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Lovers Creatures 2.5+


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Posted
On 11/10/2022 at 12:49 AM, lindazana said:

A tad late, but, you wouldn't happen to have a guide of how to do that, or be willing to share the tweaked files, would you? I'm trying to find a way to populate the world with as many futa/herm monstergirl-versions of the enemies as able, And it's a bit of a mess and trial hunting down and trying to tweak stuff to actually work. 

depends on how you installed them. manually or any mod manager that installs files you can access from file explorer, you basically take the futa meshes from something like OSM (example: ogre futa meshes are named "ogreSE"), rename em to their male counterparts, & copy/paste em over the male ones in their folder so they all appear female/futa. note that any mods using gender on creatures (i forget if Oblivion has that like Skyrim) will treat them as male despite appearing female

Posted
2 hours ago, LesboIsBesto said:

depends on how you installed them. manually or any mod manager that installs files you can access from file explorer, you basically take the futa meshes from something like OSM (example: ogre futa meshes are named "ogreSE"), rename em to their male counterparts, & copy/paste em over the male ones in their folder so they all appear female/futa. note that any mods using gender on creatures (i forget if Oblivion has that like Skyrim) will treat them as male despite appearing female

 

Huh, that simple? I imagine texture files need to be included too? ...you also mentioned all creatures, had you done any mesh surgery, or just renamed and replaced some files?

Posted

Okay... if the dialogue pertains mainly towards LoversCreatures 2.5+, then this is the right place.

 

But if it pertains solely to the installation and use of Oblivion Sexualized Monsters (working link), then dialogue should be posted within that topic.

 

And if it is a topic that is not exclusive to either, involves working with other plugins, perhaps it be best to have a separate thread elsewhere, perhaps in either general support of a technical support board.  This to not fill any topic with content not related or suggestions against usage.

Posted
On 11/19/2022 at 3:12 AM, lindazana said:

 

Huh, that simple? I imagine texture files need to be included too? ...you also mentioned all creatures, had you done any mesh surgery, or just renamed and replaced some files?

dont need to touch textures at all & just rename & replace

Posted (edited)
21 hours ago, LesboIsBesto said:

dont need to touch textures at all & just rename & replace

 

 

Allow me to reiterate what I posted but two days ago.

 

On 11/19/2022 at 12:48 PM, LongDukDong said:

Okay... if the dialogue pertains mainly towards LoversCreatures 2.5+, then this is the right place.

 

But if it pertains solely to the installation and use of Oblivion Sexualized Monsters (working link), then dialogue should be posted within that topic.

 

And if it is a topic that is not exclusive to either, involves working with other plugins, perhaps it be best to have a separate thread elsewhere, perhaps in either general support of a technical support board.  This to not fill any topic with content not related or suggestions against usage.

 

This because of dialogue continuing after my post, content that shown here....

 

On 11/10/2022 at 12:49 AM, lindazana said:
On 8/2/2022 at 12:12 AM, LesboIsBesto said:

I am usin 2.0 & OSM, thats where my futa meshes came from.....

A tad late, but, you wouldn't happen to have a guide of how to do that...

 

... that has absolutely nothing to do with LoversCreatures 2.5+.  This discussion pertains to the older LoversCreatures 2.0 and Oblivion Sexualized Monsters.  Please, no hijacking of this thread to discuss alternate or rival plug-ins.  For such discussions, please make a separate topic within an appropriate board. The post I made did state "perhaps it be best to have a separate thread elsewhere".

 

Edited by LongDukDong
  • 2 weeks later...
Posted

for me, im not sure if its related to this mod in particular, creatures seem to blink out of existence for a frame or two, stopping their animations, and i can use the rape spell on it, but it just puts both of them in the same spot, doing nothing, anyone got any ideas on what to do?

Posted (edited)

This sounds again like incorrect installation of LAPF system and mod order.

 

Oblivion must be properly installed in a folder NOT of the C:\ProgramFiles folder because OBSE hates it.  And after a proper OBLIIVON installation, snag OBSE (found at silverlock). Then grab the body replacers (Male Body Replacers and HGEC Body with BBB recommended). And after that, Growlf's Universal Skeleton and optionally the NoMaaM BBB animations.

 

Once the Oblivion prepwork is done, then you install LAPF itself, allowing the 'required skeleton.nif' used for NPC sex animations to replace even that which comes with the Growlf Universal Skeleton.  LAPF's skeleton MUST be installed.

 

(For more detailed instructions on Oblivion/LAPF installation, the GREEN link in my signature)

 

After that, installation of LoversCreatures may take place.  Installation will add 200+  Motion.Ini files into the Ini folder and 'replace' the LoversIdleAnimPriority and LoversAnimObjectsPriority esp files.  The ones which are supplied within LoversCreatures are larger and covers both NPCxNPC animations and NPCxCreature animations.

 

You are NOT a modder, so eliminate the xLCR.esp... it is for testing.

The _MOO patch is not updated as I have yet time to check out Mascar's Oblivion Overhaul, so eliminate the MOO patch.

 

Insfoar as order,  LoversCreature's  esm and esp files go after/below the Lovers with PK esm and esp files.   And remember that LoversIdleAnimPriority and LoversAnimObjectsPriority are the LAST files in your mod order.... always.

 

To view a detailed help file for LoversCreature, you have the accompanying .CHM file.  It is a windows-styled help file. If it is blank when opening, right click the file for properties and select "UNBLOCK" at the bottom near the OK/CANCEL buttons.

 

For additional mod order issues, the YELLOW link in my signature goes to a page that has the Example Mod Order list (in a spoiler) which I always use.

Edited by LongDukDong
Posted
5 hours ago, LongDukDong said:

This sounds again like incorrect installation of LAPF system and mod order.

 

Oblivion must be properly installed in a folder NOT of the C:\ProgramFiles folder because OBSE hates it.  And after a proper OBLIIVON installation, snag OBSE (found at silverlock). Then grab the body replacers (Male Body Replacers and HGEC Body with BBB recommended). And after that, Growlf's Universal Skeleton and optionally the NoMaaM BBB animations.

 

Once the Oblivion prepwork is done, then you install LAPF itself, allowing the 'required skeleton.nif' used for NPC sex animations to replace even that which comes with the Growlf Universal Skeleton.  LAPF's skeleton MUST be installed.

 

(For more detailed instructions on Oblivion/LAPF installation, the GREEN link in my signature)

 

After that, installation of LoversCreatures may take place.  Installation will add 200+  Motion.Ini files into the Ini folder and 'replace' the LoversIdleAnimPriority and LoversAnimObjectsPriority esp files.  The ones which are supplied within LoversCreatures are larger and covers both NPCxNPC animations and NPCxCreature animations.

 

You are NOT a modder, so eliminate the xLCR.esp... it is for testing.

The _MOO patch is not updated as I have yet time to check out Mascar's Oblivion Overhaul, so eliminate the MOO patch.

 

Insfoar as order,  LoversCreature's  esm and esp files go after/below the Lovers with PK esm and esp files.   And remember that LoversIdleAnimPriority and LoversAnimObjectsPriority are the LAST files in your mod order.... always.

 

To view a detailed help file for LoversCreature, you have the accompanying .CHM file.  It is a windows-styled help file. If it is blank when opening, right click the file for properties and select "UNBLOCK" at the bottom near the OK/CANCEL buttons.

 

For additional mod order issues, the YELLOW link in my signature goes to a page that has the Example Mod Order list (in a spoiler) which I always use.

I’ll try this right now, thank you so much, your help is invaluable to me! But I will continue using XLCR, cuz it is kinda hard for me to differentiate the male and female creatures, sorry

Posted
26 minutes ago, burneraccount1997 said:

I’ll try this right now, thank you so much, your help is invaluable to me! But I will continue using XLCR, cuz it is kinda hard for me to differentiate the male and female creatures, sorry

i tried my best, but for some reason, i need a new drive entirely just to have a new place to install my steam version of Oblivion, sometimes it feels like i am living in a world specifically designed to irritate me, and much more

Posted
1 hour ago, burneraccount1997 said:

i tried my best, but for some reason, i need a new drive entirely just to have a new place to install my steam version of Oblivion, sometimes it feels like i am living in a world specifically designed to irritate me, and much more

ok, i found out i can just make a backup of my default files to a new folder so things will work good (hopefully)

Posted
3 hours ago, burneraccount1997 said:

ok, i found out i can just make a backup of my default files to a new folder so things will work good (hopefully)

SMART MOVE.   What I personally did was...

 

Installed OBLIVION fresh

     (copied the working, fresh, DATA folder into a backup folder, renamed "OblivionPure")
Installed LAPF setup as directed w body models and stuff... but no other mods

     (copied 'THAT' Data folder into another backup folder, renamed "LAPF working")

Installed LoversCreatures into it...

     (Lather... Rinse... Repeat)

 

That way, I had something to fall on if I made a mistake.

Posted (edited)
23 hours ago, LongDukDong said:
Spoiler

This sounds again like incorrect installation of LAPF system and mod order.

 

Oblivion must be properly installed in a folder NOT of the C:\ProgramFiles folder because OBSE hates it.  And after a proper OBLIIVON installation, snag OBSE (found at silverlock). Then grab the body replacers (Male Body Replacers and HGEC Body with BBB recommended). And after that, Growlf's Universal Skeleton and optionally the NoMaaM BBB animations.

 

Once the Oblivion prepwork is done, then you install LAPF itself, allowing the 'required skeleton.nif' used for NPC sex animations to replace even that which comes with the Growlf Universal Skeleton.  LAPF's skeleton MUST be installed.

 

(For more detailed instructions on Oblivion/LAPF installation, the GREEN link in my signature)

 

After that, installation of LoversCreatures may take place.  Installation will add 200+  Motion.Ini files into the Ini folder and 'replace' the LoversIdleAnimPriority and LoversAnimObjectsPriority esp files.  The ones which are supplied within LoversCreatures are larger and covers both NPCxNPC animations and NPCxCreature animations.

 

You are NOT a modder, so eliminate the xLCR.esp... it is for testing.

The _MOO patch is not updated as I have yet time to check out Mascar's Oblivion Overhaul, so eliminate the MOO patch.

 

Insfoar as order,  LoversCreature's  esm and esp files go after/below the Lovers with PK esm and esp files.   And remember that LoversIdleAnimPriority and LoversAnimObjectsPriority are the LAST files in your mod order.... always.

 

To view a detailed help file for LoversCreature, you have the accompanying .CHM file.  It is a windows-styled help file. If it is blank when opening, right click the file for properties and select "UNBLOCK" at the bottom near the OK/CANCEL buttons.

 

For additional mod order issues, the YELLOW link in my signature goes to a page that has the Example Mod Order list (in a spoiler) which I always use.

 

I'm someone who made a post about the flickering creatures issue previously, I've actually made a bit of headway when it comes to finding out a potential cause.

LoversEncounter

I ended up starting a new playthrough recently after adding two mods to my load order, VampireDisease and LoversEncounter (LoversEncounter being a mod that I previously had in my load order, that I simply didn't decide to redownload when I went with "the nuclear option" of troubleshooting mods). In doing so, after a while the problem showed up. So, I removed LoversEncounter from my load order, played for an hour, and there was no flickering.

I don't know why LoversEncounter would cause the issue though honestly, but it's a start. Maybe its scripts or scanners are causing an issue with LoversCreatures assigning models or animations or something?

Edited by Shade115
Posted

late update: the backup idea did not work, but because my laptop has a disc reader built in, i tried using the disc drive to install Oblivion, but that didnt work cuz all of the CDs i owned had a storage space of only 4.7gb, but a few days ago i bought a USB stick with 32gb, and it just arrived and things seem to be going alright, steam let me put it as a Steam Library, and im currently transferring Oblivion's files onto it and have all the mods i want to install right now in a file, by that i mean i extracted the files for them into one file so that i can just extract every file at once into Oblivion, so things seem to be coming up Jack!

Posted
5 minutes ago, MorningDance1997 said:

late update: the backup idea did not work, but because my laptop has a disc reader built in, i tried using the disc drive to install Oblivion, but that didnt work cuz all of the CDs i owned had a storage space of only 4.7gb, but a few days ago i bought a USB stick with 32gb, and it just arrived and things seem to be going alright, steam let me put it as a Steam Library, and im currently transferring Oblivion's files onto it and have all the mods i want to install right now in a file, by that i mean i extracted the files for them into one file so that i can just extract every file at once into Oblivion, so things seem to be coming up Jack!

alright, all of the vanilla files of Oblivion have been moved, just installed OBMM on it, and now I'm moving all the mod files to Oblivion right now, wish me luck, please

Posted
11 minutes ago, MorningDance1997 said:

alright, all of the vanilla files of Oblivion have been moved, just installed OBMM on it, and now I'm moving all the mod files to Oblivion right now, wish me luck, please

turns out moving more than one file from one folder to the other on Windows copies it over, so i had to delete the original master file to save space

Posted
6 minutes ago, MorningDance1997 said:

turns out moving more than one file from one folder to the other on Windows copies it over, so i had to delete the original master file to save space

for some reason that i cannot explain at all, activating the animation replacer recommended by the LAPF install instructions made OBMM ask if i wanted replace several hundreds of files in the male animation folder, and when i selected yes, it then asked me which animations i wanted to replace, individually, with each getting a new popup which i had to manually select "yes" or "no", and this had not happened when i originally installed all the mods, i am completely baffled by this

  • 1 month later...
Posted

Hi there, was wondering if anyone could give insight on a strange issue I'm having.

Did a fresh install of Oblivion and Lovers related mods and everything is working as intended except for a single issue: when my character starts a scene with a creature, their body becomes discolored/doesn't seem to react to light sources in the area? Their face and hands, and feet retain their normal appearance, but the rest of their body is darkened.

The reason behind me asking this in regard to Creatures is that I'm not having this issue with any human lovers scenes. Any ideas?

Thanks in advance for your help!

Posted

Couldn't get rid of this blinking problem, even with nothing installed but this mod (only primary components, no compatibilities), body replacers, LAPF and it's required OBSE plugins (using MO2). When there's only one creature around, it's almost impossible to notice it without paying attention, but with more, like in IC stables, all animals blink at once like every 10-20 seconds. Install Maskar's overhaul on top of this and it becomes slightly worse. When I activate my entire modlist with 200+ plugins and a bashed patch (each test is performed with a new character), everything is fine at first, but after some time creatures start blinking every 1-2 seconds, they can't even complete their attack animations. And all Lovers & creatures animations are working correctly and there are no issues when riding a horse.

Posted
On 5/19/2022 at 3:44 PM, LongDukDong said:

This isn't the first occurrence as Shade115 had blinking just a week prior.

 

On 5/11/2022 at 1:15 PM, Shade115 said:

Removing LVSSP_Creatures, along with the other solutions, didn't fix the issue. I decided to simply reinstall the game and my mod setup, which has fixed the issue. Guess I had something that I shouldn't have had before now, but I suppose this can be considered solved.

 

While he didn't say what specifically it was he did during re-installation and mod setups, Fejeena threw in that it could have been how he set it up as he was using a Bashed setup.

 

On 5/11/2022 at 8:04 PM, fejeena said:

BashedPatch

Disable/uncheck all Lovers Mods and create the patch, then enable all Lovers mods again.

 

There are other Mods that should not be in a Bashed Patch (always read the Mod readmes )  But I don't use WyreBash so I don't know if you have any other Mods that should not be in the BashedPatch.

 

I hope that makes sense.  Like Fejeena, I don't use WyreBash.

 

 

Posted

Since I'm using MO2, my Oblivion Data folder is pristine clean and it was installed not so long ago. OBSE and other requirements, LAPF & Creatures are freshly downloaded, installed and sorted according to guides provided here, Oblivion.ini regenerated. And with this setup there's no need for Bashed patch. Maybe people don't complain because without your load order heavily overloaded the issue is barely noticeable.
Anyway, I only needed this mod as a requirement for Bravil Underground and just wanted to report, will try to get around this on my own somehow.

 

Spoiler

mo.jpg.02b5b6b0a4ffb99283dec6079f1c5b5b.jpg

Posted (edited)

If you don't care how the creatures sex works why not install LoversCreatures2 ? That's the requirement mentioned in  BravilUnderground , not LoversCreature 2.5

With LC2 all creatures are still vanilla. Only if you use the LoversCreture summon spell you see creatures with dicks. And only if you install my CreatureReplacer with dicks all creatures will have dicks.

So if you don't care about creatures sex I think LC2 is the better choice for you. No vanilla creatures are changed.

 

EDIT: but with LC2.5 many vanilla creatures are also not changed, the mod only add dicks, a extra item/nif , so the vanilla body + limp dick/not visible  or during sex the vanilla body and erect dick.  if the whole body of ALL creatures are "blinking" in your game then something else is wrong with your game.

Maybe your game is installed in C : / program files (x86)  ?  Then the game is not working right.

Edited by fejeena
Posted (edited)

For the record, I did suffer the same blinking creatures dilemma with LoversCreatures 2.0 prior to the development of 2.5+... though I was a newcomer when installing the mods. So it is not solely limited to this package.  Instead, I surely believe it involves installation, where you installed Oblivion, and the order in which the mods, plugins and the required content.

 

After all, Shade115 had the same issue and then did a fresh reinstallation... quite likely taking note what to properly install and when.

 

I definitely recommend examining the GREEN link (in my spoiler below) which takes you to my personal version of the Lovers with PK system.  A personal version as I corrected the URLSs for Nexus Mods links after they changed their forum structure. 

 

A fresh installation would be highly recommended.  And certainly, a new game as old saves would be worthless... the old saves containing data that may have been corrupted by mod order change.

Edited by LongDukDong
Posted

Actually, as I had posted almost two months ago:
 

On 12/1/2022 at 9:41 AM, Shade115 said:

I'm someone who made a post about the flickering creatures issue previously, I've actually made a bit of headway when it comes to finding out a potential cause.

LoversEncounter

I ended up starting a new playthrough recently after adding two mods to my load order, VampireDisease and LoversEncounter (LoversEncounter being a mod that I previously had in my load order, that I simply didn't decide to redownload when I went with "the nuclear option" of troubleshooting mods). In doing so, after a while the problem showed up. So, I removed LoversEncounter from my load order, played for an hour, and there was no flickering.

I don't know why LoversEncounter would cause the issue though honestly, but it's a start. Maybe its scripts or scanners are causing an issue with LoversCreatures assigning models or animations or something?


As you said, after doing a completely fresh install, I had fixed the issue. However when I did the fresh install, I didn't have my exact load order, and decided to not bother with a couple Lovers mods that I had previously. Though somewhat recently, I decided to readd LoversEncounter to my load order for a new playthrough (along with VampireDisease), and the "blinking" creature issue reintroduced itself. Seeing as I had only installed two mods, it was easy to deduce what was likely causing the issue (especially seeing as only one of the two mods existed in my previous setup). Upon uninstalling LoversEncounter, I stopped having "blinking" creatures as an issue. There's probably other things that can cause the problem, but LoversEncounter definitely causes it with my current load order (and yes, I did arrange my load order based on LL recommendations and it isn't a bashed patch issue).

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