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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

 

oh i just noticed i was using the wrong version so that probably be it.... but what is ZAP?

ZAP = Zaz Animation Pack, i.e. this mod.

 

 i feel like such an idiot for asking that thanks btw :D

Posted

Heh , More Teasers  

 

I don't have a TBBP installed and my follower is BBP less , but the animations were made with Breast and Butt Wobble Somewhat :s .

These animations were Sexlab Independent , they are actually 2 FURNITURE'S , I Applied the Offsets in the CK when Placing the 2 Furniture Items and the work well even with Playidle , 

 

OTK.7z

 

Cheers 

 

 

 

Posted

Are you going to add a finish animation with the victim rubbing their red ass?

 

If I can , yeh  . I just wanted to see if using furniture for 2p animations is feasible .

 

Lets see

 

Cheers  

Posted

The milkomatic teaser looks really great. This will enchance the milk mod a lot when it is continued.

 

Since you say you are the only Animator now maybe you could give a short history lesson for those loverslab "youngsters" like me about the great ZaZ crew. I also loved your animations for Fallout NV, but Oblivion was before my time, wouldn't be surprised if your history goes back till then or even further :).

So something like a discography with the involved ZaZ members.

Posted

The milkomatic teaser looks really great. This will enchance the milk mod a lot when it is continued.

 

Since you say you are the only Animator now maybe you could give a short history lesson for those loverslab "youngsters" like me about the great ZaZ crew. I also loved your animations for Fallout NV, but Oblivion was before my time, wouldn't be surprised if your history goes back till then or even further :).

So something like a discography with the involved ZaZ members.

 

rofl

 

There is No great History  or a crew I had help along the way  , the only other Animator I know for Bondage  is Xaz and he is moved on to Scripting ZAP and his own Mod XPO . 

 

I started Animating and Modding with Oblivion , and the First Mod was ZaZStocks  , where one can use Yokes and other Kink Related stuff i was pretty bad at meshes and animations , but I learn everything from Scratch only Trial/ Error and tutorials/Help . 

If I had a dedicated Scripter back then it would have been better .

Now I feel I have come a long way since then ...... not best but better than before at least and still learning . 

 

With experience one does get better and easier quality and quantity wise . 

 

Cheers

Posted

Thanks for this short history lesson Chris.

This makes all the work you two have done even more admireable, i thought maybe you have been a small group like the great Devious Devices crew.

Posted

This Is A Major Announcement

 

The Mod has crossed 300+ Mb !!!! So the ZaZ-Animation-Pack MAY go through an Overhaul , Structural  Changes in the file Structure of  SOME MESHES and ALMOST ALL TEXTURES

 

Im still in two Minds about it , Since there are a Lot of Mods are Dependent on the ZaZ-Animation-Pack ,

 

Q: What Am I Planning to Change ?

A: Only the External File Structure of the Texture and Meshes ( The Animation Files Will Be intact )

 

Q: So which Mods are Safe  ?

A: All Mods Which Use  Resources Directly From the ZaZAnimationPack.ESM

 

Q: Which Mods Are In Trouble ?

A: Mods Which Use Resources Directly From the ZaZ-UltimateDataPack Folder

 

Q: Why the need for an Overhaul ?

A: There are a Lot of Repeat Textures and Unused Textures ZAP just taking up Space , Some Meshes are Useless and also Some of XaZ's Stuff is out of the ZAP Folder.

 

Still Im not Sure if its Worth It . But Still Just a Heads Up .

 

Mod Authors Please Contact Me if You Feel Your  Mod is in Danger

 

 

Cheers

 

 

 

 

Posted

i have a problem:  When I put: player.additem xx002007 I get: item xx002007 not found to parameter ObjectID. As it could solve?

player.additem xx12345AB 1

xx                 = LoadOrder No.      where ZAP is loaded in NMM or Wyre Bash or Mod Organizer 

xx12345AB  = Item Code           the list is in the OP  Page

1                  = Amount of Items added

 

 

Posted

 

you mean the LoadOrder is a mod? 
PD: sorry to talk so bad the English is, I'm Spanish

 

 

The first two digits are the mod's position in your load order, in hexadecimal. Objects from Skyrim.esm ( the "0th" file) will have 00. The file after that, 01. The 9th file "09", the tenth file "0A", the 15th file "0F", the 16th file "10", etc.

 

If you know the name of the item you want you can also type "help [word from name]", and maybe it will tell you the full code including load order.

Posted

EMM. I tell an example? as the ball gag that is: player.additem xx002007. I could say that it is really what I have to do? If I have to download something, putting on 55 which is the gags. sorry to bother with this is I've been trying to do it for 3 days

Posted

EMM. I tell an example? as the ball gag that is: player.additem xx002007. I could say that it is really what I have to do? If I have to download something, putting on 55 which is the gags. sorry to bother with this is I've been trying to do it for 3 days

easiest way: in game open console and type "help gag" without quotes and page up till you see ball gag.  the code will be there.  

or console: help "ball gag" with quote.

Posted

 

Have you tried the tools to compress textures that bring the size of the texture files significantly smaller.

 

http://www.nexusmods.com/skyrim/mods/12801/?

or

http://www.nexusmods.com/skyrim/mods/13529/?

That might reduce the size of the mod to a more usable size without sacrificing any file that's currently present and shouldn't be a hit on quality since it looks to perform compression in places where it wasn't applied before but could have been.

Posted

Have you tried the tools to compress textures that bring the size of the texture files significantly smaller.

 

http://www.nexusmods.com/skyrim/mods/12801/?

or

http://www.nexusmods.com/skyrim/mods/13529/?

That might reduce the size of the mod to a more usable size without sacrificing any file that's currently present and shouldn't be a hit on quality since it looks to perform compression in places where it wasn't applied before but could have been.

 

I have used the Texture Optimizer , Its still , 300+  MB

 

V0054 is 46+ Mb in .7z  It Extracts to 178+

 

Will Experiment more but the Texture Folder needs an Overhaul at least maybe

 

Cheers

Posted

Would it be possible to have the SexLab Registration - SexLab Animations;  Register/Done 

 

Display that you have registered the animations?  Every time I enter the MCM and look, It always lists Register. 

Posted

Would it be possible to have the SexLab Registration - SexLab Animations;  Register/Done 

 

Display that you have registered the animations?  Every time I enter the MCM and look, It always lists Register.

It is intended to actually switch to Done, but it's not compatible with the latest SexLab. I've solved this development wise, but I'd like to release with some additional content that I've done but not finished.

 

May release a patch or so for this, because it needs to work.

Posted

I saw in the dd thread you made another struggling armbinder animation, was just wondering if there is any other animation in the works while wearing an armbinder like for example kneeling and giving a bj or standing bent over and getting banged from behind (or front ... or both! ^^).

I've picked up animating (again), and your specific requests have been completed (since long ago). I'm working on some additional content that I want to release at some point.

 

This is still a minor release compared to what Chris is working on, but it would be nice to get an update on this....

 

I'll sync with Chris and see what we can put together short term.

Posted

 

Would it be possible to have the SexLab Registration - SexLab Animations;  Register/Done 

 

Display that you have registered the animations?  Every time I enter the MCM and look, It always lists Register.

It is intended to actually switch to Done, but it's not compatible with the latest SexLab. I've solved this development wise, but I'd like to release with some additional content that I've done but not finished.

 

May release a patch or so for this, because it needs to work.

 

Great, thank-you  Zaz.

Posted

Xaz, Zaz, quick question hoping could get some help.

Already posted this to Prison Overhaul, but didn't see any response.

The pillory animation while playing with prison overhaul has the two actors not aligned properly, they keep forcing each other onto the same spot, so they look like some weird, quantum monster thing.

Now I've only used this on a custom race, and haven't had time to try with a default race, not sure if that would've caused the issue.  Any ideas as to what may be causing this?

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