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Posted
10 hours ago, harryscrowtem said:

@ozooma10 just installed, but there was no option to choose what version in the FOMOD, should i disregard that?

 

Yes latest version automatically handles this.

Posted

One question concerning babodialogue: if I use a syntheis patcher to add the keywords to all armors in my modlist, is it still nessessary that the keyworld are in the arousal.esm?

 

Posted
On 5/28/2023 at 12:21 AM, VahzahVulom said:

@ozooma10 hey is there any news on creature handling?

 

Itll probably be the next major feature I look at. Pretty busy with work and life so not sure realistically when that might be but I do hope to get around to it eventually.

Posted
35 minutes ago, ozooma10 said:

 

Itll probably be the next major feature I look at. Pretty busy with work and life so not sure realistically when that might be but I do hope to get around to it eventually.

are you planning anything special like having there own mechanics or will they be the same as the rest of the NPCs either way I'm happy I'm just curious 

  • 2 weeks later...
Posted
17 minutes ago, harryscrowtem said:

@ozooma10does OSL have a naked armor feature for use with BaboDialogue, like SLAR does? and if not, are there settings i can tweak to set it that way?
 

 

What do you mean by naked armor feature? Are you talking about the outfit keywords? It does have them and I've been playing it with Babodialogue with no noticeable issues.

Posted

@wareware yes that's what im referring to, but im trying to avoid the process of having to add the keywords (if possible) and just use the naked armor feature that was included in SLAR, as im not intelligent or patient enough to do all of that ? did you add keywords or did you get it to work without adding them?

Posted
5 hours ago, Fulanoo said:

Can someone pretty please compile this? I tried it here, but it keeps asking for dependencies that I couldn't find.

OSLAroused_MCM.psc

You will need Ostim as well as Sexlab and SkyUI source files

Posted
2 hours ago, Yinkle said:

You will need Ostim as well as Sexlab and SkyUI source files


If only it was that easy, but Ostim throws a shitton of errors

Posted (edited)
1 hour ago, Fulanoo said:


If only it was that easy, but Ostim throws a shitton of errors

Make sure the source files are in the correct folder. For SE this is "/source/scripts" by default. Some mods will supply them in "/scripts/source" which was the default for LE.

 

Edit: You need to move these files in Ostim and OSA as they are supplied in the "/scripts/source" folder.

Edited by Yinkle
Posted
4 hours ago, Yinkle said:

Make sure the source files are in the correct folder. For SE this is "/source/scripts" by default. Some mods will supply them in "/scripts/source" which was the default for LE.

 

Edit: You need to move these files in Ostim and OSA as they are supplied in the "/scripts/source" folder.


OSA was the thing missing, thanks

Posted
On 6/6/2023 at 11:29 PM, wareware said:

@harryscrowtem I use Min's Babodialogue keyword patch to add keyword patcher to add them to all mods

i know this is a late response, but just wanted to thank you a ton for making me aware of Mins patch, the amount of time it took to setup synthesis and get everything patched was a sliver of the amount of time i wasted messing with sseedit and accomplishing absolutely nothing... ?

Posted

Need help with managing follower's arousal. Using mods that increase follower arousal, e.g. aroused killers as one. Follower arousal hits 90s to 100 regularly. Also using Follower Needs for consequences of high arousal.

 

The problem is that after the deed is done, the follower arousal doesn't reduce but stays really high. Which in turn continues to trigger arousal based events. 

 

It does not appear that after follower finishes, there is the post orgasm arousal decrease. Hoping this can be made easier / more explicit in future releases.

 

 

Posted (edited)

Works great for me. For a long time I had issues with some arousal based mods working with some versions of Arousal but not others, and there were so many different types and updates with different functionalities for each, the arousal script in some updates would break mid-game, etc. Base vers, BAKA Redux vers, modular vers, all suffered from this. This one seems to tie every mod together along with Ostim which makes it the ultimate arousal frame in my opinion.
I think the Libido system could be improved though. If a character is having sex all the time, their libido will be the lowest, and it does not make sense for a character who has constant sex to have a low sex drive. It should be more like addiction, the more often it happens, the more you will desire it, and the more you abstain, the lower the rate your arousal increases. But this should be in a cycle so if you abstain for too long your libido should reset.

Btw, I am new to modding, I made a mod with (so far) 50+ unique voice lines overhauling female guards' dialog. I want to map the idle dialog to interact with Arousal level. How do I achieve this? If anyone could show me what scripts I have to write, it would help me a lot. 

Edited by slkajhf34
Posted
2 hours ago, wareware said:

Can you add MCM Helper support to autosave and load settings?

There is a mod called MCM Recorder. It allows you to record settings for multiple mods at once and then load them in on a new game

Posted
On 6/17/2023 at 5:27 AM, ck2modfan said:

Need help with managing follower's arousal. Using mods that increase follower arousal, e.g. aroused killers as one. Follower arousal hits 90s to 100 regularly. Also using Follower Needs for consequences of high arousal.

 

The problem is that after the deed is done, the follower arousal doesn't reduce but stays really high. Which in turn continues to trigger arousal based events. 

 

It does not appear that after follower finishes, there is the post orgasm arousal decrease. Hoping this can be made easier / more explicit in future releases.

 

 

Yeah, I have same problem with Approach JPPlus English version. I set 100(max) arousal decrease after orgasm in OSL, but orgasms don't seem to decrease arousal enough, so npcs constantly approach each other. 

At least approach has an option to toggle off, so I can stop that. 

 

  • 4 weeks later...
Posted

Is there a way to prevent the arousal lvl decreaseing to zero? My charactor's and followers' arousal level will always decrease to zero for some reason i yet to find out.

Posted
13 hours ago, 58233458 said:

Is there a way to prevent the arousal lvl decreaseing to zero? My charactor's and followers' arousal level will always decrease to zero for some reason i yet to find out.

Is it dropping to zero after sex? Or is it the libido/baseline going down to zero? You can fine-tune arousal/libido gains and losses in the MCM, and you can set a minimum libido level for the PC and all NPCs so even if their arousal drops to zero after sex, it will still raise back to whatever their minimum libido is.

If it's going down to zero on its own randomly then it's probably another mod that uses arousal scripts that might be overwriting OSL's scripts. If you're using SLSO then you need to have OSL overwrite it by placing it lower in your load order. 

Posted

Thanks a lot for this mod! And also for continuing to develop it as an alternative to SL Aroused (hereinafter referred to as SLA)! Taking into account the fact that with SLA (neither with version 28 nor with version 29) one of my favorite SexLab mods does not work - your lifesaver mod.

I'm not too versed in the technical side of the issue, so it's difficult for me to write about some necessary points ... But I have a request - please create, if you can call it that, patches for some SL mods!

 

In particular, I would very much like the mod to fully support exactly the combination of two mods:

1) SexLab Separate Orgasm. In principle, if you take it by itself, then it sees your mod and seems to work with it (at least the bars for actors are filled, etc.), but if you take into account the second mod, for which I use SLSO - ...

2) Radiant Prostitution Gigolo SE 7.0.4 (hereinafter RPG). I think the meaning of mod is clear - directed manually (you choose clients yourself) or semi-automatic (clients come up with requests) sex for money. Moreover, this mod has some kind of its own system for satisfying customers and counting orgasms, etc. (which, among other things, depends on satisfaction and, accordingly, payment for sex, they may not pay if the RPG did not count / did not detect an orgasm.

When all 3 OSL + RPG + SLSO mods are installed, then on the one hand the process itself is normal, etc., but very often with a complete out of sync with SLSO. I do not know from which side the discrepancy is, I think from the side of SLSO, because with your mod the RPG at least counts orgasms etc. which didn't happen with the old SLAs. In short, the problem in this bundle is that the number of orgasm counts, etc. in RPG does not match what was visually shown in SLSO (for example, judging by the filling bars of SLSO, the client received 2 orgasms, and RPG counted only one or none at all.

In short, I beg you to check the combination of these mods and create a patch for them, or at least for SLSO, if it is he who does not correctly read the excitation parameter, etc. from your mod.

 

By the way, with regards to the mod itself - what I would definitely like to see in it:

1) the excitement of not only the player himself, but also his partners, and ideally, if it is implemented exactly as in SLSO (the size, location and design of the excitement stripes - in this mod they are displayed automatically at the start of sex and as many strips as there are participants ( at least 5 pieces if an orgy of 5 people is generated)). Your option is not bad, but, IMHO, the strip is too large and unusual location (perhaps the type and position of the strip can be changed in the MCM menu - then I apologize for nitpicking, I haven’t climbed so deep into the settings yet. If not, then how to add settings for the location strips in MCM, then everyone can customize for themselves). In any case - during the process, the value of excitation, etc. should be displayed exactly in the form of stripes and for ALL participants in the process.

2) This is already a whim, but for as long as I can remember, I have always played with SLA using an additional SLAM (aroused monitor) module, which added a sign to the game with the numerical values of the excitation of actors within a certain radius (with the ability to choose who to display - everyone, people or animals, men or women (???, I don’t remember about this anymore.) This is a trifle, of course, but I’m used to seeing such a sign in the upper left corner of the screen - I especially helped with RPG in search of the nearest most excited, and, accordingly, the most agreeable (in most Somewhere here on the site there is a version of SLAM SE. I have not yet checked whether this mod will see your mod (I will check it in the near future), but if it does, I will not be able to say without checking scripts, etc. how displayed their excitation values correspond to reality - all the more, as I suspect, it will probably show only the excitations of my heroine.

 

In general, this is my IMHO, but it would be great to either implement the functionality of SLSO + SLAM mods completely into your mod (with the ability to enable / disable widgets in the MCM for those who do not need it), or (which I think is simpler) create patches to the above specified 3 mods and add them to your mod's installer or make a separate patch installer where the necessary patches are selected.

P.S. I know I want too much... But asking other mod authors to include support for yours... My beloved RPG was last updated almost 2 years ago (July 24, 2021), I don’t remember about the other two, but they are also like not the latest, although I may be wrong ... Perhaps it will be possible to contact the authors of these mods and make a "joint project" ...

P.P.S. I apologize for possible errors in the text - English is not my native language and the text was translated via Google-translate (especially I apologize for possible errors like "mod / fashion" I usually clean them up, but I can skip them).

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