LongDukDong Posted May 19, 2022 Author Posted May 19, 2022 46 minutes ago, DarkRavage said: With this mod installed, my creature keeps "blinking" and I can't ride horses without reloading after playing for a while. Did I miss something in the installation? Possibly. This isn't the first occurrence as Shade115 had blinking just a week prior. On 5/11/2022 at 1:15 PM, Shade115 said: Removing LVSSP_Creatures, along with the other solutions, didn't fix the issue. I decided to simply reinstall the game and my mod setup, which has fixed the issue. Guess I had something that I shouldn't have had before now, but I suppose this can be considered solved. While he didn't say what specifically it was he did during re-installation and mod setups, Fejeena threw in that it could have been how he set it up as he was using a Bashed setup. On 5/11/2022 at 8:04 PM, fejeena said: BashedPatch Disable/uncheck all Lovers Mods and create the patch, then enable all Lovers mods again. There are other Mods that should not be in a Bashed Patch (always read the Mod readmes ) But I don't use WyreBash so I don't know if you have any other Mods that should not be in the BashedPatch. I hope that makes sense. Like Fejeena, I don't use WyreBash.
mma75online Posted May 19, 2022 Posted May 19, 2022 4 hours ago, DarkRavage said: With this mod installed, my creature keeps "blinking" Same problem with me for sometime, but I wasn't patient to wait I just roll back to movomo version, I was think its maybe VGA Problem. 4 hours ago, LongDukDong said: Possibly. This isn't the first occurrence as Shade115 had blinking just a week prior. Excuse me, what is this mean ?
LongDukDong Posted May 20, 2022 Author Posted May 20, 2022 He had the problem... he did a re-install of his whole Oblivion game (assuming that means reinstalling LAPF and etc too)... no more blinking. He didn't give us a run down on what might have conflicted. And it could have been wyrebash related as I relayed above.
DarkRavage Posted May 20, 2022 Posted May 20, 2022 Does load order matter amongst the other lapf mods? I don't have any mods that affects creatures aside from MOO.
Shade115 Posted May 20, 2022 Posted May 20, 2022 9 hours ago, LongDukDong said: He had the problem... he did a re-install of his whole Oblivion game (assuming that means reinstalling LAPF and etc too)... no more blinking. He didn't give us a run down on what might have conflicted. And it could have been wyrebash related as I relayed above. It was pretty much what I said, I reinstalled the mods in my load order from a completely fresh install. I'm still not too sure what was causing it. I can only assume that I didn't uninstall a mod properly a long time ago, or something along those lines, as I do remember everything working properly with that setup when I last played the game. Perhaps there was an issue when updating a mod? Honestly I have no idea. Oh, and on the bashed patch part. I did try the thing that fejeena suggested to make sure Wryebash wasn't including Lovers mods in the bashed patch (though at the time, I wasn't exactly sure if that was how I excluded mods from the patch, so it is nice to get a confirmation on that after I did the reinstall), and nothing changed.
FinalGround Posted May 20, 2022 Posted May 20, 2022 Sorry to ask but how exactly do you stuff in the game with the mod. I see 4 spells. Something about Lust, Masturbate, settings and something that shows what the npc has done. If there is a thread where it is explained how to do stuff, then feel free to mention it cuz i am confused to no end.
LongDukDong Posted May 20, 2022 Author Posted May 20, 2022 (edited) 10 hours ago, DarkRavage said: Does load order matter amongst the other lapf mods? I don't have any mods that affects creatures aside from MOO. I don't have MOO myself, so I cannot account for MOO. As such, I have not updated the MOO plugin that Movomo had crafted. Sorry for that inconvenience. I do wish to look into it at some point. 17 minutes ago, FinalGround said: Sorry to ask but how exactly do you stuff in the game with the mod. I see 4 spells. Something about Lust, Masturbate, settings and something that shows what the npc has done. If there is a thread where it is explained how to do stuff, then feel free to mention it cuz i am confused to no end. The spells Instill Lust and Masturbate are actually a part of LoversMB2 which comes with LAPF itself, and is not a part of LoversCreatures. They are merely spells that for the target (or self) to masturbate... hence the name of the mod LoversMB2 (which is assumed to mean Lovers Masturbate #2 as there was an earlier version). But that is a separate subject. Spells within LoversCreatures are actually for Debug and testing purposes only, whether they be Summons (to generate them), targeting spells for creatures to make you succumb to them (for testing sex animatics), sex determination or changes, or the like. The xLCR esp is solely unnecessary for normal play and should not be used. It is, again, for testing and debugging. LoversCreatures comes with a help file: Lovers Creatuires 25 Documentation.chm Within the chapter entitled "Usage Guide", there is a smaller section entitled "Using the Spells". From there, you will see the four spells that come with LoversCreatures, two of which actually a part of xLCR. And again, meant only for Debugging. The help file does cover which creatures do have submissive animations, which ones have actual female models or changes to them for said appearance, which ones we would LIKE to have said animations or feminine models or attributes, and the like. This covered under Creature Animations and Creature Checklist. And the creators of some of the meshes can be found in the Legal Notices chapter. The rest of the help file typically covers how the mod is installed, the recommended mod order, and covers material for scripters and modders. Edited May 20, 2022 by LongDukDong
DarkRavage Posted May 20, 2022 Posted May 20, 2022 Hmm it does seem the blinking problem has to do with MOO. Need more testing to confirm.
sandmanalfa Posted May 29, 2022 Posted May 29, 2022 (edited) I can't seem to get the animations to play, the PC plays her animations but the creatures just stand there doing nothing, not sure what's causing it, the load order is this one Upon further testing it seems some creatures work, but horses for example don't work. Edited May 29, 2022 by sandmanalfa
fejeena Posted May 29, 2022 Posted May 29, 2022 (edited) Have you seen this in LongDukDong's signature? PROBLEM WITH OBLIVION MODS??? FOLLOW THIS LINK! Click the Link and see "Load order - Mod sorting" And why are there esm below esp ??? That is not possible. And no Oblivion.esm ! That is not your load order ! How to post your load order; see the same yellow Link in in LongDukDong's signature or in my signature. Sort your Mods AND NEVER use LOOT for Oblivion ! Use BOSS or sort manually. ---------------------------------------- You can not load a Mod below it's Masterfile ! LoversAnimObjectsPriority.esp has Masterfile LoversIdleAnimsPriority.esp Right is LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp And these two esp are always the last in your load order. Maybe a Map Mod below but NEVER a Lovers mod ! Your load order Oblivion.esm Lovers with PK.esm LoversCreatures.esm DLCShiveringIsles.esp ( you need Oblivion ShiveringIsles version for Lovers Creatures ) LoversRapers.esp Lovers with PK.esp LoversCreatures.esp LoversMB2.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp And I see no MOO why LoversIdleAnimsPriority_MOO.esp? Do not use it if you don't have MOO. ( But if you have MOO you place the LoversIdleAnimsPriority_MOO.esp right below the LoversIdleAnimsPriority.esp. Not below the LoversAnimObjectsPriority.esp ) Edited May 29, 2022 by fejeena 1
sandmanalfa Posted May 30, 2022 Posted May 30, 2022 (edited) Sorry for the confusion, I just filtered all my lovers related mods. I do have MOO, here is the full load order Spoiler Oblivion.esm DLCBattlehornCastle.esp DLCFrostcrag.esp DLCHorseArmor.esp DLCMehrunesRazor.esp DLCOrrery.esp DLCShiveringIsles.esp DLCSpellTomes.esp DLCThievesDen.esp DLCVileLair.esp Knights.esp Knights - Unofficial Patch.esp Oblivion Citadel Door Fix.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag - Unofficial Patch.esp DLCHorseArmor - Unofficial Patch.esp DLCMehrunesRazor - Unofficial Patch.esp DLCOrrery - Unofficial Patch.esp DLCSpellTomes - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp DLCThievesDen - Unofficial Patch.esp DLCVileLair - Unofficial Patch.esp Unofficial Shivering Isles Patch.esp MaleBodyReplacerV5.esp lLet there be Flowers.esp Enhanced Vegetation [100%].esp Harvest [Flora] - DLCFrostcrag.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora].esp Enhanced Vegetation SI.esp BlackwoodJungle.esp WindowLightingSystem.esp RoadLights.esp BrumasNorthernLights.esp QQuix - Rock, rock, rock your ship - V3.esp Falling Leaves.esp NAO.esp Oblivion_Character_Overhaul.esp TD_Unique_Skingrad.esp TD_Unique_Anvil.esp OCO DLC Faces.esp Kart Hair Replace v01.esp NPC Hair Matches Beard.esp Vanilla Gear Redux.esp tbskGuardsFeatures.esp Weapon Improvement Project.esp Improved Chests.esp PotionReplacer.esp Alluring Wine Bottles.esp Improved Fires and Flames - Increased Sound.esp VKVII Skin_Argonian.esp VKVII Skin_Khajiit.esp Custom Class Description.esp LINK.esp LootMenu.esp GOSH Region Ambiance.esp GOSH.esp Unique Landscapes.esp xulAncientYews.esp xulAspenWood.esp xulBeachesOfCyrodiilLostCoast.esp xulBravilBarrowfields.esp xulBrenaRiverRavine.esp xulChorrolHinterland.esp xulCloudtopMountains.esp xulColovianHighlands_EV.esp xuldarkforest.esp xulImperialIsle.esp xulJerallGlacier.esp xulLushWoodlands.esp xulRollingHills_EV.esp xulSnowdale.esp xulTheEasternPeaks.esp Av Latta Magicka - Rebalance Complete.esp Av Latta Magicka.esm Av Latta Magicka.esp BetterSaves.esp Ultimate Leveling.esp SM Plugin Refurbish Lite.esp Quest NPCs Run.esp Extended UI.esp lDisplay Skill Perk Effects.esp LegionCombatAdditions.esp Creature Diversity.esp Oblivion Subtle Sprint.esp Immersive Weapons.esp Improved NPC Faces for OCOv2.esp Book Jackets Oblivion.esp Artifacts Redone.esp Glowing Fractured Soulgems.esp LegionInteractAnims.esp HAZeatanimations.esp ShowRaceMenu.esp BookTrackerUpdatedv1.1.esp Basic Personal Hygiene.esp Basic Primary Needs.esp Sounds of Defecation for Basic Personal Hygiene.esp See You Sleep DLL.esp Maskar's Oblivion Overhaul.esp Shop Visitors.esp Lovers with PK.esm Lovers with PK.esp LoversMB2.esp LoversRaperS.esp LoversCreature.esm LoversCreature.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp LoversIdleAnimsPriority_MOO.esp xLCR.esp Kats Fantastic Oblivion Viewport.esp Countess.esp Feminized_Animations_OCO_UOP.esp Better Atronachs.esp Project Ambience.esp OBWG.esp Lush & Gaudy Water.esp PubicHairGrowth.esp Edited May 30, 2022 by sandmanalfa
fejeena Posted May 30, 2022 Posted May 30, 2022 (edited) Again: This is not your load order ! esm can not be blow esp ! After the Oblivion esm are all other esm, and after the last esm the esp. Something like this is not possible ! . . . Shop Visitors.esp Lovers with PK.esm Lovers with PK.esp LoversMB2.esp LoversRaperS.esp LoversCreature.esm LoversCreature.esp . . . That is a list of all Mods you have, but not your load oder ---------------------------------- xLCR.esp delete it !!!! read two post above your first post. ----------------- Again: read https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257 read "Load order - Mod sorting" use BOSS or only the BOSS masterlist. Sort all your Mods. And read how to post your load order. Edited May 30, 2022 by fejeena
LongDukDong Posted May 30, 2022 Author Posted May 30, 2022 (edited) First, allow me to re-iterate this: On 5/20/2022 at 12:07 PM, LongDukDong said: I don't have MOO myself, so I cannot account for MOO. As such, I have not updated the MOO plugin that Movomo had crafted. Sorry for that inconvenience. I do wish to look into it at some point. Second... No. no no no. The mod order is way off. LoversIdleAnimsPriority.esp (and the MOO version... not current) LoversAnimObjectsPriority.esp Are ALWAYS last. And truthfully, there is no way this is a proper load order. Files with the .esm extension are Elder Scroll Masters and, when sorted, are always the first to load and at the top of the list. It is not possible to have LoversCreature.esm and LoversCreature.esp to be back-to-back in your load order. Please refer to the yellow link in my signature. Within that topic you will find a recommended Mod Load order. And if using WyreBash, I understand you NEVER bash Lovers mods. Reading is fundamental with any Mod. Heck, even the accompanying .chm help file points out certain facts. the xLCR mod is only for debugging, so it is not in the recommended mod order in the help file, and you do NOT need it. Edited May 30, 2022 by LongDukDong
sandmanalfa Posted May 30, 2022 Posted May 30, 2022 I'm using MO2, this is my load order from the loadorder.txt file and this is how they show in the plugins tab, I'm not sure how it works, I know mo2 works quite differently from other mod managers, I don't know why the lovers esm are that far below, but I moved them back up after oblivion.esm. I'll try using BOSS and see how it goes,
LongDukDong Posted May 30, 2022 Author Posted May 30, 2022 Read the topic you find by clicking the yellow link in my signature. The mod load order you find there is vital. It will define the actual load order for virtually all your mods. Study that and use that. It is a flat out must. And again, I did NOT update the MOO plugin for LoversCreatures. So I will not account for that right now.
LongDukDong Posted May 30, 2022 Author Posted May 30, 2022 I have never tried MOO, so I cannot attest. If MOO has creatures that do not have vanilla skeletons, I wouldn't get jiggy with them. However, creatures with vanilla skeletons should work just fine.
sandmanalfa Posted May 30, 2022 Posted May 30, 2022 (edited) Well, it seems BOSS doesn't work with MO2, given MO2's virtual nature of running everything in its own environment. LOOT comes prepackaged with MO2 and I can use that, I know the guide says to not use LOOT but I don't think I have a choice. edit: nvm, I got it working, here is the new load order Spoiler Oblivion.esm Active Lovers with PK.esm Version 1.4.1 Active LoversCreature.esm Version 2.5 Active Unofficial Oblivion Patch.esp Version 3.5.7 Active Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: http://www.nexusmods.com/oblivion/mods/28537 Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats}} and remove [C.Water] tag(s) (only exist in older version). UOP Vampire Aging & Face Fix.esp Version 1.0.0 Active Note: Recommend removing if using Wrye Bash. A tweak for this exists in "Tweak Settings". Oblivion Citadel Door Fix.esp Active DLCShiveringIsles.esp Active Unofficial Shivering Isles Patch.esp Version 1.6.0 Active Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: http://www.nexusmods.com/oblivion/mods/28537 Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relev, Scripts, Stats, Relations}} BrumasNorthernLights.esp Active GOSH.esp Active GOSH Region Ambiance.esp Active WindowLightingSystem.esp Active Book Jackets Oblivion.esp Active Bash Tag suggestion(s): {{BASH: Graphics}} CoO1.esp Active Custom Class Description.esp Active See You Sleep DLL.esp Active QQuix - Rock, rock, rock your ship - V3.esp Active Contains dirty edits: 12 ITM, 0 UDR records. Needs TES4Edit cleaning: https://tes5edit.github.io/docs/6-mod-cleaning-and-error-checking.html#ThreeEasyStepstocleanMods Shop Visitors.esp Version 1.2 Active Bash Tag suggestion(s): {{BASH: Actors.AIPackages}} ShowRaceMenu.esp Active BetterSaves.esp Active Requires: OBSE LootMenu.esp Version 4 Active DLCHorseArmor.esp Active Bash Tag suggestion(s): {{BASH: Scripts}} Contains dirty edits: 3 ITM, 0 UDR records. Needs TES4Edit cleaning: https://tes5edit.github.io/docs/6-mod-cleaning-and-error-checking.html#ThreeEasyStepstocleanMods DLCHorseArmor - Unofficial Patch.esp Version 1.0.9 Active Bash Tag suggestion(s): {{BASH: C.Owner}} DLCOrrery.esp Active Bash Tag suggestion(s): {{BASH: Actors.AIPackages}} Contains dirty edits: 11 ITM, 2 UDR records. Needs TES4Edit cleaning: https://tes5edit.github.io/docs/6-mod-cleaning-and-error-checking.html#ThreeEasyStepstocleanMods DLCOrrery - Unofficial Patch.esp Version 1.0.7 Active DLCVileLair.esp Active Contains dirty edits: 26 ITM, 1 UDR records. Needs TES4Edit cleaning: https://tes5edit.github.io/docs/6-mod-cleaning-and-error-checking.html#ThreeEasyStepstocleanMods DLCVileLair - Unofficial Patch.esp Version 1.0.11 Active Bash Tag suggestion(s): {{BASH: Graphics}} DLCMehrunesRazor.esp Active Contains dirty edits: 21 ITM, 15 UDR records. Needs TES4Edit cleaning: https://tes5edit.github.io/docs/6-mod-cleaning-and-error-checking.html#ThreeEasyStepstocleanMods DLCMehrunesRazor - Unofficial Patch.esp Version 1.0.8 Active Bash Tag suggestion(s): {{BASH: Delev, Invent, Relev}} DLCSpellTomes.esp Active Bash Tag suggestion(s): {{BASH: Relev}} Contains dirty edits: 40 ITM, 0 UDR records. Needs TES4Edit cleaning: https://tes5edit.github.io/docs/6-mod-cleaning-and-error-checking.html#ThreeEasyStepstocleanMods DLCSpellTomes - Unofficial Patch.esp Version 1.0.1 Active Incompatible with: 'CDM-CGO Compatibility plugins'. MaleBodyReplacerV5.esp Version 5 Active Bash Tag suggestion(s): {{BASH: Body-M, Body-Size-M}} Immersive Weapons.esp Active Weapon Improvement Project.esp Version 1.9 Active DLCThievesDen.esp Active Bash Tag suggestion(s): {{BASH: C.Name, C.Light, Actors.ACBS, Actors.AIPackages, Actors.Stats}} Contains dirty edits: 5 ITM, 135 UDR records. Needs TES4Edit cleaning: https://tes5edit.github.io/docs/6-mod-cleaning-and-error-checking.html#ThreeEasyStepstocleanMods DLCThievesDen - Unofficial Patch.esp Version 1.0.15 Active Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev}} DLCThievesDen - Unofficial Patch - SSSB.esp Version 1.0.14 Active Note: Only for new game. Don't use for existing game. Alluring Wine Bottles.esp Version 1.0 Active Bash Tag suggestion(s): {{BASH: Graphics, MustBeActiveIfImported}} Creature Diversity.esp Version 1.14 Active Bash Tag suggestion(s): {{BASH: Relev}} Project Ambience.esp Active RoadLights.esp Active DLCBattlehornCastle.esp Active Contains dirty edits: 13 ITM, 74 UDR records. Needs TES4Edit cleaning: https://tes5edit.github.io/docs/6-mod-cleaning-and-error-checking.html#ThreeEasyStepstocleanMods DLCBattlehornCastle - Unofficial Patch.esp Version 1.0.12 Active DLCFrostcrag.esp Active Bash Tag suggestion(s): {{BASH: C.Name, C.Owner, Factions}} Contains dirty edits: 73 ITM, 94 UDR records. Needs TES4Edit cleaning: https://tes5edit.github.io/docs/6-mod-cleaning-and-error-checking.html#ThreeEasyStepstocleanMods DLCFrostcrag - Unofficial Patch.esp Version 1.0.10 Active Bash Tag suggestion(s): {{BASH: Actors.ACBS, C.Name, C.Owner, Creatures.Blood}} and remove [C.Climate, C.Light] tags Knights.esp Active Bash Tag suggestion(s): {{BASH: Actors.AIPackages, Factions, Relations}} Contains dirty edits: 121 ITM, 257 UDR records. Needs TES4Edit cleaning: https://tes5edit.github.io/docs/6-mod-cleaning-and-error-checking.html#ThreeEasyStepstocleanMods Knights - Unofficial Patch.esp Version 1.1.8 Active Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Factions, Relations, Relev}} BlackwoodJungle.esp Active xuldarkforest.esp Version 2 Active Bash Tag suggestion(s): {{BASH: C.Music, C.Water}} xulColovianHighlands_EV.esp Active xulChorrolHinterland.esp Active Bash Tag suggestion(s): {{BASH: C.Water}} xulBeachesOfCyrodiilLostCoast.esp Active Note: Make sure version is 1.6.3 or later. xulBravilBarrowfields.esp Active xulLushWoodlands.esp Version 2.0.1 Active xulAncientYews.esp Active xulCloudtopMountains.esp Version 2.0.1 Active xulRollingHills_EV.esp Active Note: Only use one UL Rolling Hills plugin. xulBrenaRiverRavine.esp Active xulImperialIsle.esp Version 2.0.1 Active xulAspenWood.esp Version 2.0.1 Active xulSnowdale.esp Active xulJerallGlacier.esp Version 2.0.1 Active xulTheEasternPeaks.esp Version 2.0.1 Active Unique Landscapes.esp Active Harvest [Flora].esp Version 3.0.0 Active Bash Tag suggestion(s): {{BASH: Graphics, Scripts}} Note: Make sure you have v3.0.1 or later, which removes a CTD bug with the Harrada root. Harvest [Flora] - Shivering Isles.esp Version 3.0.0 Active Bash Tag suggestion(s): {{BASH: Graphics, Scripts}} Contains dirty edits: 2 ITM, 0 UDR records. Needs TES4Edit cleaning: https://tes5edit.github.io/docs/6-mod-cleaning-and-error-checking.html#ThreeEasyStepstocleanMods Harvest [Flora] - DLCVileLair.esp Version 3.0.0 Active Harvest [Flora] - DLCFrostcrag.esp Version 3.0.0 Active Contains dirty edits: 2 ITM, 0 UDR records. Needs TES4Edit cleaning: https://tes5edit.github.io/docs/6-mod-cleaning-and-error-checking.html#ThreeEasyStepstocleanMods Improved Fires and Flames - Increased Sound.esp Active Lush & Gaudy Water.esp Active LoversRaperS.esp Version 2.3e Active Lovers with PK.esp Version 96v5 Active LoversCreature.esp Version 2.5.14 Active LoversMB2.esp Active Enhanced Vegetation [100%].esp Version 1.0 Note: Use only one Enhanced Vegetation plugin. Enhanced Vegetation [110%].esp Version 1.0 Note: Use only one Enhanced Vegetation plugin. Enhanced Vegetation [125%].esp Version 1.0 Active Note: Use only one Enhanced Vegetation plugin. Enhanced Vegetation [150%].esp Version 1.0 Note: Use only one Enhanced Vegetation plugin. Enhanced Vegetation SI.esp Active tbskGuardsFeatures.esp Active Requires: Universal Skeleton, HG Eyecandy Body, Roberts Male Body Replacer Bash Tag suggestion(s): {{BASH: Actors.stats, Factions, Invent, NPC.Class}} Vanilla Gear Redux.esp Active Basic Primary Needs.esp Version 6.3 Active Basic Personal Hygiene.esp Version 3.0 Active HAZeatanimations.esp Active Oblivion_Character_Overhaul.esp Version 2.0 Active Bash Tag suggestion(s): {{BASH: Eyes, NpcFaces, R.Head, R.Mouth}} Kart Hair Replace v01.esp Active OCO DLC Faces.esp Version 1.3 Active Feminized_Animations_OCO_UOP.esp Active NPC Hair Matches Beard.esp Version 1.3 Active Falling Leaves.esp Version 1.0 Active Falling Leaves - UL LushWoodlands Patch.esp Version 1.0 Maskar's Oblivion Overhaul.esp Version 4.9.4.2 Active LoversIdleAnimsPriority.esp Active LoversAnimObjectsPriority.esp Version 6000 Active The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed. Av Latta Magicka.esm Version 1.21 Active lLet there be Flowers.esp Version 1.0 Active NAO.esp Active TD_Unique_Skingrad.esp Version 1.0 Active TD_Unique_Anvil.esp Version 1.2 Active Improved Chests.esp Active PotionReplacer.esp Active VKVII Skin_Argonian.esp Active VKVII Skin_Khajiit.esp Active LINK.esp Version 1.4 Active Av Latta Magicka - Rebalance Complete.esp Version 1.20 Active Av Latta Magicka.esp Version 1.20 Active Ultimate Leveling.esp Version 1.9.5.2 Active SM Plugin Refurbish Lite.esp Active Quest NPCs Run.esp Version 1.5 Active Extended UI.esp Version 1.7 Active lDisplay Skill Perk Effects.esp Version 1.4 Active LegionCombatAdditions.esp Version 2.3.1 Active Oblivion Subtle Sprint.esp Active Improved NPC Faces for OCOv2.esp Active Artifacts Redone.esp Version 1.3.5.1 Active Glowing Fractured Soulgems.esp Version 1.2 Active LegionInteractAnims.esp Version 2.4 Active BookTrackerUpdatedv1.1.esp Active Sounds of Defecation for Basic Personal Hygiene.esp Active Kats Fantastic Oblivion Viewport.esp Version 0.1 Active Countess.esp Active Better Atronachs.esp Active OBWG.esp Active PubicHairGrowth.esp Active LoversIdleAnimsPriority_MOO.esp Active xLCR.esp Edited May 30, 2022 by sandmanalfa
LongDukDong Posted May 30, 2022 Author Posted May 30, 2022 Working? Well, the mod order may still give you conflicts. The yellow link has a fairly detailed mod order. THIS... is a very simple breakdown of the order: (Unofficials) (DCLs) Male Body Replacer (More DCLs) (Item/Weapon/Armor/etc Mods) DLCThievesDen.esp (Overhausl.... including MOO) (Landscapes) (Tamago) (Lovers) (Idle Animations) (Races) (Better Cities) ... and at the very end... the last mods would EVER be... Bashed Patch, 0.esp LoversMB2.esp Lovers3dorgasmMB2.esp LoversIdleAnimsPriority.esp Lovers3dorgasm.esp LoversAnimObjectsPriority.esp
sandmanalfa Posted May 30, 2022 Posted May 30, 2022 Honestly, I played the game for a few hours with the disaster that was my original LO and I didn't run into any troubles besides two crashes (related to loading a game after dying), the only reason I decided to stop and check my load order was sex related mods behaving wonky. But I'll probably restart again with this new load order, thanks for the help.
fejeena Posted May 30, 2022 Posted May 30, 2022 (edited) The BOSS sorting seems to be fine. Now you have to sort everything below "The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed." ( remember: no Mod esp below LoversAnimObjectsPriority.esp ) ------------------------------------ And delete xLCR.esp Have you read Harvest [Flora].esp Version 3.0.0 Active Bash Tag suggestion(s): {{BASH: Graphics, Scripts}} Note: Make sure you have v3.0.1 or later, which removes a CTD bug with the Harrada root. You use 3.0.0 ! Update your version. --------------- After a heavily changed Load order you should always start a new game. Bugs can be in your old saves. Edited May 30, 2022 by fejeena
sandmanalfa Posted May 30, 2022 Posted May 30, 2022 Yeah, just started a new game and now everything seems to be working fine, thanks for the help. 2
johnnyB223 Posted June 9, 2022 Posted June 9, 2022 Are some of the animations misaligned or is that an issue on my end only? My Load Order is: Lovers with PK.esp Lovers Creature.esp LoversRaperS.esp LoversHelpRapeVPlayer.esp Bashed Patch LoversMB2.esp LoversIdleAnimsPriority.esp (from LC25) LoversAnimObjectsPriority.esp (from LC25) LoversIdleAnimsPriority_MOO.esp For some reason the meshes and textures don't seem to replace the ones in world for like minotaurs for example, although they do show up during the sex
fejeena Posted June 9, 2022 Posted June 9, 2022 LoversIdleAnimsPriority_MOO.esp Do you have MOO installed? Only use this esp if you have MOO. Some animations are not perfect. Animations are made for size 1 . But not all races have size 1. And creatures have many different sizes. Timber wolf is bigger as Wolf. Elytra exist in 6 different sizes, Minotaur Lord is bigger as a normal Minotaur, . . . But the positions are all OK. Only that the penis is often not exactly in the vagina, too high or too low. The part of your load order is OK.... but without seeing the whole load order it's hard to say if it is OK. But if there are no Mods (esp) below LoversMB2.esp LoversIdleAnimsPriority.esp (from LC25) LoversAnimObjectsPriority.esp (from LC25) LoversIdleAnimsPriority_MOO.esp Lovers should work fine
johnnyB223 Posted June 9, 2022 Posted June 9, 2022 Yeah there's no problems with the mod besides animations not lining up correctly sometimes, it must be because the creatures are different sizes then as I've noticed they vary. Thank you guys for your work and support!
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