Jump to content

Zaz Animation Pack V7.0 [2017-05-16]


Recommended Posts

Posted

Sorry to hear of your troubles Chris. I hope a new laptop comes along soonish:)

 

Meanwhile, curious after much talk of dairyfarming, followed by heavy investments by the farmers around whiterun but without any increase of milk on the market, reporters of the whiterun gossip page went to interview severius pelagia what all the racket was about. A clearly distressed pelagia ignored all inquiries and set out to repeat the same question again and again:

 

post-446-0-73337600-1396377367_thumb.png

Posted

 

 

Im sorry guys looks like , there won't be a ZaZ release from me anytime soon , they won't be replacing my laptop with an nvidia board so im going to have to wait a few months till I get a new one as per my budget . When that happens I will able to release more
 

 

Xaz will be releasing For the ZAP some New Stuff from his end .

Cheers

 

 

 

This is really bad news !

 

These guys suck !

 

I feel sorry 4 u and I hope you will get a new one soon.

Posted

So short before April Fools? I'm skeptical

 

Because of different timezones, there's always a 1 day window in which april fools jokes appear.  :P

But in case you are serious, you have my sympathy.

Posted

It may take a while , will try to put the assets out when I can , but don't expect it in v.55  , There are still things that need to be fixed .

 

Cheers

 

Edit : the only game that runs ok'ish on my current setup is  Warcraft 3  and the expansion , so its DOTA when im bored .

Posted

 

 

When there no realease its ok, but can you make it compatible with the new Sexlab ? Much Mods use ZAZ ...

I'm working on the 5.5 version with fixes for SexLab as well as new SexLab related content. Aiming for a release this week, possibly as early as tomorrow.

 

Hi,

will there be at least some of the announced poses/animations from zaz in Version 5.5? Would be great! 

 

Also, I would love to see some more cage poses. It should not be too difficult to combine some of the lovely pinup poser sitting poses with the cages from ZAP, would it? 

 

Cheers!

 

Most of the announced features were from Chris, I'm not sure I even announced any of "my" stuff. The announced stuff will come when Chris gets his machine working again.... or at least that's the plan.

Posted

It may take a while , will try to put the assets out when I can , but don't expect it in v.55  , There are still things that need to be fixed .

 

Cheers

 

Edit : the only game that runs ok'ish on my current setup is  Warcraft 3  and the expansion , so its DOTA when im bored .

You're really gonna like it when you get a system that's truly capable of running Skyrim with high-res textures and then adding in the Populated X and Inconsequential NPC mods so the cities and towns aren't almost empty. I just wish those mods gave real names instead of generic ones so they'd be more immersive.

 

All your work is truly admirable, building resources that can be used to fuel other mods is a great help to the whole community.

Posted

Update 5.5

 

* (bug) When mod is disabled, no effects are played, including mouth open effects.

* Added options to control mod behavior and free player from ai control for mods that use the built in control system.

* (bug) Script cleanup

* (bug) Upgrade should work again (no more error messages).

* Added additional checks to make sure the main quest is running properly.

* SexLab integration is fixed (v1.39b)

* Removed the animation submodule zbfAnim. It's becoming too large, and is rarely used (if ever).

* New animations for SexLab. Actors can now be bound during AggrDoggyStyle (female/both), AggrMissionary (female), Skull Fuck (female), Arrok Lesbian (female/both).

* Improved whip sound effects.

* SexLab configuration has moved to its own menu item.

* MCM is translated.

* Lots of new keywords added to support Devious Devices animation and poses through the ZAP framework (zbfAnimMouthXX, zbfAnimHandsXXX). Support added only, modders actually have to make it work. (Integration mod coming later.)

* Changed the default bound animation.

* Default bound animation can now be configured from MCM, unless there is a specific animation attached to the item worn (which overrides MCM).

* A few more offset idles for bound hands.

Posted

Out of interest was there any reason for not including the sticking out quiver fix that was done for Private Needs.

 

No hassle as I've copied them over again but was just wondering if there's a reason

Posted

Out of interest was there any reason for not including the sticking out quiver fix that was done for Private Needs.

 

No hassle as I've copied them over again but was just wondering if there's a reason

Did I forget to update something? I don't think there was a reason .... at least none that I can think of. Where can I get the fixes? I'll include them for the next version.

Posted

 

Out of interest was there any reason for not including the sticking out quiver fix that was done for Private Needs.

 

No hassle as I've copied them over again but was just wondering if there's a reason

Did I forget to update something? I don't think there was a reason .... at least none that I can think of. Where can I get the fixes? I'll include them for the next version.

 

 

I linked the the Fixes in PM , however I recall making a few new ones a little more detailed since I switched to XP32's Skeleton , I Learnt to use IK in blender and It does make life easier a whole lot

 

Cheers 

Posted

 

It may take a while , will try to put the assets out when I can , but don't expect it in v.55  , There are still things that need to be fixed .

 

Cheers

 

Edit : the only game that runs ok'ish on my current setup is  Warcraft 3  and the expansion , so its DOTA when im bored .

You're really gonna like it when you get a system that's truly capable of running Skyrim with high-res textures and then adding in the Populated X and Inconsequential NPC mods so the cities and towns aren't almost empty. I just wish those mods gave real names instead of generic ones so they'd be more immersive.

 

All your work is truly admirable, building resources that can be used to fuel other mods is a great help to the whole community.

 

 

Thank you :)

I have never played Skyrim with HR texture mods or other mods that are heavy on resources , always played them on medium-low settings , its probably about time I do upgrade and play the game . 

 

Cheers

Posted

maybe stupid question but can i switch too new version on game in progress or i need start new game?

 

Should be able to use an existing save game.

Probably a good idea to disable all mods using Zaz, and make a clean save without Zaz enabled.

If you're removing the files, don't forget to run FNIS generator for users after removing the Zaz files from your skyrim.

Then just install the new version and gradually re-enable the Zaz dependent mods.

 

Hope this helps

Posted

So!

 

Before I go on, as you can see from my postcount, I'm new to this place, and actually very new to modding.

I've been doing everything in the installation guides, every -should- work. Everything seems to work, except that several of the mods I have, doesn't live up to the animations promised. I don't know if it's this mod that isn't properly installed, but I suspect it is.

 

I'm using the latest version of everything, yet this mod claims to be unable to find Sexlabs, which I can access through the SkyUI, pick and chose options and things like that. But that's about as far as it seems to go with all mods I've downloaded this far that relies on animations to thoroughly work.

What did I do wrong, please help. 

Posted

FNIS, sky ui and your mod are the only ones I have activated (all updated to latest version). it crashes once i see the dragon symbol on startup. If i turn you mod off it works fine. what could be the problem?

Posted

I do have some more stuff activated. Prison Overhaul and Sanguine's Debauchery among them. Now after updating to 5.5 my game crashes everytime I equip any of the cuffs. :(

 

Okay, the equipping itself works. I can see the items being equipped. Though once I leave the inventory it happens: CTD

Posted

maybe stupid question but can i switch too new version on game in progress or i need start new game?

You should be able to switch in your current game. There are no major breaking changes that I know of.

 

I'm switching myself in a game that I want to keep, so at least I'm taking my own advice. :)

Posted

 

maybe stupid question but can i switch too new version on game in progress or i need start new game?

 

Should be able to use an existing save game.

Probably a good idea to disable all mods using Zaz, and make a clean save without Zaz enabled.

If you're removing the files, don't forget to run FNIS generator for users after removing the Zaz files from your skyrim.

Then just install the new version and gradually re-enable the Zaz dependent mods.

 

Hope this helps

 

 

 

 

maybe stupid question but can i switch too new version on game in progress or i need start new game?

You should be able to switch in your current game. There are no major breaking changes that I know of.

 

I'm switching myself in a game that I want to keep, so at least I'm taking my own advice. :)

 

 

Ty both for answer,will do it latter

Posted

FNIS, sky ui and your mod are the only ones I have activated (all updated to latest version). it crashes once i see the dragon symbol on startup. If i turn you mod off it works fine. what could be the problem?

It appears I made a mistake and this mod now requires SexLab. I'll remove it in the coming patch ... (soon)

 

Edit: The game crashes because it requires SexLab.esm as well. I bet there are other reasons, but crash before you load/start a game usually means that a required esm is missing.

Posted

I do have some more stuff activated. Prison Overhaul and Sanguine's Debauchery among them. Now after updating to 5.5 my game crashes everytime I equip any of the cuffs. :(

 

Okay, the equipping itself works. I can see the items being equipped. Though once I leave the inventory it happens: CTD

Re-run FNIS is my hot tip. Animations don't start playing until scripts are running, and there have been changes to animations in 5.5

Posted

So!

 

Before I go on, as you can see from my postcount, I'm new to this place, and actually very new to modding.

I've been doing everything in the installation guides, every -should- work. Everything seems to work, except that several of the mods I have, doesn't live up to the animations promised. I don't know if it's this mod that isn't properly installed, but I suspect it is.

 

I'm using the latest version of everything, yet this mod claims to be unable to find Sexlabs, which I can access through the SkyUI, pick and chose options and things like that. But that's about as far as it seems to go with all mods I've downloaded this far that relies on animations to thoroughly work.

 

What did I do wrong, please help.

This mod is not compatible with SexLab 1.50, so if you have the absolute latest, that may be the problem. Make sure, though, that you're using the latest version of this mod (ie. only the 55 version), or otherwise it won't work, and that's the error you'll see.

Posted

 

So!

 

Before I go on, as you can see from my postcount, I'm new to this place, and actually very new to modding.

I've been doing everything in the installation guides, every -should- work. Everything seems to work, except that several of the mods I have, doesn't live up to the animations promised. I don't know if it's this mod that isn't properly installed, but I suspect it is.

 

I'm using the latest version of everything, yet this mod claims to be unable to find Sexlabs, which I can access through the SkyUI, pick and chose options and things like that. But that's about as far as it seems to go with all mods I've downloaded this far that relies on animations to thoroughly work.

 

What did I do wrong, please help.

This mod is not compatible with SexLab 1.50, so if you have the absolute latest, that may be the problem. Make sure, though, that you're using the latest version of this mod (ie. only the 55 version), or otherwise it won't work, and that's the error you'll see.

 

What I have, and the only one I seem to be able to find is Sexlab Sex Animation Framworks v1.39b, which I suppose I need a lower one of, or isn't it this one I'm supposed to have?

As I said, I'm new to modding and all that. I'm quite confused.

Posted

 

I do have some more stuff activated. Prison Overhaul and Sanguine's Debauchery among them. Now after updating to 5.5 my game crashes everytime I equip any of the cuffs. :(

 

Okay, the equipping itself works. I can see the items being equipped. Though once I leave the inventory it happens: CTD

Re-run FNIS is my hot tip. Animations don't start playing until scripts are running, and there have been changes to animations in 5.5

 

 

I did right after updating. CTDs. I deleted everything and reinstalled Zaz, ran FNIS. CTDs.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...