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Posted

Elzee's Supermutant Ragdoll Fix

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I tried to fix the ragdoll problem through animation records.

Then I seemed to succeed.

 

 

Please test it further.

(The esp will not take up load limit.)

 

 

If you want to support me
My patreon


  • Submitter
  • Submitted
    07/01/2022
  • Category
  • Requires

 

Posted

Man I want that footsteps sound so badly!

 

Thanks for the plugin! I'll test it in a few hours and report any issues should there be any.

 

Keep up the great work!

Posted

Worth noting, there's also an attempt underway here to create a fixed skeleton which doesn't exhibit the problem.

Posted (edited)

Thanks for this fix, I just found a legendary super mutant and 1 regular so I saved my game and enabled this mod.  The legendary lost his head, and I had to find the head in order to loot him.  But the regular super mutant I was able to loot via the body.

I'm currently using the latest version of UAP with the Extended option, and loaded this mod after that.

 

Edit: Erections still work.

 

Also I have to say I love the cough mod so much.  Thanks for all you do!

 

Edit: I tested this again, unchecked the supermutantfreezefix plugin and went back to that save.  I tested by spawning 5 supermutants and killed them and they all ragdolled and I could loot them with no issues.  Note that 1 of the 2 mutants that were already spawned when I still had supermutantfreezefix enabled did not rag doll but the other one did.  I assume that was impacted by having that plugin enabled when those were spawned by the game.  But with it disabled, this mod appears to work fine and erections still work.  I just wanted to report back with the findings.  So this mod can be installed into an existing game and if so you should disable the supermutantfreezefix plugin that comes with UAP, but be aware that any mutants spawned while you still had the UAP plugin enabled may not ragdoll appropriately.

Edited by Sgt. Marge
Clarity
Posted (edited)

[Minor Bug Report]

 

First of all, thanks again for uploading! The mod works as advertised, and it doesn't break anything, nor does it cause CTDs or similar issues.

 

However, the only issue I experienced was with textures. Specifically, with this plugin enabled all the shiny (chrome) textures (such as turrets, weapons, etc.) became dark grey. It might not be game-breaking bug, but I'm still reporting it.

 

I'm playing the game in 3rd person mode and majority of the clothing items my character wears contain some sort of shiny (chrome) textures, that's how I noticed it. What's more, I did experience this bug before. I never knew how to properly fix it; the best way to get chrome textures back was to restart the game. However, when I restarted the game with your plugin enabled, the textures were still dark grey.

 

Once I disabled the plugin everything went back to normal, as it should be.

 

Keep up the great work, really looking forward to seeing what you'll create next!

Edited by rubber_duck
Posted
3 minutes ago, rubber_duck said:

[Minor Bug Report]

 

First of all, thanks again for uploading! The mod works as advertised, and it doesn't break anything, nor does it cause CTDs or similar issues.

 

However, the only issue I experienced was with textures. Specifically, with this plugin enabled all the shiny (chrome) textures (such as turrets, weapons, etc.) became dark grey. It might not be game-breaking bug, but I'm still reporting it.

 

I'm playing the game in 3rd person mode and majority of the clothing items my character wears contain some sort of shiny (chrome) textures, that's how I noticed it. What's more, I did experience this bug before. I never knew how to properly fix it; the best way to get chrome textures back was to restart the game. However, when I restarted the game with your plugin enabled, the textures were still dark grey.

 

Once I disabled the plugin everything went back to normal, as it should be.

 

Keep up the great work, really looking forward to seeing what you'll create next!

Sometimes game failed to load cube map. It’s a vanilla bug not this mod. 

Posted
1 hour ago, LukeDuke said:

^ This is not a bug from this mod, it doesn't change anything else than Supermutants ragdoll behaviour.. lol

 

1 hour ago, elzee said:

Sometimes game failed to load cube map. It’s a vanilla bug not this mod. 

 

Either way I got it working properly. I looked into it a bit further and cannot find a valid reason why my game fails to load the cube map. It happens only with this plugin enabled. I'll mess around with plugin order later.

 

Thanks for replying!

Posted (edited)

Tested and works so far. I'm using the latest version of AAF Creature Resources with Extended selected. Can't verify erections quite yet because I'm running into issues on my end. Getting a bunch of crashes due to (according to Buffout) Body Physics, which I never had before. However, I'm in Nuka World and I always seem to have problems there. Will report back once I fix what I have more than likely broken

 

EDIT: Can now confirm that erections are working 100%. Worth noting, if you have any other SuperMutantFreezeFix.esp active in previous saves, in my case, I had to run my save through ReSaver in order to have better compatibility with this mod. If you DO use AAF Creature Resources instead of UAP, be sure to load this mod AFTER any other ESP's that are installed via Creature Resources.

 

Very good job @elzee in my personal game experience, you've solved the issue! Thank you for ALL of your work!

Edited by psychoqwirk420
Additional Information
Posted (edited)
2 hours ago, psychoqwirk420 said:

Tested and works so far. I'm using the latest version of AAF Creature Resources with Extended selected. Can't verify erections quite yet because I'm running into issues on my end. Getting a bunch of crashes due to (according to Buffout) Body Physics, which I never had before. However, I'm in Nuka World and I always seem to have problems there. Will report back once I fix what I have more than likely broken

 

EDIT: Can now confirm that erections are working 100%. Worth noting, if you have any other SuperMutantFreezeFix.esp active in previous saves, in my case, I had to run my save through ReSaver in order to have better compatibility with this mod. If you DO use AAF Creature Resources instead of UAP, be sure to load this mod AFTER any other ESP's that are installed via Creature Resources.

 

Very good job @elzee in my personal game experience, you've solved the issue! Thank you for ALL of your work!

I removed all other Supermutants fixes/workarounds and left just this one - seems to do the trick!

About Buffout 4 and physics crashes, I also seems to have them sometimes, I'm using OCBPC-0.3-ZeX4 version, I think normal CBP works fine with it as its more updated, but I miss collisions :/

Edited by LukeDuke
Posted

Looks promising. I had things installed according to the "Fucking manual" with UAP+SM dick+freezefix. I just removed the freezefix esp (MO2), installed this and went to Boston Public Library. One supermutant froze, all the others dropped dead.

20220701155811_1.jpg

Posted
14 hours ago, rubber_duck said:

[Minor Bug Report]

 

First of all, thanks again for uploading! The mod works as advertised, and it doesn't break anything, nor does it cause CTDs or similar issues.

 

However, the only issue I experienced was with textures. Specifically, with this plugin enabled all the shiny (chrome) textures (such as turrets, weapons, etc.) became dark grey. It might not be game-breaking bug, but I'm still reporting it.

 

I'm playing the game in 3rd person mode and majority of the clothing items my character wears contain some sort of shiny (chrome) textures, that's how I noticed it. What's more, I did experience this bug before. I never knew how to properly fix it; the best way to get chrome textures back was to restart the game. However, when I restarted the game with your plugin enabled, the textures were still dark grey.

 

Once I disabled the plugin everything went back to normal, as it should be.

 

Keep up the great work, really looking forward to seeing what you'll create next!

The error that the cube map does not display is because you have the resource to add the wrong cube map outside the original Ba2 and try to call it when the game is loaded. Usually clothing mod.

And this is a sieve throwing situation. Even if your cube map is wrong, sometimes the game will load normally, and sometimes it won't.

Posted
9 hours ago, ImLeROI said:

So I installed Don't lose your head from Nexus only on super mutants

 

Disabling dismemberment on Super Mutants is the only "fix" that really works.  The problem is, doing that makes it impossible to target their arms, so the Suiciders become much more dangerous because you can't simply shoot their arm to detonate the bomb.

Posted
42 minutes ago, EgoBallistic said:

 

Disabling dismemberment on Super Mutants is the only "fix" that really works.  The problem is, doing that makes it impossible to target their arms, so the Suiciders become much more dangerous because you can't simply shoot their arm to detonate the bomb.

Just so I'm clear (looking at the don't lose your head mod) is it the decap or dismemberment that's the problem?

 

I have a mod that changes suiciders to weapon users (I just found them too annoying) so the arm shot isn't an issue for me

Posted

Tested it extensively on purpose, killed couple of hundreds spawned supermutants - it works perfectly, not a single glitch. 

Also tested (using AAF command mode) all animations available for SM+HF. 

Everything works as it supposed to.

 

Thank you very much, now I can finally use grenades on damn muties :))) 

Posted
1 hour ago, Slorm said:

Just so I'm clear (looking at the don't lose your head mod) is it the decap or dismemberment that's the problem?

 

I have a mod that changes suiciders to weapon users (I just found them too annoying) so the arm shot isn't an issue for me

 

It's the dismemberment.  Just disabling decapitation won't fix it.

Posted
2 hours ago, EgoBallistic said:

 

Disabling dismemberment on Super Mutants is the only "fix" that really works.  The problem is, doing that makes it impossible to target their arms, so the Suiciders become much more dangerous because you can't simply shoot their arm to detonate the bomb.

 

Well actually that's not a problem for me, because I'm not a VATS player, instead I like to use Bullet Time. So I'm perfect with that.

Posted
15 minutes ago, ImLeROI said:

 

Well actually that's not a problem for me, because I'm not a VATS player, instead I like to use Bullet Time. So I'm perfect with that.

The problem is not VATS exclusive tho. I play mostly 3rd person or first person without VATS and it still happens frequently. Therefore I might try this mod later.

Posted
12 minutes ago, kziitd said:

image.png.41d15f1904580ad2b9e85bd231ad122d.png

 

30 SM, the first test is all down.

The second test stands for 5 or 6.

 

Myrna is going to wonder where that smell is coming from once those bodies start to rot...

Posted
40 minutes ago, MoBetray said:

The problem is not VATS exclusive tho. I play mostly 3rd person or first person without VATS and it still happens frequently. Therefore I might try this mod later.

Well I've been playing for a lot of hours and for me it seems to be an exclusive problem of VATS. 

Posted (edited)
36 minutes ago, ImLeROI said:

Well I've been playing for a lot of hours and for me it seems to be an exclusive problem of VATS. 

 

No it's not VATS it's not something I use (except on Deathclaws), I'm strictly 3rd person. One of the reasons I use the Vanilla (rather than extended) setting in Creature Resources as I hate the stuck dead standing mutants.

 

I'll give this a try to see what happens but if it doesn't quite work out I'll try @EgoBallistic suggestion. The problem using the vanilla hkx is that the dicks do not align properly

Edited by Slorm
Posted
2 hours ago, MoBetray said:

The problem is not VATS exclusive tho. I play mostly 3rd person or first person without VATS and it still happens frequently. Therefore I might try this mod later.

 

1 hour ago, ImLeROI said:

Well I've been playing for a lot of hours and for me it seems to be an exclusive problem of VATS. 

 

You've misread the discussion. VATS has nothing to do with the freezing. The point was that disabling dismemberment (e.g. via the Don't Lose Your Head mod) is a viable workaround to the freeze problem, but some VATS users dislike that workaround because they can no longer target specific body parts.

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