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Lovers Creatures 2.5+


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Posted

What spell?  You don't need a spell.

You can do changes in the ini file.

In game other Lovers Mods use the creatures. LoversRapers, Joburg, LoversBitch , BravilUnderground, . . .

There is a summon creature spell, but it's more for animation testing (At least that's what I use it for)

 

Have male creatures dicks during sex ? If not , the mod was not correctly installed.

Posted
43 minutes ago, Smerg_the_Dargon said:

There a list of all the existing animations, particularly the submissive creature ones, anywhere?

I do not think that there is in this assembly, but in general it exists.

There is a mushroom mod, when mushrooms appear after rain and all characters interact with them, there is also an ogre woman - two animations. But all this requires a non-original and early version of the esp. with a list of these animations. with an ogre - another mesh and a skeleton, there is a futa-ogre ...

Posted

A List? You have the xLoversCreature.ini  (of course in the ini folder) All animations with a d are defensive , creature is defensive position.

e.g.

set xLoversCreatureQuest.weighted_pos to sv_Construct "minotaur:225=100,2901=0,2950=100d"

So the minotaur has two offensive ani and one defensive ani ( But one offensive ani is set to 0, not used )

 

But if you want sreenshots of the defensive ani. No.

But the not-defensive animations are mostly the same as the LoversCreatures2 animations.  You can download the Daedra Sutra Creature Animations:

https://www.loverslab.com/topic/8232-the-daedra-sutra-lovers-with-pk-animation-collection/

There are screenshots in the file

Posted (edited)
On 3/5/2023 at 7:54 AM, Smerg_the_Dargon said:

There a list of all the existing animations, particularly the submissive creature ones, anywhere?

Within the package, you will find the following file:

Lovers Creatures 25 Documentation.chm

 

This is the help file for LoversCreatures 2.5+.  If you cannot read the text upon opening, then follow these steps:

  1. Right-Click the .chm file
  2. Select Properties
  3. Click the Unblock button at the bottom of the dialog window (above OK and CANCEL)
  4. You should now be able to read the .chm file.

The help file is expansice, and has sections regarding Creature Animations, and for you... the Creature Checklist.  It lists the creatures, whether they use stock animations, and the 'range' for their Aggressive and Submissive sPos values.  Oh, and notes of course.

 

Remember, custom creatures may be able to have sex by way of LoversCreatures. It is just that the creature must use an already existing Vanilla Skeleton, or a skeleton from one of the special creatures that comes with LoversCreatures.

 

Examples of Non-Vanilla creatures:  Werewolves from BravilUnderground/LoversBitch... make use of the Xivilai skeleton or a copy of the Xivilai skeleton and trigger the Xivilai sPos values.   The "Soul of a Whore" is undoubtably from LoversCrowningIsles is undoubtably a retro-fitted Tentacle Monster.  And the "Dwemer Spider Centurion" within Childrens Annuad utilizes the Spider Daedra skeleton. 

 

Childrens Annuad is not an LAPF mod, and some creatures created use CUSTOM sksletons.  Any creature with custom skeletons will leave the actors 'fixed/place' until the animation system runs its course. This issue is for any creature with a custom skeleton and not limited to Annuad alone.

Edited by LongDukDong
  • 1 month later...
Posted (edited)

Hello everyone,
the ESP of LoversIdleAnimsPriority doesn't seem to be compatible with Morroblivion. All creatures reset their position and animation every second. Can I fix that somehow?

 

Thanks.

 

Edit:  I moved Morroblivion below the ESP in the load order. Now it seems to be working.

Edited by Offertorium
Posted

I cannot guarantee any animations for creatures that do not use Oblivion-vanilla skeletal models.   Creatures that use the original Morrowind models use Morrowind skeletons, and there are no defined animations for them.  I would WISH there to be some adapted creatures, updated Winged Twilights with Oblivion Skeletons, Nix Hounds, or even Ash Vampires with Xivilai-based skeletons (though they would already be 'extinct' after the Nerevarine is done with them).

 

On 3/10/2023 at 6:04 PM, LongDukDong said:

Remember, custom creatures may be able to have sex by way of LoversCreatures. It is just that the creature must use an already existing Vanilla Skeleton, or a skeleton from one of the special creatures that comes with LoversCreatures.

 

Examples of Non-Vanilla creatures:  Werewolves from BravilUnderground/LoversBitch... make use of the Xivilai skeleton or a copy of the Xivilai skeleton and trigger the Xivilai sPos values.   The "Soul of a Whore" is undoubtably from LoversCrowningIsles is undoubtably a retro-fitted Tentacle Monster.  And the "Dwemer Spider Centurion" within Childrens Annuad utilizes the Spider Daedra skeleton. 

 

  • 3 weeks later...
Posted (edited)

the meshes on this look really good.. im sorry to ask this but can i just have the male creatures alone without all the female additions? i really dont want that :c i can delete the female meshes/textures but i dont know how that would affect the mod or if id have to do something specific with the esps/alter settings. i would use the old lovers creatures, but this is much more updated and the addons to the male creatures arent just armors, which i think could work better.

Edited by succubusin
Posted
9 hours ago, succubusin said:

but can i just have the male creatures alone without all the female additions?

Yes.

 

 

 

 

 

Oh, you want to know how? :tounge_wink:

 

 

Well, I guess the .CHM file (the help file) didn't cover all the ins and outs of the xLoversCreature.ini file.  But the editable values within the INI file should give you plenty of instructions. 

 

There is a 'disable Rule 63' value that disables automatic gender-bending, which means that a creature's defined sex is fixed and won't change to give variety. For example, if spriggans and Spider Daedra are all female... they STAY female and no male versions appear.  Likewise, no female Xivilai or Skeletons appear.  Now if you can tell if a skeleton is female just visually... you're DAMN good (since we don't have any alternate models).

 

 

There is also the 'female creature percent' value.  Higher values give more chance for female creatures while lower ones give more chance for male creatures.  Technically, I think the disable Rule 63 option is better suited to keep the feel for creatures that are visually meant to be more lithe and dangerously attractive.

 

These are among the first values within the xLoversCreature.ini file.

Posted
5 hours ago, LongDukDong said:

Yes.

 

 

 

 

 

Oh, you want to know how? :tounge_wink:

 

 

Well, I guess the .CHM file (the help file) didn't cover all the ins and outs of the xLoversCreature.ini file.  But the editable values within the INI file should give you plenty of instructions. 

 

There is a 'disable Rule 63' value that disables automatic gender-bending, which means that a creature's defined sex is fixed and won't change to give variety. For example, if spriggans and Spider Daedra are all female... they STAY female and no male versions appear.  Likewise, no female Xivilai or Skeletons appear.  Now if you can tell if a skeleton is female just visually... you're DAMN good (since we don't have any alternate models).

 

 

There is also the 'female creature percent' value.  Higher values give more chance for female creatures while lower ones give more chance for male creatures.  Technically, I think the disable Rule 63 option is better suited to keep the feel for creatures that are visually meant to be more lithe and dangerously attractive.

 

These are among the first values within the xLoversCreature.ini file.

 

heh i did read the help file, was very detailed/informative, thank you : )  tbh i was thinking of disabling rule 63, but i saw the meshes for male spider daedra and male spriggan, so i just made sure to turn all percentages to 0 (and local for skeletons to 0s too, "local" seemed like the more accurate choice). but if i decide while playing to disable rule 63, would it be problematic? 

Posted

Enabling/disabling should not be problematic in general. 

 

Only if a game/mod requires a creature of a certain gender COULD that be a problem. And most mods made prior to LC2.5 assumed all creatures male (though lore has some 'named' vanilla animals as female like Shadowmere and Blossom).

  • 3 weeks later...
Posted

Hey, sorry if this has been covered before but I couldn't find it anywhere.

When attempting to initiate sex with a male creature with the creature as submissive, using the LoversSlaveTrader mod training dialogue, or indeed when any male creature is submissive, their "package" disappears.

 

All other aspects of the mod are working fine (M/F, M/M where creature is aggressor) and I'm quite frankly stumped.

Mod load order below in case that's what's causing it.

.image.png.027c942c235fb79b771e189d033b754f.png

Posted

That's not a load order, thats a mess

Sort your mods, then start a new game to test it , a bug can be in your save. If a new game works you can try old saves. But better start a new game because you have to change your whole load order, even the dlc are in wrong order.

 

Load order and more, read

https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257

 

Posted (edited)

Alright, hoping I fixed the load order here, didn't know what to do for a few of the non LL mods.

 

However, problem still persists, even on a new save file.

 

 

Active Mod Files:


00  Oblivion.esm
01  Lovers with PK.esm
02  LoversCreature.esm  [Version 2.5]
03  DLCShiveringIsles.esp
04  DLCHorseArmor.esp
05  DLCOrrery.esp
06  DLCVileLair.esp
07  DLCMehrunesRazor.esp
08  DLCSpellTomes.esp
09  DLCThievesDen.esp
0A  DLCBattlehornCastle.esp
0B  DLCFrostcrag.esp
0C  Knights.esp
0D  MaleBodyReplacerV5.esp
0E  LoversRaperS.esp
0F  Lovers with PK.esp  [Version 96v5]
10  LoversCreature.esp  [Version 2.5.14]
11  LoversSlaveTrader.esp
12  LSTBravilUnderground.esp
13  LoversMB2.esp
14  LoversIdleAnimsPriority.esp
15  LoversAnimObjectsPriority.esp
16  MysticScrypts.esp
17  Alternative Start by Robert Evrae.esp
18  BudongsNarcolepsySpell.esp

Edited by Hexad3se
Replacing huge spacewasting picture with load order list
Posted

Why didn't you read the link I posted?

No mods after/below

LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp

 

And MaleBodyReplacerV5.esp wrong position.

 

And it explains how to sort mods that are not in the BOSS masterlist.

And Alternative Start by Robert Evrae.esp and BudongsNarcolepsySpell.esp are in the BOSS Masterlist !

Only MysticScrypts.esp is not in the list . It is a spell Mod and should be between  LSTBravilUnderground.esp and LoversMB2.esp.

 

And your problem : have you tried to install LoversCreatures again and let it overwrite every file it wants.

If that doesn't help try to deactivate MysticScrypts.esp and test. All other Mods you use should work fine, but I don't know MysticScrypts.esp.

Posted (edited)
1 hour ago, fejeena said:

And your problem : have you tried to install LoversCreatures again and let it overwrite every file it wants.

fejeena is correct on these accounts, but I wish to point out something more specific related to his statement.

 

LoversCreatures contains revised versions of LoversIdleAnimsPriority.esp and LoversAnimObjectsPriority.esp.  The LC revisions not only contain hooks for the existing LAPF animations, but for the LoversCreatures animations.  It has been that way since even LoversCreatures 1.0 !!!

 

If you later choose to uninstall LoversCreatures (even if you went with earlier 1.0 or 2.0), there is no harm letting these remain as they do contain all of the LAPF animation hooks.

 

So if you had any qualms about overwriting any LAPF files with LoversCreatures content, be at ease.  DO IT!

Edited by LongDukDong
  • 2 weeks later...
Posted

so Ive tried setting the disable rule 63 value to 1 in the ini file but im still getting genderbent creatures (ex. spider daedra still spawning as arachne).  any suggestions?

Im new to modding, so im sorry if this is a stupid question.

Posted

Some creatures only have one gender and cannot be changed

Most of the "insects"

Spider daedra always female

LandDreugh and  Elytra  with or without ovipositor.

 

There is no male Spriggan body. You can have a female Spriggan  body with or without a penis.

FlameAtronach always femele body but can be shemale ( female body with cock)

 

Jyggylag and MehrunesDagon always male

Posted (edited)

SO this is my first time modding Oblivion and I didn't see a required mods section. What mods are required for this mod to run and what mods are suggested

 

oh. upon a closer look I'm an idiot

Edited by gadgetdragon00
Posted
15 hours ago, gadgetdragon00 said:

SO this is my first time modding Oblivion and I didn't see a required mods section. What mods are required for this mod to run and what mods are suggested

 

oh. upon a closer look I'm an idiot

 

Yes you need LAPF

And male and female nude body replacer

and...

All you need before you install LAPF and Lovers mods

https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257

 

  • 2 weeks later...

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