Jump to content

Anniversary Edition.


aranious

Recommended Posts

Posted

To me, it doesn't seem like it's worth it ATM. There's too much ambiguity around what mods will and will not work with AE, we don't know how many more hotfixes Bugthesda will release and thus break Script Extender again, and none of the free CC content can't be had in superior versions from the Nexus or other mod sites. I'm not writing it off completely but neither am I going to buy it unless we see some marked improvements. I just don't see that happening when the only real change is a switch to Visual Studio 2019 over 2015.

Posted
On 11/11/2021 at 10:46 AM, aranious said:

First off.

 

TURN OFF AUTO UPDATE ON STEAM!!!!!!

 

 

HOW? Where in the GUI is this option? Steam updated itself on me and I am literally unable to find a permanent off option. I get "update immediately", "keep updated", "update on launch", and Update with priority over all other games.

 

Please show me The Way.

 

Thanks

Posted
17 hours ago, Alessia Wellington said:

 

Is the one you want. Just make sure to never launch Skyrim through Steam. Only launch it through SKSE or your mod manager.

 

Thank you. That's the one I selected as closest option. It's good to know I chose wisely.

Posted

Some people have found that Steam is not respecting their update choices.  As an additional precaution, you can set Steam to Offline mode and disconnect your network when playing Skyrim.

Posted
On 11/16/2021 at 2:28 PM, Alessia Wellington said:

 

Is the one you want. Just make sure to never launch Skyrim through Steam. Only launch it through SKSE or your mod manager.

 

This actually doesn't work either, started mine through MO2 and it auto updated in the background, I'd turn off "allow background downloads" too.

 

There's actually no way to stop Steam from updating and I've only now just noticed that. Ick. 

Posted
1 minute ago, aranious said:

There's actually no way to stop Steam from updating

 

Well, I have Steam in offline mode all the time. Probably that's what makes the difference. Steam only updates my games when I allow it to.

Posted
On 11/14/2021 at 3:10 PM, RandomKhajiit said:

graphics do look better due to the new compiler set up they changed to

 

which has zero effect on graphics. literally. physically. 20% Faster script resolves doesn't even change your framerate.

Posted
3 hours ago, aranious said:

There's actually no way to stop Steam from updating and I've only now just noticed that. Ick. 

 

Pick with a grain of salt because today I go online on steam like once a year to manually update things, not sure if something changed. But years ago I remember I solved this problem inside the settings, specifying "update only from this hour to that hour" and setting something late night like from 4am to 5am, those years that was the solution I found online and in truth it solved my problem, it never updated on its own.

Posted
28 minutes ago, 27X said:

 

which has zero effect on graphics. literally. physically. 20% Faster script resolves doesn't even change your framerate.

Well, it *could* if your scripts were so poorly coded that they started affecting frames, but they'd have to be pretty intensive. 

Posted
15 minutes ago, aranious said:

Well, it *could* if your scripts were so poorly coded that they started affecting frames, but they'd have to be pretty intensive. 

 

Cramming 500 poorly made mods like LoTB in is a user issue, not an engine issue.

 

also also:

ScreenShot_oo.jpg

Posted

how curious. I went online on steam, I updated a random game (to see if everything was working), I have many games on update queue that allow me to play since they all are set to 4 am, I played Skyrim SE too, but look at its specific queue...

 

queue.jpg

 

25 november WHY :D :D :D

Posted

actually a good thing I turn off my computer everytime Im done using and made steam turn on when I want it to. As for me I just start steam then launch with SKSE. It does not auto update this way. kinda updated like 170mb by not really paying attention but has 0 effects on my gameplay anyways. I wonder just how long would it take all those modders to get it updated to AE version? Alot of modders mustve left skyrim too. AE version sucks

Posted
15 hours ago, 27X said:

 

Cramming 500 poorly made mods like LoTB in is a user issue, not an engine issue.

 

also also:

ScreenShot_oo.jpg

Oh I agree, I was just saying that's probably the only time I could see a compiler directly affecting FPS

Posted
On 11/17/2021 at 3:20 PM, aranious said:

Well, it *could* if your scripts were so poorly coded that they started affecting frames, but they'd have to be pretty intensive. 

 

There is zero, and I mean, zero evidence the scripts runs faster. The only person saying that is Lucien's mod author, and while I like the mod, I don't think he is an authority on how the ENGINE works. In fact, we have had people running a 10,000 cycle test on the function that supposedly ran faster and found no statistically significant difference in execution time between AE and SE. More likely the recompile just screwed up some sanity checks around how resources gets loaded in.

 

Until someone like Meh or Aer that actually works with Skyrim on a engine level, comes out and make a statement, I'm going to assume that AE offers zero benefits as far as modding goes. 

Posted
9 hours ago, Whitt said:

I had my updates turned off but Steam still saw it fit to update Skyrim this morning anyway... so annoying.

 

 

The setting "Only update this game when I launch it" is not a deactivation of the update but a definition of when an update starts. There has been no deactivation of updates in Steam for years.

 

To prevent Steam from updating the SSE do the following:
1. Update setting for SSE "Only update this game when I launch it"
2. Steam setting. Prohibit downloads while playing
3. Before starting SSE - regardless of whether with SKSE Launcher, MO etc. - start Steam in OFFLINE mode
4 (optional) Before starting Steam to play SSE - deactivate your interconnection (LAN / WLAN)

Posted
2 hours ago, Sielgaudys said:

How many mods did this break?

Depends who you ask.

 

It for sure broke any mod that needed a DLL plugin for SKSE (this may have been fixed, haven't checked in a few days)

 

Some people have had better luck than others with mods still working after the update.

Personally my install fell apart, it had been perfectly stable before that on base SE (aside from a few CTD's that I knew the cause of but never bothered to fix).

 

Others say it worked just fine for them (like the guy above), personally if you're gonna try AE, I would fully back up your original SE folder.

If it breaks anything you can just overwrite the whole folder, MO2 seems just fine with this. 

Posted

It's not luck. Version incompatibilities caused by updates have been happening for literal years. If you're prepared and know what you're doing you can avoid the problem entirely. If not and your game updated you can: downgrade, avoid new updates, keep manual backups of two files (yes, only two: skyrimse.exe and binkw64.dll) in case you need to downgrade again. And invest 5 sec ensuring the mods you're using are compatible with the game and SKSE version you have.

Posted
3 hours ago, aranious said:

It for sure broke any mod that needed a DLL plugin for SKSE

That is incorrect as the mod itself is untouched and unchanged. The problem is between Skyrim and SKSE64 which is why I answered 'none' to the question of which mods were broken.

Posted

I don't even own AE and somehow LOOT now thinks I'm trying to run AE when I'm running SSE.
Why the actual balls is the AE release messing with my SSE installation? Whatever bullshit they're doing with AE should stay exclusive to those actually running that heap of garbage, not be forced on those of us still sticking to SSE.
 

18 minutes ago, Grey Cloud said:

That is incorrect as the mod itself is untouched and unchanged. The problem is between Skyrim and SKSE64 which is why I answered 'none' to the question of which mods were broken.


That still means that mods depending on SKSE are broken by extension, you know what he meant and there's no need give such a pedantic and needlessly obtuse answer.

Posted
Just now, Grey Cloud said:

That is incorrect as the mod itself is untouched and unchanged.

 

But only if you know what the DLL is doing and, better still, if you have created it. Do you really mean that a DLL is created just to use SKSE Papyrus functions? Are you an author of a mod or a DLL - if not, where does your limitless wisdom come from?

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...