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NaamForst

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About NaamForst

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  1. that was what I meant, a while ago I had found a few tattoo textures that didn't have backgrounds that were set up to be merged onto skin (footfemale) textures using photoshop. I wanted to know if there was anything else like that other than the two textures that I had found.
  2. I'm trying to find texture overlays such as makeup, mascara, eyeliner, tattoos, or scars for races in oblivion. anybody know where I might find textures like that?
  3. I checked Viera Lerus' quote, and she's really just complaining that the count of Bravil used to be a great man, before he became a drunk idiot. But nevertheless, I would love a way to manually change an NPC's personality through a spell. I don't think it would be to difficult to modify the "Alter My Personality" script to target an NPC. At the same time, I'd like this to be a separate mod for Lovers Voice SSP Plus so that it doesn't interfere with the dialogue I've edited for my own playthrough.
  4. I'm trying to find a way to change the personality (and dialogue set) that NPCs use with Lovers Voice SSP during sex & rape, WITHOUT having to date the NPC first. As far as I can tell, when an NPC first has sex, the game randomly picks a personality for that NPC. For example, I have a buff Amazon woman NPC, who I want to struggle and fight it (through dialogue) during rape. Yet the randomly chosen personality makes her scream and beg like she isn't strong enough to swing a butter knife, let alone a warhammer. I know that this dialogue already exists, matter of fact, someth
  5. Okay, I ran some testing, and I have good news and bad news. I would have gotten this to you sooner, but my internet died, and I had to fix it. Good news is, giving a spell a unique icon using OBME is very easy. There's a button for it in the basic spell creator. Click on the effect, then. Just pick an icon there. The bad news is, unique spell icons are not one of the things that work without OBME. Luckily, you don't actually require that much for them to work. Here's the files/example mod for you to test. CustomIconExample.esp OBME
  6. I think you misunderstood me there, all I was saying was that if the reason you didn't want to use OBME was because of the conflict, there exists a mod that patches that conflict. OBME itself should be able to do exactly what you want, (Give unique spell icons to spells that solely run script effects) I've seen it done before. For example, Cross Goodies - Uncle Cross Hideout does exactly that. The mod has several settings spells that run script effects just like LAPF's settings spells, and Cross Goodies uses OBME to give them unique spell icons. I know this can be done, I've even
  7. I would absolutely love for you to release those in whatever state they're in. I've been looking for new and interesting monster models.
  8. The answer to your question is no, but... If your reasoning is that you don't want it to conflict with custom spell icons, https://www.nexusmods.com/oblivion/mods/43709 Just grab custom spell icons updated instead. OBME is definitely worth it. You can easily make new summon spells without any scripting required. If you need any help using it, I should be able to respond to any questions within 10 hours.
  9. I know this is the same system as in the clothing body style converter, and I posted a message there looking for help, but no-one responded. So I was hoping someone could explain to me what's going on. I've installed the exact versions of python and pyffi provided by the link, I've extracted the 7zip file, but it just isn't working. I've tried the downloads from here, and the downloads on the clothing converter page. For some reason the tool crashes the moment I try to run it. I get a command line prompt stating "Fatal Python error: Py_Initialize: can't initialize sys standard st
  10. The best thing I can recommend Is to dive into the magical experience that is the Oblivion magic extender. https://www.nexusmods.com/oblivion/mods/31981 It took me a while to learn how to work it, but it allows you to create new magic effects, and in turn, choose icons for those new magic effects. If you'd like an example of OBME in action, I present to you Av Latta Magicka. https://www.nexusmods.com/oblivion/mods/49096 There is no other way to do it without new magic effects.
  11. I actually did that in the mean time, I was just wondering if he had new images. I had been trying to avoid duplicates.
  12. Oh, also, you missed some of the dementia paintings, (02a-02c) and all of the mania paintings as well as thadon's. Did you do them and forget to upload them?
  13. The painting textures for middlepaintingforest02b and middlepaintinglandscape01b are purple and missing. The rest of the paintings work perfectly fine, but these two have texture paths that lead to gif19-frame-001-100.dds and gif14-frame-01-100.dds. I checked through the files and noticed there were no images for gif 19, or gif 14. If you can post those, I'd greatly appreciate it.
  14. I've installed the exact versions of python and pyffi provided by the link, I've extracted the 7zip file, but it just isn't working. For some reason the tool crashes the moment I try to run it. I get a command line prompt stating "Fatal Python error: Py_Initialize: can't initialize sys standard streams LookupError: unknown encoding cp65881 This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information" The command line prompt only lasts for less than a second, and I had to carefully time a scree
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