Harken87 Posted August 28, 2022 Posted August 28, 2022 Hello Scrab, Are there any plans to add ultra wide support (21:9)? Or perhaps a way to move the placement of the menu? If you need someone to test please let me know.
greenmango12 Posted August 28, 2022 Posted August 28, 2022 So I still have used Yamete (your obsolete version), for NPC vs Follower (victim), with PC free battle.?, At current, Does Yamete kudasai have options for such role as same as Yamete? (PC >> excluded from Yamete Kudasai, so he can battle free or can run-away as he need,, but Follower or team mate, (with my selected sex, (M or F or etc) can be victim in battle even though player still fighting (or hide /run)
Scrab Posted August 28, 2022 Author Posted August 28, 2022 9 hours ago, Harken87 said: plans to add ultra wide support (21:9)? I originally intended to have a built in support but that apparently doesnt work I can try recompiling the Flash to be 21:9 I guess 8 hours ago, greenmango12 said: So I still have used Yamete The only reason to use Yamete over Y Kudasai is if you want mid combat assaults, which arent part of YK and I dont intend to reimplement this feature into it YK is significantly higher quality in regards to anything else 1
greenmango12 Posted August 28, 2022 Posted August 28, 2022 1 hour ago, Scrab said: I The only reason to use Yamete over Y Kudasai is if you want mid combat assaults, which arent part of YK and I dont intend to reimplement this feature into it YK is significantly higher quality in regards to anything else OK I just hoped to confirm it thanks.
Scrab Posted August 29, 2022 Author Posted August 29, 2022 For multi menu when activating targets: YameteKudasai.esp Ima be straight, I got no clue how exactly this activation perk works. I thought adding up priority would make it disable all other menues, but apparently thats not the case I now set priority to 0 and it seems that its now being overridden by other mods. If that still causes issues I will likely no longer set Actors into bleedout on defeat, that should prevent majority of these "doule popups" from happening --- Then for the flash menu, here are resized versions (the current one is 1280x720) The first one is 3440x1440 YameteKudasaiHunterPride.swf and the second 1920x1080 YameteKudasaiHunterPride.swf 5
Plaguetard2.0 Posted August 29, 2022 Posted August 29, 2022 So, I'm sure you have plenty of plans, just thought I'd add in an idea. I always loved Submit more than Defeat because of the outcome. At the end of Submit, your humanoid attackers might just tie up the PC and keep her nearby. Not using some weird Devious Device, but just ropes. This always made so much more sense to me, and was the biggest feature I miss from Submit. You would have to wait for them to not be paying attention and wiggle out of your bindings, before making a run for it or deciding to continue the fight. Just a thought. Loving this Combat Defeat mod a lot. Runs so fluidly and well, and the Ultra Widescreen support above is really appreciated.
Sinastra Posted August 29, 2022 Posted August 29, 2022 any plans to add button remapping for the struggle minigame? would be helpful for gamepad players
monty359 Posted August 30, 2022 Posted August 30, 2022 hi @Scrab, any plans to add support for the Toys&Love Framework? Your mod already supports SL and Ostim. thanks!
Plaguetard2.0 Posted August 30, 2022 Posted August 30, 2022 Does anyone know if there is a way to put tags in that call animations by this OR that? When I added two tags, it looks like it wants to require they have both tags, instead of allowing for either tag. Most combat related have "rough", "forced", or "aggressive". Rough is MOST of them, but not all. However, it appears when I add rough and aggressive, it limits animations to ones that have both tags, and not either tag.
no_way Posted August 30, 2022 Posted August 30, 2022 Can this be configured to allow the PC to die a certain % of the time instead of defeated?
hotrack Posted August 31, 2022 Posted August 31, 2022 (edited) I'm not too sure about using YK as yet, as there are stuff from SL Defeat that may not be fully replicated as yet. So my questions are: 1. Are (non-follower) NPC- (non-follower) NPC [e.g bandit raping a merchant] sex assaults possible, and already activated as a default? 2. Any ability to allow followers/NPCs to sex assault a player-captured NPC? 3. Any animosity (relationship rank lowering) consequence event? Crime bounty events? 4. SL Defeat had a sneak-assault-defeat and weapon-taunt-force-NPC-to-surrender ability. Does YK have it? Edited August 31, 2022 by hotrack
Scrab Posted August 31, 2022 Author Posted August 31, 2022 (edited) On 8/29/2022 at 3:05 PM, Plaguetard2.0 said: At the end of Submit, your humanoid attackers might just tie up the PC and keep her nearby. Sounds like Id need to make another .sfw for that The way binding poses are implemented rn are also rather lackluster I guess someone could take apart SL Submit, split the post combat defeat from it and rework it to allow it to be played through YK On 8/29/2022 at 9:57 PM, Sinastra said: any plans to add button remapping for the struggle minigame? would be helpful for gamepad players Read Install instructions On 8/30/2022 at 9:50 AM, monty359 said: any plans to add support for the Toys&Love Framework? Your mod already supports SL and Ostim soonTM On 8/30/2022 at 7:06 PM, no_way said: Can this be configured to allow the PC to die a certain % of the time instead of defeated? At least check the MCM before asking questions like that 3 hours ago, hotrack said: 1. Are (non-follower) NPC- (non-follower) NPC [e.g bandit raping a merchant] sex assaults possible, and already activated as a default? yes 3 hours ago, hotrack said: 2. Any ability to allow followers/NPCs to sex assault a player-captured NPC? No, out of scope 3 hours ago, hotrack said: 3. Any animosity (relationship rank lowering) consequence event? Crime bounty events? No clue what you mean YK is a framework, could always just add things into the individual event brackets By default, Guards will throw you into prison if you get defeated by them 3 hours ago, hotrack said: 4. SL Defeat had a sneak-assault-defeat and weapon-taunt-force-NPC-to-surrender ability. Does YK have it? yes Edited August 31, 2022 by Scrab 3
no_way Posted September 1, 2022 Posted September 1, 2022 4 hours ago, Scrab said: At least check the MCM before asking questions like that I dont install mods that don't do what I want 1
hotrack Posted September 1, 2022 Posted September 1, 2022 (edited) On 9/1/2022 at 12:30 AM, hotrack said: 2. Any ability to allow followers/NPCs to sex assault a player-captured NPC? On 9/1/2022 at 4:17 AM, Scrab said: No, out of scope 3. Any animosity (relationship rank lowering) consequence event? Crime bounty events? On 9/1/2022 at 4:17 AM, Scrab said: No clue what you mean YK is a framework, could always just add things into the individual event brackets By default, Guards will throw you into prison if you get defeated by them 2. Uh-oh, allowing NPC/followers to sex assault a player-captured NPC ala SL Defeat is a major functionality I was hoping for to find in a replacer for SL Defeat. 3. In SL Defeat there's an Animosity option where NPCs that were sex assaulted by the player, would have their relationship rank to the player decreased way down to -4 archnemesis. And those that are unique-flagged, and with relevant crime factions, may add monetary bounty on the player (just like vanilla criminal fines/bounty). I am aware that as a framework, such functionality can be built in by others, but it would be something to think about going forward for even default events. Edited September 2, 2022 by hotrack
Crowley91 Posted September 3, 2022 Posted September 3, 2022 (edited) Hi Scrab, big fan of your work. Been using Yamete 3.2 in VR for a while now and its easily the best defeat solution for that platform. I was super excited to see Y. Kudasai was out! Unfortunately, it looks like its not compatible with SKESEVR, which makes sense. If you ever get inspired to work on compatibility, a VR patch would be amazing! Edited September 3, 2022 by Crowley91
Scrab Posted September 3, 2022 Author Posted September 3, 2022 2 hours ago, Crowley91 said: Hi Scrab, big fan of your work. Been using Yamete 3.2 in VR for a while now and its easily the best defeat solution for that platform. I was super excited to see Y. Kudasai was out! Unfortunately, it looks like its not compatible with SKESEVR, which makes sense. If you ever get inspired to work on compatibility, a VR patch would be amazing! VR isnt able to support to Yk for 2 reasons: 1. Your CommonLib isnt at the same level as the SE/AE equivalent. Afaik you are missing some combat stuff 2. YK uses 3 custom .sfw files. I have no idea whats the difference between VR and SE, but .sfw arent cross compatible. I assume thats why you never updated to 4.0 The first one may change in the future, but I have no idea what to do about the second one
Neotronix Posted September 3, 2022 Posted September 3, 2022 I installed this and nothing happens, I die every time, can't surrender or anything, is there something you need to do to set it up?
terrorofmorrowind Posted September 3, 2022 Posted September 3, 2022 Does this mod provide support for paradise halls like old defeat mod does? It's the only reason I'm still using defeat.
Someone92 Posted September 3, 2022 Posted September 3, 2022 15 hours ago, Neotronix said: I installed this and nothing happens, I die every time, can't surrender or anything, is there something you need to do to set it up? There is a SE and an beta AE version of the mod. Make sure to use the right version.
lk74 Posted September 3, 2022 Posted September 3, 2022 is there a way to filter npc defeat by gender ? everytime I encounter imperial fighting stormcloak theres a lot of M/M action and I dont really want that...
Guest Posted September 4, 2022 Posted September 4, 2022 The button to trigger an Ostim scene is greyed out. What am I doing wrong? All other aspects of the mod seems to work.
Strat1337 Posted September 4, 2022 Posted September 4, 2022 7 hours ago, activeapex said: The button to trigger an Ostim scene is greyed out. What am I doing wrong? All other aspects of the mod seems to work. Same problem here
Lillithcometh Posted September 4, 2022 Posted September 4, 2022 (edited) Whenever I’m assaulted by 2+ creatures, the QTE dosent function correct and gives an infinite amount of time to select the key (waiting 10 minutes in the struggle animation) and it will fail to create any scene (per the mods info at the top left) with more than one aggressor. Edited September 4, 2022 by lightspeed77
BKnight07 Posted September 5, 2022 Posted September 5, 2022 Great mod. I really only use the Defeat system for capturing enemy NPCs. I see you can set the % chance an NPC is "defeated" rather than killed. I wonder, like others have suggested, if an option to only affect a specific gender would be possible too? Another idea, is the ability to "target" or "mark" a specific enemy to be captured/defeated. Sort of like giving your party a command to not capture not kill that NPC. Similar to a mod I used in FO4. This one you could work around by simply upping your percentage to 100 before engaging them, but it would be more immersive if you can do it without opening the MCM. Regardless, thank you for the mod. I have to imagine this is a monumental amount of work. I appreciate your contribution.
Lillithcometh Posted September 5, 2022 Posted September 5, 2022 I cant get this mod to work with any sort of consistency....the defeat on 0hp triggered once, the other 9 times it just killed me instantly. i have it set to 100% to agressor instead of death, so im not sure why im instantly just dying..... Also, half the time the npcs agressors dont sheathe their weapons so it hovers beside or is always in their hand no matter what....im not sure whats going on but these are similar issues i had with the previous yamete mod....the agressor on limited clothing is the only thing to work
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