cycl0ps Posted January 12, 2017 Posted January 12, 2017 Any idea why the simple collar mesh is appearing between my character's feet when equipped instead of around her neck? I have manually replaced the mesh, but it still equips there.
VirginMarie Posted January 12, 2017 Posted January 12, 2017 Download fails constantly at 99%, tried different web browsers, nothing worked ;_; There's an alternate download location here
cycl0ps Posted January 15, 2017 Posted January 15, 2017 I am trying to figure out this strange bug. The zbf iron collar black equips, but the mesh has it placed statically between my character's feet as opposed to around her neck. However, the alternate texture version of this collar, I think brown or rusty, I forget, shows around the neck. At first I thought it was a mesh problem, but why would the same mesh work for one and not the other? I have verified my skeleton is the XPMSE original and I have reinstalled ZaZ + patch. Any ideas?
DirkJag Posted January 15, 2017 Posted January 15, 2017 Did anybody ever suggest a simple chair-tied pose? You know, hands behind backrest and stuff like that.
RedClover Posted January 19, 2017 Posted January 19, 2017 which are the fall back gags for beast races?
Lumiaskinny Posted January 25, 2017 Posted January 25, 2017 Hey guys, can someone explain how to toggle animation on Player? For example there is "Pose" Animation Type in animation test, when i choose it the button "Run animation" not appearing, my character is choosen in "slots". Other animations works fine(player-npc) update: you need to select some ZaZ-Accessories to make only player animation work
Monkito Posted January 26, 2017 Posted January 26, 2017 Is zaz accessories not already included in the pack ? i thought so. Btw, i entered the test chamber with zbftestzone and my question now is, do the animations ( example milking machine) not work there ? Or do i need to put some equip on my char like lumiaskinny mentioned ? If yes, what for example ? Edit : Hm, even when i put some items on, there are no animations. is it supposed to be so ?Btw, I have installed this pack and patch for ages now, put some items i looked at with additem menu have no picture, is that normal ?
深淵の神 Posted January 27, 2017 Posted January 27, 2017 This is a nice work indeed, Love it! Just one simple question: How can I disable an animation I don't like from registry? The usual way (SexLab MCM Menu) is not working. Everytime I erase the unwanted animations the registry is reset immediately but when I charge the Zaz Animations from its own MCM menu all those animations are back again why? this is not happening with the other animations pack like Leito, Necro, etc. Any help would be appreciated
Silbert Posted January 28, 2017 Posted January 28, 2017 I get this launching FNIS Reading ZaZAnimationPackERROR(2026): Too many animations 309 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): s ZapArmbLesbian01_A1_S1 ZapArmbLesbian01_A1_S1.hkx Using FNIS XXL leads to СTD on load. What could be done?
aim4it Posted January 29, 2017 Posted January 29, 2017 ERROR(2026): Too many animations What could be done? Use fewer animations.
Guest Posted January 29, 2017 Posted January 29, 2017 I have registered all ZAZ animations in SexLab. When a sex scene starts it says that it will do one animation, but it always changes to the same missionary called "zap" missionary or something like that. How do I get access to the other bound animations? I know I can disable bound animations in DD but an armbinder isn't that easy to take off, so it feels more immersive if it's on all the time.
lordcybot Posted February 6, 2017 Posted February 6, 2017 So anyone getting this ERROR(2007): Line 3185: Bad Modifier (count): templates\mt_behavior_TEMPLATE.txtwhen running ZaZ through FNIS?
srayesmanll Posted February 7, 2017 Posted February 7, 2017 So anyone getting this ERROR(2007): Line 3185: Bad Modifier (count): templates\mt_behavior_TEMPLATE.txt when running ZaZ through FNIS? Never seen this, but 1 thing to remember - you need to install BOTH files: the main 6.1 and the 6.11 patch. Have the 6.11 overwrite the files for 6.1 (merge or overwrite - not replace).
fore Posted February 7, 2017 Posted February 7, 2017 That has nothing to do with ZaZ. ZaZ just hapens to be the last mod in the list. This can happen when you either mixed u files from different FNIS releases. Or, when your download somehow got corrupted. This line in said file would never cause such error message. Open that file and see what you got under that line number. Re-download and re-install FNIS.
lordcybot Posted February 7, 2017 Posted February 7, 2017 So anyone getting this ERROR(2007): Line 3185: Bad Modifier (count): templates\mt_behavior_TEMPLATE.txt when running ZaZ through FNIS? Never seen this, but 1 thing to remember - you need to install BOTH files: the main 6.1 and the 6.11 patch. Have the 6.11 overwrite the files for 6.1 (merge or overwrite - not replace). Already did that That has nothing to do with ZaZ. ZaZ just hapens to be the last mod in the list. This can happen when you either mixed u files from different FNIS releases. Or, when your download somehow got corrupted. This line in said file would never cause such error message. Open that file and see what you got under that line number. Re-download and re-install FNIS.. iI've tried that, Line 3185 in Notepad++ reads as </hkobject>
lordcybot Posted February 7, 2017 Posted February 7, 2017 i'm also using V 6.3 XXL if that matters, and I do get a warning about>>Warning: Generator V6.3 and FNISBase V5.2 have different versions<<
srayesmanll Posted February 7, 2017 Posted February 7, 2017 i'm also using V 6.3 XXL if that matters, and I do get a warning about>>Warning: Generator V6.3 and FNISBase V5.2 have different versions<< Post your full generator results - right-click into the results area at the top, select all, copy, then paste into post. Use spoilers: [ spoiler ] FNIS results [ /spoiler] (remove spaces)
fore Posted February 7, 2017 Posted February 7, 2017 i'm also using V 6.3 XXL if that matters, and I do get a warning about>>Warning: Generator V6.3 and FNISBase V5.2 have different versions<< It DOES in fact matter. Because in FNIS Behavior 5.2 line 3185 of mt_behavior_TEMLATE.txt is different, and WILL cause said error message. As I said: you are mixing 2 FNIS versions. And what you have read with the editor is NOT what the generator has used. Do you use MO?
lordcybot Posted February 7, 2017 Posted February 7, 2017 I found the culprit, buried deep within a mod list I found a mod manager installed version of FNIS, which I had completely forgotten existed in addition to what I had been attempting to use, which was a manually installed version run as an executable through mod organizer, so when used MO would combine the two directories giving the error and mixup of files. Thanks for the help either way though.
Hamcan Posted February 8, 2017 Posted February 8, 2017 I am trying to figure out this strange bug. The zbf iron collar black equips, but the mesh has it placed statically between my character's feet as opposed to around her neck. However, the alternate texture version of this collar, I think brown or rusty, I forget, shows around the neck. At first I thought it was a mesh problem, but why would the same mesh work for one and not the other? I have verified my skeleton is the XPMSE original and I have reinstalled ZaZ + patch. Any ideas? Same issue here.
freedomfighter2110 Posted February 8, 2017 Posted February 8, 2017 Why is there no Pillory. Did I miss something? I did everything in the forum
Sneaksmile Posted February 8, 2017 Posted February 8, 2017 No textures, after the update to the last version, dear Zaz. I do not want to add the textures by myself, it's your Mod and I respect that.
bicobus Posted February 8, 2017 Posted February 8, 2017 You probably have an issue with the state of your game, like a fucked up MO. The textures are there.
Sneaksmile Posted February 8, 2017 Posted February 8, 2017 You probably have an issue with the state of your game, like a fucked up MO. The textures are there. Now that you mention it, seems that it only happens with the Pillory placed by the mod PO. I have asked here because this mod is supposed to be the main basis of PO
Sneaksmile Posted February 8, 2017 Posted February 8, 2017 You probably have an issue with the state of your game, like a fucked up MO. The textures are there. Tested rigth now with game in window, when install the previous version of Zaz Animation Pack, the pillory have textures again. Damn
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