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Posted
19 hours ago, Talesien said:

You keep repeating that, ignoring that it works (for others). Rather than demand a blanket fix for something that's not (universally) broken

 

Im repeating that because it inst working for numerous people. If you would look through this thread you can see that. Definitely not demanding anything by stating a feature isnt there or working correctly, just voicing concerns.  Mods of all kinds require arousal to be updated very fast to work correctly. Seeing how a scan isnt there in the mcm means the user is left in the dark about update frequency. Only thing that works as a constant is the hotkey and arousal updates immediately on push.

 

As far as mods not working there are many that would break in a way here. Anything that depends on events and arousal. If you are spotted naked or in a activity that changes arousal then arousal should update for everyone around you if it doesn't then you have an issue with approach or engagement mods that look at the active arousal. Separate orgasms is a big one if your not updating arousal at the right time it throws that entire minigame out of wack.

To be absolutely clear when testing this mod it was a new game without any other form of aroused installed this was working alone.  People installing this over aroused 29 might have a different result idk.

Here are examples of me Not Ignoring others who have voiced concerns. Have a great day.

 

Thank you Ozoomza for your work.

 

On 5/30/2022 at 5:15 PM, glareash said:

Hello! I'm looking forward for the future of this mod! 

 

I've tried to replace SLAR 28b by Baka with OSLAroused mid playthrough and for my PC it works just fine, with SLSO, SL Widgets, DAR animation based on arousal and so on. But it seems like NPCs and creatures don't hook up on OSL Aroused unless I press RCtrl to see the current value. As soon as I press RCtrl their arousal value is updated and they start to behave according to other mods (ArousedCreatures, DAR for idle NPC animations and so on). 

 

Any ideas if I can fix it? Where should I look at first?

 

SLAR is disabled (but there still is MCM Menu for it), and I don't use OStim/OAroused.

 

UPD: Nah, I've tested it somewhat more and started a new game with less mods. It seems like OSL Aroused only works with events, so Arousal is updated after SexLab scenes and orgasms, and all mods behave accordingly. When you just wait and time passes it seems that arousal is not updated until I check it manually (by pressing RCtrl by default). Dripping when aroused, Aroused Sexy Idles DAR and Creature Framework all see SexLab Arousal with an old value until you force an update. So I can't rely on OSL Aroused to trigger events by itself. Any ideas what I'm doing wrong?

Edited May 30 by glareash

On 8/7/2022 at 5:34 AM, Impact14 said:

Did anyone ever find a workaround to this or is it just an outlying bug/limitation? I noticed this too tonight. If I look at the creature framework arousal readout, I notice it never actually goes up until I manually rCtrl check the creature, only then does the arousal actually change. As a result this makes automatic engagements broken as far as I can tell.

On 6/18/2022 at 3:56 AM, Krusche said:

I just did a bit of testing with my setup and found this to be the case as well. Using aroused creatures mod, engagements based on arousal seemed to be impossible because creature arousal never changed unless I manually checked (thus forcing an update) of their arousal. This was with the default 10 arousal required to invite, which is low enough that it should effectively be a 0 imo. Not sure if this is a timescale issue and npcs only get arousal updates in a longer timespan or what, but this mod feels a little unresponsive because of this.

On 8/6/2022 at 3:07 PM, LynErso666 said:

What? A Hotkey? How? I have to set everyone's arousal manually in the puppet master section, unless I've been in the cell for like an hour, sometimes people's arousal does change by itself, I think, maybe. But I only seem to have to do it once per actor.

 

On 8/19/2022 at 4:22 AM, Samson Nite said:

The problem of this mod is that it does not update arousal of PC at all. My  PC arousal is 0 all the time.

It does not matter whether it is passive or active. I want my PC arousal changed and updated at every second, period.

So I will keep my old SL aroused 29 until this is fixed.

On 8/6/2022 at 8:01 PM, LynErso666 said:

Oh that one, right. Yeah I see the arousal for whether I'm nude, or just base libido arousal update faster when I target people, but most of the time everyone I target with that is 0. I always assumed this mod just doesn't have any arousal update. lol. I have to set them manually in my game, and THEN that NPC starts calculating arousal for the rest of my game. I usually assume issues like this are because most mods on Loverslab are developed with anything but SE 1.6+ in mind.

I don't care though. I puppet master someone, their arousal starts calculating up and down for the rest of my game. The worse thing really is having to save and load with an outfit in my inventory before OSL Aroused's Keywords Settings page will even see any new outfits I get. It only detects for outfits that were there on load.

Edited August 6 by LynErso666

 

On 8/13/2022 at 6:57 PM, steck said:

Thanks for the update.
It would be nice to have the ability to scan the arousal of NPCs in that cell every hour in in-game time.
(with configurable intervals, of course)      

Posted
14 hours ago, monty359 said:

Any ideas on that?

 

 

Try ReSaver purge method.   Open the save file with ReSaver, use the search filter to find oaroused.esp, right-click a choose purge.

Save and retry.   May not work.

 

Recommend creating a batch file to open Resaver with better parameters, because of changes to Java.

Spoiler

javaw -d64 -Xms512m -Xmx4g -jar target\ReSaver.jar %1

 

 

 

Posted
7 hours ago, safado said:

 

Try ReSaver purge method.   Open the save file with ReSaver, use the search filter to find oaroused.esp, right-click a choose purge.

Save and retry.   May not work.

 

Recommend creating a batch file to open Resaver with better parameters, because of changes to Java.

  Hide contents

javaw -d64 -Xms512m -Xmx4g -jar target\ReSaver.jar %1

 

 

 

Thanks for the ideas,

i use resaver, unforunately on a regular basis. My problem is, OSLaroused.esp is only one component of the mod, purging only OSLAroused.esp did not help in any way. I have now somewhat working solution, i do not know, what i dmaged doin it.

What i did, is to purge OSLaroused with resaver, and deactivated the whole mod, but i activated SLaroused redux (bakas version) instead (to maintain the connection to the mods via the .esm). After loading the save, the MCM of SLAroused did not load, i tried several reloads and save=>reload. After couple of mins waiting saved and switched to oslAroused. It works now as expected for an hour.

 

As i described in a earlier post, if i did a clean save with purging the osl-esp AND the arousal.esm, after reinstallation the osl worked, but there was no connection to other mods. I could not make them work thogether again.

 

Any idea, what the code sequens does for the resaver? Resaver works well for me, you know, never change a running system....

Posted
6 hours ago, monty359 said:

Thanks for the ideas,

i use resaver, unforunately on a regular basis. My problem is, OSLaroused.esp is only one component of the mod, purging only OSLAroused.esp did not help in any way. I have now somewhat working solution, i do not know, what i dmaged doin it.

What i did, is to purge OSLaroused with resaver, and deactivated the whole mod, but i activated SLaroused redux (bakas version) instead (to maintain the connection to the mods via the .esm). After loading the save, the MCM of SLAroused did not load, i tried several reloads and save=>reload. After couple of mins waiting saved and switched to oslAroused. It works now as expected for an hour.

 

As i described in a earlier post, if i did a clean save with purging the osl-esp AND the arousal.esm, after reinstallation the osl worked, but there was no connection to other mods. I could not make them work thogether again.

 

Any idea, what the code sequens does for the resaver? Resaver works well for me, you know, never change a running system....

 

You replace a mod with another and both share the same names for the scripts.  When the scripts are instanced for the first time, the instance copy is stored in the save. During reload, the copy is retrieved, but will find that the script it needs to load functions has changed and cant retrieve the references that the instanced has stored.   That my theory, to explain it's needs all the related script instances scrubbed from the save file, to force a "re-instanciation". 

 

I have to point, that I do not notice any issues with OSL aroused in my game.  Maybe your issues are caused by another mod.  You said in past posts that your game's NPC are in a "busy" blocked state.  I fail to align OSLarousal funtionality methods with that issue, it is likely something that can happen with mods that take control or force scenes.  Like sexlab, ZAZ, DD, ToyFramework, defeat, and the likes (too many).

 

 

Posted

@ozooma10 and @safado

 

i did some more investigating/testing. I deactivated Baboodialoque and the issue of being stuck in animation is somewhat better now. It is only happens now, when there is lots of scene going on.

 

It appears, that this issue is related to script load. I use a tool, that shows me, when the script load is to high. With BabooDialoque active, the warning was flashing ever couple of seconds. Cleaning BabooDialoque with FalrimTools showed, there were something like 2500 active scripts in use. Th4e script load is now drastically reduced and OSLAroused can detect the state more reliable now.

 

Ozooma10, animations have usually several stages and the stages have a duration, that can be adjusted in the SL MCM. Can OSLaroused detect the stage change in the animation?  If so, would it be possible to make the arousal buff during the animation time restricted? If the animation stage is 30 sec long, then the buff should run 30 sec and renewed with the next stage for the duration of the new stage. If the script load is to high and OSLAroused fails to detect the stage change, then the buff is not applied.  This would not be game braking (in my opinion).

 

thanks

Posted
3 hours ago, monty359 said:

@ozooma10 and @safado

 

i did some more investigating/testing. I deactivated Baboodialoque and the issue of being stuck in animation is somewhat better now. It is only happens now, when there is lots of scene going on.

 

It appears, that this issue is related to script load. I use a tool, that shows me, when the script load is to high. With BabooDialoque active, the warning was flashing ever couple of seconds. Cleaning BabooDialoque with FalrimTools showed, there were something like 2500 active scripts in use. Th4e script load is now drastically reduced and OSLAroused can detect the state more reliable now.

 

Ozooma10, animations have usually several stages and the stages have a duration, that can be adjusted in the SL MCM. Can OSLaroused detect the stage change in the animation?  If so, would it be possible to make the arousal buff during the animation time restricted? If the animation stage is 30 sec long, then the buff should run 30 sec and renewed with the next stage for the duration of the new stage. If the script load is to high and OSLAroused fails to detect the stage change, then the buff is not applied.  This would not be game braking (in my opinion).

 

thanks

 

Yeah having "backup" timeouts and stuff to circumvent some of the potential issues from CK is good idea.

Posted

Hi @ozooma10,

I plan an new play through with mod around the new framework Toys&love. It is an alternative to SexLab framework and in has an native syncing to SLAroused.

 

here my questions:

 

Can OSLAroused run without SexLab or Osex? The idea is to sync the T&L with OSLAroused, in order to get the new aroused system in T&L.

 

If you like to get more info on T&L, here is the link. You can find there documentation for modders too.

 

Thanks

Posted (edited)
On 8/23/2022 at 7:04 AM, monty359 said:

@ozooma10 and @safado

It appears, that this issue is related to script load. I use a tool, that shows me, when the script load is to high. With BabooDialoque active, the warning was flashing ever couple of seconds. Cleaning BabooDialoque with FalrimTools showed, there were something like 2500 active scripts in use. Th4e script load is now drastically reduced and OSLAroused can detect the state more reliable now.

@monty359

What script load tool are you using?

Edited by Scarlettears
Posted
1 hour ago, Scarlettears said:

@monty359

What script load tool are you using?

https://www.nexusmods.com/skyrimspecialedition/mods/34705

 

from the descripton:

On-screen display (OSD)



The OSD can be configured to show current FPS, frame time, frame counter and VRAM consumption based on OS-alloted budget (read more in the config). It can also be used as a first step in diagnosing script-related issues since it shows a warning when the scripting engine becomes overstressed.

It's normal for the scripting engine to become overstressed for short periods, for example if after fast travelling a bunch of events fire at once the indicator might briefly show up which is nothing to worry about. However if it's constantly showing or is accompanied by sharp FPS drops, you've got a problem. Usually poorly made and heavily scripted mods are to blame. Examine the stack to see what's going on.

 

Posted (edited)
8 hours ago, monty359 said:

https://www.nexusmods.com/skyrimspecialedition/mods/34705

 

from the descripton:

On-screen display (OSD)



The OSD can be configured to show current FPS, frame time, frame counter and VRAM consumption based on OS-alloted budget (read more in the config). It can also be used as a first step in diagnosing script-related issues since it shows a warning when the scripting engine becomes overstressed.

It's normal for the scripting engine to become overstressed for short periods, for example if after fast travelling a bunch of events fire at once the indicator might briefly show up which is nothing to worry about. However if it's constantly showing or is accompanied by sharp FPS drops, you've got a problem. Usually poorly made and heavily scripted mods are to blame. Examine the stack to see what's going on.

 

 

Thanks, this reminded me to upgrade it.   ?    Hopefully the autocenter fix will help me, I use ultra-wide screen.

 

This SKSE64 display tweak mod have some fixes and FPS\Papyrus boost features. 

Edited by safado
Posted

Hello, first off great mod and thank you for it!

 

How does "Arousal Multiplier" works exactly. How do you lower it? Mine is value 190 and keeps rising (after hours of play). Since the slider movers only to 10, I think there is something fishy there. If 10 is the limit could a hard limit check implementation fix this? like anything > 10 equals 10. 

 

Obviously the mod is added to list of tons of mods that are using arousal one way or another, so conflicts may be present. I know SL Hormones was doing stuff to the old arousal mod values so can it break this one? It may very well be SLEN, DCL, apropos etc. Maybe someone experienced this also and figured out what mod breaks it? 

Posted
2 hours ago, ppkkpp said:

Is it a trivial thing to assign different idle animations via DAR based on arousal level?  

it is not trivial, but not rocket scinece either. once you understand the file structure and the idea behind, you are set. one difficulty is the names of folders and names of animations, but with this tool it is not a problem anymore:

 

https://www.nexusmods.com/skyrimspecialedition/mods/73930?tab=description

 

i hope this helps

Posted

There's quite a bit of stuff you could do wit that then... The sit animation could go from normal, to knees together with ankles apart, then to ankles together with knees apart.  The walk could change, The idle could change.  You could do away with any kind of heads up "meter" all together.  Just go off visual ques.

 

Maybe give different followers / player characters "personalities".  Like one gets a combat buff when aroused, and arousal goes up when they are in combat.  So you have this huge combat buff... but then you would need a downside.  Maybe you can't bring up the perk point screen to allocate perks unless you get your arousal to 0 or something.  Then it takes a long time to recover.  (also when you have max combat buff, you should not be able to ride a horse, because blue balls.)  Another one might be just the opposite.  One might absolutely hate getting cucked.  Another might love it.

 

Maybe one could get aroused from using illusion magic (like they like the idea of controlling people) but that same person loses skill in illusion and sneak if they get too aroused because they can't focus.

 

Could also modify arousal gains/losses based on https://www.nexusmods.com/skyrimspecialedition/mods/13068/?

Posted
12 hours ago, ppkkpp said:

There's quite a bit of stuff you could do wit that then... The sit animation could go from normal, to knees together with ankles apart, then to ankles together with knees apart.  The walk could change, The idle could change.  You could do away with any kind of heads up "meter" all together.  Just go off visual ques.

 

Maybe give different followers / player characters "personalities".  Like one gets a combat buff when aroused, and arousal goes up when they are in combat.  So you have this huge combat buff... but then you would need a downside.  Maybe you can't bring up the perk point screen to allocate perks unless you get your arousal to 0 or something.  Then it takes a long time to recover.  (also when you have max combat buff, you should not be able to ride a horse, because blue balls.)  Another one might be just the opposite.  One might absolutely hate getting cucked.  Another might love it.

 

Maybe one could get aroused from using illusion magic (like they like the idea of controlling people) but that same person loses skill in illusion and sneak if they get too aroused because they can't focus.

 

Could also modify arousal gains/losses based on https://www.nexusmods.com/skyrimspecialedition/mods/13068/?

 

Well, most of what you describe is far beyond what DAR can do. DAR purely switches animations. So yes, different animations sets for different arousal levels are possible (to get rid of meters).

Personalities could be achieved by animations styles: maybe one person gets more "open" and visually invites to do things, others could try to hide their private parts or press their knees together in shame.

 

What will NOT work, at least not by simply using DAR, are things like buffs or menu/gameplay restrictions. Therefor a complete mod will be needed

Posted
3 hours ago, Uxot said:

Does this works well with SL Separate Orgasm?

 

Yes it does natively. Just make sure that OSL overwrites SLSO and not the other way round

Posted (edited)

Oh nice.

EDIT: Welp now most enemies when in "action" have their dicks curved to the right? o.O

Edited by Uxot
Posted
15 hours ago, Uxot said:

Oh nice.

EDIT: Welp now most enemies when in "action" have their dicks curved to the right? o.O

 

Yikes not sure why SoS is so finicky. Realistically I think it's just a lot of mods might be trying to update the SoS settings and some conflicts cause wonkyness. I *think* it should behave the same as OG - SL Aroused, but maybe not ?‍♂️ .

 

Unfortunately, haven't had much time lately to do Skyrim stuffs. The SKSE and papyrus source is available on github so if any brave souls have any changes/fixes, they can open a pull request and ill be able to take a look and Merge & Update.

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