TIllz054 Posted September 23, 2022 Posted September 23, 2022 Hey, i need help Mod work perfectly fine when my char get defeated and engage a 2P scene but whith more than 2 actors weird things happen, it's like my char stay stuck in bleedout and others actors start to hump in the air ^^ I use OpenSex Little vid to show it to you : https://drive.google.com/file/d/19i6C0FFFnU768F-105SCYJVcIgtvUdcI/view?usp=sharing Thanks !
Miller826 Posted September 23, 2022 Posted September 23, 2022 Hi there. Thanks for your awesome work., been enjoy the f*ck out of it (pun intended). However, it does not seem to work for any of my followers . They can get defeated, but are never raped. Conversely, they can defeat enemies but never rape those enemies. I have no clue why. Installation and load order all seem fine, as do the yaml settings. Been messing around with various options and settings, still won't work for my followers. (Perhaps it is worth mentioning that they are all custom followers: Kaidan, Inigo, Lucien). Also: defeated NPC's -- including followers - stay defeated unless I perform some additional action (such as killing the defeated enemies or reviving my defeated followers). I'm not quite sure if this not a feature and not a bug, but it can get quite tedious. I know I'm not exactly giving you much to go on, but do you have a hunch as to what the issue could be?
MRock Posted September 23, 2022 Posted September 23, 2022 Hey, I'm using the immersive and adult collection from nexus, which has ostim and osex. The mod works fine with defeating the opponents, but when I choose to assault the screen fades to black, and than fades back to PC and other actors just standing there and doing nothing. Adding to that, I can load a different save from that state and if I do that - my mouse controls get stuck so i can't attack or do anything and have to restart the game. i've ran FNIS after installing the YK, other ostim animations work fine. Does anyone have any idea how I can fix that?
no_way Posted September 24, 2022 Posted September 24, 2022 This may be the best defeat mod ever. Testing very promising. A few issues/questions: Any idea why the struggle animation doesn't play properly for followers/npcs? The assaulter does the anim but the follower just goes straight to the ground, then the assaulter gets stuck in the struggle loop until involved in a scene themselves. Also, any idea why it fails to create scenes very often (get that message). Do I need more anims and it just aborts/fails if I don't have an anim combination for the number of enemies/PC selected rather than reverting to another possible combo? Whats supposed to happen at the end after last assault? Just a timer to run away? Is my follower supposed to get up or stay defeated til i heal them?
Rebel836 Posted September 26, 2022 Posted September 26, 2022 I don't know if anyone has had this problem, the search function is letting me down but I noticed an issue where when I open up the defeat menu and select "strip", my FPS drops to under 10 and the screen starts flashing. I've also noticed this happening during other specific (or random?) animations during regular ostim/osex poses. Also in Yamete specifically, the "assault" option is greyed out on defeated NPC's. So the strip functionality might not be tied specifically to this mod in particular but I'm not sure where to start troubleshooting. And the greyed out assault button, I have no idea. Am I just missing a mechanic of the mod?
Tentacus Posted September 29, 2022 Posted September 29, 2022 Dunno if this is because I am running VR but I can't get this to work at all. Enemy attacks always end in death, and hitting the surrender button just always tells me "You can't surrender right now" or "Can't surrender when there are multiple enemy types" (though AFAIK there were only bandits around). Is this one of those deals where PapyrusUtilVR isn't cutting it, or am I maybe missing something?
Reverb Posted September 29, 2022 Posted September 29, 2022 (edited) I'm using Naughty Voices for OStim and when the PC is defeated the NPC's never start the animations, they just stand around clapping and laughing. When I disable Naughty Voices it works fine albeit the animations get horribly misaligned when there is more than one actor. Using SE. edit: I get the same issues with OCum and OPrivacy, but I switched back to YK 0.7.2 and it seems to work fine now. edit2: nvm, I thought it was fixed but it broke again, no matter what I try it seems like they always just want to stand around and clap and do nothing else Edited September 30, 2022 by Reverb
Mister X Posted September 29, 2022 Posted September 29, 2022 Heyho, I've recognized that there's an unused outcome: "To Map Edge". My question is, why is it unused? And, an idea for somebody who has the time: how about a simple Bondage Game as outcome? So when defeated, you get placed somewhere in the wilderness/at the edge of the world tied up in bondage, so you have to find your way back to civilization
Someone92 Posted September 29, 2022 Posted September 29, 2022 20 hours ago, Tentacus said: Dunno if this is because I am running VR but I can't get this to work at all. .dll files only work for the intended SKSE version. In this case, only SE respectively AE. In the .dll files is the code to prevent lethal damage and instead trigger the defeat scene. 1
Tentacus Posted September 29, 2022 Posted September 29, 2022 38 minutes ago, Someone92 said: .dll files only work for the intended SKSE version. In this case, only SE respectively AE. In the .dll files is the code to prevent lethal damage and instead trigger the defeat scene. Thanks. I assumed it was sometrhing like that... Oh well... Good excuse to make my own light defeat mod that works with VR. Maybe I'll call it tasukete or some shit... lol. Though then I'll get pegged as the guy that has weeb names for his mods since my other Skyrim mod is called Notice me senpai.
Mister X Posted September 30, 2022 Posted September 30, 2022 @Scrab I have a bug report: When getting robbed, you call your own native function "RemoveAllItems". I don't know what's working behind the scenes, but it seems like you ONLY ignore quest items, and that's not enough. As example, equipped DD items get stolen, too. In best case, they just reequip, which results in a ton of pop up menus (that's what I've got), in worst case this could generate a broken quest. My suggestion: expand the filter for ignored items. Some helper items are tagged as "NonPlayable", which you could ignore, too. Or maybe just give the people a way to exclude (worn) items that carry a certain keyword. My top 5 for that list would be: SexLabNoStrip (helper items, by SL Framework), zad_InventoryDevice, zad_Lockable (both by DD framework), zbfWornDevice (ZAP framework), ToysToy (Toys framework), BaboRestraints (Babo mods) If I just didn't find such setting, I'm sorry to bother and hope someone can point me to it ^^ 1
Tentacus Posted September 30, 2022 Posted September 30, 2022 5 hours ago, Mister X said: @Scrab I have a bug report: My suggestion: expand the filter for ignored items. Some helper items are tagged as "NonPlayable", which you could ignore, too. I will second this as it is very important. A lot of Skyrim mods use tokens to track things since you can't dynamically attach keywords to actors as you can in Fallout 4. This would remove them, and cause problems for whatever mod added them... Maybe minor, maybe major.
Nevissary Posted October 1, 2022 Posted October 1, 2022 Having an issue where after being defeated my character just goes down and stays there. I can move around a bit but not attack or anything and enemies are no longer hostile. Also can't get back up.
terrorofmorrowind Posted October 3, 2022 Posted October 3, 2022 Maybe it's my setup but it seems like capturing people (not enslaving them through pahe) does not seem to clear dungeons.
Mark Antony Posted October 7, 2022 Posted October 7, 2022 Is there a way to have followers assault npcs after I defeat them?
darakers Posted October 7, 2022 Posted October 7, 2022 On 9/26/2022 at 3:17 AM, Rebel836 said: I don't know if anyone has had this problem, the search function is letting me down but I noticed an issue where when I open up the defeat menu and select "strip", my FPS drops to under 10 and the screen starts flashing. I've also noticed this happening during other specific (or random?) animations during regular ostim/osex poses. Also in Yamete specifically, the "assault" option is greyed out on defeated NPC's. So the strip functionality might not be tied specifically to this mod in particular but I'm not sure where to start troubleshooting. And the greyed out assault button, I have no idea. Am I just missing a mechanic of the mod? Not experiencing the strip issue but the assault option is greyed out for me as well
alex77r4 Posted October 8, 2022 Posted October 8, 2022 I'm thinking in adopting the old Yamete 4.3.2 with these main objectives: 1 - Stability: We never can lose interaction with a follower, actors in scenes never can be attacked, and NPCs never can be locked without attacking enemies. 2 - Compatibility: It should work on all versions (Legendary, Special, Anniversary and VR) without any special DLL. 3 - Speed: Must be fast enough to have a fluid combat using only and excusivelly pure Papyrus code. I have a first version for those purposes, but I need some BETA testers, with different machines and load orders, to test my version before I make a public release. If you are interested send me a PM or quote this post.
StaiNthaNieL Posted October 8, 2022 Posted October 8, 2022 Congrats on making one of 2 working on defeat mods I've found. I have a couple of questions on features I was wondering about. Can you, or is it planned for in the future to be able to: 1. Sequential events such as robbed after being assaulted? Or the surrender dialogue. 2. Specific events based on how you are knocked down. Like, if you are reduced to zero health you black out, but if you are fully stripped, you get assaulted? 3. Editing the specifics of how long you are down? When you are alone you can be down for quite a while with nothing to help. Great mod, Looking forward to it's expansion and implementation.
NeoEvincar Posted October 9, 2022 Posted October 9, 2022 I know I am doing something wrong, but for the life of me I can't figure out what. Installing this mod makes all the humanoids t pose. I ran Fnis before instaling, after installing, updated body slide things, uninstalled, ran fnis (no more t pose) installed again and ran fnis, t pose again. The features on here have some things I have been wanting for a really long time, and really eager to incorporate the mod, but I need to stop being dumb and actually get it to work right lol. I even tried moving it to the very bottom of my load order, and to the very top of it. Maybe I have an incompatible mod? Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Falskaar.esm 7 7 Wyrmstooth.esp 8 8 Skyrim Supplemental Patch.esp 9 9 Skyrim Exterior Fixes.esp 10 a Lightened Skyrim LE.esm 11 b ClimatesOfTamriel.esm 12 c Schlongs of Skyrim - Core.esm 13 d High Poly Head.esm 14 e SexLab.esm 15 f ZaZAnimationPack.esm 16 10 NPCs of Dibella - Resources.esm 17 11 CreatureFramework.esm 18 12 SexLabAroused.esm 19 13 TERAArmors.esm 20 14 Skyrim Adventurer's Tent.esm 21 15 GeneralStores.esm 22 16 SkyUI.esp 23 17 iHUD.esp 24 18 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp 25 19 Extended UI.esp 26 1a Cells CTD Fix (USLEEP).esp 27 1b staggerdirfix.esp 28 1c Sovngarde Particle Fix.esp 29 1d EnhancedLightsandFX.esp 30 1e RLO - Interiors.esp 31 1f ELFX - Exteriors.esp 32 20 The Forts of Skyrim-Rebuilt.esp 33 21 CollegeOfWinterholdImmersive.esp 34 22 Landscape Fixes For Grass Mods-32Bit SKYRIM.esp 35 23 fortdawnguardimmersive.esp 36 24 WindhelmAddon.esp 37 25 CastleVolkiharImmersive.esp 38 26 MorthalSwampTreesCleaned.esp 39 27 RealisticWaterTwo.esp 40 28 Themarshlands.esp 41 29 RealisticWaterTwo - Wyrmstooth.esp 42 2a RLO - Exteriors.esp 43 2b Prettier Roads by LGG.esp 44 2c Unique Shops and Stores.esp 45 2d CWIELnFXPatch.esp 46 2e NPCs of Dibella - Females.esp 47 2f ClimatesOfTamriel-Interiors-Warm.esp 48 30 ClimatesOfTamriel-Nights-Level-1.esp 49 31 ClimatesOfTamriel-Dawnguard-Patch.esp 50 32 ClimatesOfTamriel-Dragonborn-Patch.esp 51 33 Skyrim HD Tribute - Roads.esp 52 34 RealisticWaterTwo - Waves - Falskaar.esp 53 35 RealisticWaterTwo - Falskaar.esp 54 36 Green Grass.esp 55 37 Watercolor_for_ENB_RWT.esp 56 38 mintylightningmod.esp 57 39 WondersofWeather.esp 58 3a RLO - Effects.esp 59 3b RLO - Illuminated Spells.esp 60 3c MoreNastyCritters.esp 61 3d zzzSXP.esp 62 3e Schlongs of Skyrim.esp 63 3f SOS - Smurf Average Addon.esp 64 40 SOS - VectorPlexus Muscular Addon.esp 65 41 SOS - VectorPlexus Regular Addon.esp 66 42 Eyes of Aber.esp 67 43 Lagra.esp 68 44 FNIS.esp 69 45 RaceMenu.esp 70 46 RaceMenuPlugin.esp 71 47 XPMSE.esp 72 48 SOSRaceMenu.esp 73 49 [Dint999] KSH's HDT.esp 74 4a PAN_Frea.esp 75 4b PAN_NPCs_DB.esp 76 4c PAN_Serana.esp 77 4d SLALAnimObjBillyy.esp 78 4e MyTPC.esp 79 4f No Children in Dawnguard.esp 80 50 iLuvLoading.esp 81 51 SLAnimLoader.esp 82 52 SexLabMatchMaker.esp 83 53 EstrusChaurus.esp 84 54 EstrusDwemer.esp 85 55 HeartbeatRemover.esp 86 56 PamaYarm.esp 87 57 PublicPlaything.esp 88 58 SL_Aroused_Followers.esp 89 59 SexLab_Solutions.esp 90 5a SexlabAchievement.esp 91 5b SLDrunk.esp 92 5c SexLabHorribleHarassment.esp 93 5d SLPleasure.esp 94 5e RaceMenuMorphsCBBE.esp 95 5f NPC Clothing Replacer.esp 96 60 ExpandedJewelryCrafting.esp 97 61 TwoRings.esp 98 62 ADV HB-Style.esp 99 63 The Great City of Solitude.esp 100 64 Skyrim Bridges.esp 101 65 RiftenLaketown.esp 102 66 FDIELnFXPatch.esp 103 67 OpulentThievesGuild.esp 104 68 OBIS.esp 105 69 SexLab_DibellaCult.esp 106 6a Half Moon Creek.esp 107 6b SimplyKnock.esp 108 6c SL Survival.esp 109 6d Disparity.esp 110 6e ELFX - Weathers.esp 111 6f Nordic Ruins of Skyrim.esp 112 70 High Hrothgar Enhanced.esp 113 71 WhiterunEastSide.esp 114 72 RiverwoodTraderOverhaul.esp 115 73 Guards_Armor_Replacer.esp 116 74 HaltedStreamMine.esp 117 75 whiterunMarket.esp 118 76 BF&F0.0.2.esp 119 77 Natural Lighting Vivid Atmospherics.esp 120 78 TrueStorms.esp 121 79 TrueStorms-RLO.esp 122 7a Serenity.esp 123 7b The Ruins.esp 124 7c s6o6tDolmens.esp 125 7d AnnaWinterhold.esp 126 7e Tera Armor Level List.esp 127 7f SexLabSkoomaWhore.esp 128 80 SMIM-Merged-All.esp 129 81 Atlas Legendary.esp 130 82 RealisticWaterTwo - Legendary.esp 131 83 CaveGrassFix.esp 132 84 Windhelm Docks Pathways.esp 133 85 PAN_NPCs.esp 134 86 Extra Guards.esp 135 87 Skysan_ELFX_SMIM_Fix.esp 136 88 s6o6tOblivionGates.esp 137 89 fallentreebridges.esp 138 8a PRSScarsOfTime12.12.esp 139 8b RealisticWaterTwo - Waves.esp 140 8c Interesting Roads.esp 141 8d GloriousWhiterunEntrance.esp 142 8e SexLab_Dialogues.esp 143 8f DragonSkull.esp 144 90 WhiterunHonningbrewGuardpost.esp 145 91 RealisticWaterTwo - Waves - Wyrmstooth.esp 146 92 WitchesKnarl.esp 147 93 RealisticWaterTwo - Dragonborn.esp 148 94 TheAmazingWorldOfBikiniArmor.esp 149 95 CHPZStandingStonesStandOut.esp 150 96 RoadInspections.esp 151 97 Whiterun Ferns.esp 152 98 DirtcliffsTextureFix.esp 153 99 NorthernClearSpringTarn.esp 154 9a WhiteLighthouse.esp 155 9b RealisticWaterTwo - Waves - Dawnguard.esp 156 9c BentPines.esp 157 9d BlueForest.esp 158 9e FYX - Riften Canal.esp 159 9f smallthings.esp 160 a0 Fish Market Rustic.esp 161 a1 RealisticWaterTwo - Dawnguard.esp 162 a2 Skyrim Exterior Fixes - Light Sources.esp 163 a3 PAN_Frida.esp 164 a4 Metalsabers Beautiful Orcs of Skyrim.esp 165 a5 The Ordinary Women.esp 166 a6 PAN_BlackBriar.esp 167 a7 PAN_NPCs_DG.esp 168 a8 No Children in Hearthfire.esp 169 a9 No Children in Skyrim.esp 170 aa Apocalypse - The Spell Package.esp 171 ab Apocalypse - Waterstride Spell Addon.esp 172 ac SexLab_DibellaCult_Sisters.esp 173 ad LostLongSwords.esp 174 ae ACE BYOG - Jump Height u75.esp 175 af TheEyesOfBeauty.esp 176 b0 ACE BYOG.esp 177 b1 ACE BYOG NPC Archers Miss-Rate u50.esp 178 b2 UIExtensions.esp 179 b3 AddItemMenuLE.esp 180 b4 ADV GenStoresPlugin.esp 181 b5 GlevAdventureTent.esp 182 b6 ADVMoreLights.esp 183 b7 KS Hairdo's.esp 184 b8 OBISDB.esp 185 b9 MF_SpectatorCrowds.esp 186 ba SexistGuards.esp 187 bb SLSO.esp 188 bc YameteKudasai.esp 189 bd Ordinator - Perks of Skyrim.esp 190 be CWIOrdinatorPatch.esp 191 bf Apocalypse - Ordinator Compatibility Patch.esp 192 c0 Alternate Start - Live Another Life.esp 193 c1 Alternate Start -- New Beginnings.esp 194 c2 Dealal.esp 195 c3 ELFXEnhancer.esp 196 c4 Bashed Patch, 0.esp 197 c5 Bashed Patch, 1.esp
Eadoo Posted October 9, 2022 Posted October 9, 2022 (edited) Ok, I give up. When the "Robbed" consequence triggered, where did my gear go? There's a quest marker that I assume just goes to where I was defeated because there's nothing else there, and Clairvoyance leads me there. None of the bodies from the group that defeated me has my gear...did it go into a container somewhere? Where should I be looking? Edited October 9, 2022 by Eadoo 1
hypnolem Posted October 10, 2022 Posted October 10, 2022 Does this function similar to SL Defeat where it has NPC VS NPC functionality? That would be useful since atm, Defeat doesnt seem to play nicely with the current SL StopCombat plugin.
Someone92 Posted October 11, 2022 Posted October 11, 2022 No, but if you want to make sure the mod uses the right animations, e.g. "femdom" tagged ones for scenes with female aggressors, you need to set those. Or, if you already know that you e.g. only want male aggressors, simply deactivate all anims with female aggressors in SexLab itself.
Ybyx Posted October 11, 2022 Posted October 11, 2022 Getting frequent CTD from NPCs in the world off doing their own things. Seems the problem is coming from restoring health while defeated or right before it. What's causing it in my game is generally "NPCs Use Potions" which automatically uses restoration potion when their health is low. Other potentially complicating mods may be "Stay in the Fight" or another that changes potions to be delayed in their effects. For NPCs Use Potions, there is a setting to DisableItemUsageWhileStaggered but that isn't enough to completely prevent it. Normally I would just disable the features of either mod and move on but I imagine a situation where this crash can happen in a mostly vanilla game: Healing followers right before or as they go down, Long term restoration effects, Aggressive poison vs aggressive restoration, etc. Here is the top half of the crash log. Spoiler Unhandled native exception occurred at 0x7FF754D97CE8 (SkyrimSE.exe+9C7CE8) on thread 25004! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 11 Oct 2022 09:07:51.934 Possible relevant objects (7) { [ 134] TESNPC(Name: `Folk Alchemist`, FormId: AA20F6FD, File: `Heritage_02.esp`) [ 134] Character(FormId: FF019E48, BaseForm: TESNPC(Name: `Folk Alchemist`, FormId: AA20F6FD, File: `Heritage_02.esp`)) [ 155] BGSKeyword(Name: ActorTypeNPC, FormId: 00013794, File: `Skyrim.esm`) [ 185] EffectSetting(Name: `Restore Health`, FormId: 0003EB15, File: `Apothecary.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`) [ 208] AlchemyItem(Name: `Potion of Minor Healing`, FormId: 0003EADD, File: `Apothecary.esp <- Skyrim.esm`) [ 251] NiNode(Name: `NPC Head MagicNode [Hmag]`) [ 314] TESObjectCELL(Name: Wilderness, FormId: 000094D1, File: `SynthesisCellNPCPatch.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`) } Probable callstack { [0] 0x7FF754D97CE8 (SkyrimSE.exe+9C7CE8) unk_9C7CD0+18 [1] 0x7FF754D9785B (SkyrimSE.exe+9C785B) hkThreadMemory::unk_9C7800+5B [2] 0x7FF754DE9A62 (SkyrimSE.exe+A19A62) hkbStateMachine::unk_A19750+312 [3] 0x7FF754DE9EB2 (SkyrimSE.exe+A19EB2) hkbStateMachine::unk_A19AF0+3C2 [4] 0x7FF754DEBBE6 (SkyrimSE.exe+A1BBE6) unk_A1BAF0+F6 [5] 0x7FF754DC3DF9 (SkyrimSE.exe+9F3DF9) hkbBehaviorGraph::unk_9F3CD0+129 [6] 0x7FF754DC038E (SkyrimSE.exe+9F038E) hkbBehaviorGraph::unk_9F0360+2E [7] 0x7FF754EBFFEB (SkyrimSE.exe+AEFFEB) BShkbAnimationGraph::unk_AEFEB0+13B [8] 0x7FF754EB250F (SkyrimSE.exe+AE250F) BSAnimationGraphManager::unk_AE24A0+6F [9] 0x7FF7548C1300 (SkyrimSE.exe+4F1300) IAnimationGraphManagerHolder::NotifyAnimationGraph_4F12C0+40 [10] 0x7FFBE3EBD3FB (YameteKudasai.dll+2D3FB) [11] 0x16107C06E00 [12] 0x7FF7543D0000 (SkyrimSE.exe+0) [13] 0x919EFD590 } The final part of the YK log Spoiler Zone.cpp(13): [info] Aggressor = 4278295910 -> Register Defeat for Victim = 4278296136 Zone.cpp(67): [info] Aggressor = 4278295910 has targets = 4 Defeat.cpp(13): [info] Defeating Actor: Folk Alchemist ( 4278296136 ) Defeat.cpp(105): [info] Pacyfying Actor: Folk Alchemist ( 4278296136 ) Defeat.cpp(65): [info] Rescueing Actor: Folk Alchemist ( 4278296136 ) And the final part of NPCs Use Potions' log which is very clear what it just did before the crash above. Spoiler Events.cpp(1172): [info] 832630ms | [Events] [TesCombatEnterEvent] finished registering NPC Events.cpp(245): [info] 836028ms | [ReevalPlayerDeath] false Events.cpp(259): [info] 836028ms | [Events] [CheckActors] Adding player to the list Events.cpp(262): [info] 836028ms | [Events] [CheckActors] Handling all registered Actors 517637239 Events.cpp(296): [info] 836028ms | [Events] [CheckActors] [Actor] ff019e48 named Folk Alchemist from dxBookGuides.esl Events.cpp(307): [info] 836028ms | [Events] [CheckActors] [Actor] cooldown: -5000 -5000 -5000 -5000 -5000 Events.cpp(313): [info] 836028ms | [Events] [CheckActors] [potions] Events.cpp(329): [info] 836028ms | [Events] [CheckActors] check for alchemyeffect 1 with current dur health -5000 dur mag -5000 dur stam -5000 ActorManipulation.cpp(329): [info] 836028ms | [ActorManipulation] [ActorUsePotion] ActorManipulation.cpp(340): [info] 836028ms | [ActorManipulation] [ActorUsePotion] trying to find potion ActorManipulation.cpp(81): [info] 836028ms | [ActorManipulation] [GetMatchingPotions] ActorManipulation.cpp(91): [info] 836028ms | [ActorManipulation] [GetMatchingPotions] checking item ActorManipulation.cpp(93): [info] 836028ms | [ActorManipulation] [GetMatchingPotions] found medicine ActorManipulation.cpp(14): [info] 836028ms | [ActorManipulation] [HasAlchemyEffect] ActorManipulation.cpp(17): [info] 836028ms | [ActorManipulation] [HasAlchemyEffect] found medicine ActorManipulation.cpp(75): [info] 836028ms | [ActorManipulation] [HasAlchemyEffect] end fail2 ActorInfo.cpp(147): [info] 836028ms | [ActorInfo] [IsCustomAlchItem] ActorManipulation.cpp(91): [info] 836028ms | [ActorManipulation] [GetMatchingPotions] checking item ActorManipulation.cpp(93): [info] 836029ms | [ActorManipulation] [GetMatchingPotions] found medicine ActorManipulation.cpp(14): [info] 836029ms | [ActorManipulation] [HasAlchemyEffect] ActorManipulation.cpp(17): [info] 836029ms | [ActorManipulation] [HasAlchemyEffect] found medicine ActorManipulation.cpp(72): [info] 836029ms | [ActorManipulation] [HasAlchemyEffect] end success ActorInfo.cpp(147): [info] 836029ms | [ActorInfo] [IsCustomAlchItem] ActorManipulation.cpp(91): [info] 836029ms | [ActorManipulation] [GetMatchingPotions] checking item ActorManipulation.cpp(93): [info] 836029ms | [ActorManipulation] [GetMatchingPotions] found medicine ActorManipulation.cpp(14): [info] 836029ms | [ActorManipulation] [HasAlchemyEffect] ActorManipulation.cpp(17): [info] 836029ms | [ActorManipulation] [HasAlchemyEffect] found medicine ActorManipulation.cpp(75): [info] 836029ms | [ActorManipulation] [HasAlchemyEffect] end fail2 ActorInfo.cpp(147): [info] 836029ms | [ActorInfo] [IsCustomAlchItem] ActorManipulation.cpp(91): [info] 836029ms | [ActorManipulation] [GetMatchingPotions] checking item ActorManipulation.cpp(354): [info] 836029ms | [ActorManipulation] [ActorUsePotion] list bound ActorManipulation.cpp(357): [info] 836029ms | [ActorManipulation] [ActorUsePotion] Drink Potion ActorManipulation.cpp(358): [info] 836029ms | [ActorManipulation] [ActorUsePotion] use potion on: ff019e48
Martok73 Posted October 15, 2022 Posted October 15, 2022 Hi, couple questions, I currently use SL Defeat and for the most part really like it and it's working well aside from me not knowing how to make it always put npcs into bleedout instead of me killing them, if it even does that. So this mod has a mode to always "defeat" an enemy instead of just killing them, can that be always on and if so how long will an npc stay in a "defeated/bleedout" state? I use PAHE and it adds it's options into the base popup, is the options for this mod added to the base popup or is it a separate one? If it's separate how does it handle the other popup with the enslavement options added by PAHE? Can one run both SL Defeat and this mod at the same time and if so are there any settings in either mod that needs to be turned off so they don't conflict with the other, and if running both what load order should they take? That's all, thanks in advance for answers.
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