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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

Has installation changed since 553? 

 

I went from 553 to 555 in SL1.58b (uninstalled 553, installed 555, ran FNIS, started new game), got a message that zaz animation has been updated to 555, went to MCM to click on register animation for SL, nothing happened.  Revert back to 553, no message but was able to register animation. 

Posted

Potentially silly question, in the screenshot there is a space for a animation that isn't registered, should that be there as i don't recall there being a space on previous animations so do i have something failing to register or can i ignore?

 

 

 

2014_07_06_00001.jpg

 

 

 

 

Also the force module restart doesnt appear to work/show its worked other than the animations switch back to no - not had an actual problem but thought might be good to click after upgrading

Posted

Thanks for Update. Love U!

New animations started with zap can't run by "playidle"?

They are not part of the CK setup. You can still play them by using sae. Example:

player.sae ZapWriOffset01
Edit: At least this is well answered now. Reading the entire thread before posting may be a good idea. :)
Posted

 

Thanks for Update. Love U!

New animations started with zap can't run by "playidle"?

They are not part of the CK setup. You can still play them by using sae. Example:

player.sae ZapWriOffset01
Edit: At least this is well answered now. Reading the entire thread before posting may be a good idea. :)

 

 

How were they added then lol , just via FNIS ?

Posted

well using prison overhaul or SD+ i dont get any sort of whipping. The master/guard stands thee with nothing in his/her hand but the whip is on the NPC.

all other stuff work fine :/

 

also there is no object id for whips when i enter "help whip" in console 

Posted

 

 

Thanks for Update. Love U!

New animations started with zap can't run by "playidle"?

They are not part of the CK setup. You can still play them by using sae. Example:

player.sae ZapWriOffset01
Edit: At least this is well answered now. Reading the entire thread before posting may be a good idea. :)

 

 

How were they added then lol , just via FNIS ?

 

Yes.

Posted

 

 

 

 

 

Thanks for Update. Love U!
New animations started with zap can't run by "playidle"?


They are not part of the CK setup. You can still play them by using sae. Example:
player.sae ZapWriOffset01
Edit: At least this is well answered now. Reading the entire thread before posting may be a good idea. :)

 

 
How were they added then lol , just via FNIS ?

 


Yes.

 

wow....... I never knew this no wonder I couldn't find the offsets in the CK , I need to learn more scripting ,  or read the the documentation lol . but this only make sense for offsets and cyclic animations right ? 

Posted

Quick question, how do bound animations such as 'boobjob with armbinder' or 'armbinder+doggystyle' work or be accessed? Or is it that its just a statement saying that future animations can work with armbinders?

Posted

I go AWOL for like a year and you magnificent bastards are still fighting the good fight. I just want to know why I haven't seen more use of this animation:

post-70154-0-83457700-1404795309_thumb.jpg

 

I made a little mini-mod with ZaZ that attaches the offset to the GSB cuffs (first I found) and reapplies it. Works with no issues that I can see, however that armor object seems to shift position for reasons my limited knowledge cannot deduce. As much as I love the armbinder (awesome modding all-around, the devious stuff is), I would do some kind of harness for this if I had any experience with 3D modelling.

 

Anyways, thank you guys for everything. It's made my return to Skyrim interesting to say the least.

 

Posted

I go AWOL for like a year and you magnificent bastards are still fighting the good fight. I just want to know why I haven't seen more use of this animation:

attachicon.gifOffset004.jpg

 

I made a little mini-mod with ZaZ that attaches the offset to the GSB cuffs (first I found) and reapplies it. Works with no issues that I can see, however that armor object seems to shift position for reasons my limited knowledge cannot deduce. As much as I love the armbinder (awesome modding all-around, the devious stuff is), I would do some kind of harness for this if I had any experience with 3D modelling.

 

Anyways, thank you guys for everything. It's made my return to Skyrim interesting to say the least.

 

Dat pose leaves the ass exposed don't it 

 

WB

Posted

Will this update feature anything new such as.. Oh idk.. Textures? :D

It does. :)

 

Pillory textures are changed to something that blends in a bit better imo. There are new animations, gag sounds (more and improved quality) and so on. 5.55 was a bugfix, so not much new there ...

Posted

I go AWOL for like a year and you magnificent bastards are still fighting the good fight. I just want to know why I haven't seen more use of this animation:

attachicon.gifOffset004.jpg

 

I made a little mini-mod with ZaZ that attaches the offset to the GSB cuffs (first I found) and reapplies it. Works with no issues that I can see, however that armor object seems to shift position for reasons my limited knowledge cannot deduce. As much as I love the armbinder (awesome modding all-around, the devious stuff is), I would do some kind of harness for this if I had any experience with 3D modelling.

 

Anyways, thank you guys for everything. It's made my return to Skyrim interesting to say the least.

Welcome back!

 

Maybe it has to do with bone scaling or something? To get the pose to feel realistic, I had to shrink and move some bones (instead of rotating), which I guess could have weird effects.

 

Still, there are no bindings to go with it (yet). Which is why you haven't seen it used more..... :)

Posted

If we have used LordZulten's texture , just let me know I will add him to the credits , How ever the Pillory Mesh will 100 %  Change in the next release cause I have reduced the poly count , and there shouldn't be more lag when bumping into the static 

 

Sky Fox has released 

NifUtilsSuite (1.2.2) released (2013-12-23)

http://niftools.sourceforge.net/forum/viewtopic.php?f=38&t=4128 

 

Its something I had missed , I was using his older tools this one seems to do the job okay and is lot less buggy

 

Cheers

Posted

Hi, Have trouble with MCM menu, There is no zaz mcm in configuration. Tried setstage_ski..., to start a new game, to reinstall mods, to change loadorder of skyui and zaz, to redownload mods, to reinstall game. Tried on steam game and on pirate version.

This is my loadorder, using xpmse 1.9 and unpb.

 

GameMode=Skyrim

 

Skyrim.esm=1

Update.esm=1

Unofficial Skyrim Patch.esp=1

Dawnguard.esm=1

Unofficial Dawnguard Patch.esp=1

Dragonborn.esm=1

Unofficial Dragonborn Patch.esp=1

HearthFires.esm=1

Unofficial Hearthfire Patch.esp=1

Skyrim Project Optimization - Full Version.esm=1

RaceCompatibility.esm=1

ClimatesOfTamriel.esm=1

hdtHighHeel.esm=1

ApachiiHair.esm=1

daymoyl.esm=1

SexLab.esm=1

SexLabAroused.esm=1

ZaZAnimationPack.esm=1

Devious Devices - Assets.esm=1

Devious Devices - Integration.esm=1

Devious Devices - Expansion.esm=1

Schlongs of Skyrim - Core.esm=1

HentaiPregnancy.esm=1

HighResTexturePack01.esp=1

HighResTexturePack02.esp=1

HighResTexturePack03.esp=1

Unofficial High Resolution Patch.esp=1

Brawl Bugs CE.esp=1

SkyUI.esp=1

FNISspells.esp=1

AMatterOfTime.esp=1

Customizable Camera.esp=1

Map Markers Complete.esp=1

AHZmoreHUD.esp=1

RaceCompatibilityUSKPOverride.esp=1

RaceMenu.esp=1

RaceMenuPlugin.esp=1

RaceMenuOverlays.esp=1

ShowRaceMenuAlternative.esp=1

BarenziahQuestMarkers.esp=1

Uncapped Perks - Combat + Stealth.esp=1

Uncapped Perks - Magic.esp=1

UnlimitedBookshelves.esp=1

Vivid Landscapes.esp=1

ClimatesOfTamriel-Dawnguard-Patch.esp=1

ClimatesOfTamriel-Dragonborn-Patch.esp=1

Supreme Storms - Cot Version.esp=1

CoT-WeatherPatch.esp=1

CoT-WeatherPatch_DB.esp=1

CoT-WeatherPatch_Snow-40.esp=1

CoT-WeatherPatch_SupStorms.esp=1

CoT-WeatherPatch_NL3.esp=1

RealShelter.esp=1

EnhancedLightsandFX.esp=1

ELFXEnhancer.esp=1

ELFX - Dawnguard.esp=1

ELFX - Dragonborn.esp=1

WATER.esp=1

WATER DG.esp=1

WATER DB Waves.esp=1

WATER Plants.esp=1

dD - Realistic Ragdoll Force - Realistic.esp=1

FNISSexyMove.esp=1

The Dance of Death - Ultimate Edition.esp=1

Skyrim Expanded Loot Tables.esp=1

BetterMagic_FULL.esp=1

Better Vampires.esp=1

Vampire Sight.esp=1

Craft, Temper, Smelt.esp=1

DeadlyDragons.esp=1

DeadlyMonsters.esp=1

DeadlyDragonsArmory.esp=1

MonstersReborn.esp=1

MoreBanditCamps.esp=1

Vampirelordroyal.esp=1

throneroom.esp=1

BVandRB_Formlist.esp=1

Chesko_WearableLantern.esp=1

The Asteria - Dwemer Airship.esp=1

Devious Deviants.esp=1

Schlongs of Skyrim.esp=1

SOS - Smurf Average Addon.esp=1

SOS - VectorPlexus Muscular Addon.esp=1

SOS - VectorPlexus Regular Addon.esp=1

Captured Dreams.esp=1

Alternate Start - Live Another Life.esp=1

Alternate Start - Live A Deviant Life.esp=1

sextoys-calyps-2.esp=1

Convenient Horses.esp=1

Devious Cidhna.esp=1

Devious Devices - For the Masses II.esp=1

DeviousRegulations.esp=1

hydra_slavegirls.esp=1

slaverun.esp=1

slaverunVanillaNPCEnslaved.esp=1

NusbieVoices.esp=1

sanguinesDebauchery.esp=1

SDpatch - frostfall.esp=1

SDpatch - dragonborn.esp=1

SDpatch - dawnguard.esp=1

HentaiMilk.esp=1

HentaiMilk_HEARTHFIRE.esp=1

conjure_chest.esp=1

HPSoulGemBirth.esp=1

SexLab Slut Shout.esp=1

SexLab_Paycrime.esp=1

SexLab-AmorousAdventures.esp=1

SexLabMatchMaker.esp=1

Naruto - Overhaul.esp=1

jutsu.esp=1

CD - Calyps Sextoys addon.esp=1

SSv2.esp=1

SummonableChest.esp=1

ts_fetishwardrobe.esp=1

ts_frillyoutfit.esp=1

ts_rogueoutfits.esp=1

ts_rogueoutfits2.esp=1

ts_slicksuit.esp=1

ts_valkyrie1.esp=1

ts_whitewardrobe.esp=1

TS_FetishWardrobe_Uncut.esp=1

CD - TSFetish Wardrobe addon.esp=1

AngrimApprentice.esp=1

Devious Devices - Gags+.esp=1

Masque of Clavicus Vile.esp=1

SexLab_DibellaCult.esp=1

GagSFX.esp=1

GagSFXDawnguard.esp=1

GagSFXDragonborn.esp=1

GagSFXHearthfires.esp=1

SlaveHeelsForHDTHighheelSystem.esp=1

ts_whipcane.esp=1

ts_xinphheels.esp=1

AncientDraugr.esp=1

DarkStandalone.esp=1

Ebon Shroud.esp=1

Elewin Pumps 2.esp=1

DonMichHeels.esp=1

DonMichHeelsstock.esp=1

NewmillerHighHeelsBlck.esp=1

NightasyBondageArmor.esp=1

TMRCosplay.esp=1

UNP High Heels.esp=1

CD - DarkDiscipleStandalone.esp=1

Neo's Mandu Armours.esp=1

Kusanagi.esp=1

Blades of Sithis.esp=1

Zipsuit.esp=1

The-Great-Book-of-Alchemy.esp=1

AliciaPainSlut.esp=1

CrossbowsRevamped.esp=1

Earrings Set1.esp=1

lilithstools.esp=1

MHC.esp=1

MQDragonbornResponse.esp=1

BS-TheHag_Overlays.esp=1

Tribal Tattoo Overlays.esp=1

TTYM - Think to Yourself Messages.esp=1

TkMaterialChest.esp=1

dd-sd1-compatibility-patch.esp=1

 

 

UPD: When I read this tread few hours ago I didn't noticed a post about hydra slavegirls... Trying to reinstall this mod...

TRY1: reinstall of hydraslavegirls... nothing. In new game there is no zaz mcm

TRY2: uninstalling hyd_slavegirls, trying to start new game... looks like it worked... now.

Does anyone know the way to use hydra's mod with zaz?

 

Since the MCM menu didn't show up on my new games I tried to look for the error. For me it is like for the quoted user the newer versions of Alternate Start - Live another life with the suggested old 2.3.6b version it loads the mcm menu completly fine.

Changing the Alternate Start versions was the only thing I tried to fix it and it worked so its definitively the Alternate Start version. Since it is also suggested to try uninstalling hyd_slavegirls I have it installed and with the old Alternative Start version it worked fine so I assume it has nothing dircetly to do with slavegirls.

 

Posted

It seems this mod broke my mounted combat feature. I can draw weapon while on horse, but can't swing it. Anyone has the same?

 

Yah, me too.  Had to reinstall 5.53 to get it back.  Only updated to get rid of the Prison Overhaul nag message.

 

Other than that, awesome mod!

Posted

 

It seems this mod broke my mounted combat feature. I can draw weapon while on horse, but can't swing it. Anyone has the same?

 

Yah, me too.  Had to reinstall 5.53 to get it back.  Only updated to get rid of the Prison Overhaul nag message.

 

Other than that, awesome mod!

 

So, there is mounted combat in version 5.53? I tired of trying fix that issue because I cannot into modding/scripting etc.

Posted

Minor mcm issue:

When registering the animations there is one on bottom which is unnamed and displays a no, all others are named and register properly.

 

 

Posted

Stupid question that I asked in the wrong place: would the Xp32 plus SOS be compatiable with this? or do I need to use the skeletons recommended by the author?

 

You can use XP32's or the Extended Skeleton by Groovtama

 

http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/

 

I will be recommending this skeleton also because there are some scale fixes to the original .

 

Cheers

Posted

 

It seems this mod broke my mounted combat feature. I can draw weapon while on horse, but can't swing it. Anyone has the same?

 

Yah, me too.  Had to reinstall 5.53 to get it back.  Only updated to get rid of the Prison Overhaul nag message.

 

Other than that, awesome mod!

 

 

You did something wrong :(.

 

 

LLATMtK.jpguBs8gUv.jpg

 

 

5.55

 

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