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What Areas Should be Looked at?  

1,070 members have voted

  1. 1. What Areas need to be looked at more?

    • Better Naked/Armor Slot handling/configuration (IE armors that do not use body slot that should prevent nudity)
      336
    • Creature Handling
      593
    • Nearby NPC arousal Updating over time (Or appearingly not updating)
      354
    • Other (Leave a Comment)
      76


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On 8/7/2022 at 10:02 AM, ozooma10 said:

@Impact14 @skyrim482

Reguarding Active Scans and other characters arousal not updating. Do you have examples of mods that are not working properly because of this.

 

Because the arousal is updated when it is retrieved for an actor, any mod doing checks using the standard interface should trigger that update. Which i would... imagine the majority of mods do, since otherwise how would they know arousal level?

 

Only thing i can think of is if a mod checks against the faction directly rather then using the interface. In which case yes it would bypass the update since osl has no way of knowing when the faction is being requested.

 

It would be relatively straightfoward to add support for an optional "Ping" that periodically "force updates" nearby actors. Since would all still be done in skse plugin should be much more performant than most of the papyrus cloaks/scans. in the interim as monty recommened the SLAM widget monitor should be good. 

 

 

@Talesien - Thanks for providing that patch for peoples!

I'll take a look and try and update the base fomod with more options based off different versions of beta. 

 

 

@LynErso666 - Yeah the issues your running into sound really odd. Are you sure the skse plugin is properly loading.

if you check C:\Users\[USER_NAME]\Documents\My Games\Skyrim Special Edition\SKSE\skse64.log   you should see a line saying OSLAroused.dll loaded correctly.


I will definitely check that out. Thank you. 

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On 8/7/2022 at 8:02 PM, ozooma10 said:

Only thing i can think of is if a mod checks against the faction directly rather then using the interface. In which case yes it would bypass the update since osl has no way of knowing when the faction is being requested.

I know there are places where the factions are used in condition checks for dialogue / effects / etc,

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4 hours ago, steck said:

Thanks for the update.
It would be nice to have the ability to scan the arousal of NPCs in that cell every hour in in-game time.
(with configurable intervals, of course)

 

That is not necessary.  There's a mod for that already.  Very old from 2015 and the SE port from 2020.

 

Spoiler

 

 

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On 8/10/2022 at 2:03 AM, ozooma10 said:

Similar for starting SL scenes for masturbating etc... I think much preferable to simply have that be a separate mod as nothing is preventing it AFAIK  

I disagree with this.  In principle, sure, it could be a separate mod.  But in practise, the way most people have been starting masturbation scenes for years is through SLA(X/M), so if you're looking to replace the old Aroused mods, you're only going to hinder adoption by taking away that feature and telling people they need to find—if not wait for the development of—an additional mod to add back in a relatively simple feature they were already getting from the older Aroused mods.

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I haven't looked into this framework but what I managed to read it sounds really promising.

I love the idea that there are also events that turn off player.

I would like to suggest adding Fondling. By fondling yourself you would increase arousal perhaps having slight change to orgasm. If noticed this could affect other actor arousal as well.

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One thing I noticed while testing this briefly, it that while items from DD are recognized and increase arousal (rate?), the prevent orgasm /  lock arousal functionality of chastity belts is lost. That of course kinda defeats their purpose currently.

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I feel that all Baseline setting values should be additive rather than substitutive.

The default value of Libido is set to 30, so the 20 for EroticArmor is meaningless.

If you ask me to adjust it, you are right, but I am sure that an additive formula is easier to understand than a substitution formula.

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11 hours ago, safado said:

 

That is not necessary.  There's a mod for that already.  Very old from 2015 and the SE port from 2020.

 

  Reveal hidden contents

 

 

Again that widget doesnt actually update any arousal it just scans for and displays the last reported update given from Aroused.  You have to manually update every single person in OSL Aroused with the hotkey to get the arousal to actually update and then reflect in mods including the monitor widget. All other SL aroused mods update arousal passively except this one.  This messes with any engagement mods, Separate orgasms, really anything dependent on active arousal checks. When you switch to any other arousal mod this goes issue away, though those mods have issues of their own.

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Your mod is certainly a neat piece of work, and thank you for it!

 

Might you please be able to clarify something for me? I'm used to Sexlab Aroused Redux, where by I can go to an NPC, hit 'N' and in the Puppet section I can raise their arousal to whatever level I like.  This has been very useful for testing things in my game.

 

OSLAroused appears to run differently. Is there no way I can do this to an NPC any more?  Puppeteer remains focused only on the player. If I'm missing something painfully obvious please let me know!

 

Thanks

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7 minutes ago, Bluegunk said:

Your mod is certainly a neat piece of work, and thank you for it!

 

Might you please be able to clarify something for me? I'm used to Sexlab Aroused Redux, where by I can go to an NPC, hit 'N' and in the Puppet section I can raise their arousal to whatever level I like.  This has been very useful for testing things in my game.

 

OSLAroused appears to run differently. Is there no way I can do this to an NPC any more?  Puppeteer remains focused only on the player. If I'm missing something painfully obvious please let me know!

 

Thanks

 

From instructions in first page.

Quote

 

Configuration

MCM Menu has lots of options.

Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm

Press while not aiming at npc to be able to edit player stats

 

 

 

 

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7 hours ago, skyrim482 said:

Again that widget doesnt actually update any arousal it just scans for and displays the last reported update given from Aroused.  You have to manually update every single person in OSL Aroused with the hotkey to get the arousal to actually update and then reflect in mods including the monitor widget. All other SL aroused mods update arousal passively except this one.  This messes with any engagement mods, Separate orgasms, really anything dependent on active arousal checks. When you switch to any other arousal mod this goes issue away, though those mods have issues of their own.

That's not entirely correct. While OSL does not update NPC's periodically, it does update them if a mod requests the arousal state and then passes that updated arousal to the mod requesting it. So if you have a mod like that monitor widget or a matchmaker (like SCrappies) that periodically request NPC arousal, you have in effect your periodic arousal updates.

If that does not work for you (and it sounds like it doesn't) then you've a different problem. Either OSL Aroused isn't working properly for you (did you test with a new game?) or your mods request arousal in an unusual manner and require patches for OSL Aroused.

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On 8/14/2022 at 6:35 PM, Talesien said:

That's not entirely correct. While OSL does not update NPC's periodically, it does update them if a mod requests the arousal state and then passes that updated arousal to the mod requesting it. So if you have a mod like that monitor widget or a matchmaker (like SCrappies) that periodically request NPC arousal, you have in effect your periodic arousal updates.

If that does not work for you (and it sounds like it doesn't) then you've a different problem. Either OSL Aroused isn't working properly for you (did you test with a new game?) or your mods request arousal in an unusual manner and require patches for OSL Aroused.

Well I do indeed use the monitor widget which is what allows me to visually track it and notice when things change.  Also Im only adamant that this is an issue in this mod because others have been reporting this issue in this thread or had issues based on the arousal not updating passively. Yes indeed other mods send the information to osl aroused but it will not reflect that arousal until you hotkey somebody or reload the cell I believe has worked. This leads to massive arousal changes once they are hotkeyed depending on what kind of settings you have for arousal but now it hits an npc all and once and they stay there until they are hotkeyed again. I have tested this in new games, also  new games with other aroused mods.  Again i really like the features of OSL aroused but it is not updating anyone's arousal for me passively while every other aroused does. The other aroused mods have a scanner or polling mcm setting to adjust updates while OSL does not, which is again an indication there might not be any background updates happening. I have my aroused monitor widget set to check every 10 seconds for arousal changes, which again stays the same until I manually hotkey somebody.

Edited by skyrim482
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31 minutes ago, skyrim482 said:

Well I do indeed use the monitor widget which is what allows me to visually track it and notice when things change.  Also Im only adamant that this is an issue in this mod because others have been reporting this issue in this thread or had issues based on the arousal not updating passively. Yes indeed other mods send the information to osl aroused but it will not reflect that arousal until you hotkey somebody or reload the cell I believe has worked. This leads to massive arousal changes once they are hotkeyed depending on what kind of settings you have for arousal but now it hits an npc all and once and they stay there until they are hotkeyed again. I have tested this in new games, also  new games with other aroused mods.  Again i really like the features of OSL aroused but it is not updating anyone's arousal for me passively while every other aroused does. The other aroused mods have a scanner or polling mcm setting to adjust updates while OSL does not, which is again an indication there might not be any background updates happening. I have my aroused monitor widget set to check every 10 seconds for arousal changes, which again stays the same until I manually hotkey somebody.

That's interesting, because for me it seems to work fine, I don't use that widget, but I run PSQ and using its 'succubus view' I can see arousal changes over time (a lot faster if the NPC's are close to me of course, due to the succubus aura). So it seems not universally.
What game version are you on? (I'm still running 1.5.97)

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Using SLSO and arousal always gets reduced to 0 even when no Orgasm was reached regardless of what Settings in OSLAroused I change. I let OSLAroused overwrite all the SLSO conflicts. Problem on my end or do you guys also have this issue?

Edit: Using SLAR this doesn't happen.

Edited by street2
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On 8/16/2022 at 4:51 PM, Talesien said:

That's interesting, because for me it seems to work fine, I don't use that widget, but I run PSQ and using its 'succubus view' I can see arousal changes over time (a lot faster if the NPC's are close to me of course, due to the succubus aura). So it seems not universally.
What game version are you on? (I'm still running 1.5.97)

Im on whatever the last version of SE is before AE took over. Im not sure if there is any benefit to upgrade to AE at the moment lol

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12 hours ago, Samson Nite said:

The problem of this mod is that it does not update arousal of PC at all. My  PC arousal is 0 all the time.

It does not matter whether it is passive or active. I want my PC arousal changed and updated at every second, period.

So I will keep my old SL aroused 29 until this is fixed.

The mod makes you manually have to scan everybody. I have been stating how this is an issue because it breaks immersion having to constantly hotkey update yourself and npcs. Im hoping the author understands the point I have tried to make and why this is an issue. Once that is fixed then we will be golden because the rest of these features are great and the author has done a good job.

Edited by skyrim482
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2 hours ago, skyrim482 said:

The mod makes you manually have to scan everybody. I have been stating how this is an issue because it breaks immersion having to constantly hotkey update yourself and npcs. Im hoping the author understands the point I have tried to make and why this is an issue. Once that is fixed then we will be golden because the rest of these features are great and the author has done a good job.

You keep repeating that, ignoring that it works (for others). Rather than demand a blanket fix for something that's not (universally) broken could ypu please give the author a few things to actually work with, like what other mods you are using and perhaps the OSLAroused_skse log file after enabling DEbug logging if it's disabled, then restart the game, so we see the startup info and perhaps also use the 'Dump Arousal Data' option from the System tab of the OSLAroused MCM. (I attached mine, for comparison, can't say I'm 100% certain what the values are supposed to be or what they tell us, but perhaps it helps. Certainly more than just asking for fixing a bug which (I presume) the author could not so far replicate. And let me tell you, bugs you can't replicate are incredibly frustrating for any software engineer, as they are neigh impossible to fix.)
Another idea might be to install the Toys&Love Framework and activate its 'Rousing Sync with SLA' to see if that changes anything. Yes this mod should work without workarounds, but the point is to get enough info to zero in on where the problem stems from. (Word of warning, read that mods instructions before you do, do not drop it into an existing save.)

OSLAroused_SKSE.log

Edited by Talesien
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8 hours ago, skyrim482 said:

The mod makes you manually have to scan everybody. I have been stating how this is an issue because it breaks immersion having to constantly hotkey update yourself and npcs. Im hoping the author understands the point I have tried to make and why this is an issue. Once that is fixed then we will be golden because the rest of these features are great and the author has done a good job.

 

Yes i am working on a fix

 

20 hours ago, Samson Nite said:

The problem of this mod is that it does not update arousal of PC at all. My  PC arousal is 0 all the time.

It does not matter whether it is passive or active. I want my PC arousal changed and updated at every second, period.

So I will keep my old SL aroused 29 until this is fixed.

 

This sound like a bug. Make sure you use the correct dll for your SE version. If you can post the oslaroused_skse.log

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hi Ozooma,

I still have the problem of pc/npcs getting stuck in the state on "beeing in a animation". I still can not pinpoint, when it happens, i tired several scenarions and i can not reproduse the issue, but it is more often stuck then not stuck.

 

i get in the log lots of those Stack dumps from osl and several npcs are stuck at 80 arousal:

 

Spoiler

Dumping stack 45983687:
[08/20/2022 - 12:29:43PM]     Frame count: 3 (Page count: 3)
[08/20/2022 - 12:29:43PM]     State: Waiting on other stack for return (Freeze state: Freezing)
[08/20/2022 - 12:29:43PM]     Type: Normal
[08/20/2022 - 12:29:43PM]     Return register: False
[08/20/2022 - 12:29:43PM]     Has stack callback: No
[08/20/2022 - 12:29:43PM]     Stack trace:
[08/20/2022 - 12:29:43PM]         <unknown self>.OSLArousedNative.IsInScene() - "<native>" Line ?
[08/20/2022 - 12:29:43PM]             IP: 0
[08/20/2022 - 12:29:43PM]             [param1]: [Actor < (FF002445)>]
[08/20/2022 - 12:29:43PM]         [OSLArousedQuest (FE051806)].OSLAroused_Main.UpdateSOSPosition() - "hmszsjfuxpvpbsuglre" Line 256
[08/20/2022 - 12:29:43PM]             IP: 177    Instruction: 9    Line: 256
[08/20/2022 - 12:29:43PM]             [act]: [Actor < (FF002445)>]
[08/20/2022 - 12:29:43PM]             [arousal]: 80.000000
[08/20/2022 - 12:29:43PM]             [::temp39]: None
[08/20/2022 - 12:29:43PM]             [::temp40]: False
[08/20/2022 - 12:29:43PM]             [::temp41]: False
[08/20/2022 - 12:29:43PM]             [::temp42]: 0
[08/20/2022 - 12:29:43PM]             [pos]: 0
[08/20/2022 - 12:29:43PM]             [::temp43]: None
[08/20/2022 - 12:29:43PM]             [::NoneVar]: None
[08/20/2022 - 12:29:43PM]             [::temp44]: ""
[08/20/2022 - 12:29:43PM]         [OSLArousedQuest (FE051806)].OSLAroused_Main.OnActorArousalUpdated() - "hmszsjfuxpvpbsuglre" Line 181
[08/20/2022 - 12:29:43PM]             IP: 745    Instruction: 15    Line: 181
[08/20/2022 - 12:29:43PM]             [EventName]: "OSLA_ActorArousalUpdated"
[08/20/2022 - 12:29:43PM]             [strArg]: ""
[08/20/2022 - 12:29:43PM]             [newArousal]: 80.000000
[08/20/2022 - 12:29:43PM]             [sender]: [Form < (FF002445)>]
[08/20/2022 - 12:29:43PM]             [::temp21]: [Actor < (FF002445)>]
[08/20/2022 - 12:29:43PM]             [::temp22]: False
[08/20/2022 - 12:29:43PM]             [act]: [Actor < (FF002445)>]
[08/20/2022 - 12:29:43PM]             [::temp23]: 0.000000
[08/20/2022 - 12:29:43PM]             [::NoneVar]: None
[08/20/2022 - 12:29:43PM] Dumping stack 45983728:
[08/20/2022 - 12:29:43PM]     Frame count: 3 (Page count: 3)
[08/20/2022 - 12:29:43PM]     State: Waiting on other stack for return (Freeze state: Freezing)
[08/20/2022 - 12:29:43PM]     Type: Normal
[08/20/2022 - 12:29:43PM]     Return register: False
[08/20/2022 - 12:29:43PM]     Has stack callback: No
[08/20/2022 - 12:29:43PM]     Stack trace:
[08/20/2022 - 12:29:43PM]         <unknown self>.OSLArousedNative.IsInScene() - "<native>" Line ?
[08/20/2022 - 12:29:43PM]             IP: 0
[08/20/2022 - 12:29:43PM]             [param1]: [Actor < (0004733F)>]
[08/20/2022 - 12:29:43PM]         [OSLArousedQuest (FE051806)].OSLAroused_Main.UpdateSOSPosition() - "hmszsjfuxpvpbsuglre" Line 256
[08/20/2022 - 12:29:43PM]             IP: 177    Instruction: 9    Line: 256
[08/20/2022 - 12:29:43PM]             [act]: [Actor < (0004733F)>]
[08/20/2022 - 12:29:43PM]             [arousal]: 80.000000
[08/20/2022 - 12:29:43PM]             [::temp39]: None
[08/20/2022 - 12:29:43PM]             [::temp40]: False
[08/20/2022 - 12:29:43PM]             [::temp41]: False
[08/20/2022 - 12:29:43PM]             [::temp42]: 0
[08/20/2022 - 12:29:43PM]             [pos]: 0
[08/20/2022 - 12:29:43PM]             [::temp43]: None
[08/20/2022 - 12:29:43PM]             [::NoneVar]: None
[08/20/2022 - 12:29:43PM]             [::temp44]: ""
[08/20/2022 - 12:29:43PM]         [OSLArousedQuest (FE051806)].OSLAroused_Main.OnActorArousalUpdated() - "hmszsjfuxpvpbsuglre" Line 181
[08/20/2022 - 12:29:43PM]             IP: 745    Instruction: 15    Line: 181
[08/20/2022 - 12:29:43PM]             [EventName]: "OSLA_ActorArousalUpdated"
[08/20/2022 - 12:29:43PM]             [strArg]: ""
[08/20/2022 - 12:29:43PM]             [newArousal]: 80.000000
[08/20/2022 - 12:29:43PM]             [sender]: [ObjectReference < (0004733F)>]
[08/20/2022 - 12:29:43PM]             [::temp21]: [Actor < (0004733F)>]
[08/20/2022 - 12:29:43PM]             [::temp22]: False
[08/20/2022 - 12:29:43PM]             [act]: [Actor < (0004733F)>]
[08/20/2022 - 12:29:43PM]             [::temp23]: 0.000000
[08/20/2022 - 12:29:43PM]             [::NoneVar]: None

I copied only the sample for 2 actors, but there are lots of them in the log.

 

How can i reinstall the mod on a clean safe? I tried it the usuall way, disable the mod, make a clean safe, install the mod, then i have the problem with OLS not comunicating with any mod. As long as i do not disable the Arioused.asm, the cominication is preserved, but then a can not do a clean safe. Any ideas on that?

 

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