BuushyBuush3469 Posted June 25, 2022 Posted June 25, 2022 Sorry to bug anyone, I thought I could handle this on my own - the male wolves dicks keep stretching to infinity. I looked through the previous posts here and sorted my load order before playing, and everything's been working except for the wolf dicks - the animations, the alternate genders for creatures (Love the zombie wenches by the by). Those are ok, it's just the wolves for some reason. I've yet to see if dogs have the same issues for the males since I hadn't encountered any in-game yet, but I'm not sure what has gone wrong. I've uninstalled creatures 2.5 and reinstalled to see if that might have helped, double checked my load orders and requirements for each mod, started a new character twice when I moved creatures up and down a space on the load order to see if I misplaced it - but nothing's worked. I remember reading somewhere on a post that the skeleton must be the issue for someone else's game having the same problem of stretched wolf peen, so I copied the nif file from the LC25 Main for the dog mesh folder, but it still didn't resolve it. What am I doing wrong here? I have my load orders for both Nexus and OBMM here, alongside a screenshot I took of the issue. If it's something simple, I'm sorry for being stupid.
LongDukDong Posted June 25, 2022 Author Posted June 25, 2022 (edited) Wow... your mod order looks beautiful. No issues that I would see. Now... I myself had that same problem years ago with a previous installation of Oblivion and LAPF. However, I did skip around when it came to installation of the LAPF system. Please check the following spoiler to see if these are the exact procedures you followed. I recommend following this exactly: Spoiler DO NOT INSTALL IN THE C:\PROGRAM FILES, C:\PROGRAM FILES(x64), C:\PROGRAM FILES(x86) or any version thereafter. MAKE YOUR OWN FOLDER! Certain required required plugins will NOT work within those folders. PERIOD! Required plugins: OBSE: Oblivion Script Extender: https://www.obse.silverlock.org/ This extends the capabilities of Oblivion modding, and used within LAPF and various mods Recommended Tools: Wyre Bash - Galgat recommends version 295 found here: https://sourceforge.net/projects/oblivionworks/files/Wrye Bash/Wrye Bash 295/ And it is his opinion it is the ultimate in Mod Installation and Management. Oblivion Mod Manager (OBMM) version 1-1-12 Full: https://www.nexusmods.com/oblivion/mods/2097 OBMM is not quite as versital as Wrye but it is occasionally needed if you have to install a plugin that is in OMOD format. (I use OBMM - LDD) Recommended plugins: Pluggy version 132: https://www.nexusmods.com/oblivion/mods/23979 (I use 125 no issues - LDD) Pluggy is an OBSE plugin that adds functions to Oblivion. Depending on what LPK plugins you may install you "may" need to rename the dll file from "OBSE_Elys_Pluggy.dll" to "OBSE_Elys_Pluggy_HUD.dll". Elys Universal Silent Voice: https://www.nexusmods.com/oblivion/mods/16622 This plugin keeps the subtitles from blitzing by too fast for you to read them. MenuQue: https://www.nexusmods.com/oblivion/mods/32200 This plugin adds more OBSE functionality in support of some LPK and other plugins. After installing the above tools, the next step is to install these plugins prior to the Lovers Animated Penis Framework (LAPF): 1. Male and Female Nude Body Plugins: For Males: RobertsMaleBodyReplacer: https://www.nexusmods.com/oblivion/mods/40532 By default, LAPF uses Robert's Muscular body. Alternate Robert's body versions are available in the "Alternate Male Body Pack". For Females: HGEC Body with BBB: https://www.nexusmods.com/oblivion/mods/34442 NOTE: This is an OMOD file so you will need to use OBMM to either install it or extract it to a temp location to install it manually! By default, LAPF uses the LL lower body and most animations are based on H-Cup for arm/hand positions. I also recommend grabbing the HGEC GM Type with Roberts Feet: https://www.loverslab.com/topic/9488-rel-hgec-gm-type-with-roberts-feet/ Also called the HGEC Foot Fix, it changes blocky toes into more natural looking ones. (Finding thanks to Fejeena) Please remember to select the "No Animations" option if you plan on installing NoMaam's BBB animations (step 3). If you wish to use DMRA then grab the "Alternate Female Body Pack" and switch out the lovers meshes with it. I don't have a particular DMRA body link that I recommend. Pretty much any of them from the Nexus or Lovers Lab should be fine. You can also install the Setbody Reloaded made by Gerra6 here: https://www.loverslab.com/topic/13908-setbody-reloaded/ Or optionally the Setbody Blockhead Edition found at nexus by our own movomo: https://www.nexusmods.com/oblivion/mods/45868 Unfortunately there are issues with these. LAPF does not support multiple body types so you may be left with gaps or seams when sex animations kick in. If you can live with this then by all means run (not walk) over and grab the plugin. 2. Growlf's Universal Skeleton! Install Universal Skeleton Nif: https://www.nexusmods.com/oblivion/mods/37596 NOTE: You will be overwritting a portion of this when you install LAPF so don't panic. The portions LAPF overwrites handles extra 'bones' within the meshes. AND ... if you mess with, or replace the LAPF skeletons, you get penis stretching issues! Again, install THIS first, then let LAPF's skeleton overwrite. 3. BBB animations. Galgat recommended NoMaaM BBB Animation Replacer: https://www.nexusmods.com/oblivion/mods/35551 Now you need to use either Wrye or OBMM to archive invalidate via Bsa Redirection. Optionally, you may also archive invalidate with SkyBSA found here: https://www.nexusmods.com/oblivion/mods/49568 If you do not know how then just read this: https://cs.elderscrolls.com/index.php?title=Oblivion_Mods_FAQ#BSA-redirection The above link is a handy reference link for those just starting out modding. It contains all sorts of good information. DO NOT use "ArchiveInvalidation Invalidated" from the Nexus. That is a very old mod and not considered the current standard. 4. (Optional but Recommended): Delete all 1 to 200 ini files found in Oblivion\data\ini\ This will ensure that only AP ready animations will be played. Alternatively if deleting stuff makes you cringe (I completely understand that it may) just move the 1 to 200 numbered ini files to a backup folder somewhere. 5. LAPF Finally you are ready to install LAPF. You can manually install by extracting to a temp location and dragging the files and folders to: Oblivion\data\ Alternatively you can create an OMOD file with OBMM or a Bain file with Wrye. 6. OPTIONAL If you use DR 6 or UV 2 or some other plugin that uses 3rd person animations in 1st person view then give the LAPF Enhanced 1st Person Skeleton a try. It was made by Supierce and can be found here: https://www.loverslab.com/topic/37432-lapf-enhanced-1st-person-skeleton/ This had, in fact, resolved a previous Tamago issue. And has the current and updated urls for the mods recommended in the LAPF download, those links being nearly a decade old. Edited June 25, 2022 by LongDukDong
fejeena Posted June 25, 2022 Posted June 25, 2022 (edited) Yes that is a wrong skeleton. The dog dick in LC2.5 need a skeleton with penis bones for the animation. The skeleton is in the LC2.5 files. You said you have installed the Mod again.... Then you have this skeleton in meshes\creatures\dog skeleton.nif Check if you have the same files or overwrite your skeleton with this skeleton. If you still have streching dicks your "archive invalidate via Bsa Redirection" does not work. Then use SkyBSA , a OBSE plugin https://www.nexusmods.com/oblivion/mods/49568 EDIT Yes game in C:\PROGRAM FILES can cause OBSE and archive invalidate not to work. Then you won't get rid of the stretching until you change your game folder. How to move your game folder without a new installation see my yellow Link below. Edited June 25, 2022 by fejeena
LongDukDong Posted June 25, 2022 Author Posted June 25, 2022 Clicking properties, you should see the nif size as: 31.9 (as fejeena's link suggests) or exactly 32,668 bytes
BuushyBuush3469 Posted June 26, 2022 Posted June 26, 2022 (edited) Sorry for the late response - I keep all my games especially Oblivion on my D drive ever since I made the first mistake of installing Skyrim on my C drive over 7 years ago. So far I've followed the steps for LAPF as well too. The skeleton above - 32,668 bytes. And the one I have is 32 kb - I'll try the one you posted instead and see what do - thanks! I'll reply with the results Edited June 26, 2022 by BuushyBuush3469
BuushyBuush3469 Posted June 26, 2022 Posted June 26, 2022 pog it worked! these boyos are now happy and hung - just dead tho'. thanks verr much!
fejeena Posted June 26, 2022 Posted June 26, 2022 That's weird, if you had reinstalled LC2.5 you should have had the right skeleton. I uploaded the original LC2.5 skeleton. Theoretically you installed the same skeleton a second time. Didn't you allow overwriting existing files during the LC2.5 installation? ... It doesn't really matter, at least dogs and wolves can fuck again.
LongDukDong Posted June 26, 2022 Author Posted June 26, 2022 26 minutes ago, fejeena said: ... It doesn't really matter, at least dogs and wolves can fuck again. Just do NOT ask me to make them visually fuck each other. And that means you too!!!
BuushyBuush3469 Posted July 3, 2022 Posted July 3, 2022 On 6/26/2022 at 1:38 PM, fejeena said: That's weird, if you had reinstalled LC2.5 you should have had the right skeleton. I uploaded the original LC2.5 skeleton. Theoretically you installed the same skeleton a second time. Didn't you allow overwriting existing files during the LC2.5 installation? ... It doesn't really matter, at least dogs and wolves can fuck again. Yea - the skeletons I had before were from the main LC2.5 meshes file Also the Ogres now are doing the same thing. As for why that is - I have no idea still, it's the same skeleton provided by LC2.5
BuushyBuush3469 Posted July 3, 2022 Posted July 3, 2022 So far the creature skeletons that have been working from what I've encountered - Crabs, Rats, Dogs and Wolves now (rhrhr), Goblins whenever they're male, Skeletons, and Zombies. I was doing the quest called "The Potato Snatcher" found at Faregyl Inn, and the ogre that spawned two-pieced me before attempting to fuck my char - that's when I saw the same issue that I had as the wolf. I replaced the skeleton with a redownloaded LC2.5 main file and replaced everything (and deleted the xLCR and MOO files since I don't use those) - I'm still fuzzy for the reasons now
BuushyBuush3469 Posted July 3, 2022 Posted July 3, 2022 WAIT - does archive invalidating more than once fuck things up? I think I did it twice on accident, the first time intentionally then the second time I couldn't remember at the time if I had already done so. Yea if that's the case then I believe I fucked myself again.
fejeena Posted July 3, 2022 Posted July 3, 2022 (edited) archive invalidate with OBMM or WryeBash you can do as often you want, it only works once. All it do is create a entry in the Oblivion ini so the game will first check the folders and the game can not find a file it will search in the bsa archives. Only if you delete your Oblivion ini you have do to archive invalidate again. But if you do it more often it doesn't matter. (sometimes you delete the ini so that the game creates a new, fresh ini ) archive invalidate ( and other things ) often do not work when you game is in C : / program files . . . !! Try SkyBSA !!!! https://www.nexusmods.com/oblivion/mods/49568 maybe that will fix your problems. Edited July 3, 2022 by fejeena
TDA Posted July 6, 2022 Posted July 6, 2022 who wants to make an animal out of her? I'm too lazy to port the animation ... There is a skeleton and a mesh, the mesh needs to be cleaned with normals, the skeleton is max xp32 - skyrim.
BuushyBuush3469 Posted July 12, 2022 Posted July 12, 2022 On 7/3/2022 at 12:33 PM, fejeena said: archive invalidate with OBMM or WryeBash you can do as often you want, it only works once. All it do is create a entry in the Oblivion ini so the game will first check the folders and the game can not find a file it will search in the bsa archives. Only if you delete your Oblivion ini you have do to archive invalidate again. But if you do it more often it doesn't matter. (sometimes you delete the ini so that the game creates a new, fresh ini ) archive invalidate ( and other things ) often do not work when you game is in C : / program files . . . !! Try SkyBSA !!!! https://www.nexusmods.com/oblivion/mods/49568 maybe that will fix your problems. Poggies it worked so far! Sorry for late response, found out Goblins had nothing whatsoever, until I tried SkyBSA - now they are happy and hung too! I'm still low level, so I need to level some more or find another set Ogre to see if it persists - so far so good tho'! Danke!
NaamForst Posted July 29, 2022 Posted July 29, 2022 (edited) On 5/10/2022 at 7:34 AM, LongDukDong said: Skeever? Glad you're talking about the rat and not the stalker/urban-predator (urban dictionary). Technically, we could if we had modelers and animation artists. Shown above is an excerpt from the help file that comes with LoversCreatures. As you can see within the Creature Checklist, the rat is noted to not use offensive genetalia... it being replaced by the tail; and that both gender distinction and penile animations are desired. It is not the only one in the checklist with non-penile insertion listed with a request for both modeling and animations. Of non-penile partners, I even threw Jyggalag* under the bus for that one. But again, I myself am neither a modeler nor an animator. As to the increase in animations which reduced the number of non-defensive creatures, I merely found already existing animations that worked well enough with the current creature crop. But that wouldn't be enough when I cannot model either. I am open to submissions as long as they keep with the vanilla-style appearance for the creatures. * Ya know, Good ol' Sheogorath the Mad God could suggest that Jyggalag was a dickless wonder for that one! HAHA! Of course, then... who was he insulting? There are some alternate animations over here at including a rat animation set that does not use the tail, the only issue is that all the ini files are in japanese. They still work fine though, they just don't have the useful configuration settings that the new ones have. Edited July 29, 2022 by NaamForst spelling error
LongDukDong Posted July 31, 2022 Author Posted July 31, 2022 (edited) The Daedra Sutra is not fully LAPF compliant. And that, I refer to the actual name: Lovers Animated Penis Framework. What animations that could be converted to LAPF standards with animated penises were done. Those with ridgid sets were not. I understand your desire to have these added as do I. But I have talked to those who were part to the development on the use of the Daedra Sutra already. That is not to say that DS won't work with LAPF. However, it is lacking feature-wise for things added to LAPF since. Edited July 31, 2022 by LongDukDong
fejeena Posted July 31, 2022 Posted July 31, 2022 Isn't the rat ani without tail (missionary ani) part of LC2? Or was it in MotionsNT ? I've had this animation for so many years that I've forgotten where it came from. The "fuck worms" in the BravielUndergrount need that ani, because they have no tail , but the worms are in the rat folder and use rat ani. Old animation (human-human and human-creatures) works fine. The animations are made for the default penis position of player/NPC/Creature and the postions is still the same. LAPF penis and old Lovers penis have same position and angle. The old animations do not "move" the penis because that was not possible at the time, so the animations works perfect with LAPF penis. Only some Creatures dicks were slightly changed (angle correction) because some old creatures animation were not good, or not suitable for the angle of the penis. Some creatures had perfect and bad animations... so in the new LC2.5 the angle of the penis was corrected or the animation changed. But if you were happy with the old version of LC, the old animations are totally OK. And remember that the animations are made for scale 1, if player/NPC or creature are not scale 1 the animation is not perfect, penis not in optimal position.
fejeena Posted August 1, 2022 Posted August 1, 2022 (edited) 11 hours ago, darkdragon999 said: Do dogs/wolf have submisive posses? just see the xLoversCreature.ini Behind the ani number c = only used during consensual sex r = only used during rape d = defensive / submisive EDIT: that was wrong. no dog ani is set in the ini to submisive, but there is a blow job and riding animation. Player/NPC gives dog a blowjob or rides him. You can set these two animations as submisive in the ini During sex (not during rape) skip to the next ani (defaut is is the grap key) until you see the blow job or riding ani. Then open the console and you see the used ani number. You set this number in the ini as defence. e.g. 1104=75d Edited August 1, 2022 by fejeena
darkdragon999 Posted August 1, 2022 Posted August 1, 2022 1 hour ago, fejeena said: just see the xLoversCreature.ini Behind the ani number c = only used during consensual sex r = only used during rape d = defensive / submisive no dog ani is set in the ini to submisive, but there is a blow job and riding animation. Player/NPC gives dog a blowjob or rides him. You can set these two animations as submisive in the ini During sex (not during rape) skip to the next ani (defaut is is the grap key) until you see the blow job or riding ani. Then open the console and you see the used ani number. You set this number in the ini as defence. e.g. 1104=75d It dosent seems to work.
NaamForst Posted August 1, 2022 Posted August 1, 2022 getting this error whenever I try to rape flame atronaches. The animation also does not play properly.
fejeena Posted August 1, 2022 Posted August 1, 2022 (edited) Oh stupid me. No it doesn't work, the dog needs a defense animation and the human a offense animation. You must change the animation names of the riding/blow job ani , rename the ani, change the defense and offense in the name. In the human ani2 folder the human offense and in the dog ani2 folder the creature defense. You can create copies and keep the original ani ( kf files ) Dukky said every creature has 1-2 free numbers for new animations, so you could change the ani number in the kf files and add the new ani numberss in the ini ( with d behind ). But I'm not sure which numbers. EDIT: I loaded the LoversIdleAnimsPriority.esp in CS For dog offense free numbers are 1112 to 1115 For dog defense he use 50 + , so it is1150 and 1151 1150=100d 1151=100d EDIT: dog riding and blowjob are not in LC2.5. They are in LoversBitch or in the dog pack here https://www.loverslab.com/topic/21315-creatures-overhaul-workshop-on-indefinite-hold/ The ani numbers are 1110 riding and 1111 blow job So create copies and rename human ani2 folder: 1110_DefMotionx0.kf , ...x1.kf , x2.kf , x3.kf to 1150_OffMotionx0.kf to . . . x3.kf And in the dog folder ani2 1110_OffMotionx0.kf - x3.kf to 1150_DefMotionx0.kf to x3.kf The same with the 1111 kf files, switch off and def and change number to 1151 EDIT2: Oh shit yes the ini. You have to create a copy of the 1110 and 1111 ini and rename to 1150 and 1151. Or see Duckys post below and use the ani that is in the folders, the 1150 ani Then you still can add a second submisive dog ani with number 1151 ( Or you can use numbers 1112 to 1115. You always need 4 off human ff and 4 def dog kf files and a ini ) --------------------------------------------------------------------------------- --------------------------------------------------------------------------------- Ducky is the ini still correct after installing Lovers Bitch? ; Dog ------------------------------------------------------------------------- set xLoversCreatureQuest.weighted_pos to sv_Construct "dog:207=200r,1101=0,1102=100,1103=100,1104=75c,1105=0,1106=25c,1107=20,1108=15c,1109=25,1110=150c,1111=10c" SetStage xLoversCreatureCompile, 69 The d and c after the numbers? Edited August 1, 2022 by fejeena
LongDukDong Posted August 1, 2022 Author Posted August 1, 2022 (edited) ; Dog ------------------------------------------------------------------------- set xLoversCreatureQuest.weighted_pos to sv_Construct "dog:207=200r,1101=0,1102=100... ...1111=10c,1150=100d" SetStage xLoversCreatureCompile, 69 ; Flame Atronach -------------------------------------------------------------- set xLoversCreatureQuest.weighted_pos to sv_Construct "flameatronach:209=100,1350=100d" SetStage xLoversCreatureCompile, 69 There is, in fact, one submissive pose pre-established for Canines within LoversCreatures 2.5+. The animation files for this particular pose are designated animation set 1150. And yes, the defensive animation for the Flame Atronach is indeed set to 1350. This means that there is a 1150_Motion.ini file and a 1350_motion.ini folder, both ini the INI folder. If these files are missing in your INI file, you would indeed have a problem. The actual .kf (kinetic force animation) files for the sex animatics are in the new 2.5.14's "LoversCreature - Meshes.bsa" file, just like how Oblivion's animation files are in it's own "Oblivion - Meshes.bsa" file. As such, the only way you would 'not' have the animation .kf files is if you did not install the meshes.bsa file, or cannot read it for some ungodly reason. However, it is there. It makes installation/de-installation that much easier. Oh, if I could put .xml and the motion ini files in a .bsa (but you can't) Edited August 1, 2022 by LongDukDong
NaamForst Posted August 1, 2022 Posted August 1, 2022 I redownloaded the LC25 main.zip file, but there wasn't a 1350_motion.ini file in the download. There also wasn't a 1750_motion file for the gatekeeper either. I've also been having a separate issue with raping creatures. Even when I set player success rate to 100%, and victim health to <= 101%, the rape spell seems to never work on living creatures. The only way I've managed to get creatures to play submissive animations, is by either having them reverse-rape me, or by using the rape spell on a creature's corpse. even then, for some reason only the spriggan ever reverse-rapes me, every other creature just plays aggressive animations instead. the ghost and the tentacle monster just resurrect and try to attack me, and I can't get their submissive animations to play no matter what I do.
LongDukDong Posted August 1, 2022 Author Posted August 1, 2022 (edited) 51 minutes ago, NaamForst said: but there wasn't a 1350_motion.ini file in the download. There also wasn't a 1750_motion file for the gatekeeper either. THAT.... *sigh* was very telling. I re-examined the LC25 Main.zip file and found... yep, no 1350_motion.ini file. For some reason, the ini files for the new submissive poses were not included in the zip. So while the .kf files are properly there, the INIs to have Bear, Boar, Deer, Dog, Horse, Slaughterfish (yep, even them)... and a half dozen other creature submissives wasn't present. IT IS NOW. Please re-download the LC25 Main file. The missing INI files are now included. And sorry for the inconvenience. Edited August 1, 2022 by LongDukDong 1
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