Kingskunk Posted September 18, 2022 Share Posted September 18, 2022 The AE version is working amazingly well, my only issue is that npcs are defeating other npcs and assaulting one of them for a few rounds before carrying on. The npcs just remain defeated after. Is there anyway to disable npcs from defeating other npcs and leave it only to the player? Link to comment
hanayohime Posted September 19, 2022 Share Posted September 19, 2022 (edited) 13 hours ago, adumpaccount said: Unfortunately, the AE patch doesn't appear to be working for me. Tested with a relatively minimal load order, and about all that's happing in-game is I can see the MCM menu: None of the actual features are working for me. Posting my installed mods in case anyone can point out what's going wrong, but it's probably a shot in the dark.   Hide contents    move sexlab framework above papyrusutil - nothing should ever overwrite papyrusutil (lighting bolt with red line = mod is being overwritten, lighting bolt with green plus = mod is overwriting another mod) Edited September 19, 2022 by hanayohime Link to comment
lovexjennyy Posted September 21, 2022 Share Posted September 21, 2022 (edited) Hi all. I love the mod but whenever I use it and a sex scene begins, it goes for about a few seconds and then it stops abruptly/suddenly and the enemy gets hostile again. Any solutions? Â Defeat baka edition or w/e works fine but Yamete just doesn't seem to be working for me. Edited September 21, 2022 by lovexjennyy Link to comment
TIllz054 Posted September 23, 2022 Share Posted September 23, 2022 Hey, i need help Mod work perfectly fine when my char get defeated and engage a 2P scene but whith more than 2 actors weird things happen, it's like my char stay stuck in bleedout and others actors start to hump in the air ^^  I use OpenSex  Little vid to show it to you : https://drive.google.com/file/d/19i6C0FFFnU768F-105SCYJVcIgtvUdcI/view?usp=sharing  Thanks ! Link to comment
Miller826 Posted September 23, 2022 Share Posted September 23, 2022 Hi there. Thanks for your awesome work., been enjoy the f*ck out of it (pun intended). However, it does not seem to work for any of my followers . They can get defeated, but are never raped. Conversely, they can defeat enemies but never rape those enemies. I have no clue why. Installation and load order all seem fine, as do the yaml settings. Been messing around with various options and settings, still won't work for my followers. (Perhaps it is worth mentioning that they are all custom followers: Kaidan, Inigo, Lucien). Also: defeated NPC's -- including followers - stay defeated unless I perform some additional action (such as killing the defeated enemies or reviving my defeated followers). I'm not quite sure if this not a feature and not a bug, but it can get quite tedious. I know I'm not exactly giving you much to go on, but do you have a hunch as to what the issue could be? Link to comment
MRock Posted September 23, 2022 Share Posted September 23, 2022 Hey, I'm using the immersive and adult collection from nexus, which has ostim and osex. The mod works fine with defeating the opponents, but when I choose to assault the screen fades to black, and than fades back to PC and other actors just standing there and doing nothing. Adding to that, I can load a different save from that state and if I do that - my mouse controls get stuck so i can't attack or do anything and have to restart the game. i've ran FNIS after installing the YK, other ostim animations work fine. Does anyone have any idea how I can fix that? Link to comment
no_way Posted September 24, 2022 Share Posted September 24, 2022 This may be the best defeat mod ever. Testing very promising. A few issues/questions:  Any idea why the struggle animation doesn't play properly for followers/npcs? The assaulter does the anim but the follower just goes straight to the ground, then the assaulter gets stuck in the struggle loop until involved in a scene themselves.  Also, any idea why it fails to create scenes very often (get that message). Do I need more anims and it just aborts/fails if I don't have an anim combination for the number of enemies/PC selected rather than reverting to another possible combo?  Whats supposed to happen at the end after last assault? Just a timer to run away? Is my follower supposed to get up or stay defeated til i heal them?  Link to comment
Rebel836 Posted September 26, 2022 Share Posted September 26, 2022 I don't know if anyone has had this problem, the search function is letting me down but I noticed an issue where when I open up the defeat menu and select "strip", my FPS drops to under 10 and the screen starts flashing. I've also noticed this happening during other specific (or random?) animations during regular ostim/osex poses. Also in Yamete specifically, the "assault" option is greyed out on defeated NPC's. So the strip functionality might not be tied specifically to this mod in particular but I'm not sure where to start troubleshooting. And the greyed out assault button, I have no idea. Am I just missing a mechanic of the mod? Link to comment
Tentacus Posted September 29, 2022 Share Posted September 29, 2022 Dunno if this is because I am running VR but I can't get this to work at all. Enemy attacks always end in death, and hitting the surrender button just always tells me "You can't surrender right now" or "Can't surrender when there are multiple enemy types" (though AFAIK there were only bandits around).  Is this one of those deals where PapyrusUtilVR isn't cutting it, or am I maybe missing something? Link to comment
Reverb Posted September 29, 2022 Share Posted September 29, 2022 (edited) I'm using Naughty Voices for OStim and when the PC is defeated the NPC's never start the animations, they just stand around clapping and laughing. When I disable Naughty Voices it works fine albeit the animations get horribly misaligned when there is more than one actor. Using SE. Â edit:Â I get the same issues with OCum and OPrivacy, but I switched back to YK 0.7.2 and it seems to work fine now. Â edit2: nvm, I thought it was fixed but it broke again, no matter what I try it seems like they always just want to stand around and clap and do nothing else Edited September 30, 2022 by Reverb Link to comment
Mister X Posted September 29, 2022 Share Posted September 29, 2022 Heyho, Â I've recognized that there's an unused outcome: "To Map Edge". My question is, why is it unused? Â And, an idea for somebody who has the time: how about a simple Bondage Game as outcome? So when defeated, you get placed somewhere in the wilderness/at the edge of the world tied up in bondage, so you have to find your way back to civilization Link to comment
Someone92 Posted September 29, 2022 Share Posted September 29, 2022 20 hours ago, Tentacus said: Dunno if this is because I am running VR but I can't get this to work at all. .dll files only work for the intended SKSE version. In this case, only SE respectively AE. In the .dll files is the code to prevent lethal damage and instead trigger the defeat scene. Â Â Â 1 Link to comment
Tentacus Posted September 29, 2022 Share Posted September 29, 2022 38 minutes ago, Someone92 said: .dll files only work for the intended SKSE version. In this case, only SE respectively AE. In the .dll files is the code to prevent lethal damage and instead trigger the defeat scene.    Thanks. I assumed it was sometrhing like that... Oh well... Good excuse to make my own light defeat mod that works with VR.  Maybe I'll call it tasukete or some shit... lol.  Though then I'll get pegged as the guy that has weeb names for his mods since my other Skyrim mod is called Notice me senpai.  Link to comment
Mister X Posted September 30, 2022 Share Posted September 30, 2022 @Scrab I have a bug report:  When getting robbed, you call your own native function "RemoveAllItems". I don't know what's working behind the scenes, but it seems like you ONLY ignore quest items, and that's not enough. As example, equipped DD items get stolen, too. In best case, they just reequip, which results in a ton of pop up menus (that's what I've got), in worst case this could generate a broken quest.  My suggestion: expand the filter for ignored items. Some helper items are tagged as "NonPlayable", which you could ignore, too. Or maybe just give the people a way to exclude (worn) items that carry a certain keyword. My top 5 for that list would be: SexLabNoStrip (helper items, by SL Framework), zad_InventoryDevice, zad_Lockable (both by DD framework), zbfWornDevice (ZAP framework), ToysToy (Toys framework), BaboRestraints (Babo mods)  If I just didn't find such setting, I'm sorry to bother and hope someone can point me to it ^^ 1 Link to comment
Tentacus Posted September 30, 2022 Share Posted September 30, 2022 5 hours ago, Mister X said: @Scrab I have a bug report:  My suggestion: expand the filter for ignored items. Some helper items are tagged as "NonPlayable", which you could ignore, too.   I will second this as it is very important. A lot of Skyrim mods use tokens to track things since you can't dynamically attach keywords to actors as you can in Fallout 4. This would remove them, and cause problems for whatever mod added them... Maybe minor, maybe major. Link to comment
Nevissary Posted October 1, 2022 Share Posted October 1, 2022 Having an issue where after being defeated my character just goes down and stays there. I can move around a bit but not attack or anything and enemies are no longer hostile. Also can't get back up. Â Link to comment
terrorofmorrowind Posted October 3, 2022 Share Posted October 3, 2022 Maybe it's my setup but it seems like capturing people (not enslaving them through pahe) does not seem to clear dungeons. Link to comment
Mark Antony Posted October 7, 2022 Share Posted October 7, 2022 Is there a way to have followers assault npcs after I defeat them? Link to comment
darakers Posted October 7, 2022 Share Posted October 7, 2022 On 9/26/2022 at 3:17 AM, Rebel836 said: I don't know if anyone has had this problem, the search function is letting me down but I noticed an issue where when I open up the defeat menu and select "strip", my FPS drops to under 10 and the screen starts flashing. I've also noticed this happening during other specific (or random?) animations during regular ostim/osex poses. Also in Yamete specifically, the "assault" option is greyed out on defeated NPC's. So the strip functionality might not be tied specifically to this mod in particular but I'm not sure where to start troubleshooting. And the greyed out assault button, I have no idea. Am I just missing a mechanic of the mod? Not experiencing the strip issue but the assault option is greyed out for me as well Link to comment
alex77r4 Posted October 8, 2022 Share Posted October 8, 2022 I'm thinking in adopting the old Yamete 4.3.2 with these main objectives: Â 1 - Stability: We never can lose interaction with a follower, actors in scenes never can be attacked, and NPCs never can be locked without attacking enemies. 2 - Compatibility: It should work on all versions (Legendary, Special, Anniversary and VR) without any special DLL. 3 - Speed: Must be fast enough to have a fluid combat using only and excusivelly pure Papyrus code. Â I have a first version for those purposes, but I need some BETA testers, with different machines and load orders, to test my version before I make a public release. If you are interested send me a PM or quote this post. Link to comment
StaiNthaNieL Posted October 8, 2022 Share Posted October 8, 2022 Congrats on making one of 2 working on defeat mods I've found. I have a couple of questions on features I was wondering about. Â Can you, or is it planned for in the future to be able to: 1. Sequential events such as robbed after being assaulted? Or the surrender dialogue. 2. Specific events based on how you are knocked down. Like, if you are reduced to zero health you black out, but if you are fully stripped, you get assaulted? 3. Editing the specifics of how long you are down? When you are alone you can be down for quite a while with nothing to help. Â Great mod, Looking forward to it's expansion and implementation. Link to comment
NeoEvincar Posted October 9, 2022 Share Posted October 9, 2022 I know I am doing something wrong, but for the life of me I can't figure out what. Installing this mod makes all the humanoids t pose. I ran Fnis before instaling, after installing, updated body slide things, uninstalled, ran fnis (no more t pose) installed again and ran fnis, t pose again.  The features on here have some things I have been wanting for a really long time, and really eager to incorporate the mod, but I need to stop being dumb and actually get it to work right lol. I even tried moving it to the very bottom of my load order, and to the very top of it.  Maybe I have an incompatible mod?  Spoiler  0  0   Skyrim.esm  1  1   Update.esm  2  2   Dawnguard.esm  3  3   HearthFires.esm  4  4   Dragonborn.esm  5  5   Unofficial Skyrim Legendary Edition Patch.esp  6  6   Falskaar.esm  7  7   Wyrmstooth.esp  8  8   Skyrim Supplemental Patch.esp  9  9   Skyrim Exterior Fixes.esp  10  a   Lightened Skyrim LE.esm  11  b   ClimatesOfTamriel.esm  12  c   Schlongs of Skyrim - Core.esm  13  d   High Poly Head.esm  14  e   SexLab.esm  15  f   ZaZAnimationPack.esm  16 10   NPCs of Dibella - Resources.esm  17 11   CreatureFramework.esm  18 12   SexLabAroused.esm  19 13   TERAArmors.esm  20 14   Skyrim Adventurer's Tent.esm  21 15   GeneralStores.esm  22 16   SkyUI.esp  23 17   iHUD.esp  24 18   Skyrim Particle Patch for ENB - Flame Atronach Fix.esp  25 19   Extended UI.esp  26 1a   Cells CTD Fix (USLEEP).esp  27 1b   staggerdirfix.esp  28 1c   Sovngarde Particle Fix.esp  29 1d   EnhancedLightsandFX.esp  30 1e   RLO - Interiors.esp  31 1f   ELFX - Exteriors.esp  32 20   The Forts of Skyrim-Rebuilt.esp  33 21   CollegeOfWinterholdImmersive.esp  34 22   Landscape Fixes For Grass Mods-32Bit SKYRIM.esp  35 23   fortdawnguardimmersive.esp  36 24   WindhelmAddon.esp  37 25   CastleVolkiharImmersive.esp  38 26   MorthalSwampTreesCleaned.esp  39 27   RealisticWaterTwo.esp  40 28   Themarshlands.esp  41 29   RealisticWaterTwo - Wyrmstooth.esp  42 2a   RLO - Exteriors.esp  43 2b   Prettier Roads by LGG.esp  44 2c   Unique Shops and Stores.esp  45 2d   CWIELnFXPatch.esp  46 2e   NPCs of Dibella - Females.esp  47 2f   ClimatesOfTamriel-Interiors-Warm.esp  48 30   ClimatesOfTamriel-Nights-Level-1.esp  49 31   ClimatesOfTamriel-Dawnguard-Patch.esp  50 32   ClimatesOfTamriel-Dragonborn-Patch.esp  51 33   Skyrim HD Tribute - Roads.esp  52 34   RealisticWaterTwo - Waves - Falskaar.esp  53 35   RealisticWaterTwo - Falskaar.esp  54 36   Green Grass.esp  55 37   Watercolor_for_ENB_RWT.esp  56 38   mintylightningmod.esp  57 39   WondersofWeather.esp  58 3a   RLO - Effects.esp  59 3b   RLO - Illuminated Spells.esp  60 3c   MoreNastyCritters.esp  61 3d   zzzSXP.esp  62 3e   Schlongs of Skyrim.esp  63 3f   SOS - Smurf Average Addon.esp  64 40   SOS - VectorPlexus Muscular Addon.esp  65 41   SOS - VectorPlexus Regular Addon.esp  66 42   Eyes of Aber.esp  67 43   Lagra.esp  68 44   FNIS.esp  69 45   RaceMenu.esp  70 46   RaceMenuPlugin.esp  71 47   XPMSE.esp  72 48   SOSRaceMenu.esp  73 49   [Dint999] KSH's HDT.esp  74 4a   PAN_Frea.esp  75 4b   PAN_NPCs_DB.esp  76 4c   PAN_Serana.esp  77 4d   SLALAnimObjBillyy.esp  78 4e   MyTPC.esp  79 4f   No Children in Dawnguard.esp  80 50   iLuvLoading.esp  81 51   SLAnimLoader.esp  82 52   SexLabMatchMaker.esp  83 53   EstrusChaurus.esp  84 54   EstrusDwemer.esp  85 55   HeartbeatRemover.esp  86 56   PamaYarm.esp  87 57   PublicPlaything.esp  88 58   SL_Aroused_Followers.esp  89 59   SexLab_Solutions.esp  90 5a   SexlabAchievement.esp  91 5b   SLDrunk.esp  92 5c   SexLabHorribleHarassment.esp  93 5d   SLPleasure.esp  94 5e   RaceMenuMorphsCBBE.esp  95 5f   NPC Clothing Replacer.esp  96 60   ExpandedJewelryCrafting.esp  97 61   TwoRings.esp  98 62   ADV HB-Style.esp  99 63   The Great City of Solitude.esp 100 64   Skyrim Bridges.esp 101 65   RiftenLaketown.esp 102 66   FDIELnFXPatch.esp 103 67   OpulentThievesGuild.esp 104 68   OBIS.esp 105 69   SexLab_DibellaCult.esp 106 6a   Half Moon Creek.esp 107 6b   SimplyKnock.esp 108 6c   SL Survival.esp 109 6d   Disparity.esp 110 6e   ELFX - Weathers.esp 111 6f   Nordic Ruins of Skyrim.esp 112 70   High Hrothgar Enhanced.esp 113 71   WhiterunEastSide.esp 114 72   RiverwoodTraderOverhaul.esp 115 73   Guards_Armor_Replacer.esp 116 74   HaltedStreamMine.esp 117 75   whiterunMarket.esp 118 76   BF&F0.0.2.esp 119 77   Natural Lighting Vivid Atmospherics.esp 120 78   TrueStorms.esp 121 79   TrueStorms-RLO.esp 122 7a   Serenity.esp 123 7b   The Ruins.esp 124 7c   s6o6tDolmens.esp 125 7d   AnnaWinterhold.esp 126 7e   Tera Armor Level List.esp 127 7f   SexLabSkoomaWhore.esp 128 80   SMIM-Merged-All.esp 129 81   Atlas Legendary.esp 130 82   RealisticWaterTwo - Legendary.esp 131 83   CaveGrassFix.esp 132 84   Windhelm Docks Pathways.esp 133 85   PAN_NPCs.esp 134 86   Extra Guards.esp 135 87   Skysan_ELFX_SMIM_Fix.esp 136 88   s6o6tOblivionGates.esp 137 89   fallentreebridges.esp 138 8a   PRSScarsOfTime12.12.esp 139 8b   RealisticWaterTwo - Waves.esp 140 8c   Interesting Roads.esp 141 8d   GloriousWhiterunEntrance.esp 142 8e   SexLab_Dialogues.esp 143 8f   DragonSkull.esp 144 90   WhiterunHonningbrewGuardpost.esp 145 91   RealisticWaterTwo - Waves - Wyrmstooth.esp 146 92   WitchesKnarl.esp 147 93   RealisticWaterTwo - Dragonborn.esp 148 94   TheAmazingWorldOfBikiniArmor.esp 149 95   CHPZStandingStonesStandOut.esp 150 96   RoadInspections.esp 151 97   Whiterun Ferns.esp 152 98   DirtcliffsTextureFix.esp 153 99   NorthernClearSpringTarn.esp 154 9a   WhiteLighthouse.esp 155 9b   RealisticWaterTwo - Waves - Dawnguard.esp 156 9c   BentPines.esp 157 9d   BlueForest.esp 158 9e   FYX - Riften Canal.esp 159 9f   smallthings.esp 160 a0   Fish Market Rustic.esp 161 a1   RealisticWaterTwo - Dawnguard.esp 162 a2   Skyrim Exterior Fixes - Light Sources.esp 163 a3   PAN_Frida.esp 164 a4   Metalsabers Beautiful Orcs of Skyrim.esp 165 a5   The Ordinary Women.esp 166 a6   PAN_BlackBriar.esp 167 a7   PAN_NPCs_DG.esp 168 a8   No Children in Hearthfire.esp 169 a9   No Children in Skyrim.esp 170 aa   Apocalypse - The Spell Package.esp 171 ab   Apocalypse - Waterstride Spell Addon.esp 172 ac   SexLab_DibellaCult_Sisters.esp 173 ad   LostLongSwords.esp 174 ae   ACE BYOG - Jump Height u75.esp 175 af   TheEyesOfBeauty.esp 176 b0   ACE BYOG.esp 177 b1   ACE BYOG NPC Archers Miss-Rate u50.esp 178 b2   UIExtensions.esp 179 b3   AddItemMenuLE.esp 180 b4   ADV GenStoresPlugin.esp 181 b5   GlevAdventureTent.esp 182 b6   ADVMoreLights.esp 183 b7   KS Hairdo's.esp 184 b8   OBISDB.esp 185 b9   MF_SpectatorCrowds.esp 186 ba   SexistGuards.esp 187 bb   SLSO.esp 188 bc   YameteKudasai.esp 189 bd   Ordinator - Perks of Skyrim.esp 190 be   CWIOrdinatorPatch.esp 191 bf   Apocalypse - Ordinator Compatibility Patch.esp 192 c0   Alternate Start - Live Another Life.esp 193 c1   Alternate Start -- New Beginnings.esp 194 c2   Dealal.esp 195 c3   ELFXEnhancer.esp 196 c4   Bashed Patch, 0.esp 197 c5   Bashed Patch, 1.esp   Link to comment
Eadoo Posted October 9, 2022 Share Posted October 9, 2022 (edited) Ok, I give up. When the "Robbed" consequence triggered, where did my gear go? There's a quest marker that I assume just goes to where I was defeated because there's nothing else there, and Clairvoyance leads me there. None of the bodies from the group that defeated me has my gear...did it go into a container somewhere? Where should I be looking? Edited October 9, 2022 by Eadoo 1 Link to comment
hypnolem Posted October 10, 2022 Share Posted October 10, 2022 Does this function similar to SL Defeat where it has NPC VS NPC functionality? That would be useful since atm, Defeat doesnt seem to play nicely with the current SL StopCombat plugin. Link to comment
Barka Posted October 11, 2022 Share Posted October 11, 2022 Is it necessary to fill tags for animation? Link to comment
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