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Project Echo - Voice Packs - Deep Learning Voice Synthesis


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Posted
On 7/27/2021 at 10:12 PM, Executaball said:

 

 

@DoubleCheeseburger @judge007

 

Audio Preprocessing fix for CK .lip generation seems to work. 

 


 

 

Generated 188k+ .lip files for Thief so far via Creation Kit and have not had a single crash / error. 

 

Edit: Update for this is now live on the SynthUtil page:

 

 

 


I had completely forgotten I had requested this, that’s a lot of text.  

Posted

Could we get a voice pack for Sexlab Hormones, Sanguine Debauchery+, Sisterhood of Dibella.etc? (Aka DeepBlueFrog's major mods)?

 

I would love to see the bimbo mental thought effects get a VA thing like this over it if possible.

Posted

Hey can someone help me to get Thief voices working? I am downloading split version and when i want to install them via MO2 only one (part0) is avalible to install while other is not seen by MO2. Do i have to merge them myself or get it into Mo2 some other way?

Posted

Hey all, back after a short hiatus, will look into continuing converting the exitisitng voices to the new generation and making some new voice packs in the suggestions~

Posted

I have TroublesofHeroineSE2.2.0 installed and

[SE] (Gen 2.0) Troubles of Heroine v2.2.0 EVP v1              

 


I'm not getting any audio from the quest characters. What did I miss? (When Installing Project Echo it did not ask me to overwrite Troubles of Heroine?)

Posted

Hi, just to let you know I released a new version of The Ancient Profession a few days ago.

 

Also, you said that you could map unique voice types to existing voice types, and I don't think I've give you any more information about that yet.

 

My recommendations for that for my mod would be these:

 

1. TAPVoiceUniqueAiaDinora - FemaleYoungEager

2. TAPVoiceUniqueArgonianGhost - MaleArgonian

3. TAPVoiceUniqueBroluk - MaleOrc

4. TAPVoiceUniqueZoe - FemaleKhajiit

 

Posted

Question regarding Slaverun Reloaded:

 

there was the issue of the player comments that slaverun started were not voiced. Was this solved in the meantime?

meaning alot of dialogue is sadly no dialogue but uses the comment system to text players answers to NPC comments... :P

 

 

Posted

What is the status on Bestial Essence? Would like to try that mod soon and wonder if I should postpone it little bit further.

Also how about Angrim Apprentice. Never tried that one either. Are there any plans?

Posted

Looks like these mod voice packs have stopped being updated, sad because some mods like Submissive Lola have gotten updated and I'd like their newer voice pack versions and voices for their new dialogues.

Posted

@Executaball How do you do your preprocessing/word replacements? Synthutil's CSV editor? If so, would you be willing to share your word list? No point reinventing the wheel, though I totally get if you don't want to.

 

 

 

@bruhfrman I can post the additive update I made for SL 2.0.41 if you want.

Posted
3 hours ago, Herowynne said:

 

I would like that! ?

 

2 hours ago, CyberQueen said:

I would also like that please.

 

21 hours ago, bruhfrman said:

Looks like these mod voice packs have stopped being updated, sad because some mods like Submissive Lola have gotten updated and I'd like their newer voice pack versions and voices for their new dialogues.

 

2.0.41 additive voice files (Needs Project Echo 2.0.39 files to be complete) posted here.

Posted (edited)
On 9/20/2021 at 8:39 AM, RUNWORLDdotEXE said:

I have TroublesofHeroineSE2.2.0 installed and

[SE] (Gen 2.0) Troubles of Heroine v2.2.0 EVP v1              

 


I'm not getting any audio from the quest characters. What did I miss? (When Installing Project Echo it did not ask me to overwrite Troubles of Heroine?)

 

I'm having the same issue with TOH. Too bad also, since that mod has a lot of interesting dialogue. @Executaball, can you offer any advice on getting the audio to work? Or do those characters not have voiced dialogue yet?

 

OK, some additional information. I cross referenced one of Serpent's early lines - which I confirmed was silent in game - against the BSA and the fuz files are indeed present (see below). Voice type appears to match also. I tried unpacking and repacking the BSA just in case there was an issue with the archive, but that did not help. 

 

I'll try unpacking the BSA again next to see if they work loose and follow up if they do, Unpacking the BSA and running with loose files also did not work. 

 

image.png.ce820aa1a3a117ebb59784fe68fa5879.png

 

One last data point - the fuz files aren't corrupted or silent. I was able to extract them to wav files with unfuzzer and the wav files had the expected audio (and I should note, they sounded really good - which makes not being able to hear them in game even more frustrating!!!).

Edited by gregaaz

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