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Posted
9 hours ago, Zelley said:

I'm having an issue with the latest update breaking the arousal gain from the plugs from DD, was working with 2.2 version + a DD patch someone created.

You can still use that older DD patch (it's just overwriting one script), as @zarantha pointed out, the only difference seems to be a missing +1 for setting arousal exposure, so his suspicion that it might be missing is likely correct. Please report if using that old patch fixes your issues.

Posted
4 hours ago, Talesien said:

You can still use that older DD patch (it's just overwriting one script), as @zarantha pointed out, the only difference seems to be a missing +1 for setting arousal exposure, so his suspicion that it might be missing is likely correct. Please report if using that old patch fixes your issues.

 

You'd be correct in your assumption that the "OSL Aroused DD 5.2 Patch" does make the plugs work again ✌️

Posted
On 5/10/2023 at 11:32 PM, zarantha said:

@ozooma10 Hopefully a simple question for you. Is the +1 needed in the zadlibs patch for DD 5.2? I was comparing them to see if they were the same and that was the only difference. I think it might be missing according to the comment about exposure, if I'm reading it right. (I might not be :D )

 

image.png.a9cadf314c198567cd10f1692d94275f.png

The change was intentional, as I thought it was a bug i introduced as not sure why it would want to randomly add +1 (not in the script being patched).

 

That being said... pretty high chance that it was intentional to fix something and i was smart enough not to comment about it leading us to here... 

 

But yeah with other comments saying its borked, seems like something might be up.  If anyone who is having issues with DD arousal updates, has a DD setup and knows how to recompile papyrus scripts, if they could try with/without would be greatly appreciated. (otherwise likely wont be able to fix till next week)

Posted

Hey Ozooma, are you still looking into options for updating the creature handling with this mod? They just needs to be picked up by the SLA scans for auto updating and right now they are ignored until you use the manual update key. Also the aroused monitor widget mod does not update arousal if aroused doesnt actually update the scans, so it has to actually come from aroused itself.

Hope to see this fixed, I really like the features of this mod! Cheers

Posted

Is there a hotkey to make your character relieve their arousal like the original SL Aroused does? because if there is, I don't see it. And if there isn't, you wouldn't mind adding one?

Posted
On 5/16/2023 at 7:30 AM, Moonhunter13 said:

Is there a hotkey to make your character relieve their arousal like the original SL Aroused does? because if there is, I don't see it. And if there isn't, you wouldn't mind adding one?

 

There's an edited script you can use with the latest version.

Posted

I am so confused with SLSO and OSL.  When I try to move SLSO to load first, it acts like OSL is a requirement for SLSO and fails to move on Vortex.  I tried to make a custom rule and it says that the rule causes it to become circular.  I then tried to move the master ESP in Wrye Bash, as it allows you to move the load over and it refuses to move OSL past SLSO.  When i load the game it states OSL is loaded in the incorrect order and something is overriding it (Which i belive is SLSO, since when I disable it OSL works fine.) 

What the hell am I doing wrong?

Posted
2 hours ago, Voodoozee said:

I am so confused with SLSO and OSL.  When I try to move SLSO to load first, it acts like OSL is a requirement for SLSO and fails to move on Vortex.  I tried to make a custom rule and it says that the rule causes it to become circular.  I then tried to move the master ESP in Wrye Bash, as it allows you to move the load over and it refuses to move OSL past SLSO.  When i load the game it states OSL is loaded in the incorrect order and something is overriding it (Which i belive is SLSO, since when I disable it OSL works fine.) 

What the hell am I doing wrong?

OSL should load after SLSO.

 

SLSO overrides slaframeworkscr 

 

OSL does as well, and includes the changes SLSO made (so it should be applied on top)

 

if you get that message it means another mod [probably slso] is overwriting slaframeworkscr (or the esp/esm)

Posted (edited)

Love the mod :) keen on some performance and stability over the venerable SLAX.

Might i request we add the SLA_KillerHeels keyword?  I use it for Sexlab Disparity to manage speed, tripping etc in a central place. Not sure if other people / mods use it.


edit; btw i just realised none of the help topics in the MCM work for me, they bring up an okay-box saying $OSL_helparousal etc.

Edited by eicosa
Posted (edited)

Hello,

 

Is it safe to update to 2.3.0 (from 2.2.2)?

I saw 2 new files .dll and yaml from latest version so my guess would be to replace the old one but on my current I better be safe.

 

Thanks for any reply.

 

-Alkira

Edited by Alkira
Posted
5 hours ago, Alkira said:

Hello,

 

Is it safe to update to 2.3.0 (from 2.2.2)?

I saw 2 new files .dll and yaml from latest version so my guess would be to replace the old one but on my current I better be safe.

 

Thanks for any reply.

 

-Alkira

Should be safe

Posted
On 8/7/2022 at 11:02 AM, ozooma10 said:

@Impact14 @skyrim482

Reguarding Active Scans and other characters arousal not updating. Do you have examples of mods that are not working properly because of this.

 

Because the arousal is updated when it is retrieved for an actor, any mod doing checks using the standard interface should trigger that update. Which i would... imagine the majority of mods do, since otherwise how would they know arousal level?

 

Only thing i can think of is if a mod checks against the faction directly rather then using the interface. In which case yes it would bypass the update since osl has no way of knowing when the faction is being requested.

 

It would be relatively straightfoward to add support for an optional "Ping" that periodically "force updates" nearby actors. Since would all still be done in skse plugin should be much more performant than most of the papyrus cloaks/scans. in the interim as monty recommened the SLAM widget monitor should be good. 

 

 

@Talesien - Thanks for providing that patch for peoples!

I'll take a look and try and update the base fomod with more options based off different versions of beta. 

 

 

@LynErso666 - Yeah the issues your running into sound really odd. Are you sure the skse plugin is properly loading.

if you check C:\Users\[USER_NAME]\Documents\My Games\Skyrim Special Edition\SKSE\skse64.log   you should see a line saying OSLAroused.dll loaded correctly.

 

Was a "Ping" option ever added to this mod?

 

To me it would make sense to do that optional ping just prior to sending the sla_UpdateComplete mod event. While OSLA sends that event nothing actually happens prior to it. Whereas in SL Aroused it meant that all of the actor factions had just been updated. I understand why OSLA is not updating those faction ranks by default. But it does make sense as an option. It would be a good way to maintain backwards compatibility.

 

I've seen a few mods check the Aroused faction directly. I believe this is the only way you can check arousal from within Alias and Dialogue conditions. And some mods rely on that. As an example Slaverun Reloaded does.

Posted

just noticed that on the latest updated version on Nexus, that the keywords are wiped out (or not stored) when loading a save... Have to reset to keywords on every load.

I've added this to the "Bugs" section of the Nexus entry.

 

Posted
On 5/18/2023 at 7:40 PM, ozooma10 said:

OSL should load after SLSO.

 

SLSO overrides slaframeworkscr 

 

OSL does as well, and includes the changes SLSO made (so it should be applied on top)

 

if you get that message it means another mod [probably slso] is overwriting slaframeworkscr (or the esp/esm)

So OSL produces message regardless of load order? If we have OSL at the bottom of load order and still get that message, should we disregard it? 

Posted (edited)

I marked creature handling and other in the vote.
For creatures, It would be nice if they could be set to have a specific arousal on spawn and a higher minimum arousal separate from NPCs.

For other the option to choose a default orientation for men and women.

Edited by blahity
Posted
4 hours ago, beardobreado said:

But what kind of mods can we add to make anything use OSLAroused?  Its solely a framework for now, isnt it?

It's an alternative to the other, older Aroused mods that are required by most SexLab mods.  For the past few years, most people seem to have been using SLAX, but there's also SLAM and SLAR and probably some other versions floating around, too.  None of the currently extant Aroused mods are perfectly implemented, but they're necessary to make all sorts of other things work; this one intends to improve upon the implementation of these older mods that are no longer in active development.

Posted

I'm currently using SLAR and mods that require SLAR, but from what i read, OSL appears to be the superior version. could someone clarify for me if installing this would replace and fill the requirement of SLAR for all mods, and not break anything for other mods? please and thank you 

Posted
7 hours ago, harryscrowtem said:

I'm currently using SLAR and mods that require SLAR, but from what i read, OSL appears to be the superior version. could someone clarify for me if installing this would replace and fill the requirement of SLAR for all mods, and not break anything for other mods? please and thank you 

 

It Should work. Replacing mid-save will reset arousal state for actors (since different implementation), but should have same mod compatibility.

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