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Cyberpunk 2077 is the most used single player game on steam today.


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Posted

So I decided to reinstall the game just to see what has changed. Well if you thought the map was a mess before, try reading it when it looks like this:20221017153521_1.jpg.8f2d2d18d2e982baeffca9be3d5474dc.jpg

Because that's what the map looks like to me now. And if that wasn't bad enough it has a nice blinding flicker as well. I see CDPR never ceases to fail.

Posted
On 10/15/2022 at 2:52 AM, Wandering_Mania said:

Exactly. As bad as the Fallout 4 story was, revolving around a macguffin. And how bad the Skyrim story was, basically ending up massive collateral damage because of dragon attacks. They where both avoidable. Once you got out of the Vault in FO4, you never had to give 2 squirts of piss about the macguffin. And in Skyrim you could just ignore the main quest entirely, and never activate the 'mass murderers'.

 

But with CP2077; The biggest mistake of all was made; By forcing on the player, an item that poses a sense of urgency, within the first act. And yeah I get it 'there are no happy endings' because it's a 'dark dystopian future'; But when every single ending, no matter what you do, pretty much ends up with V having 'no hope of surviving very long' (if at all); At that point it's like they where trying to make everyone depressed.

 

I mean these are supposed to be games that are an escape from reality. If I wanted to be depressed I'd just sit and stare at my normal boredom, and at the 'life' I'm not allowed (long story behind that, left out here).

Cyberpunk 2077's story's main saving grace is that is that it is still not quite the worst story for an open-world game based upon a pre-existing property.

 

It's story compares favorably to that of Batman: Arkham Knight, a story contingent upon 'the World's Greatest Detective' not checking the crime scene that his ward was supposedly killed at to confirm his death due to a misleading camera angle that the 'killing' was filmed from and a villain who is normally entirely a mental threat (in more than one sense of the word) dosing himself up on a toxic super-steroid to have a big dumb boss fight with the main character then dosing said main character with his blood which leads to that main character gradually mutating into a duplicate of that villain all while there is another urgent plot about psychotropic drugs being released into the city if the terrorist is not stopped in 12 hours (a scheme which itself is a distraction meant to lure the main character into a trap). Everything about it defies logic at every step.

At least Cyberpunk 2077's story can be explained in away that does not make the explainer sound as if they are reporting on a psychotic delusional episode that they heard about in an asylum (fitting in a sense, considering the Arkham series' starting point).

 

If the best part of a game's plot is that it is not as terrible as something else entirely, someone failed in their duty, something which is doubly bad for a development house praised for its story-telling. 

Posted
6 hours ago, Wandering_Mania said:

Because that's what the map looks like to me now. And if that wasn't bad enough it has a nice blinding flicker as well. I see CDPR never ceases to fail.

I blame SkyUI. Oh, wait, that can't be right... :classic_wacko:

Posted
10 minutes ago, Vyxenne said:

I blame SkyUI. Oh, wait, that can't be right... :classic_wacko:

Yeah, that ain't from Skyrim.

I also noticed that the driving controls are pretty much the same as before, despite all the "improvements" people have been talking about. Calls are still automatically answered with no option to reject them. And all this from a clean install, with the only mods added after it being 'Cyber Engine tweaks (latest version)', and 'RedScript (latest version)'.

 

The more things change, the more they stay the same.

Posted
8 minutes ago, Vyxenne said:

I blame SkyUI. Oh, wait, that can't be right...

Game maps seem to always be intentionally confusing. Just got to where I didn't even open the map in a few.

 

The Stereotype Map of Every US State according to Britain | Nationality  Stereotypes | Know Your Meme

Posted
9 minutes ago, Wandering_Mania said:

Yeah, that ain't from Skyrim.

Obviously- my tongue-in-cheek response was intended as a joke. :classic_biggrin: If you read the SkyUI-SE Posts tab, you will see people blaming SkyUI for everything from world hunger to misinstallation of FNIS. I have heard that by this time next year, "Blame SkyUI" will have reached Trope status, almost up there with It Just Works™.

 

Or not :classic_tongue: . If your map image itself hadn't given away the fact that it wasn't a Skyrim map, the CDPR reference surely would have.

Posted
8 hours ago, Wandering_Mania said:

Because that's what the map looks like to me now. And if that wasn't bad enough it has a nice blinding flicker as well. I see CDPR never ceases to fail.

 

Apparently it's down to an NVidia graphics card driver update. You can roll back to the previous one while NVidia work out a fix.

 

 

Posted
8 minutes ago, DocClox said:

 

Apparently it's down to an NVidia graphics card driver update. You can roll back to the previous one while NVidia work out a fix.

 

 

Well that would make sense. I specifically got an RTX 3070 with this new rig, so I could try CP2077 at more than 20FPS. Then they banned me on the Steam hub for "fighting the good fight" as Silverhand would say; And now I run into this and couldn't even get any info about it because of that ban. Talk about hypocrisy, their own game talks about not being sedentary, and actually try to do something to make things better; And because I do just that, I get silenced. It's just typical.

 

2 hours ago, Vyxenne said:

Obviously- my tongue-in-cheek response was intended as a joke. :classic_biggrin: If you read the SkyUI-SE Posts tab, you will see people blaming SkyUI for everything from world hunger to misinstallation of FNIS. I have heard that by this time next year, "Blame SkyUI" will have reached Trope status, almost up there with It Just Works™.

 

Or not :classic_tongue: . If your map image itself hadn't given away the fact that it wasn't a Skyrim map, the CDPR reference surely would have.

Yeah, I know. That was starting to happen back when I still played SkyrimLE. But after they added paid mods to FO4 I dropped playing both. In fact I dropped playing all Bethesda games just up until this MS buyout; Because I figured that MS might actually force them to do better.

Posted
1 hour ago, Wandering_Mania said:

And because I do just that, I get silenced. It's just typical.

 

On the bright side, there is a work around for your map issue. If that's something you want.

Posted
1 hour ago, Wandering_Mania said:

I get silenced. It's just typical

CDPR forum currently is occupied with bots and eager moderators... if you post something that not include praising the game is redacted and really that kill the need to post anything there...

Posted
1 hour ago, DocClox said:

On the bright side, there is a work around for your map issue. If that's something you want.

Yeah, I got a driver 2 versions back; Did a clean install of the driver, and it works fine now. Thanks for the tip by the way. I would have never suspected that's what it was. In fact, I thought it was some faulty install of Cyber engine tweaks or something.

 

1 hour ago, mircislav said:

CDPR forum currently is occupied with bots and eager moderators... if you post something that not include praising the game is redacted and really that kill the need to post anything there...

Except it was on the Steam hub that I got the ban. As I said a few pages back; It was over a PM in the "appeal" comments for a warning they gave me for simply pointing out the false equivalency that was made about the missing police chase system, and how one of the devs said "well Elden Ring don't have one...".

Basically making the "appeal" process that Steam "support" sends you to, because Steam don't do shit; A ban worthy offense now.

Posted
On 10/1/2022 at 12:25 AM, RitualClarity said:

Honestly, I hope they create a DLC where you can join a faction etc. and work from that and not have to have the main character. That would give a side of the game not experienced (more value) as well as an option to avoid that if they wanted to. That would be worth it IMO to play again (and perhaps again depending how well they fleshed that out) Think alternate start.

 

DEF this. I stopped playing the game because, no matter what, your character dies. It's funny - I used to tease my mom - she'd read the last few pages of a book to see if the ending was any good. If she didn't like the ending, she didn't buy the book. (Yeah, I'm old LOL).  Turns out that was a wise policy in the long run. This part isn't CDPR's fault, as they couldn't possibly have predicted or even timed it, but they drop a game on us in the middle of a pandemic , in which the central focus is death.

 

Checking Steam, I have 192 hours into the game, and last played 6.5 months ago (PC, not console). Doubt I'll go back. I really tried to like it, but... to me the underlying story is too morose.

Posted (edited)
44 minutes ago, Doc_Oc said:

Checking Steam, I have 192 hours into the game, and last played 6.5 months ago (PC, not console). Doubt I'll go back. I really tried to like it, but... to me the underlying story is too morose.

Yeah I was saying the same thing. Why not at least make one ending a happy ending. Or at least make a 'ending variation' for one. For instance:

If you rush the main story, and choose the 'Nomad Ending'; Why not have V survive? You allowed little time for the relic to do it's thing.

 

But that's the thing; CDPR didn't make an 'RPG' like they said they where doing. They made an 'Action Adventure' game. Linear game, linear story, and choices don't make a lick of difference, besides minor changes in how things play out. Choose one dialogue option, and it can unlock an entire 'hidden ending'. Don't choose it, and it's locked off no matter what. Side with party A or B, and it makes no difference, besides an easier/harder fight.

 

As I said before; They made the same mistake as EA did with Mass Effect 3, no matter what you do it don't matter. V dies, Sheppard dies.  And that has become the common trend with these types of games. They make they game they want, and no matter what people say it's 'their game', they argue; So they just start in with the silencing of people who have any other opinion.

Edited by Wandering_Mania
grammer mistakes
Posted (edited)
5 hours ago, Wandering_Mania said:

As I said before; They made the same mistake as EA did with Mass Effect 3, no matter what you do it don't matter. V dies, Sheppard dies.  And that has become the common trend with these types of games. They make they game they want, and no matter what people say it's 'their game', they argue; So they just start in with the silencing of people who have any other opinion.

 

 

In Metro Exodus, if you don't play like a 18th century puritan, your character dies in the end. The game was build like a shooter, but the developer only gives the happy ending if you play stealthy, which is almost impossible, due to the horrible stealth mechanics in the game. 
99% of users played it like a shooter, and the character died. So everybody assumed it was the end of the franchise. But later the developers backtracked and said the "canon" is the happy ending, where the character survives. Later I watched this ending in YouTube and was not impressed. In fact, the ending where Artyom dies, with the train to hell, is the better one, specially if we consider the graphics and gameplay were worse than Metro 1 and 2. Better to bury it already. 

Edited by Wolfstorm321
Posted

Am i the onlyone who bought the game 2 days before the release after seing some leaks and stuff (which weren't that good), then proceeded to play the entire game on the release patch at day 1 (on PC), finished the entirety of what was possible to do in 90-100 hrs and wasn't disappointed (all things considered)..?

Posted (edited)
2 hours ago, CoolName 69 said:

Am i the onlyone who bought the game 2 days before the release after seing some leaks and stuff (which weren't that good), then proceeded to play the entire game on the release patch at day 1 (on PC), finished the entirety of what was possible to do in 90-100 hrs and wasn't disappointed (all things considered)..?

I got the game on day 1 of it's release (I don't pre-order no matter what); But I was more disappointed with the fact that it was severely misrepresented of what it is, or was going to be.

  1. It's not 'next gen'. As it is missing so many things that past open world games have been doing for a long time.
  2. It was falsely advertised in a number of ways; Performance on older hardware, the genre of game, and so on.
  3. The entirety of the "When it's ready" slogan; And it was obvious it needed another year at least.
  4. The broken promises made about many things; The main one being the multiplayer aspect that they have now confirmed to to abandon.
  5. The game is in itself quite the slice of irony. I mean you got Silverhand preaching at you throughout the game 'how you shouldn't trust corporations'; But yet the game is in itself the reason not to trust CDPR because of it's broken nature.
  6. And then you have the fact that they are actively making it worse by banning people that attempt to bring up any of this on any forum that they control.

I mean it's like trying to teach a child that has no sense of touch, about why they shouldn't touch the burner on a stove. That kid can't feel any pain from getting burned, but they still get burned when they keep doing it.

 

CDPR refuses to learn from their mistakes, because they refuse to acknowledge that they made any in the first place.

Edited by Wandering_Mania
Posted
7 hours ago, Wandering_Mania said:

Yeah I was saying the same thing. Why not at least make one ending a happy ending. Or at least make a 'ending variation' for one. For instance:

If you rush the main story, and choose the 'Nomad Ending'; Why not have V survive? You allowed little time for the relic to do it's thing.

 

But that's the thing; CDPR didn't make an 'RPG' like they said they where doing. They made an 'Action Adventure' game. Linear game, linear story, and choices don't make a lick of difference, besides minor changes in how things play out. Choose one dialogue option, and it can unlock an entire 'hidden ending'. Don't choose it, and it's locked off no matter what. Side with party A or B, and it makes no difference, besides an easier/harder fight.

 

As I said before; They made the same mistake as EA did with Mass Effect 3, no matter what you do it don't matter. V dies, Sheppard dies.  And that has become the common trend with these types of games. They make they game they want, and no matter what people say it's 'their game', they argue; So they just start in with the silencing of people who have any other opinion.

I was kinda surprised that V gets engram'd no matter what ending you choose, since Soulkiller is used to separate Johnny from V.

Posted
13 minutes ago, KoolHndLuke said:

Define "happy". ;)

That's the wrong type. While it may have a 'slang term' of happy ending; That's not the kind I was talking about.

Though I do appreciate the joke; As I can start to get in a 'loop of anger' sometimes, because of this crap that is being pulled by the gaming industry.

 

But the definition of what I meant would be simply that V don't be classified as 'morgue bait' in at least one version of some ending.

Posted
On 10/18/2022 at 3:44 PM, Doc_Oc said:

 

DEF this. I stopped playing the game because, no matter what, your character dies. It's funny - I used to tease my mom - she'd read the last few pages of a book to see if the ending was any good. If she didn't like the ending, she didn't buy the book. (Yeah, I'm old LOL).  Turns out that was a wise policy in the long run. This part isn't CDPR's fault, as they couldn't possibly have predicted or even timed it, but they drop a game on us in the middle of a pandemic , in which the central focus is death.

 

Checking Steam, I have 192 hours into the game, and last played 6.5 months ago (PC, not console). Doubt I'll go back. I really tried to like it, but... to me the underlying story is too morose.

With the "DLC" being free. I am wondering if they will go the way of Bethesda's Fallout 3 and update the ending so that there is something you can do to save yourself. Perhaps even each option has a save option where you might even be able to play Johnny Silverhand ending and go back to the game for more play.

 


At least the game ending has more meaning depending on what you choose to do during the game and last choices. At least more than Bioware's last Mass Effect :P  that is.  CD Project red might be one of those companies that you have to let the game mature a couple of years before it becomes worth purchasing.  I loved Witcher 3 however, I got it well past the ending of the development / update cycle. It was polished as it would ever be. (for the most part.)  I didn't experience some of the troubles that early purchaser experienced. (from what I read) Witcher isn't even the type of game I go for. Which makes it even more amazing that I liked it.

Posted
2 hours ago, RitualClarity said:

With the "DLC" being free. I am wondering if they will go the way of Bethesda's Fallout 3 and update the ending so that there is something you can do to save yourself.

Wait a second... I thought the new 'Phantom Liberty' DLC was going to have a price-tag attached. At least that's what I heard was going to happen.

Are you saying it's going to be free?

And if so: Where did you hear that?

2 hours ago, RitualClarity said:

 CD Project red might be one of those companies that you have to let the game mature a couple of years before it becomes worth purchasing.

Well that is in itself kind of a problem. Because you don't buy a product based on the fact that it might become better after it gets fixed. And a company should never sell a product that they know isn't even close to finished; With the exception of Early Access games that the purchaser knows what they are getting.

 

But 'fully released games' that are only half finished, are becoming more and more prevalent and that is in itself 'false advertising'. And it's illegal to do that in the US(probably other places as well) . But because of the way CDPR advertised with such aggression, when the game came out in the state that it did, it brought to the spotlight how these game companies are easily getting away with doing this over and over. Hence the lawsuits CDPR got hit with.

 

If companies are going to release a half finished game, fine, they can do just that. But that game better be classified as 'early access', and not as a 'full release'. There's a reason the differing terms exist. The misrepresentation of what the product actually consists of, and how they expect the consumer to know what they are getting with the massive amounts of PR 'hype spinning'; Backed by an overall faulty 'refund system', just pushes buyers into a state of being easily conned, and some having no way of requesting or receiving any kind of refund.

 

And people say that 'government regulation of the games industry would be a bad thing'? I say, that government regulation is the only way to save it. Because these companies are getting far out of hand, and starting to, more often than not, take advantage of the fact that they can get away with ripping people off at every given turn.

Posted (edited)
On 10/20/2022 at 4:03 AM, Wandering_Mania said:

Wait a second... I thought the new 'Phantom Liberty' DLC was going to have a price-tag attached. At least that's what I heard was going to happen.

Are you saying it's going to be free?

And if so: Where did you hear that?

Well that is in itself kind of a problem. Because you don't buy a product based on the fact that it might become better after it gets fixed. And a company should never sell a product that they know isn't even close to finished; With the exception of Early Access games that the purchaser knows what they are getting.

 

But 'fully released games' that are only half finished, are becoming more and more prevalent and that is in itself 'false advertising'. And it's illegal to do that in the US(probably other places as well) . But because of the way CDPR advertised with such aggression, when the game came out in the state that it did, it brought to the spotlight how these game companies are easily getting away with doing this over and over. Hence the lawsuits CDPR got hit with.

 

If companies are going to release a half finished game, fine, they can do just that. But that game better be classified as 'early access', and not as a 'full release'. There's a reason the differing terms exist. The misrepresentation of what the product actually consists of, and how they expect the consumer to know what they are getting with the massive amounts of PR 'hype spinning'; Backed by an overall faulty 'refund system', just pushes buyers into a state of being easily conned, and some having no way of requesting or receiving any kind of refund.

 

And people say that 'government regulation of the games industry would be a bad thing'? I say, that government regulation is the only way to save it. Because these companies are getting far out of hand, and starting to, more often than not, take advantage of the fact that they can get away with ripping people off at every given turn.

https://www.gamespot.com/articles/cyberpunk-2077-free-dlc-includes-johnny-silverhand-photo-mode-guns-and-more/1100-6500697/

 

I haven't heard that they would be charging for DLCs. but...

https://blog.turtlebeach.com/cyberpunk-2077-phantom-liberty/

 

I say nobody should buy it until they fix the rest of the game properly and make a commitment that they won't do this crap again. however, we all know there will be people that will buy it no matter how much shit it was or how bad the game had bugs that they never fixed etc.

 

Looks like they might even change engines.

Quote

CDPR hinted at this back in May during a financial Q&A with investors. At the time the studio’s CEO suggested that the unnamed Cyberpunk 2077 expansion would be the final project to use CD Projekt’s in-house Red Engine before the studio moves to the Unreal Engine.

Part of above's link

 

Edited by RitualClarity
Posted
3 hours ago, RitualClarity said:

Wait a second... I thought the new 'Phantom Liberty' DLC was going to have a price-tag attached. At least that's what I heard was going to happen.

Are you saying it's going to be free?

And if so: Where did you hear that?


 

Quote

 

You may have noticed that up until now we’ve avoided mentioning the price of this expansion. That’s because for the time being CD Projekt Red has avoided announcing a price for the expansion.

Although updates for the game have all been free so far, CDPR has long planned for a “paid expansion” for the game, so you won’t be getting Phantom Liberty for free.

Likewise, whilst we could look to The Witcher 3 expansion for some sort of hint – Witcher 3 Blood and Wine cost $19.99, and the Heart of Stone expansion cost $9.99 – it’s worth noting that these expansions were released back in 2015.

DLC costs have gone up, and in a world where Sony can charge $70 for the remake of The Last of Us Part 1, we wouldn’t be surprised to see Phantom Liberty over the $35 mark.

 

 

This will be a PAID expansion, like 30 bucks or so.

Posted
4 hours ago, RitualClarity said:

I say nobody should buy it until they fix the rest of the game properly and make a commitment that they won't do this crap again. however, we all know there will be people that will buy it no matter how much shit it was or how bad the game had bugs that they never fixed etc.

I agree, but we all know how that's going to end up...

Spoiler

 

 

26 minutes ago, fishburger67 said:

This will be a PAID expansion, like 30 bucks or so.

That's what I thought.

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