LewdZenn Posted January 22, 2023 Posted January 22, 2023 (edited) This mods causes a CTD when paired with Sexlab P+ and Spectator Crowds. The crash log always points to the DLL from this mod. Removing Spectator Crowds stops the CTD from occurring. The author of Sexlab P+ apparently was receiving the same reports and someone managed to pinpoint Spectator Crowds, but the author says something will need to be done on this mod's end since the dll is causing the CTD before they can see if they need to compromise somewhere in their mod. Here's what the crashlog shows: Edited January 22, 2023 by LewdZenn
Relzyrx Posted January 24, 2023 Posted January 24, 2023 On 9/27/2022 at 4:03 AM, Mister X said: Heyho, did you ever reconsider to include the masturbation functionality that other Arousal frameworks provide? It can be very handy for users and imho it's just too small as a feature to build a whole mod for it. And as another reason: masturbation is a great way to manage the player arousal, which is one of the main features of every arousal framework, right? I can make it even more simple, here's the code ^^ Reveal hidden contents Just put it anywhere in OSLAroused_Main and recompile. No other properties or anything needed, all is done by calls of global functions! Event OnKeyUp(Int KeyCode, Float HoldTime) If (Utility.IsInMenuMode()) return endif If (keyCode == CheckArousalKey && HoldTime > 2.0) If (SexLabAdapterLoaded) SexLabUtil.QuickStart(PlayerRef, AnimationTags = "Masturbation") ElseIf (OStimAdapterLoaded) (OUtils.GetOStim()).Masturbate(PlayerRef, zUndress = True) EndIf EndIf EndEvent I like this version A LOT more, but I had to switch to a different Aroused mod for the masturbation feature. Please update; this guy even provided the code for you! 1
ChibiUser Posted January 29, 2023 Posted January 29, 2023 Hello! I like the idea of improving upon the known giants For now, I find OSL a little too barebones, as I am missing a few stats I very much enjoy seeing from this version: (by @safado) Mostly I am missing the stats: - Frustration (goes up the longer the actor does not have an orgasm) - Fatigue ('down' time after orgasm) - Trauma ('massive negative due to rape etc) - Masochism - etc. Would it be possible to include similar information in your mod?
eldr3d Posted January 29, 2023 Posted January 29, 2023 Definitely a great start in the right direction! I would really like to see some lists of what is and what isn't currently compatible on the main post, like Devious Devices, SL Survival, YPS etc.
Barka Posted January 30, 2023 Posted January 30, 2023 Are you planning to add new keywords from Baka?
MrNicoras Posted February 10, 2023 Posted February 10, 2023 (edited) On 9/29/2022 at 11:57 PM, TheUnsaid said: Heads up, but if you get a Missing Masters error in Vortex, it's because the mod absolutely needs Sexlab Aroused, in order to work. You have to use a different mod organizer in order to deploy w/o that because you'll get stuck in pre-deployment events. EDIT: NVM I was wrong. You'll get stuck in pre-deployment events for a while but it'll move on. It took my PC an hour. You'll keep getting the missing masters error, because Vortex auto disables the other ESMs. You have to manually go into plugins and enable them again. So do I just ignore the missing masters warning in Vortex then? Because I've got 25 mods that have SexLab Aroused as a Master file. I'm also thinking SSEdit won't let me open any of the 25 dependent mods without at least a dummy plugin. **UPDATE** - Nevermind. I'm dumb. When I'm installing/uninstalling a bunch of mods at once I open BodySlide to prevent deploying until all the mods are installed because it takes forever otherwise. After I hit "DEPLOY" the missing masters warning went away. I'm gonna leave this up in case someone else is almost as dumb as me. Edited February 10, 2023 by MrNicoras
FireSplitter Posted February 12, 2023 Posted February 12, 2023 (edited) I encountered a strange issue and don't know what is causing it. Every time I exit buildings or enter there is a short time where player detects nude NPC even though they are none. It goes away after a few seconds but enough to rise arousal to 100 by just entering/exiting a few buildings. I went through my modlist and could not find any culprit by disabling mods. Could be already "embedded" in the save though. Also, arousal multiplier seems to continuously increase, even over 10. Is there a way to reduce it? Could be a bug, since from the slider the maximum value is 10, but somehow it goes over that value. Edited February 12, 2023 by FireSplitter
MrNicoras Posted February 14, 2023 Posted February 14, 2023 @ozooma10: Since you put in such a fantastic effort to create a mod that was backwards compatible, I'm wondering/hoping whether you would take a look at Aroused Nips. The two files posted on page 5 of the support thread are supposed to comprise the most recent working version of the mod. However, when my game loads I get a warning saying that I'm using an unsupported version of Aroused. I'm not nearly skilled enough to figure out how to make the two mods compatible, and I'm hoping this would be an easy fix to make a patch so that this mod works with yours. I'll attach the file made, which is just the two posts from the support section combined into one zip file. Thanks either way! TTT_ArousedNips w Areola Fix 1.1.2 SE.7z
FireSplitter Posted February 16, 2023 Posted February 16, 2023 I just also found out that there is a slight incompatibility with latest Devious Devices 5.2. The zadLibs.psc script need to be updated and recompiled with the latest DD5.2 update to work fully.
ozooma10 Posted February 16, 2023 Author Posted February 16, 2023 9 hours ago, FireSplitter said: I just also found out that there is a slight incompatibility with latest Devious Devices 5.2. The zadLibs.psc script need to be updated and recompiled with the latest DD5.2 update to work fully. I should be able to steal some time from myself this weekend to push out an update. Thanks for highlighting this. 5
safado Posted February 16, 2023 Posted February 16, 2023 (edited) 5 hours ago, ozooma10 said: I should be able to steal some time from myself this weekend to push out an update. Thanks for highlighting this. Maybe you can also take a look at this too.... ? About compatibility with the Mod Aroused Nips, and maybe others. Some mods are failing to recognize OSLArousal's proxy SLAR quest version because the sla_Main(slaMainScr) script do not reference sla_Config(slaConfigScr). That returns a null/fail to the reference property function call "(sla_Main.slaConfig.GetVersion() <26 || sla_Main.slaConfig.GetVersion() > 20110000)" Some mods request the version from sla_Main instead of directly from Sla_config, using the internal reference call as sla_main.slaConfig.GerVersion(). Do not know much about CK scripting, but maybe add a "quest" property object reference pointer and fill it in the ESM quest entry. Spoiler Scriptname slaMainScr extends Quest slaConfigScr Property slaConfig Auto bool Function IsActorNaked(Actor akRef) ;Naughty naughty, mods shouldnt call this return OSLArousedNative.IsActorNaked(akRef) EndFunction ;@TODO: Hook this into the native dll to return nearby actors Actor [] function getLoadedActors(int lockNum) Actor[] emptyArray return emptyArray endFunction ;This isnt necessary bool function UnlockScan(int lockNum) return true endfunction ; ==== NO-OP STUBBED FUNCTIONS Float Property updateFrequency = 120.00 Auto hidden int function IsAnimatingFemales() return 0 endfunction function setUpdateFrequency(Float newFreq) updateFrequency = newFreq endfunction Quest Entry to fill the slaConfig property object in sla_Main "quest". Spoiler ScriptName: slaMainScr Flags: Local Properties Property PropertyName: slaConfig Type: Object Flags: Edited Value Obj Union Obj V2 FormID: sla_Config "SLA Config" [QUST:xx01C6E0] Alias: none xx is SexLabAroused.esm index location in hex. Hope this help make the mod more compatible. Edited February 16, 2023 by safado
LynErso666 Posted February 17, 2023 Posted February 17, 2023 (edited) 6 hours ago, ozooma10 said: I should be able to steal some time from myself this weekend to push out an update. Thanks for highlighting this. Dam, Ozooma, you still at it? Ooof, you're amazeballs. So glad to see you still on this project after Ive spent so many months away. Thank you so much, and long time no see. Hope you're doing okay. Edited February 17, 2023 by LynErso666
monty359 Posted February 17, 2023 Posted February 17, 2023 13 hours ago, ozooma10 said: I should be able to steal some time from myself this weekend to push out an update. Thanks for highlighting this. I hope you can also address the issue we discussed a while ago about detection of the naked/not naked state. The current solution is looking for the body slot (slot32). Could you implement also the detection of armor and clothing keywords (i believe this is vanilla skyrim method for detection of nakedness). The problem, when using equipment mods, that do not utilize the slot 32, OSLArousal considers the wearer as naked and renders most features of the equipment state as not used. I hope, you can find the time. cheers
VahzahVulom Posted February 21, 2023 Posted February 21, 2023 Any word on getting creatures supported? 1
memespit Posted February 24, 2023 Posted February 24, 2023 Here's a quick zadLibs patch I whipped up for my 5.2 upgrade. Not thoroughly tested/validated but should work. OSL Aroused DD 5.2 Patch.zip 3
Talesien Posted February 24, 2023 Posted February 24, 2023 16 hours ago, memespit said: Here's a quick zadLibs patch I whipped up for my 5.2 upgrade. Not thoroughly tested/validated but should work. OSL Aroused DD 5.2 Patch.zip 75.79 kB · 3 downloads Thanks, bet me too it. Already resigned to create one this weekend, looks like I don't need to anymore. Much appreciated. ^^
Guest Posted March 3, 2023 Posted March 3, 2023 Happy Friday everybody! ozooma10, I have some thoughts that believe may help. Body Slot management should be a separate mod. It's true that the end user should be able to apply keywords to their own armor n clothing mods easily, if required. I myself, made a standalone Master with all the keywords from old SLA I called "Unofficial Apparel Keywords" and load it right after USSEP, so I have no problem using SSEEdit to assign them in armor/clothing mods whenever I see fit. So for OSLA, I believe focus should be just reading them and leave management to other means. As for creature support,...idk, the stupid game puts trolls n werewolves in the same catagory as mudcrabs, but whatever. Would it be less problematic to have OSLA manage specific creatures only if selected? Anyway, those are my thoughts. I wish I could do more to help. Thank you for working on this.
VahzahVulom Posted March 6, 2023 Posted March 6, 2023 On 2/21/2023 at 12:44 PM, VahzahVulom said: Any word on getting creatures supported? @ozooma10 sorry to bump this but its a great mod and this is basically the only issue I've come across
monty359 Posted March 6, 2023 Posted March 6, 2023 6 hours ago, VahzahVulom said: @ozooma10 sorry to bump this but its a great mod and this is basically the only issue I've come across What do you mean by "creature support"? If it is about creatures getting aroused and mods that, provide features for aroused creatures, can read/communicate the state, then it is already there. I switched to OSL a while ago and i do not miss any features from other arousal mods. OSL has some problems with naked state detection, when using outfits, that do not use slot 32 and sometimes gets stuck in animating state, but i have not encountered any issues, beside those two. @ozooma10 i hope you are all right! Any news on the next update, that you can give us? cheers
Neonwarrior Posted March 6, 2023 Posted March 6, 2023 I'm getting two problems with this mod: firstly, the Arousal Multiplier setting will always eventually skyrocket into absurd numbers above 100% and make my character essentially unable to not be fully aroused at all times. This is my primary complaint. Secondly, my character's arousal is reset to 0 after every SexLab scene regardless of SLSO, meaning I can hammer the spacebar to skip the entire scene in a second and my character's arousal drops to 0 without fail; NPC's are not affected. Even when I go to the MCM settings to set arousal drop on orgasm to 0, both for and without an SLSO orgasm, it still happens.
XxX_PrOgAmEr420_XxX Posted March 7, 2023 Posted March 7, 2023 (edited) hey, the backwards compatible function UpdateActorExposure doesnt seem to work. Im using Sexlab Interactive Arousal for reference. It doesnt increase the arousal. Here is the bottom of the papyrus log: Spoiler [03/07/2023 - 05:55:04PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [Item 2 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ? [Item 2 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 [03/07/2023 - 05:55:07PM] ERROR: Cannot call UpdateActorExposure() on a None object, aborting function call stack: [SLIA_Core (12000D62)].slia_core.ArousalTrigger() - "SLIA_Core.psc" Line 17 [Active effect 2 on (00000014)].SLIA_Intoxicant05.OnEffectStart() - "SLIA_Intoxicant05.psc" Line 17 [03/07/2023 - 05:55:07PM] WARNING: Assigning None to a non-object variable named "::temp3" stack: [SLIA_Core (12000D62)].slia_core.ArousalTrigger() - "SLIA_Core.psc" Line 17 [Active effect 2 on (00000014)].SLIA_Intoxicant05.OnEffectStart() - "SLIA_Intoxicant05.psc" Line 17 [03/07/2023 - 05:55:09PM] [Zad]: Set Device Hider slot to 41. [03/07/2023 - 05:55:09PM] [Zad]: RebuildSlotmask() I think there might be an issue with UpdateActorExposure that takes modVal as an int but calls OSLAroused_ModInterface.ModifyArousal, which requires modVal as a float. I dont know anything about papyrus scripting but maybe there needs to be an int to float conversion first. Edit: i recompiled the script with modVal transformed to a float but it didnt help. idk whats the issue Edited March 7, 2023 by XxX_PrOgAmEr420_XxX
VahzahVulom Posted March 7, 2023 Posted March 7, 2023 On 3/6/2023 at 7:42 PM, monty359 said: What do you mean by "creature support"? If it is about creatures getting aroused and mods that, provide features for aroused creatures, can read/communicate the state, then it is already there. I switched to OSL a while ago and i do not miss any features from other arousal mods. OSL has some problems with naked state detection, when using outfits, that do not use slot 32 and sometimes gets stuck in animating state, but i have not encountered any issues, beside those two. @ozooma10 i hope you are all right! Any news on the next update, that you can give us? cheers if its working for you its likely that your using a mod that force checks the arousal of creatures like an older version of creature framework from MNC but without one of those mods creatures aren't checked for arousal at all until you hit the assigned hot key on said creature. not to mention that the mod author has a vote thing on this topic for "creature handling" its even the most voted for at the moment
monty359 Posted March 8, 2023 Posted March 8, 2023 9 hours ago, VahzahVulom said: if its working for you its likely that your using a mod that force checks the arousal of creatures like an older version of creature framework from MNC but without one of those mods creatures aren't checked for arousal at all until you hit the assigned hot key on said creature. not to mention that the mod author has a vote thing on this topic for "creature handling" its even the most voted for at the moment Yes, i still use the old version of creature framework. I also use SLArousalMonitor. It periodically checks arousal for any NPCs in a certain area around the PC.
Elaura Posted March 8, 2023 Posted March 8, 2023 Does this use the race "child" flag for anything? I've recently installed a mod which broadens what children can do/wear by removing the child flag from child races and replacing it with the keyword "ischildrace" I think I need to blacklist this keyword from OSL Aroused because I am getting an OSL-related crash involving Lars Battleborn.
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