Jump to content

TDA

Contributor
  • Posts

    2,328
  • Joined

  • Last visited

7 Followers

About TDA

  • Birthday 09/11/1987

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

7,636 profile views
  1. SkyrimShroudedSecret.esp - but it was banned from loverslab, I don’t know why, and I don’t want to know why It seems that there is nothing strange, but I did not go through much on the quest. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Models are a matter of taste i use SOS - - Futanari HD CBBE
  2. I don't know what a zornhuyub is - (looked, but Google gives out some kind of shit - too lazy to look further) But, I understand, you, as with many modern films, solid shit, with strange actors and roles and senseless tolerance. In short, if you make any mods, achieve maximum interactivity through new quests , special effects, new animation, otherwise it's all in vain.
  3. CrashFixPlugin.dll скачай и поставь - он может показать в чем проблема, т.е. там вылезает табло на каком этапе произошел краш, например у меня при загрузке мешей происходило, и он показал какие меши загружались, когда крашнулось. Или из-за ног (когда много актеров, их ИК-ног - решателей может создать ошибку, он тоже писал - типа Фут-ИК ошибка). А так, хрен его знает что там у тебя стоит, и из-за чего, иначе не узнаешь, кроме как последовательного отключения, у меня еще была ошибка (при загрузке) из-за ФлоуэрсГерлз.есм, совершенно непонятная , (т.к. до этого он работал отлично, но началась сцена-со свадьбой, и я там сохранился во время сцены, и все- привет, перестало загружаться)
  4. you can make just statues, they are very popular https://www.nexusmods.com/skyrimspecialedition/mods/53520
  5. just a 3D rip from Oblivion of one character (jumping on player succubus) https://www.nexusmods.com/skyrim/mods/109432
  6. BHUNP (UUNP Next Generation) SSE https://www.nexusmods.com/skyrimspecialedition/mods/31126
  7. Honestly, I did not do collisions (for Skyrim), but I do not think that this is a big problem if there is 3dsmax (on
  8. Thank you, I meant that it is not clear whether the sound that is sent by the script command works as a 3D sound, i.e. you can hear it as stereo and feel the distance. But no one can give an answer, it's just weird ... I know that the files themselves are mono, but how it works through descriptors and commands by scripts - I don't understand. So I asked.
  9. thanks. (In the IDanim object, must specify event - the UnequipAnimObject 💢) /////////////////////// I understood how it works - like everything in Skyrim - through the ass. Problem solved , now everything works as it should.
  10. Question about animobjects. How can I uneqip a custom animobject after animation without scripts? Why no scripts - because animation is used for IdleMarker. I have a sequence like this, and it does not work, the anim object remains after animation in the actor's hand so -o,a,B1.2 05SmallSpot 5SmallSpot.hkx 0aaaaAnimObjectBlacksmithForgeHammer + -a,B2.1 Eidlewarmhands_crouched_exit Eidlewarmhands_crouched_exit.hkx
  11. Can someone show that sounds work from distance like 3d sounds ? Or say it doesn't work like that? because I don't understand what I am doing wrong. Or where in the scripts, the lines that are responsible for the sound? Of the other similar mods, I have only Flower Girls installed, but they have their own sounds, and by the way, they also do not work like 3d. Maybe it's just impossible?
×
×
  • Create New...