xaz Posted October 20, 2013 Posted October 20, 2013   Sorry, read the first page, and STILL couldn't figure it out.  Is there a way for non-modders to get their hands on items (cuffs, whips, etc) and put them on characters, or to put them in the static objects?  Probably been answered a dozen times, but my searches turned up empty. ; If you're good with the console you can figure it out by reading the first posts in this thread. I'm assuming that you're not used to working with the console, so this is the "easier" way to do it.  First teleport to the test area: coc zbfTestZone Go to the chest and pick up what you want from there. It should contain all items... Now teleport back to Whiterun. coc WhiterunOrigin  You are a GOD!  Got the items, they're wonderful. XD  Couple questions though:  First, is only ONE of the blindfols/hoods supposed to trigger the effect, because I only got one to make the screen darken.  Second, I could never try more than two pieces of furniture before my system would crash, as though getting off a rack was just too much for it to take.  Lastly, are there any plans for either you or someone you trust to make the items craftable and still include their effects?  Thanks so much for the help already offered! Yes, only one hood triggers the effect now. Most prefer to see what happens on screen, so I only put it there on one of them.  No plans to make items craftable, but iirc there are some mods that make a subset of items craftable (AG12?).
Ailsa Posted October 20, 2013 Posted October 20, 2013 Thank you xaz - they finally showed up 2 hours ago LOL Â I think something in MCM went into slow motion LOL Â All is working well now
DistrictGlamour Posted October 21, 2013 Posted October 21, 2013 Would it be possible for a Change Log to be implemented for this mod, or is there one already that I'm missing?Â
CGi Posted October 21, 2013 Posted October 21, 2013 Go to the download page and scroll down to the bottom. There's the changelog, you're looking for.
xaz Posted October 22, 2013 Posted October 22, 2013 Would it be possible for a Change Log to be implemented for this mod, or is there one already that I'm missing? There is also one in the archive with all the old revisions.
fragsnippy Posted October 23, 2013 Posted October 23, 2013 I am going from version Version 51 to 54. Should I Just update or do a clean save.
xaz Posted October 24, 2013 Posted October 24, 2013 I am going from version Version 51 to 54. Should I Just update or do a clean save. Update should be fine.
Tsara Noga Posted October 25, 2013 Posted October 25, 2013 Mh, I get this error when using the latest ZAZ version. Had 52.7 installed before. Â Â Â Hoping for a little help on that end. =D Â Nvm it, problem solved with some thread-poking. ^^
timceallaigh Posted October 27, 2013 Posted October 27, 2013 Is it possible to have new idle animation based on zazapc301-306 series? instead of having actors floating in the air with spit, having them rest on the floor?
ZaZ Posted October 27, 2013 Author Posted October 27, 2013 Is it possible to have new idle animation based on zazapc301-306 series? instead of having actors floating in the air with spit, having them rest on the floor?  hmmmm, Anything is possible , but you have be a little more descriptive Im not sure , exactly what your gunning for and why  Cheers
timceallaigh Posted October 27, 2013 Posted October 27, 2013 Ok, so currently zazapc30x animation make actors floating in the air, as they are supposed to be used with the spit armor. I was wondering if you guys will make similar animations in later version, but instead having actor "not floating" but stay on the ground as other zaz poses. Â simply saying, I would like to using 302/304/306 poses while the actors are placing on a table, floor or other platform. I would like to make a picture like the file shows, without using complicated collision setting.
ZaZ Posted October 27, 2013 Author Posted October 27, 2013 Ok, so currently zazapc30x animation make actors floating in the air, as they are supposed to be used with the spit armor. I was wondering if you guys will make similar animations in later version, but instead having actor "not floating" but stay on the ground as other zaz poses.  simply saying, I would like to using 302/304/306 poses while the actors are placing on a table, floor or other platform. I would like to make a picture like the file shows, without using complicated collision setting.  I thought this was already  possible with Puppeteer and other mods that control poses ?  Anyways , your in Luck Cause I had my Blender window open and had saved the original Blend Files .  Spit Animations Floor.7z  I havent Tested them Im 80% sure they should work  Cheers
timceallaigh Posted October 27, 2013 Posted October 27, 2013 Thank you, I am not familiar with other mods yet. Â I assume that these files are placed under ZAZ folders, then use FNISgenerator? Â What zaz numbers are they?
leddeath Posted October 27, 2013 Posted October 27, 2013 I'm getting this error ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 22 (..\..\meshes\actors\character\animations\o3dzaz\FNIS_o3dzaz_List.txt): fu wallshackle01 idleshackled.hkx idleshackled.hkx idleshackledexit.hkx. I did see I am suppost to down grade to beta3? beta3 what I am confused lol. I am updated to the new FNIS.
ZaZ Posted October 27, 2013 Author Posted October 27, 2013 Thank you, I am not familiar with other mods yet.  I assume that these files are placed under ZAZ folders, then use FNISgenerator?  What zaz numbers are they?  No No ,  skyrim\Data\Meshes\actors\character\animations\ZaZAnimationPack Re-Name the 3 Files ZazAPC302 ZazAPC304 ZazAPC306  And Play them normally as you do  This is just a re-placer  ZaZ Update will be later  Cheers  I'm getting this error ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 22 (..\..\meshes\actors\character\animations\o3dzaz\FNIS_o3dzaz_List.txt): fu wallshackle01 idleshackled.hkx idleshackled.hkx idleshackledexit.hkx. I did see I am suppost to down grade to beta3? beta3 what I am confused lol. I am updated to the new FNIS.  That sounds like  oli3d's  Mod. I dont think its up-to-date with the current version of FNIS http://www.loverslab.com/topic/20002-wip-o3dbondagetest-spelldriven/ Try looking in the that Mod  Delete that mod and List should generate  Cheers
leddeath Posted October 27, 2013 Posted October 27, 2013  Thank you, I am not familiar with other mods yet.  I assume that these files are placed under ZAZ folders, then use FNISgenerator?  What zaz numbers are they?  No No ,  skyrim\Data\Meshes\actors\character\animations\ZaZAnimationPack Re-Name the 3 Files ZazAPC302 ZazAPC304 ZazAPC306  And Play them normally as you do  This is just a re-placer  ZaZ Update will be later  Cheers  I'm getting this error ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 22 (..\..\meshes\actors\character\animations\o3dzaz\FNIS_o3dzaz_List.txt): fu wallshackle01 idleshackled.hkx idleshackled.hkx idleshackledexit.hkx. I did see I am suppost to down grade to beta3? beta3 what I am confused lol. I am updated to the new FNIS.  That sounds like  oli3d's  Mod. I dont think its up-to-date with the current version of FNIS http://www.loverslab.com/topic/20002-wip-o3dbondagetest-spelldriven/ Try looking in the that Mod  Delete that mod and List should generate  Cheers   Awesome thank you so much for the reply and the info!   Worked like a charm, So I Guess I'll wait for the update!! Thanks again!
ZaZ Posted October 27, 2013 Author Posted October 27, 2013  Awesome thank you so much for the reply and the info!   Worked like a charm, one more question though am I going to need the list?  What List ....  from the other mod ? Wait for him to update , keeping that list will interfere with the Generator  Cheers
ZaZ Posted November 1, 2013 Author Posted November 1, 2013 Ummm , Are there any Texture artist and Content Creators here , that would be so kind to let me use their  Work here for my  . ' Kink ' Related projects  I will be sure to credit them  Nothing Complex , just some seamless metal , wood , rope , Steel , Shiny stuff , Slime  and the lot you know " the Usual "   CheersÂ
hodni Posted November 1, 2013 Posted November 1, 2013 ey zaz Chris, did you ever release that Gimp mask / head set from your screenshots from a long time ago before you went on hiatus?
Sneaksmile Posted November 9, 2013 Posted November 9, 2013 ZaZ any chance for you can add Strap-on  style Femdom for the girls...specially for the ADEC body? ... cheers
ZaZ Posted November 9, 2013 Author Posted November 9, 2013 ey zaz Chris, did you ever release that Gimp mask / head set from your screenshots from a long time ago before you went on hiatus?   I think I have Lost most of this During my Re-Install if Skyrim , Its not too Hard , to make the Gimp Mask I think atleast , I used an Oblivion Conformulator , However this is going to be tough Because , Most head shapes are weird and do not match , Im not too familiar with Tri and egm Files The One in the Pic is actually a Static Model  Cheers  ZaZ any chance for you can add Strap-on  style Femdom for the girls...specially for the ADEC body? ... cheers  If I can I would Make one , but it would be non SOS , a Simple one At that , Mostly I use UNPB  Cheers
Sneaksmile Posted November 10, 2013 Posted November 10, 2013 ZaZ that would be great !!! , I also use the UNP body ( UNP and ADEC are my favorites ) I'm trying to make the fetish costume  with the strap-on integrated of the girl from the left side, unfortunately I am a great artist but not very good modder .  The image is one of my original femdom drawings ( the girls that are ''cumming'' on the little boy are not futa ,they are real girls with strap-on ejaculators )  Cheers.
Bluegunk Posted November 12, 2013 Posted November 12, 2013 Mh, I get this error when using the latest ZAZ version. Had 52.7 installed before.  zaz_problem.jpg   Hoping for a little help on that end. =D  Nvm it, problem solved with some thread-poking. ^^ I got the same problem that forced me to pack up the zaz animations. Not being a modder, I merely wanted the ESM handy for future mods. What was your solution, please?
Kazuya096 Posted November 12, 2013 Posted November 12, 2013 I've got a question to the times zazanimationspack user, this is normal is the Zaz Animation Pack [2013-10-08] 5:40 lässt.weil not register when I press record the signature dark but there is no message and when done I then open again to register everything works but then once more I have to register again Muuss is not right I think it?
xaz Posted November 12, 2013 Posted November 12, 2013 I've got a question to the times zazanimationspack user, this is normal is the Zaz Animation Pack [2013-10-08] 5:40 lässt.weil not register when I press record the signature dark but there is no message and when done I then open again to register everything works but then once more I have to register again Muuss is not right I think it? If you register once, that should be enough. Even in the old version the one registration was enough for the mod to function correctly.
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