. 

 

 

Posted

Is anyone else having trouble downloading DDa-3.0e. i have tried 3 times over 3 days and each time i get 'failed - network error'.

can download other loverslab downloads but not this one.

 

Does anybody have another download link or able to email me it asbezzina@gmail.com

error.png.e84c7e51083e260cdd2aa4bb91ccccd8.png

Posted
9 hours ago, asbezzina said:

Is anyone else having trouble downloading DDa-3.0e. i have tried 3 times over 3 days and each time i get 'failed - network error'.

can download other loverslab downloads but not this one.

 

Does anybody have another download link or able to email me it asbezzina@gmail.com

 

You could try getting it from github.com/DeviousDevices .

Posted

FWIW, I thought I'd leave this on a couple of related threads, just in case anyone has similar issues

 

Those threads are, DDA, DDI, DDE and DCL

 

I upgraded to DCL 8.3 and my game went ''phut!' at about the same time.  At the time I had ascribed the problem to another mod and how it handled followers in fixing something else.  Mainly because the game was not just jinxed after the update to DCL 8.3, but all games before it was added were unloadable too

 

Having thought that game was properly screwed up, I started a new game, DCL 8.3, LAL etc, and all ran fine

 

Until DCL added a couple of devices in a dungeon to my PC, and follower, which were invisible.  Rats!. Stupid Boy! etc  I had forgotten to run Bodyslide yadda yadda

 

Did that, batch built the new meshes, and straight away, every time I tried to start the game, I got a CTD on load, current and prior saves, with a very short Logfile of about 42k, sometimes 60k or so

 

I use MO, so it was easy to remove the 'new' Bodyslide meshes, as that was the only thing different.  If I did that, everything would start OK (even if the assets were still invisible)

 

Eventually I narrowed the problem down to the DDa/DDi family mesh components - oddly, I don't think the meshes generated by DCL itself actually made the game crash!

 

To cut a long story short, the problem was caused by ticking the Bodyslide 'Build Morphs' option, located down beside the 'Batch Build' Button

 

A full rebuild run without 'Build Morphs' selected works fine. the game loads OK and the assets are visible.

 

Why, well, I'm not a techie, and have no really certain clues.  Certainly that hasn't happened before.  The only common factor is that the two games in question both used 'character presets' from Nexus, loaded up with the F9 option in consoled 'showracemenu'.  I have had games run fine with character presets before, so there may be just be something odd about these two games, but that could be no more than just a complete coincidence

 

Whatever, just posting this for the benefit of anyone else who may have similar issues

 

Key search words/phrases

 

CTD after running bodyslide

CTD after rerunning Bodyslide

Bodyslide and DD mods problem

DD mods CTD on install

Posted
On 5/7/2019 at 2:03 PM, WaxenFigure said:

It's an issue with your skeleton. You evidently are not using the XPMSE skeleton and this item is trying to attach to a "bone" that is not present in the skeleton you are using. 

 

 

I am using the XP32 skeleton.

 

Posted
On 5/17/2019 at 8:03 PM, RollontheDane said:

I am using the XP32 skeleton.

 

 

XP32 is NOT the XPMSE skeleton, if it isn't THIS skeleton then you've got the wrong one.  While there are indeed other skeletons out there only XPMSE is the one that has what you need to work with the mods here. 

And even if you think you are running with it, double check because some mod you have installed may have changed the skeleton to some other older skeleton without your noticing that it had done so.  The symptom you posted is exactly the kind of thing that happens when there is a skeleton problem so please double check things. One easy way to check is to run FNIS again, if it doesn't say 115 bones in the male and female skeletons then it's the wrong skeleton, try that first for a quick check.

Posted
35 minutes ago, WaxenFigure said:

 

XP32 is NOT the XPMSE skeleton, if it isn't THIS skeleton then you've got the wrong one.  While there are indeed other skeletons out there only XPMSE is the one that has what you need to work with the mods here. 

And even if you think you are running with it, double check because some mod you have installed may have changed the skeleton to some other older skeleton without your noticing that it had done so.  The symptom you posted is exactly the kind of thing that happens when there is a skeleton problem so please double check things. One easy way to check is to run FNIS again, if it doesn't say 115 bones in the male and female skeletons then it's the wrong skeleton, try that first for a quick check.

I am using the skeleton you listed, always have, had no problems before with Devious Devices in the past, just all of a sudden now I am having this issue. I just ran FNIS and it says I have 115 bones in both male and female. 

  • 1 month later...
Posted
On 5/19/2019 at 5:15 AM, RollontheDane said:

I am using the skeleton you listed, always have, had no problems before with Devious Devices in the past, just all of a sudden now I am having this issue. I just ran FNIS and it says I have 115 bones in both male and female. 

Yeah i have the same problem and no clue why this happens. Using UUNP body and the same skeleton and for some reason i can't find all the meshes in bodyslide to build all the items.  I remove mods and build new games to see if anything got fixed but no progress so far.

Posted

In the CalienteTools folder inside of devious device asset mod, i can only find the data for the items i build from bodyslide studio.

The data from the core mod with the meshes of the devices(Mod Organizer\mods\Devious Devices Assets\meshes\devious\devices) exist but i can't find them and open them to build in bodyslide studio.

Posted
10 hours ago, Gimlord said:

In the CalienteTools folder inside of devious device asset mod, i can only find the data for the items i build from bodyslide studio.

The data from the core mod with the meshes of the devices(Mod Organizer\mods\Devious Devices Assets\meshes\devious\devices) exist but i can't find them and open them to build in bodyslide studio.

You need to start Bodyslide (and FNIS) from Mod Organizer. Make sure group filter is set to none, select main body and its preset and then batch build.

Posted
33 minutes ago, Zaflis said:

You need to start Bodyslide (and FNIS) from Mod Organizer. Make sure group filter is set to none, select main body and its preset and then batch build.

I always start those from mod organizer. I also did batch build for everything and also for the dda via group filter. I use uunp presets. No clue so far why this happens, the items exist in the game but are invisible(the ones that have no bodyslide mesh to build, like the armbinder the yoke or the blindfolds). I didn't have this issue with previous versions.

Posted
11 hours ago, Gimlord said:

I always start those from mod organizer. I also did batch build for everything and also for the dda via group filter. I use uunp presets. No clue so far why this happens, the items exist in the game but are invisible(the ones that have no bodyslide mesh to build, like the armbinder the yoke or the blindfolds). I didn't have this issue with previous versions.

Some mods you also need are RaceMenu (includes SKSE plugin nioverride), and XPMSE (https://www.nexusmods.com/skyrim/mods/68000) the extended skeleton. Will need to run FNIS again after installing skeleton. Make sure it's relatively last in your install order so no other skeleton overrides it.

 

With HDT body you'll need hdtExtensions mod too (https://www.nexusmods.com/skyrim/mods/53996). I'm only mentioning this because when people finally install their bodies right they wonder why game is crashing ?

Posted
1 hour ago, Zaflis said:

Some mods you also need are RaceMenu (includes SKSE plugin nioverride), and XPMSE (https://www.nexusmods.com/skyrim/mods/68000) the extended skeleton. Will need to run FNIS again after installing skeleton. Make sure it's relatively last in your install order so no other skeleton overrides it.

 

With HDT body you'll need hdtExtensions mod too (https://www.nexusmods.com/skyrim/mods/53996). I'm only mentioning this because when people finally install their bodies right they wonder why game is crashing ?

Was using All-in-One HDT Animated Pussy mod that had everything in it. Disabled the mod an tried to do exactly what you said, result the same. I tried both for uunp and cbbe, the devices that are not build in bodyslide studio by me, because there are no sliders to build them, are invisible again. The only difference is that cbbe has a slider for armbinder so i built armbinder and it was visible in my game. It is so weird, i had never had problem with the devious devices mods before.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...