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Lovers Creatures 2.5+


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46 minutes ago, DarkRavage said:

With this mod installed, my creature keeps "blinking" and I can't ride horses without reloading after playing for a while. Did I miss something in the installation?

 

Possibly.  This isn't the first occurrence as Shade115 had blinking just a week prior.

 

On 5/11/2022 at 1:15 PM, Shade115 said:

Removing LVSSP_Creatures, along with the other solutions, didn't fix the issue. I decided to simply reinstall the game and my mod setup, which has fixed the issue. Guess I had something that I shouldn't have had before now, but I suppose this can be considered solved.

 

While he didn't say what specifically it was he did during re-installation and mod setups, Fejeena threw in that it could have been how he set it up as he was using a Bashed setup.

 

On 5/11/2022 at 8:04 PM, fejeena said:

BashedPatch

Disable/uncheck all Lovers Mods and create the patch, then enable all Lovers mods again.

 

There are other Mods that should not be in a Bashed Patch (always read the Mod readmes )  But I don't use WyreBash so I don't know if you have any other Mods that should not be in the BashedPatch.

 

I hope that makes sense.  Like Fejeena, I don't use WyreBash.

 

 

 

 

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4 hours ago, DarkRavage said:

With this mod installed, my creature keeps "blinking"

 

Same problem with me for sometime, but I wasn't patient to wait I just roll back to movomo version, I was think its maybe VGA Problem.

 

4 hours ago, LongDukDong said:

Possibly.  This isn't the first occurrence as Shade115 had blinking just a week prior.

 

 

Excuse me, what is this mean ?

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He had the problem... he did a re-install of his whole Oblivion game (assuming that means reinstalling LAPF and etc too)... no more blinking.  He didn't give us a run down on what might have conflicted.  And it could have been wyrebash related as I relayed above.

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9 hours ago, LongDukDong said:

He had the problem... he did a re-install of his whole Oblivion game (assuming that means reinstalling LAPF and etc too)... no more blinking.  He didn't give us a run down on what might have conflicted.  And it could have been wyrebash related as I relayed above.

It was pretty much what I said, I reinstalled the mods in my load order from a completely fresh install. I'm still not too sure what was causing it. I can only assume that I didn't uninstall a mod properly a long time ago, or something along those lines, as I do remember everything working properly with that setup when I last played the game. Perhaps there was an issue when updating a mod? Honestly I have no idea.

Oh, and on the bashed patch part. I did try the thing that fejeena suggested to make sure Wryebash wasn't including Lovers mods in the bashed patch (though at the time, I wasn't exactly sure if that was how I excluded mods from the patch, so it is nice to get a confirmation on that after I did the reinstall), and nothing changed.

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Sorry to ask but how exactly do you stuff in the game with the mod. I see 4 spells. Something about Lust, Masturbate, settings and something that shows what the npc has done. If there is a thread where it is explained how to do stuff, then feel free to mention it cuz i am confused to no end.

 

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10 hours ago, DarkRavage said:

Does load order matter amongst the other lapf mods? I don't have any mods that affects creatures aside from MOO. 

I don't have MOO myself, so I cannot account for MOO.  As such, I have not updated the MOO plugin that Movomo had crafted.  Sorry for that inconvenience.  I do wish to look into it at some point.

 

17 minutes ago, FinalGround said:

Sorry to ask but how exactly do you stuff in the game with the mod. I see 4 spells. Something about Lust, Masturbate, settings and something that shows what the npc has done. If there is a thread where it is explained how to do stuff, then feel free to mention it cuz i am confused to no end.

The spells Instill Lust and Masturbate are actually a part of LoversMB2 which comes with LAPF itself, and is not a part of LoversCreatures.  They are merely spells that for the target (or self) to masturbate... hence the name of the mod LoversMB2 (which is assumed to mean Lovers Masturbate #2 as there was an earlier version).  But that is a separate subject. 

Spells within
LoversCreatures are actually for Debug and testing purposes only, whether they be Summons (to generate them), targeting spells for creatures to make you succumb to them (for testing sex animatics), sex determination or changes, or the like.  The xLCR esp is solely unnecessary for normal play and should not be used.  It is, again, for testing and debugging.

 

LoversCreatures comes with a help file:  Lovers Creatuires 25 Documentation.chm

 

Within the chapter entitled "Usage Guide", there is a smaller section entitled "Using the Spells".  From there, you will see the four spells that come with LoversCreatures, two of which actually a part of xLCR.  And again, meant only for Debugging.

 

The help file does cover which creatures do have submissive animations, which ones have actual female models or changes to them for said appearance, which ones we would LIKE to have said animations or feminine models or attributes, and the like.  This covered under Creature Animations and Creature Checklist.  And the creators of some of the meshes can be found in the Legal Notices chapter.

 

The rest of the help file typically covers how the mod is installed, the recommended mod order, and covers material for scripters and modders.

 

Edited by LongDukDong
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  • 2 weeks later...

I can't seem to get the animations to play, the PC plays her animations but the creatures just stand there doing nothing, not sure what's causing it, the load order is this one Untitled

 

Upon further testing it seems some creatures work, but horses for example don't work.

Edited by sandmanalfa
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Have you seen this in LongDukDong's signature?

PROBLEM WITH OBLIVION MODS???  FOLLOW THIS LINK!

Click the Link and see "Load order - Mod sorting"

 

And why are there esm below esp ???  That is not possible. And no Oblivion.esm !  That is not your load order !

How to post your load order; see the same yellow Link in in LongDukDong's signature or in my signature.

 

Sort your Mods

AND NEVER use LOOT for Oblivion ! Use BOSS or sort manually.

 

----------------------------------------

You can not load a Mod below it's Masterfile !

 LoversAnimObjectsPriority.esp has Masterfile  LoversIdleAnimsPriority.esp

 

Right is

 LoversIdleAnimsPriority.esp
 LoversAnimObjectsPriority.esp

And these two esp are always the last in your load order.  Maybe a Map Mod below but NEVER a Lovers mod !

 

 

Your load order

Oblivion.esm

Lovers with PK.esm

LoversCreatures.esm

DLCShiveringIsles.esp   ( you need Oblivion ShiveringIsles version for Lovers Creatures )

LoversRapers.esp

Lovers with PK.esp

LoversCreatures.esp

LoversMB2.esp

 LoversIdleAnimsPriority.esp
 LoversAnimObjectsPriority.esp

 

And I see no  MOO  why LoversIdleAnimsPriority_MOO.esp?  Do not use it if you don't have MOO. 

( But if you have MOO you place the LoversIdleAnimsPriority_MOO.esp right below the LoversIdleAnimsPriority.esp. Not below the  LoversAnimObjectsPriority.esp )

Edited by fejeena
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Sorry for the confusion, I just filtered all my lovers related mods. I do have MOO, here is the full load order

 

Spoiler

Oblivion.esm
DLCBattlehornCastle.esp
DLCFrostcrag.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCOrrery.esp
DLCShiveringIsles.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCVileLair.esp
Knights.esp
Knights - Unofficial Patch.esp
Oblivion Citadel Door Fix.esp
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag - Unofficial Patch.esp
DLCHorseArmor - Unofficial Patch.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCOrrery - Unofficial Patch.esp
DLCSpellTomes - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
DLCThievesDen - Unofficial Patch.esp
DLCVileLair - Unofficial Patch.esp
Unofficial Shivering Isles Patch.esp
MaleBodyReplacerV5.esp
lLet there be Flowers.esp
Enhanced Vegetation [100%].esp
Harvest [Flora] - DLCFrostcrag.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora].esp
Enhanced Vegetation SI.esp
BlackwoodJungle.esp
WindowLightingSystem.esp
RoadLights.esp
BrumasNorthernLights.esp
QQuix - Rock, rock, rock your ship - V3.esp
Falling Leaves.esp
NAO.esp
Oblivion_Character_Overhaul.esp
TD_Unique_Skingrad.esp
TD_Unique_Anvil.esp
OCO DLC Faces.esp
Kart Hair Replace v01.esp
NPC Hair Matches Beard.esp
Vanilla Gear Redux.esp
tbskGuardsFeatures.esp
Weapon Improvement Project.esp
Improved Chests.esp
PotionReplacer.esp
Alluring Wine Bottles.esp
Improved Fires and Flames - Increased Sound.esp
VKVII Skin_Argonian.esp
VKVII Skin_Khajiit.esp
Custom Class Description.esp
LINK.esp
LootMenu.esp
GOSH Region Ambiance.esp
GOSH.esp
Unique Landscapes.esp
xulAncientYews.esp
xulAspenWood.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulBrenaRiverRavine.esp
xulChorrolHinterland.esp
xulCloudtopMountains.esp
xulColovianHighlands_EV.esp
xuldarkforest.esp
xulImperialIsle.esp
xulJerallGlacier.esp
xulLushWoodlands.esp
xulRollingHills_EV.esp
xulSnowdale.esp
xulTheEasternPeaks.esp
Av Latta Magicka - Rebalance Complete.esp
Av Latta Magicka.esm
Av Latta Magicka.esp
BetterSaves.esp
Ultimate Leveling.esp
SM Plugin Refurbish Lite.esp
Quest NPCs Run.esp
Extended UI.esp
lDisplay Skill Perk Effects.esp
LegionCombatAdditions.esp
Creature Diversity.esp
Oblivion Subtle Sprint.esp
Immersive Weapons.esp
Improved NPC Faces for OCOv2.esp
Book Jackets Oblivion.esp
Artifacts Redone.esp
Glowing Fractured Soulgems.esp
LegionInteractAnims.esp
HAZeatanimations.esp
ShowRaceMenu.esp
BookTrackerUpdatedv1.1.esp
Basic Personal Hygiene.esp
Basic Primary Needs.esp
Sounds of Defecation for Basic Personal Hygiene.esp
See You Sleep DLL.esp
Maskar's Oblivion Overhaul.esp
Shop Visitors.esp
Lovers with PK.esm
Lovers with PK.esp
LoversMB2.esp
LoversRaperS.esp
LoversCreature.esm
LoversCreature.esp
LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp
LoversIdleAnimsPriority_MOO.esp
xLCR.esp
Kats Fantastic Oblivion Viewport.esp
Countess.esp
Feminized_Animations_OCO_UOP.esp
Better Atronachs.esp
Project Ambience.esp
OBWG.esp
Lush & Gaudy Water.esp
PubicHairGrowth.esp

 

 

Edited by sandmanalfa
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Again: This is not your load order !  esm can not be blow esp !  After the Oblivion esm are all other esm, and after the last esm the esp.

Something like this is not possible !

. . .

Shop Visitors.esp
Lovers with PK.esm
Lovers with PK.esp
LoversMB2.esp
LoversRaperS.esp
LoversCreature.esm
LoversCreature.esp

. . .

That is a list of all Mods you have, but not your load oder

----------------------------------

 

xLCR.esp   delete it !!!!  read two post above your first post.

 

-----------------

Again: read

https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257

read "Load order - Mod sorting"

use BOSS or only the BOSS masterlist. Sort all your Mods.

 

And read how to post your load order.

Edited by fejeena
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First, allow me to re-iterate this:

On 5/20/2022 at 12:07 PM, LongDukDong said:

I don't have MOO myself, so I cannot account for MOO.  As such, I have not updated the MOO plugin that Movomo had crafted.  Sorry for that inconvenience.  I do wish to look into it at some point.

 

 

Second... No. no no no.

The mod order is way off.

LoversIdleAnimsPriority.esp (and the MOO version... not current)

LoversAnimObjectsPriority.esp

Are ALWAYS last.

 

And truthfully, there is no way this is a proper load order.  Files with the .esm extension are Elder Scroll Masters and, when sorted, are always the first to load and at the top of the list.  It is not possible to have LoversCreature.esm and LoversCreature.esp to be back-to-back in your load order.

 

Please refer to the yellow link in my signature.  Within that topic you will find a recommended Mod Load order.  And if using WyreBash, I understand you NEVER bash Lovers mods.  Reading is fundamental with any Mod.  Heck, even the accompanying .chm help file points out certain facts.   the xLCR mod is only for debugging, so it is not in the recommended mod order in the help file, and  you do NOT need it.

 

 

Edited by LongDukDong
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I'm using MO2, this is my load order from the loadorder.txt file and this is how they show in the plugins tab, I'm not sure how it works, I know mo2 works quite differently from other mod managers, I don't know why the lovers esm are that far below, but I moved them back up after oblivion.esm. I'll try using BOSS and see how it goes,

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Read the topic you find by clicking the yellow link in my signature.  The mod load order you find there is vital.  It will define the actual load order for virtually all your mods.  Study that and use that.  It is a flat out must.

 

And again, I did NOT update the MOO plugin for LoversCreatures.  So I will not account for that right now.

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Well, it seems BOSS doesn't work with MO2, given MO2's virtual nature of running everything in its own environment. LOOT comes prepackaged with MO2 and I can use that, I know the guide says to not use LOOT but I don't think I have a choice.

 

edit: nvm, I got it working, here is the new load order

 

Spoiler
  • Oblivion.esm Active
  • Lovers with PK.esm Version 1.4.1 Active
  • LoversCreature.esm Version 2.5 Active
  • Unofficial Oblivion Patch.esp Version 3.5.7 Active
    • Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: http://www.nexusmods.com/oblivion/mods/28537
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats}} and remove [C.Water] tag(s) (only exist in older version).
  • UOP Vampire Aging & Face Fix.esp Version 1.0.0 Active
    • Note: Recommend removing if using Wrye Bash. A tweak for this exists in "Tweak Settings".
  • Oblivion Citadel Door Fix.esp Active
  • DLCShiveringIsles.esp Active
  • Unofficial Shivering Isles Patch.esp Version 1.6.0 Active
    • Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: http://www.nexusmods.com/oblivion/mods/28537
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relev, Scripts, Stats, Relations}}
  • BrumasNorthernLights.esp Active
  • GOSH.esp Active
  • GOSH Region Ambiance.esp Active
  • WindowLightingSystem.esp Active
  • Book Jackets Oblivion.esp Active
    • Bash Tag suggestion(s): {{BASH: Graphics}}
  • CoO1.esp Active
  • Custom Class Description.esp Active
  • See You Sleep DLL.esp Active
  • QQuix - Rock, rock, rock your ship - V3.esp Active
  • Shop Visitors.esp Version 1.2 Active
    • Bash Tag suggestion(s): {{BASH: Actors.AIPackages}}
  • ShowRaceMenu.esp Active
  • BetterSaves.esp Active
    • Requires: OBSE
  • LootMenu.esp Version 4 Active
  • DLCHorseArmor.esp Active
  • DLCHorseArmor - Unofficial Patch.esp Version 1.0.9 Active
    • Bash Tag suggestion(s): {{BASH: C.Owner}}
  • DLCOrrery.esp Active
  • DLCOrrery - Unofficial Patch.esp Version 1.0.7 Active
  • DLCVileLair.esp Active
  • DLCVileLair - Unofficial Patch.esp Version 1.0.11 Active
    • Bash Tag suggestion(s): {{BASH: Graphics}}
  • DLCMehrunesRazor.esp Active
  • DLCMehrunesRazor - Unofficial Patch.esp Version 1.0.8 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Invent, Relev}}
  • DLCSpellTomes.esp Active
  • DLCSpellTomes - Unofficial Patch.esp Version 1.0.1 Active
    • Incompatible with: 'CDM-CGO Compatibility plugins'.
  • MaleBodyReplacerV5.esp Version 5 Active
    • Bash Tag suggestion(s): {{BASH: Body-M, Body-Size-M}}
  • Immersive Weapons.esp Active
  • Weapon Improvement Project.esp Version 1.9 Active
  • DLCThievesDen.esp Active
  • DLCThievesDen - Unofficial Patch.esp Version 1.0.15 Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev}}
  • DLCThievesDen - Unofficial Patch - SSSB.esp Version 1.0.14 Active
    • Note: Only for new game. Don't use for existing game.
  • Alluring Wine Bottles.esp Version 1.0 Active
    • Bash Tag suggestion(s): {{BASH: Graphics, MustBeActiveIfImported}}
  • Creature Diversity.esp Version 1.14 Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • Project Ambience.esp Active
  • RoadLights.esp Active
  • DLCBattlehornCastle.esp Active
  • DLCBattlehornCastle - Unofficial Patch.esp Version 1.0.12 Active
  • DLCFrostcrag.esp Active
  • DLCFrostcrag - Unofficial Patch.esp Version 1.0.10 Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, C.Name, C.Owner, Creatures.Blood}} and remove [C.Climate, C.Light] tags
  • Knights.esp Active
  • Knights - Unofficial Patch.esp Version 1.1.8 Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Factions, Relations, Relev}}
  • BlackwoodJungle.esp Active
  • xuldarkforest.esp Version 2 Active
    • Bash Tag suggestion(s): {{BASH: C.Music, C.Water}}
  • xulColovianHighlands_EV.esp Active
  • xulChorrolHinterland.esp Active
    • Bash Tag suggestion(s): {{BASH: C.Water}}
  • xulBeachesOfCyrodiilLostCoast.esp Active
    • Note: Make sure version is 1.6.3 or later.
  • xulBravilBarrowfields.esp Active
  • xulLushWoodlands.esp Version 2.0.1 Active
  • xulAncientYews.esp Active
  • xulCloudtopMountains.esp Version 2.0.1 Active
  • xulRollingHills_EV.esp Active
    • Note: Only use one UL Rolling Hills plugin.
  • xulBrenaRiverRavine.esp Active
  • xulImperialIsle.esp Version 2.0.1 Active
  • xulAspenWood.esp Version 2.0.1 Active
  • xulSnowdale.esp Active
  • xulJerallGlacier.esp Version 2.0.1 Active
  • xulTheEasternPeaks.esp Version 2.0.1 Active
  • Unique Landscapes.esp Active
  • Harvest [Flora].esp Version 3.0.0 Active
    • Bash Tag suggestion(s): {{BASH: Graphics, Scripts}}
    • Note: Make sure you have v3.0.1 or later, which removes a CTD bug with the Harrada root.
  • Harvest [Flora] - Shivering Isles.esp Version 3.0.0 Active
  • Harvest [Flora] - DLCVileLair.esp Version 3.0.0 Active
  • Harvest [Flora] - DLCFrostcrag.esp Version 3.0.0 Active
  • Improved Fires and Flames - Increased Sound.esp Active
  • Lush & Gaudy Water.esp Active
  • LoversRaperS.esp Version 2.3e Active
  • Lovers with PK.esp Version 96v5 Active
  • LoversCreature.esp Version 2.5.14 Active
  • LoversMB2.esp Active
  • Enhanced Vegetation [100%].esp Version 1.0
    • Note: Use only one Enhanced Vegetation plugin.
  • Enhanced Vegetation [110%].esp Version 1.0
    • Note: Use only one Enhanced Vegetation plugin.
  • Enhanced Vegetation [125%].esp Version 1.0 Active
    • Note: Use only one Enhanced Vegetation plugin.
  • Enhanced Vegetation [150%].esp Version 1.0
    • Note: Use only one Enhanced Vegetation plugin.
  • Enhanced Vegetation SI.esp Active
  • tbskGuardsFeatures.esp Active
    • Requires: Universal Skeleton, HG Eyecandy Body, Roberts Male Body Replacer
    • Bash Tag suggestion(s): {{BASH: Actors.stats, Factions, Invent, NPC.Class}}
  • Vanilla Gear Redux.esp Active
  • Basic Primary Needs.esp Version 6.3 Active
  • Basic Personal Hygiene.esp Version 3.0 Active
  • HAZeatanimations.esp Active
  • Oblivion_Character_Overhaul.esp Version 2.0 Active
    • Bash Tag suggestion(s): {{BASH: Eyes, NpcFaces, R.Head, R.Mouth}}
  • Kart Hair Replace v01.esp Active
  • OCO DLC Faces.esp Version 1.3 Active
  • Feminized_Animations_OCO_UOP.esp Active
  • NPC Hair Matches Beard.esp Version 1.3 Active
  • Falling Leaves.esp Version 1.0 Active
  • Falling Leaves - UL LushWoodlands Patch.esp Version 1.0
  • Maskar's Oblivion Overhaul.esp Version 4.9.4.2 Active
  • LoversIdleAnimsPriority.esp Active
  • LoversAnimObjectsPriority.esp Version 6000 Active

The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.

  • Av Latta Magicka.esm Version 1.21 Active
  • lLet there be Flowers.esp Version 1.0 Active
  • NAO.esp Active
  • TD_Unique_Skingrad.esp Version 1.0 Active
  • TD_Unique_Anvil.esp Version 1.2 Active
  • Improved Chests.esp Active
  • PotionReplacer.esp Active
  • VKVII Skin_Argonian.esp Active
  • VKVII Skin_Khajiit.esp Active
  • LINK.esp Version 1.4 Active
  • Av Latta Magicka - Rebalance Complete.esp Version 1.20 Active
  • Av Latta Magicka.esp Version 1.20 Active
  • Ultimate Leveling.esp Version 1.9.5.2 Active
  • SM Plugin Refurbish Lite.esp Active
  • Quest NPCs Run.esp Version 1.5 Active
  • Extended UI.esp Version 1.7 Active
  • lDisplay Skill Perk Effects.esp Version 1.4 Active
  • LegionCombatAdditions.esp Version 2.3.1 Active
  • Oblivion Subtle Sprint.esp Active
  • Improved NPC Faces for OCOv2.esp Active
  • Artifacts Redone.esp Version 1.3.5.1 Active
  • Glowing Fractured Soulgems.esp Version 1.2 Active
  • LegionInteractAnims.esp Version 2.4 Active
  • BookTrackerUpdatedv1.1.esp Active
  • Sounds of Defecation for Basic Personal Hygiene.esp Active
  • Kats Fantastic Oblivion Viewport.esp Version 0.1 Active
  • Countess.esp Active
  • Better Atronachs.esp Active
  • OBWG.esp Active
  • PubicHairGrowth.esp Active
  • LoversIdleAnimsPriority_MOO.esp Active
  • xLCR.esp

 

Edited by sandmanalfa
Link to comment

Working?  Well, the mod order may still give you conflicts.  The yellow link has a fairly detailed mod order.

 

THIS... is a very simple breakdown of the order:

(Unofficials)
(DCLs)

Male Body Replacer
(More DCLs)

(Item/Weapon/Armor/etc Mods)
DLCThievesDen.esp                                     

(Overhausl.... including MOO)

(Landscapes)

(Tamago)

(Lovers)
(Idle Animations)
(Races)

(Better Cities)

... and at the very end... the last mods would EVER be...

 Bashed Patch, 0.esp
 LoversMB2.esp
 Lovers3dorgasmMB2.esp
 LoversIdleAnimsPriority.esp
 Lovers3dorgasm.esp
 LoversAnimObjectsPriority.esp

 

Link to comment

Honestly, I played the game for a few hours with the disaster that was my original LO and I didn't run into any troubles besides two crashes (related to loading a game after dying), the only reason I decided to stop and check my load order was sex related mods behaving wonky. But I'll probably restart again with this new load order, thanks for the help.

Link to comment

The BOSS sorting seems to be fine.

 

Now you have to sort everything below

"The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed."

 

( remember: no Mod esp below LoversAnimObjectsPriority.esp )

 

------------------------------------

And delete xLCR.esp

 

Have you read

  • Harvest [Flora].esp Version 3.0.0 Active
    • Bash Tag suggestion(s): {{BASH: Graphics, Scripts}}
    • Note: Make sure you have v3.0.1 or later, which removes a CTD bug with the Harrada root.

You use 3.0.0 ! Update your version.

 

---------------

After a heavily changed Load order you should always start a new game. Bugs can be in your old saves.

 

Edited by fejeena
Link to comment
  • 2 weeks later...

Are some of the animations misaligned or is that an issue on my end only?

My Load Order is:

 

Lovers with PK.esp

Lovers Creature.esp

LoversRaperS.esp

LoversHelpRapeVPlayer.esp

Bashed Patch

 

LoversMB2.esp

LoversIdleAnimsPriority.esp (from LC25)

LoversAnimObjectsPriority.esp (from LC25)

LoversIdleAnimsPriority_MOO.esp

 

For some reason the meshes and textures don't seem to replace the ones in world for like minotaurs for example, although they do show up during the sex

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LoversIdleAnimsPriority_MOO.esp   Do you have MOO installed?  Only use this esp if you have MOO.

 

Some animations are not perfect.  Animations are made for size 1 . But not all races have size 1. And creatures have many different sizes. Timber wolf is bigger as Wolf. Elytra exist in 6 different sizes, Minotaur Lord is bigger as a normal Minotaur, . . .

 

But the positions are all OK.  Only that the penis is often not exactly in the vagina, too high or too low.

 

The part of your load order is OK....  but without seeing the whole load order it's hard to say if it is OK.

But if there are no Mods (esp) below

LoversMB2.esp

LoversIdleAnimsPriority.esp (from LC25)

LoversAnimObjectsPriority.esp (from LC25)

LoversIdleAnimsPriority_MOO.esp

Lovers should work fine

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