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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

ERROR(2011): Wrong line in Animation List. Line  260 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu -a ZazWoodenHorse01_Enter ZazAPCAO024.hkx how do i fix this?

 

Posted

ERROR(2011): Wrong line in Animation List. Line  260 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu -a ZazWoodenHorse01_Enter ZazAPCAO024.hkx how do i fix this?

 

Are you old enough to be here ?

Posted

ERROR(2011): Wrong line in Animation List. Line  260 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu -a ZazWoodenHorse01_Enter ZazAPCAO024.hkx how do i fix this?

 

Do you have all requirements needed for FNIS? With the base program you need FNIS 4.02 that support creatures too. And the latest ZaZ animation pack 5.400

Posted

Is anyone else having problems with the binding animations ending a few seconds after cuffs are equiped on npcs?  zbfSettingNPCUpdateInterval doesnt seem to exist in console help.  I would imagine that would have fixed it?

Posted

Does this pack contain a sitting animation without being bound? The one where actor sits in cage without bound is perfect but I can't find it without the cage.

Posted

I'm writing a mod using zaz animation pack and sexlab, I only need animation for sitting on ground without having hands tied to back, something that suits for both male and female. Strange that there isn't one in vanilla skyrim already, they only have ones that use specific spots like furniture or edge of box. Even if I'm allowed to use resources from pose mod in my mod I'm not sure I want to for just one animation, but thank you for answering. :)

Posted

There is one 

the Beggar Sit , Thing in the original  

I modified the beggar sit which is raised in the cage is all 

 

The Original Beggar one is on the ground 

 

Cheers

Posted

Is anyone else having problems with the binding animations ending a few seconds after cuffs are equiped on npcs?  zbfSettingNPCUpdateInterval doesnt seem to exist in console help.  I would imagine that would have fixed it?

Npcs can break animations. However, they do not (in my experience) choose to do so very often. Since a repeat setting "always on" is also annoying, most cuffs have this disabled by default.

 

If you want npcs to play the bound animation using cuffs you can use "xaz test cuffs" (form id: xx007354). These will replay the animation on the actor wearing them, and will force npcs back into the animation.

Posted

Hi there,

Is anyone having troubles with the latest FNIS?
When I run the GenerateFNISforUsers, I get the following error:

ERROR(2011): OLD FNIS version? Wrong line in Animation List, line  22 (..\..\meshes\actors\character\animations\o3dzaz\FNIS_o3dzaz_List.txt):  fu wallshackle01 idleshackled.hkx idleshackled.hkx idleshackledexit.hkx
 

I've uninstalled and reinstalled the latest FNIS (4.0.2) countless times (along with the Creatures - 4.0.4 -  and Idle Spells - 4.0.2 - addons) and I keep getting the same error. I'm also using the latest ZaZ animation pack V0054.7z

yG0nt4m.jpg?1

Posted

Hi there,

 

Is anyone having troubles with the latest FNIS?

When I run the GenerateFNISforUsers, I get the following error:

 

ERROR(2011): OLD FNIS version? Wrong line in Animation List, line  22 (..\..\meshes\actors\character\animations\o3dzaz\FNIS_o3dzaz_List.txt):  fu wallshackle01 idleshackled.hkx idleshackled.hkx idleshackledexit.hkx

 

I've uninstalled and reinstalled the latest FNIS (4.0.2) countless times (along with the Creatures - 4.0.4 -  and Idle Spells - 4.0.2 - addons) and I keep getting the same error. I'm also using the latest ZaZ animation pack V0054.7z

 

yG0nt4m.jpg?1

ZZZZ , 

That sounds like  oli3d's  Mod. Update it  . He has a Recent Upate I think 

Try looking in the that Mod 
 
 
Cheers
Posted

is zaz aimation pack compatible to zaz resources or do they conflict with each other ? do they participate from each other in any way ?

how do i end an Animation (mainly in zazresources) ?

 

can you tell / link me a full working mod that shows / enables / includes all / many/ most of  zaz animations ? i found only bugged/ Alpha / minorzaz mods.

best one sems to be sanguines debouchery, but here i cant be active as Player.

Posted

No matter what I do:

 

Upgrade Error!

Reported: 0

Expected: 540

 

I literally JUST installed 540 AGAIN. Every is up-to-date but yet it keeps on.

It even says Version: 5.40 on Prison Overhaul. But then again, everything seems to work, so should I just ignore it?

Posted

So, I noticed that the first person view when bound doesn't use the vanilla first person bound animation, and doesn't actually have any first person animation. Any chance for a fix?

Posted

 

I've got a question to the times zazanimationspack user, this is normal is the Zaz Animation Pack [2013-10-08] 5:40 lässt.weil not register when I press record the signature dark but there is no message and when done I then open again to register everything works but then once more I have to register again Muuss is not right I think it?

If you register once, that should be enough. Even in the old version the one registration was enough for the mod to function correctly.

 

 

sorry, what do you mean with Register ?

Posted

So, I noticed that the first person view when bound doesn't use the vanilla first person bound animation, and doesn't actually have any first person animation. Any chance for a fix?

 

Ummmm , Haven't Tried making Any first person animations , Will look into it , but cant really Promise .

 

 

 

 

I've got a question to the times zazanimationspack user, this is normal is the Zaz Animation Pack [2013-10-08] 5:40 lässt.weil not register when I press record the signature dark but there is no message and when done I then open again to register everything works but then once more I have to register again Muuss is not right I think it?

If you register once, that should be enough. Even in the old version the one registration was enough for the mod to function correctly.

 

 

sorry, what do you mean with Register ?

 

 

You will have to ask Xaz , But Im Sure you can register ZaZ animations with Sex Lab using MCM .

 

just wondering but would you make these animations for fallout 3 people still playO:

 

Smile      , I will be working  on Fallout 4 next when it comes out  .......

But there is Slave in pose by lostrider for  fallout 3 on the Nexus , its Bondage and has loads of poses .

And there is the Same for FONV

And SexoutZaZ for FONV

 

Chers  

Posted

 

So, I noticed that the first person view when bound doesn't use the vanilla first person bound animation, and doesn't actually have any first person animation. Any chance for a fix?

 

Ummmm , Haven't Tried making Any first person animations , Will look into it , but cant really Promise .

 

 

 

 

I've got a question to the times zazanimationspack user, this is normal is the Zaz Animation Pack [2013-10-08] 5:40 lässt.weil not register when I press record the signature dark but there is no message and when done I then open again to register everything works but then once more I have to register again Muuss is not right I think it?

If you register once, that should be enough. Even in the old version the one registration was enough for the mod to function correctly.

 

 

sorry, what do you mean with Register ?

 

 

You will have to ask Xaz , But Im Sure you can register ZaZ animations with Sex Lab using MCM .

 

just wondering but would you make these animations for fallout 3 people still playO:

 

Smile      , I will be working  on Fallout 4 next when it comes out  .......

But there is Slave in pose by lostrider for  fallout 3 on the Nexus , its Bondage and has loads of poses .

And there is the Same for FONV

And SexoutZaZ for FONV

 

Chers  

 

 

I'm just suggesting you reuse the first person animation for the "vanilla" bound animation since it hides the arms in first person (so you don't see them floating off to your sides like you do now). You might consider doing this for everything.

Posted

how come i cant enable the zazanimationpack.esm file in NMM? could it be because i put the meshes and whatnot into where the meshes are in the games folder and not in the games data folder?

Posted

how come i cant enable the zazanimationpack.esm file in NMM? could it be because i put the meshes and whatnot into where the meshes are in the games folder and not in the games data folder?

Posted

Yeh , Meshes Textures Need to Go into the Data Folder , You Try Mod Organiser or Wyre Smash  .

I prefer a Manual Install , But make sure the Stuff is in the right place .   the .Esm Has to be in the Data folder and the rest in its rightful place 

 

Cheers

Posted

Sorry i have to ask again.

 

is zaz animations compatible from zaz resources from Nexus site ?

 

i want to use that old mod, because its the only one i know that enables Player to be active. besides, there is no way in zaz resources to bring the target back to nnormal Status, because recyleactor doesnt work there.

 

thanks

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