xaz Posted July 2, 2014 Share Posted July 2, 2014 From time to time, I run into this error in the log (often followed by a CTD). [07/02/2014 - 10:30:44AM] Error: (D5008000): Does not have face animation data, and therefore cannot have their expression f. stack: [ (D5008000)].Actor.SetExpressionOverride() - "<native>" Line ? [zbf (120137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ? [zbf (120137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ? [Active effect 1 on (D5008000)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ? [Active effect 1 on (D5008000)].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ? Is that a known issue? Did I miss something? Edit: Nevermind,. I should have searched the thread better before I posted. I got all the explanations I need from older posts I took a quick look in the documentation and couldn't come up with a good workaround for this. If you think of anything, let me know... Link to comment
xaz Posted July 4, 2014 Share Posted July 4, 2014 Updated to 5.54 ------------------------------------------------------------------------------------- * Modders: Added a system for automatic animation selection based on actor bindings. Support for SexLab tag selection. Dynamic SexLab scene construction with multiple binding configurations. Animation selection helpers for playing horny, struggle and pose animations with all supported offset idle configurations. * Modders: Renamed animations Renamed animations in a more consistent manner: Zap + Armb/Wri + Animation Type + Animation Index + Optionally SexLab indexing Examples: ZapArmbStruggle02, ZapWriHorny01, ZapArmbSkullFuck01_A1_S2 * Modders: Player control center plugin to centralize how player controls are enabled and disabled. See zbfPlayerControl.psc for more information. * Modders: Added documentation for most functions. Better documentation coming as well as examples how to use the mod. * Additional SexLab scenes added - all SexLab scenes now support armbinder and bound wrist configurations. * Further idles are blocked by zbfEffectKeepOffsetAnim to make ZAP compatible with DD. * Removed automatic gag sounds from all gags. * Added keywords zbfWornBlindfold (any item that could blind the actor), zbfWornBelt (covering genitals) * Better gag sounds (still no male gag sounds). * Bug fix on resources (better textures, updated animation/poses). Link to comment
circ Posted July 4, 2014 Share Posted July 4, 2014 Will these renamed animations break mods that use this until they get updated? Link to comment
xaz Posted July 4, 2014 Share Posted July 4, 2014 Will these renamed animations break mods that use this until they get updated? No Link to comment
germanicus Posted July 4, 2014 Share Posted July 4, 2014 Thanks for update xaz. Looking forward to play your animations. Link to comment
EternalDamned Posted July 4, 2014 Share Posted July 4, 2014 Missing AnimFile ZapWriBoobjob01_A1_S1.hkx for character, mod ZaZAnimationPackMissing AnimFile ZapWriBoobjob01_A1_S2.hkx for character, mod ZaZAnimationPackMissing AnimFile ZapWriBoobjob01_A1_S3.hkx for character, mod ZaZAnimationPackMissing AnimFile ZapWriBoobjob01_A1_S4.hkx for character, mod ZaZAnimationPack 4 possible consistence issues Tried using the fix from previous version when this same error popped up, but it does not fix it with new release. Link to comment
germanicus Posted July 4, 2014 Share Posted July 4, 2014 In my case, all animations are installed correctly. There is only one (new) animations that have a Dollar sign in the front of it in the SL MCM menu. I will post the picture later since I forgot to take it. So, is this a problem in animation or...? Link to comment
EternalDamned Posted July 4, 2014 Share Posted July 4, 2014 Now I see why the fix from previous wouldn't work. That fix was for missing ZapArmbBoobjob, not the ZapWriBoobjob I am missing in most recent version. I uninstalled previous version before installing new version. So I will see if pulling the animations from the previous and moving them into folder will fix it. Well since there was no ZapWriBoobjob animations in past or current version, I can't fix this myself. Link to comment
sen4mi Posted July 4, 2014 Share Posted July 4, 2014 Now I see why the fix from previous wouldn't work. That fix was for missing ZapArmbBoobjob, not the ZapWriBoobjob I am missing in most recent version. I uninstalled previous version before installing new version. So I will see if pulling the animations from the previous and moving them into folder will fix it. Well since there was no ZapWriBoobjob animations in past or current version, I can't fix this myself. I was observing the same issue. Thank you for pinning this down and reporting it. (For now I will hope this will not make my game crash.) Link to comment
Guest Posted July 4, 2014 Share Posted July 4, 2014 Every time I try to register animations it gives me an error about infinite loops in sexlab after few seconds, is this the same as you have? Link to comment
LukeDuke Posted July 4, 2014 Share Posted July 4, 2014 When running latest (v5.1.1) of FNIS: (Consistence Check) Missing AnimFile ZapWriBoobjob01_A1_S1.hkx for character, mod ZaZAnimationPack Missing AnimFile ZapWriBoobjob01_A1_S2.hkx for character, mod ZaZAnimationPack Missing AnimFile ZapWriBoobjob01_A1_S3.hkx for character, mod ZaZAnimationPack Missing AnimFile ZapWriBoobjob01_A1_S4.hkx for character, mod ZaZAnimationPack 4 possible consistence issues Link to comment
xaz Posted July 4, 2014 Share Posted July 4, 2014 When running latest (v5.1.1) of FNIS: (Consistence Check) Missing AnimFile ZapWriBoobjob01_A1_S1.hkx for character, mod ZaZAnimationPack Missing AnimFile ZapWriBoobjob01_A1_S2.hkx for character, mod ZaZAnimationPack Missing AnimFile ZapWriBoobjob01_A1_S3.hkx for character, mod ZaZAnimationPack Missing AnimFile ZapWriBoobjob01_A1_S4.hkx for character, mod ZaZAnimationPack 4 possible consistence issues I forgot to include those animations. They are finished and all, will just update with a new version in at most an hour or so. Link to comment
xaz Posted July 4, 2014 Share Posted July 4, 2014 Updated: 5.55 ------------------------------------------------------------------------------------- * Added a few missing animation files * Updated config with missing animation. Link to comment
Arcturus7777 Posted July 5, 2014 Share Posted July 5, 2014 I have installed the sexlab framework 1.58b and the latest zaz 5.55 one of the two is causing animations to just keep playing in an endless loop, the fast forward button or whatever it is called ie the space bar, can not move my toon to the next phase. I have to quit the game to get out of the animation. It was happening in 1.54 also, with the missing stuff. Link to comment
germanicus Posted July 5, 2014 Share Posted July 5, 2014 Appreciate your agility in updating this awesome mod. Link to comment
Findout Posted July 5, 2014 Share Posted July 5, 2014 Nice timing on the update, i just started a new game, thank you. When I went to register animations with SL1.58b all animations listed had a "yes" after them. There was one "no" at the very bottom wiith no animation listed. I tried re-registering again and the same results. I also tried rebuild, it didn't give me an indication that it had rebuilt itself (i've not had the need use that feature before). How many animations should be listed in the mcm registered window? Link to comment
germanicus Posted July 5, 2014 Share Posted July 5, 2014 Same as Findout: "When I went to register animations with SL1.58b all animations listed had a "yes" after them. There was one "no" at the very bottom wiith no animation listed. I tried re-registering again and the same results. I also tried rebuild, it didn't give me an indication that it had rebuilt itself" Link to comment
Arcturus7777 Posted July 5, 2014 Share Posted July 5, 2014 I have installed the sexlab framework 1.58b and the latest zaz 5.55 one of the two is causing animations to just keep playing in an endless loop, the fast forward button or whatever it is called ie the space bar, can not move my toon to the next phase. I have to quit the game to get out of the animation. It was happening in 1.54 also, with the missing stuff. I found the solution, simply use clean function on both mods. Link to comment
xaz Posted July 5, 2014 Share Posted July 5, 2014 Same as Findout: "When I went to register animations with SL1.58b all animations listed had a "yes" after them. There was one "no" at the very bottom wiith no animation listed. I tried re-registering again and the same results. I also tried rebuild, it didn't give me an indication that it had rebuilt itself" Looking at this.... I think it's probably nothing to worry about, but I'll see what I can do. Link to comment
darkfender666 Posted July 5, 2014 Share Posted July 5, 2014 prison overhaul animation in cell won t work with 554 and 555 and possibly is omething causeing character to simply stand during some animations as eported by other players. So we ll have to wait for those mods update i guess. (i run fnis and rebuild everything) Link to comment
frankfrank0815 Posted July 5, 2014 Share Posted July 5, 2014 prison overhaul animation in cell won t work with 554 and 555 and possibly is omething causeing character to simply stand during some animations as eported by other players. So we ll have to wait for those mods update i guess. (i run fnis and rebuild everything) same here, dont know why... log seems ok, just it does not start the animation for victim... Link to comment
xaz Posted July 5, 2014 Share Posted July 5, 2014 prison overhaul animation in cell won t work with 554 and 555 and possibly is omething causeing character to simply stand during some animations as eported by other players. So we ll have to wait for those mods update i guess. (i run fnis and rebuild everything) same here, dont know why... log seems ok, just it does not start the animation for victim... I'll check up on this (right away) and upload a patch if needed (likely). I have some other small things to fix (try) as well, so may as well. Link to comment
frankfrank0815 Posted July 5, 2014 Share Posted July 5, 2014 I'll check up on this (right away) and upload a patch if needed (likely). I have some other small things to fix (try) as well, so may as well. For some reason I (and someone I know) CTD sometimes at the moment we surrender to the guards and get tied up. The log shows both lines for the tie - follower and pc. Maybe - that's what I guess - it has something to do with all the other mods we use... Maybe dual sheath redux? But that's just guessing. Maybe there is a way to make it exception safe? Don't know how skyrim works here... But it's just happening on that one special mods situation. Sorry I can not provide more info to you... Link to comment
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