Jump to content

Lovers Creatures 2.5+


Recommended Posts

Posted

Is this MOD incompatible with Monster Girl Blockhead Edition? I noticed that both of them have modified the creature file.

  • 1 month later...
Posted
3 hours ago, Darkening Demise said:

Canines have stretchy dongs on my end. Is this the female skeleton getting in the way like it does with schlongs for males?

 

Yes a skeleton problem. Another mod overwrote your dog skeleton.  But in Oblivion you only have one skeleton.

 

Install the skeleton again.

Unpack Lovers creatures in an empty folder.

Open meshes\creatures\dog  and copy the skeleton.nif

paste it in your game folder ( yes meshes\creatures\dog folder )

 

And of course you need "archive invalidate"  so that the game use the files in the loose folders and not the original dog skeleton in the backed bsa file.

You  need "archive invalidate"  for all replacers. "archive invalidate"  with OBMM or Wrye Bash or the OBSE plugin SkyBSA  ( I recommend SkyBSA. Nexus download )

 

Posted
6 hours ago, fejeena said:

Yes a skeleton problem. Another mod overwrote your dog skeleton.  But in Oblivion you only have one skeleton.

 

Install the skeleton again.

Unpack Lovers creatures in an empty folder.

Open meshes\creatures\dog  and copy the skeleton.nif

paste it in your game folder ( yes meshes\creatures\dog folder )

 

And of course you need "archive invalidate"  so that the game use the files in the loose folders and not the original dog skeleton in the backed bsa file.

You  need "archive invalidate"  for all replacers. "archive invalidate"  with OBMM or Wrye Bash or the OBSE plugin SkyBSA  ( I recommend SkyBSA. Nexus download )

 

Reckon its the BBB skeleton since I like my girls to bounce.

Posted

??? The human skeleton for BBB ( bouncing boobs) is in meshes\characters\_male  folder.  has absolutely nothing to do with your "dog problem"

If you use Lovers/LAPF it is the human skeleton included in the LAPF file.

 

The dog skeleton from LoversCreatures is in meshes\creatures\dog   folder.  Old Lovers creatures use the original game dog skeleton. Lovers Creatures 2.5 and my Lobers Bitch Version 1.51a BB LC3  use a dog skeleton with penis bones because the dog dick is animated and have penis bones.

Without the skeleton with penis bones you have the stretched dick. ( like human BBB boobs and human penis during sex if you do not use the LAPF skeleton)

 

So install the right dog skeleton. (see my previous post )

 

Posted
On 8/28/2023 at 4:02 AM, fejeena said:

??? The human skeleton for BBB ( bouncing boobs) is in meshes\characters\_male  folder.  has absolutely nothing to do with your "dog problem"

If you use Lovers/LAPF it is the human skeleton included in the LAPF file.

 

The dog skeleton from LoversCreatures is in meshes\creatures\dog   folder.  Old Lovers creatures use the original game dog skeleton. Lovers Creatures 2.5 and my Lobers Bitch Version 1.51a BB LC3  use a dog skeleton with penis bones because the dog dick is animated and have penis bones.

Without the skeleton with penis bones you have the stretched dick. ( like human BBB boobs and human penis during sex if you do not use the LAPF skeleton)

 

So install the right dog skeleton. (see my previous post )

 

OK under OBMM I'm in the arch invalid menu. Which of the 4 do I use? I had it on BSA redirection by default.



123.png.f0e201339365d7e684ac5e228db01615.png

Posted (edited)

Read my yellow link !  BSA Redirection

https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257

read everything.  A wrong installed game can cause that archive invalidate, OBSE, Pluggy, ... and other things do not working correctly.

 

And why don't you use SkyBSA ? it is the simplest archive invalidate solution.

Edited by fejeena
Posted

I have a problem with custom creatures. The description says that creatures with vanilla skeletons will work. I downloaded a water nymph and I can't interact with it.
I use a spell from xLCR.esp on her, but nothing happens. The scene does not start, there are no messages, there are no errors in the console, there are no broken animations. It's like I didn't cast the spell at all.
I turned off all mods except LAPF, Lovers Creatures and Water Nymph and changed the load oder many times, but nothing changed.
Everything works perfectly with vanilla creatures, including spriggan.
What did I miss?

Posted

Are the water nymph in a vanilla folder?  Slaughterfish ?

It must be the vanilla folder.

Werewolves from werewolf-Legends use the vanilla Xivilai skeleton, but they are in a new werewolf folder, so they don't work.

If you copy the werewolfes into the vanilla Xivilai folder and change the model path in the werewolf-Legends.esp  they can have sex.

 

If must be the vanilla folder. The name of the skeleton can be different. In my Xivilai folder the werewolf use a skeleton with name SkeletonxBitchWWWerewolf.nif so they work with my LoversBitch mod as dogs. The Xivilai still use the vanilla skeleton.nif

 

So I am sure the water nymph are not in a vanilla folder.

  • 5 months later...
Posted

It's the Lord's year 2024, yet no one's still made a sex animation for the spider daedra? 🧐

 

A pity, but I didn't want to drop in just to complain; it's nice to see any progress since the last time I played Oblivion. :D (which must've been at least a decade ago.) I don't think even flame atronaches had sex animations at that time.

Posted

There's been a bit of debate on 'where' to plug the Spider Daedra, and how that would occur.  However, I am not an animator, and thus cannot create the necessary .kf (kinetic force) files to permit the action.  I have tried to find suitable animations already existing that would work with the creatures to fill in the gap of submissive poses.  But other artists are likely needed for that endeavor.

 

The .chm (or help) file that accompanies the pack does have a list of what poses are present (or not present)...  if anyone is capable of filling those gaps.

Posted
1 hour ago, eatsy said:

It's the Lord's year 2024, yet no one's still made a sex animation for the spider daedra? 🧐

There are two sex animations for the SpiderDaedra.

The default  LoversCreature and the MotionsNT animation.

 

Animation numbers 236 and 4001  ( Check your data\ini  folder if you have both .  And check the xLoversCreature.ini if both are enabled )

 

All creatures from the base Oblivion game  and Shivering Isle have at least one sex animation.

  • 3 weeks later...
Posted

Ah, I meant to say matching 'female' lich forms within the diverse lich mod.  It holds nothing but male forms as usual.

As towards female liches (
or any creature variant), they must use the same skeleton.nif as that within Oblivion itself.  That is to say, for any custom Female Xivilai mod to work with LoversCreatures (even old "1.0"...) it would need to use a default xivilai's skeleton.nif.  So THIS one (CLICK) wouldn't work.  Likewise, for the female lich, the models  (even female-ized clothing models) must work with the lich skeleton.nif.

 

 

We need modelers.  HECK, I'm really keen to see animators for additional creature sex animatics to fill in some ... gaps ;)

Posted
30 minutes ago, LongDukDong said:

Ah, I meant to say matching 'female' lich forms within the diverse lich mod.  It holds nothing but male forms as usual.

As towards female liches (
or any creature variant), they must use the same skeleton.nif as that within Oblivion itself.  That is to say, for any custom Female Xivilai mod to work with LoversCreatures (even old "1.0"...) it would need to use a default xivilai's skeleton.nif.  So THIS one (CLICK) wouldn't work.  Likewise, for the female lich, the models  (even female-ized clothing models) must work with the lich skeleton.nif.

 

 

We need modelers.  HECK, I'm really keen to see animators for additional creature sex animatics to fill in some ... gaps ;)

true, though, male ones are the ones I'm after, there is a nude version but for player-only:
https://www.nexusmods.com/oblivion/mods/49700?tab=description
and the poses in the models (and skeleton) are not the ones matching to the vanilla/diverse mod lich

  • 1 month later...
Posted (edited)

I'm gunna play around a bit with mixing this mod with Rebel O' Conner's Oblivion Sexualised Monsters special release.

I don't tend to use any actual do the sex animations so I probably won't run into conflicts between OSM's genders and this mod's gender assignments too much. The big thing is, I don't really want a lot of monsters and goblins to look all vanilla by default. So we'll see how this goes. It'd be neat if the two mods could work together a bit!

(Editing to avoid double posting)
It seems the two mods can work fine with each other, though Creatures and OSM often disagree on gender, all that usually means is something that's a gal in OSM might suddenly have a dick in an animation or viceversa. Which is fine, I like the passive explicit displays offered in OSM.

Edited by Kupok
Added reply to earlier post
  • 4 weeks later...
Posted

Well, a given since you may recognize some OSM models within LC2.5+.  If you look at the .chm help file, the final 'credits' page mentions the use of o'Connor's female Imps, Liches, Minotaurs, Ogres, Scamps and the Male Spider Daedra.

 
 
I am still pondering the Lich options... perhaps worked in the same manner as the zombies, multiple created yet randomized in the leveled-creature chart or something.
  • 1 month later...
Posted

Couldnt get the BASE mod to work, but yet i can get this to work an fuck creatures, but god forbidden i wanna pork a human lmao, just the animation dosent play. 

I use Vortex to play so i assume thats not somthin that works. add me on discord :CogsFixmore if u can help

Posted

Old Nexus-Modmanager and Vortex have problems with ini files. Install Oblivion Mods with Oblivion Modmanager, MO2 or manually.

 

And a wrong load order may cause animations to not work.

 

And have you installed LoversCreatures after LAPF and allowed LoversCreatures to overwrite any files it wanted?  ( it must overwrite some LAPF files or it will not work )

 

All you need before you install LAPF/Lovers, how to install the game, tools, nude bodies, LAPF,  and right load order . . .  read

https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257

 

Posted (edited)
On 6/5/2024 at 1:27 AM, Kingkiller105 said:

Couldnt get the BASE mod to work, but yet i can get this to work an fuck creatures, but god forbidden i wanna pork a human lmao, just the animation dosent play. 

 

All versions of LoversCreature from version 1.0 on up to now (don't ask how I found a copy)  have the same basic features.  And the process to install  and the mod order from LoversCreature 2.0 on up remains the same.

 

LoversCreatures (Any version) does not include the .KF (or Kinietic Force) files that animate NPCs when Human-to-Human sex occurs.  It only includes those .KF files from animation IDs 201 on up... which are Human-to-Creature animations.  Kinetic Force files for NPCs will be within the meshes\characters\_male\idleanims\ani2 folder.  If you are missing files 01_DefMotionx0.kf to 195_OffMotionx3.kf which comes with the LAPF package itself...  yeah, those files are the ones that move the NPCs and control the underlying 'skeleton' within each mesh.

 

Likewise, LoversCreatures (Any version) comes with their own version of the "LoversIdleAnimsPriority.esp" and "LoversAnimObjectsPriority.esp" files which must overwrite the original set provided by LAPF itself.   The LoversAnimObjectsPriority.esp file from LAPF is a file that contains trigger code, activating the above-mentioned .KF files for NPC-to-NPC sex when the Lovers script requires it.  The replacement provided by LoversCreature (again... any version) includes all those triggers and adds all the triggers for NPC-to-Creature sex.  No version of LoversAnimObjectsPriority.esp excludes NPC-only sex.  Oh, and the LoversAnimObjectsPriority.esp file adds object meshes that may appear during sex (a convenient chair to sit on, a table to hold onto, the stocks you're stuck inside).

 

Edited by LongDukDong
  • 3 months later...
Posted

Hello there. I just had a question and hopefully I'm asking this in the right place.

 

So I've found just a small thing, and I'm wondering if I can fix it on my end. I love this mod, and for the most part it works perfectly. However, with creatures that need to generate a penis during intercourse, such as the baliwog, there's an issue that if it has a different name, such as the "venomous baliwog" it will not generate a penis during sex, just the appropriate animation. I've also seen this with trolls, such as the "savage troll." I assume it's because these creatures are named differently and thought it might just be an issue of adding them to the .ini or something, but I don't want to go editing files when I don't know for sure.

 

It's not really a big deal, since a lot of named creatures only appear at certain levels, so I can simply use console commands to change my character level, but if it IS fixable, I'd like to try that. I can also try grabbing screenshots or something if needed, I know I'm not the best at explaining things.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...