PerFylk Posted May 12, 2023 Posted May 12, 2023 16 hours ago, Talesien said: More a workaround, but might help for the time being (and useful in general IMHO): https://www.nexusmods.com/skyrimspecialedition/mods/54309 Thank you, that mod did wonders ? 1
Talesien Posted May 12, 2023 Posted May 12, 2023 9 hours ago, Zelley said: I'm having an issue with the latest update breaking the arousal gain from the plugs from DD, was working with 2.2 version + a DD patch someone created. You can still use that older DD patch (it's just overwriting one script), as @zarantha pointed out, the only difference seems to be a missing +1 for setting arousal exposure, so his suspicion that it might be missing is likely correct. Please report if using that old patch fixes your issues. 1
Zelley Posted May 12, 2023 Posted May 12, 2023 4 hours ago, Talesien said: You can still use that older DD patch (it's just overwriting one script), as @zarantha pointed out, the only difference seems to be a missing +1 for setting arousal exposure, so his suspicion that it might be missing is likely correct. Please report if using that old patch fixes your issues. You'd be correct in your assumption that the "OSL Aroused DD 5.2 Patch" does make the plugs work again ✌️ 2
ozooma10 Posted May 12, 2023 Author Posted May 12, 2023 On 5/10/2023 at 11:32 PM, zarantha said: @ozooma10 Hopefully a simple question for you. Is the +1 needed in the zadlibs patch for DD 5.2? I was comparing them to see if they were the same and that was the only difference. I think it might be missing according to the comment about exposure, if I'm reading it right. (I might not be ) The change was intentional, as I thought it was a bug i introduced as not sure why it would want to randomly add +1 (not in the script being patched). That being said... pretty high chance that it was intentional to fix something and i was smart enough not to comment about it leading us to here... But yeah with other comments saying its borked, seems like something might be up. If anyone who is having issues with DD arousal updates, has a DD setup and knows how to recompile papyrus scripts, if they could try with/without would be greatly appreciated. (otherwise likely wont be able to fix till next week)
skyrim482 Posted May 14, 2023 Posted May 14, 2023 Hey Ozooma, are you still looking into options for updating the creature handling with this mod? They just needs to be picked up by the SLA scans for auto updating and right now they are ignored until you use the manual update key. Also the aroused monitor widget mod does not update arousal if aroused doesnt actually update the scans, so it has to actually come from aroused itself. Hope to see this fixed, I really like the features of this mod! Cheers
Moonhunter13 Posted May 16, 2023 Posted May 16, 2023 Is there a hotkey to make your character relieve their arousal like the original SL Aroused does? because if there is, I don't see it. And if there isn't, you wouldn't mind adding one?
krzp Posted May 18, 2023 Posted May 18, 2023 On 5/16/2023 at 7:30 AM, Moonhunter13 said: Is there a hotkey to make your character relieve their arousal like the original SL Aroused does? because if there is, I don't see it. And if there isn't, you wouldn't mind adding one? There's an edited script you can use with the latest version.
dropmyshitoverhere Posted May 18, 2023 Posted May 18, 2023 A Robust Sex Skill/Addiction framework, that sounds like a really good idea. How is it going so far and do you need any help ? 1
Voodoozee Posted May 19, 2023 Posted May 19, 2023 I am so confused with SLSO and OSL. When I try to move SLSO to load first, it acts like OSL is a requirement for SLSO and fails to move on Vortex. I tried to make a custom rule and it says that the rule causes it to become circular. I then tried to move the master ESP in Wrye Bash, as it allows you to move the load over and it refuses to move OSL past SLSO. When i load the game it states OSL is loaded in the incorrect order and something is overriding it (Which i belive is SLSO, since when I disable it OSL works fine.) What the hell am I doing wrong?
ozooma10 Posted May 19, 2023 Author Posted May 19, 2023 2 hours ago, Voodoozee said: I am so confused with SLSO and OSL. When I try to move SLSO to load first, it acts like OSL is a requirement for SLSO and fails to move on Vortex. I tried to make a custom rule and it says that the rule causes it to become circular. I then tried to move the master ESP in Wrye Bash, as it allows you to move the load over and it refuses to move OSL past SLSO. When i load the game it states OSL is loaded in the incorrect order and something is overriding it (Which i belive is SLSO, since when I disable it OSL works fine.) What the hell am I doing wrong? OSL should load after SLSO. SLSO overrides slaframeworkscr OSL does as well, and includes the changes SLSO made (so it should be applied on top) if you get that message it means another mod [probably slso] is overwriting slaframeworkscr (or the esp/esm)
eicosa Posted May 19, 2023 Posted May 19, 2023 (edited) Love the mod keen on some performance and stability over the venerable SLAX. Might i request we add the SLA_KillerHeels keyword? I use it for Sexlab Disparity to manage speed, tripping etc in a central place. Not sure if other people / mods use it. edit; btw i just realised none of the help topics in the MCM work for me, they bring up an okay-box saying $OSL_helparousal etc. Edited May 19, 2023 by eicosa
Alkira Posted May 22, 2023 Posted May 22, 2023 (edited) Hello, Is it safe to update to 2.3.0 (from 2.2.2)? I saw 2 new files .dll and yaml from latest version so my guess would be to replace the old one but on my current I better be safe. Thanks for any reply. -Alkira Edited May 22, 2023 by Alkira
ozooma10 Posted May 22, 2023 Author Posted May 22, 2023 5 hours ago, Alkira said: Hello, Is it safe to update to 2.3.0 (from 2.2.2)? I saw 2 new files .dll and yaml from latest version so my guess would be to replace the old one but on my current I better be safe. Thanks for any reply. -Alkira Should be safe
Alkira Posted May 23, 2023 Posted May 23, 2023 17 hours ago, ozooma10 said: Should be safe Got it thx. -Alkira
kaxat Posted May 23, 2023 Posted May 23, 2023 On 8/7/2022 at 11:02 AM, ozooma10 said: @Impact14 @skyrim482 Reguarding Active Scans and other characters arousal not updating. Do you have examples of mods that are not working properly because of this. Because the arousal is updated when it is retrieved for an actor, any mod doing checks using the standard interface should trigger that update. Which i would... imagine the majority of mods do, since otherwise how would they know arousal level? Only thing i can think of is if a mod checks against the faction directly rather then using the interface. In which case yes it would bypass the update since osl has no way of knowing when the faction is being requested. It would be relatively straightfoward to add support for an optional "Ping" that periodically "force updates" nearby actors. Since would all still be done in skse plugin should be much more performant than most of the papyrus cloaks/scans. in the interim as monty recommened the SLAM widget monitor should be good. @Talesien - Thanks for providing that patch for peoples! I'll take a look and try and update the base fomod with more options based off different versions of beta. @LynErso666 - Yeah the issues your running into sound really odd. Are you sure the skse plugin is properly loading. if you check C:\Users\[USER_NAME]\Documents\My Games\Skyrim Special Edition\SKSE\skse64.log you should see a line saying OSLAroused.dll loaded correctly. Was a "Ping" option ever added to this mod? To me it would make sense to do that optional ping just prior to sending the sla_UpdateComplete mod event. While OSLA sends that event nothing actually happens prior to it. Whereas in SL Aroused it meant that all of the actor factions had just been updated. I understand why OSLA is not updating those faction ranks by default. But it does make sense as an option. It would be a good way to maintain backwards compatibility. I've seen a few mods check the Aroused faction directly. I believe this is the only way you can check arousal from within Alias and Dialogue conditions. And some mods rely on that. As an example Slaverun Reloaded does.
Kamikatana Posted May 23, 2023 Posted May 23, 2023 just noticed that on the latest updated version on Nexus, that the keywords are wiped out (or not stored) when loading a save... Have to reset to keywords on every load. I've added this to the "Bugs" section of the Nexus entry.
CTR-X Posted May 24, 2023 Posted May 24, 2023 On 5/18/2023 at 7:40 PM, ozooma10 said: OSL should load after SLSO. SLSO overrides slaframeworkscr OSL does as well, and includes the changes SLSO made (so it should be applied on top) if you get that message it means another mod [probably slso] is overwriting slaframeworkscr (or the esp/esm) So OSL produces message regardless of load order? If we have OSL at the bottom of load order and still get that message, should we disregard it?
blahity Posted May 24, 2023 Posted May 24, 2023 (edited) I marked creature handling and other in the vote. For creatures, It would be nice if they could be set to have a specific arousal on spawn and a higher minimum arousal separate from NPCs. For other the option to choose a default orientation for men and women. Edited May 24, 2023 by blahity
beardobreado Posted May 25, 2023 Posted May 25, 2023 so this will work with OStim NG, right? But what kind of mods can we add to make anything use OSLAroused? Its solely a framework for now, isnt it?
Antiope_Apollonia Posted May 25, 2023 Posted May 25, 2023 4 hours ago, beardobreado said: But what kind of mods can we add to make anything use OSLAroused? Its solely a framework for now, isnt it? It's an alternative to the other, older Aroused mods that are required by most SexLab mods. For the past few years, most people seem to have been using SLAX, but there's also SLAM and SLAR and probably some other versions floating around, too. None of the currently extant Aroused mods are perfectly implemented, but they're necessary to make all sorts of other things work; this one intends to improve upon the implementation of these older mods that are no longer in active development. 1
harryscrowtem Posted May 25, 2023 Posted May 25, 2023 I'm currently using SLAR and mods that require SLAR, but from what i read, OSL appears to be the superior version. could someone clarify for me if installing this would replace and fill the requirement of SLAR for all mods, and not break anything for other mods? please and thank you
ozooma10 Posted May 26, 2023 Author Posted May 26, 2023 7 hours ago, harryscrowtem said: I'm currently using SLAR and mods that require SLAR, but from what i read, OSL appears to be the superior version. could someone clarify for me if installing this would replace and fill the requirement of SLAR for all mods, and not break anything for other mods? please and thank you It Should work. Replacing mid-save will reset arousal state for actors (since different implementation), but should have same mod compatibility.
harryscrowtem Posted May 26, 2023 Posted May 26, 2023 @ozooma10 just installed, but there was no option to choose what version in the FOMOD, should i disregard that?
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