whatto51 Posted January 31, 2013 Posted January 31, 2013 I supposed blindfolds have an effect just like gags or cuffs. I can't imagine of a blindfold that is just cosmetic.Bye and thanx for reply I can't really think of an effect that the blindfold could have that wouldn't make it next to useless. I had thought about it making the entire world black/invisible' date=' with the exception of the player character, but I can't think of any real story use for that. I'm planning on using them to explain the fade to black when I move the character to a new location in my mod, but that's about it. I don't need any kind of effect for that. Zaz really just sets up a framework, it's up to modders to make use of it. [/quote'] Well, within already existing effect I could suggest limiting/preventing thief ability like pickpocket or sneak. If you want more graphical the blur vision caused by poisons could work but in my opinion is too limiting and annoying on a long time. Reduced speed could be another one but maybe conflict with ankle restraints: don't know if you can add 2 similar effects
CaptainChaos Posted January 31, 2013 Posted January 31, 2013 If you want more graphical the blur vision caused by poisons could work but in my opinion is too limiting and annoying on a long time. Reduced speed could be another one but maybe conflict with ankle restraints: don't know if you can add 2 similar effects That's not a bad idea. There was an "Ankle chain and cuffs" for the J/C factory that actually linked the ankle shackles together with a chain. However, almost every walk animation would just stretch the chain out, making it look like rubber. Equipping a blindfold (or those chains) could enforce a restricted walking animation that didn't let the ankles move more than X inches apart or whatever. The reasoning behind the blindfold being: you don't tend to have a long gait when you can't see where you're going. Alternatively, there was talk of a "stumbling" animation on the forum some time ago that never saw anything come of it. Then again, ideas are easy, implementing them isn't.
xaz Posted January 31, 2013 Posted January 31, 2013 If you want more graphical the blur vision caused by poisons could work but in my opinion is too limiting and annoying on a long time. Reduced speed could be another one but maybe conflict with ankle restraints: don't know if you can add 2 similar effects That's not a bad idea. There was an "Ankle chain and cuffs" for the J/C factory that actually linked the ankle shackles together with a chain. However' date=' almost every walk animation would just stretch the chain out, making it look like rubber. Equipping a blindfold (or those chains) could enforce a restricted walking animation that didn't let the ankles move more than X inches apart or whatever. The reasoning behind the blindfold being: you don't tend to have a long gait when you can't see where you're going. Alternatively, there was talk of a "stumbling" animation on the forum some time ago that never saw anything come of it. Then again, ideas are easy, implementing them isn't. [/quote'] I've been toying with a few ideas that I think could work. One is to add some kind of disorientation effect, so if you're moving you randomly switch direction every so often. This would make running with a blindfold harder. Another is to try and add some blur effect to the game. We'll see... right now I'm busy just pushing another project out the door... =)
tryguy Posted January 31, 2013 Posted January 31, 2013 Hey guys, I watched a good BOSS video today that made sorting out custom rules much easier. You may want to watch it too, those that were interested in it. http://www.youtube.com/watch?v=l5cPITY-qJE
pep_legal Posted February 1, 2013 Posted February 1, 2013 Just one question.... ...Can I skip the Female HeadMesh of this Mod ? (because I'm already using RAN's HeadMesh). Thanks.
whatto51 Posted February 1, 2013 Posted February 1, 2013 If you want more graphical the blur vision caused by poisons could work but in my opinion is too limiting and annoying on a long time. Reduced speed could be another one but maybe conflict with ankle restraints: don't know if you can add 2 similar effects That's not a bad idea. There was an "Ankle chain and cuffs" for the J/C factory that actually linked the ankle shackles together with a chain. However' date=' almost every walk animation would just stretch the chain out, making it look like rubber. Equipping a blindfold (or those chains) could enforce a restricted walking animation that didn't let the ankles move more than X inches apart or whatever. The reasoning behind the blindfold being: you don't tend to have a long gait when you can't see where you're going. Alternatively, there was talk of a "stumbling" animation on the forum some time ago that never saw anything come of it. Then again, ideas are easy, implementing them isn't. [/quote'] I've been toying with a few ideas that I think could work. One is to add some kind of disorientation effect, so if you're moving you randomly switch direction every so often. This would make running with a blindfold harder. Another is to try and add some blur effect to the game. We'll see... right now I'm busy just pushing another project out the door... =) Another project, this sounds cool!
Athstai Posted February 1, 2013 Posted February 1, 2013 Hi there, just making sure: Is it ok with you for me picking textures and animations out of those ressources and packing them with my own mod (in the bsa)? I would prefer this as it reduces the requirements (and therefore difficulty) to install the mod itself. It also makes sure updates in your pack never break anything in my scenes which would be another plus. As I use another folder, there are no compabilty problems with your pack itself. (and of course credits are given )
xaz Posted February 1, 2013 Posted February 1, 2013 Just one question.... ...Can I skip the Female HeadMesh of this Mod ? (because I'm already using RAN's HeadMesh). Thanks. Well, ... you can skip the "face parts" part of the mod. femalehead.tri and mouthhumanf.tri, you can't skip (probably). You could try.... remove the files and equip one of the gags. If that still looks ok to you, then go ahead and skip those files. If not, you'll have to live with those files.
xaz Posted February 1, 2013 Posted February 1, 2013 Hi there' date=' just making sure: Is it ok with you for me picking textures and animations out of those ressources and packing them with my own mod (in the bsa)? I would prefer this as it reduces the requirements (and therefore difficulty) to install the mod itself. It also makes sure updates in your pack never break anything in my scenes which would be another plus. As I use another folder, there are no compabilty problems with your pack itself. (and of course credits are given ) [/quote'] You can use what you want from this mod. Just give credits, .. and if you make something cool, share it on this board. Edit: Oh, and do what you can to "play nice". In other words, don't use the same texture paths and meshes, etc.
Athstai Posted February 1, 2013 Posted February 1, 2013 You can use what you want from this mod. Just give credits, .. Great Edit: Oh' date=' and do what you can to "play nice". In other words, don't use the same texture paths and meshes, etc. [/quote'] Yeah, as I said, I will use different folders. After all don't want compability problems myself neither. and if you make something cool, share it on this board. Will do if I ever manage to create something cool
ZaZ Posted February 1, 2013 Author Posted February 1, 2013 You can use what you want from this mod. Just give credits' date=' .. [/quote'] Great Edit: Oh' date=' and do what you can to "play nice". In other words, don't use the same texture paths and meshes, etc. [/quote'] Yeah, as I said, I will use different folders. After all don't want compability problems myself neither. and if you make something cool, share it on this board. Will do if I ever manage to create something cool Dark Investigations ... Eh . Good to see you back Good Luck On Your Project Cheers
GlassHeart Posted February 1, 2013 Posted February 1, 2013 Hi, It could explain how to use the resources of the mod creation kit. whenever I try "unzip" the data that I farm the creation kit. Must you use FNIS modeur before and she file. thank you in advance. I am noob in modding.
TheOrdinator Posted February 2, 2013 Posted February 2, 2013 Would you consider including a position like the one in the attachment? I've done this to my sub a bunch of times (using rope, though) and it would be great to be able to do that in the game as well, especially if you include a version where she's face-down, ass-up. There are some fun things you can do to a captive that way
eeeteee Posted February 2, 2013 Posted February 2, 2013 Great content here !!! ... thanks ... love the new additions (especially the animated gag/belt) ... keep it up ... a few observations ... I found the cuff animation to refresh by default after 1 sec and interrupt the Zaz Resources spell animation ... to get the cuff animations to co-exist and not override the spells with a refresh, enter "set zbfSettingUpdateInterval to 0.0" via console command to not refresh after equipping the cuffs. I did have an issue with trying to reset the Zaz Resources spelled NPC after using the recycleactor console command. Instead of resetting back to normal, the NPC completely disappeared from the room. Not sure if it was a conflict with the two animations since xbf cuffs/gag were also equipped. I wanted to get the NPC back into an initial idle like when they initially were given the cuffs ... so they stand bound arms behind, but still move around and react to your presence ... couldn't figure out how to do that. Also tried NPC playidles and they worked fine. Are the Cyclic Animations with animated objects available yet? ... couldn't get any to work. If you want a chamber closer to home ... try this http://skyrim.nexusmods.com/mods/18729 ... and use the zap NPCs to you using PRID and moveto player ... click on the NPC after hitting the tilde key to get the refID As for torment ideas, feathers, clamps, breast press, weights, pokers, suspension poses, etc... quoom(dot)com has a lot of ideas too.
MrBojingo Posted February 2, 2013 Posted February 2, 2013 As for torment ideas, feathers, clamps, breast press, weights, pokers, suspension poses, etc... quoom(dot)com has a lot of ideas too. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Seconded! at least the breast press thing. I made a suggestion a while back, but i think it got buried, so i'll suggest again. :-D As an addon to the breast press thing, i'd like something where you've got a bar on the top of the breasts, and a bar on the bottom of the breasts, and on both sides of the breasts a long screw to keep the bars in place. And a small tightener on the top of the screw, where when you twist the tightener, it presses the bar down squeezing the breasts. And nipple clamps too.
ZaZ Posted February 3, 2013 Author Posted February 3, 2013 Hi, It could explain how to use the resources of the mod creation kit. whenever I try "unzip" the data that I farm the creation kit. Must you use FNIS modeur before and she file. thank you in advance. I am noob in modding. FNIS Is Required. Im Not Sure , For What You Need to Use the Creation Kit .Unless Your Making Your Own Plugin .Or Editing Mine ...... Would you consider including a position like the one in the attachment? I've done this to my sub a bunch of times (using rope, though) and it would be great to be able to do that in the game as well, especially if you include a version where she's face-down, ass-up. There are some fun things you can do to a captive that way Well , The Problem here is the Breasts Clipping Through the Knees, I might Consider Making More Poses , But Right Now I working On More Complex Animations Other than Poses . Great content here !!! ... thanks ... love the new additions (especially the animated gag/belt) ... keep it up ... a few observations ... I found the cuff animation to refresh by default after 1 sec and interrupt the Zaz Resources spell animation ... to get the cuff animations to co-exist and not override the spells with a refresh, enter "set zbfSettingUpdateInterval to 0.0" via console command to not refresh after equipping the cuffs. I did have an issue with trying to reset the Zaz Resources spelled NPC after using the recycleactor console command. Instead of resetting back to normal, the NPC completely disappeared from the room. Not sure if it was a conflict with the two animations since xbf cuffs/gag were also equipped. I wanted to get the NPC back into an initial idle like when they initially were given the cuffs ... so they stand bound arms behind, but still move around and react to your presence ... couldn't figure out how to do that. Also tried NPC playidles and they worked fine. Are the Cyclic Animations with animated objects available yet? ... couldn't get any to work. If you want a chamber closer to home ... try this http://skyrim.nexusmods.com/mods/18729 ... and use the zap NPCs to you using PRID and moveto player ... click on the NPC after hitting the tilde key to get the refID As for torment ideas, feathers, clamps, breast press, weights, pokers, suspension poses, etc... quoom(dot)com has a lot of ideas too. Lets see , Clamps and Other things Require a Specific Body , And With everyone using a multitude of Different Bodies , I can't Please Everyone. Im Using a UNPB Body for the record . That Means Again It will Work only for UNPB Users . -------------------------------------------------------------------------------------------------------------------------------------------------------------- Seconded! at least the breast press thing. I made a suggestion a while back, but i think it got buried, so i'll suggest again. :-D As an addon to the breast press thing, i'd like something where you've got a bar on the top of the breasts, and a bar on the bottom of the breasts, and on both sides of the breasts a long screw to keep the bars in place. And a small tightener on the top of the screw, where when you twist the tightener, it presses the bar down squeezing the breasts. And nipple clamps too. The Same thing , as I mentioned Above this Post , and earlier in a milk Machine thread . There Is Lot of things I can do But Only for a Specific Body . Size and Shape matters Other wise there will be clipping . Cheers
seraphiora Posted February 3, 2013 Posted February 3, 2013 You can add the commands of the console on takes out them animation sil pleases you so that all the world can take advantage sil pleases you?? Because I his bug with playeridle... Thank you. Ciao
xaz Posted February 3, 2013 Posted February 3, 2013 You can add the commands of the console on takes out them animation sil pleases you so that all the world can take advantage sil pleases you?? Because I his bug with playeridle... Thank you. Ciao Not sure what you're asking about, but I'll try to respond either way. To play an animation on an actor, open the console, click on the actor (works on the player too), then type in the console: playidle zazapcao001Replace zazapacao001 with the animation/pose of your choice. One of the first posts in this thread has a file with a complete list. To prevent items from resetting idles on the player and npc: set zbfSettingNPCUpdateInterval to 0 set zbfSettingUpdateInterval to 0 This appears to be causing some confusion, so I think maybe it should be the default setting.
MrBojingo Posted February 4, 2013 Posted February 4, 2013 -------------------------------------------------------------------------------------------------------------------------------------------------------------- Seconded! at least the breast press thing. I made a suggestion a while back, but i think it got buried, so i'll suggest again. :-D As an addon to the breast press thing, i'd like something where you've got a bar on the top of the breasts, and a bar on the bottom of the breasts, and on both sides of the breasts a long screw to keep the bars in place. And a small tightener on the top of the screw, where when you twist the tightener, it presses the bar down squeezing the breasts. And nipple clamps too. The Same thing , as I mentioned Above this Post , and earlier in a milk Machine thread . There Is Lot of things I can do But Only for a Specific Body . Size and Shape matters Other wise there will be clipping . Cheers I suppose you could always create it for your preferred body type, and then i can request that someone convert it to CBBE, would that work?
ZaZ Posted February 4, 2013 Author Posted February 4, 2013 -------------------------------------------------------------------------------------------------------------------------------------------------------------- Seconded! at least the breast press thing. I made a suggestion a while back, but i think it got buried, so i'll suggest again. :-D As an addon to the breast press thing, i'd like something where you've got a bar on the top of the breasts, and a bar on the bottom of the breasts, and on both sides of the breasts a long screw to keep the bars in place. And a small tightener on the top of the screw, where when you twist the tightener, it presses the bar down squeezing the breasts. And nipple clamps too. The Same thing , as I mentioned Above this Post , and earlier in a milk Machine thread . There Is Lot of things I can do But Only for a Specific Body . Size and Shape matters Other wise there will be clipping . Cheers I suppose you could always create it for your preferred body type, and then i can request that someone convert it to CBBE, would that work? Fair Enough , I will Work On it after my Current Projects , People can Convert stiff to their own Bodies Later on . Cheers
tomahawk Posted February 5, 2013 Posted February 5, 2013 will i have to do the whole "delete before seeding" thingy with your media fire link or no worries?
ZaZ Posted February 5, 2013 Author Posted February 5, 2013 will i have to do the whole "delete before seeding" thingy with your media fire link or no worries? The link Is working , as of Now Still Looking for Better File-hosting Services Cheers
MrBojingo Posted February 5, 2013 Posted February 5, 2013 Any idea if the mod below is compatible with this one? http://skyrim.nexusmods.com/mods/14521
ZaZ Posted February 6, 2013 Author Posted February 6, 2013 (edited) Any idea if the mod below is compatible with this one? http://skyrim.nexusmods.com/mods/14521 The ZaZ Animation Pack Is An Independent Mod and has its own behavior files , And Depends only FNIS to generate it . So there shouldn't be any compatibility issues between this and any other Fnis mod Cheers Edited February 6, 2013 by mastercchris
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