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Zaz Animation Pack V7.0 [2017-05-16]


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Hi,

 

It could explain how to use the resources of the mod creation kit.

 

whenever I try "unzip" the data that I farm the creation kit.

 

Must you use FNIS modeur before and she file.

 

thank you in advance.

 

I am noob in modding.

FNIS Is Required. Im Not Sure , For What You Need to Use the Creation Kit .Unless Your Making Your Own Plugin .Or Editing Mine ......

 I solution my problem with this solution:

 

 

Go to: X:\Program Files (x86)\Steam\steamapps\common\skyrim\Skyrim_default .ini

and copy the row:

 

sLanguage=FRENCH (for me it's french)

 

 

into: X:\Program Files (x86)\Steam\steamapps\common\skyrim\SkyrimEditor.i ni

 

right below the [General]

 

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MrBojingo, on 05 Feb 2013 - 15:45, said:snapback.png

Any idea if the mod below is compatible with this one?

http://skyrim.nexusmods.com/mods/14521

The ZaZ Animation Pack Is An Independent Mod and has its own behavior files , And Depends only FNIS to generate it  .

So there shouldn't be any compatibility issues between this and any other Fnis mod 

 

Cheers


 

Edited by mastercchris, 05 February 2013 - 08:27 PM.

 

Should Work well with these mods used together in FNIS.  Past problems in FNIS should be fixed and the Owner of FNIS should have the Dance Mod smooth in FNIS.  If there is an issue change load order to see if it helps, if still problem let FNIS know a bug returned. 

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Used the search engine and found ALMOST what I wanted, but I still have a question:

 

How can I use the "zbzeffect" ? My Zaz.esm is checkec and I'd like to test a few of these effects (just for fun, I'm not a modder). I can use the ZaZAPC without problems, but not the zbzeffects. 

 

What's the obvious that I'm mssing?

 

Thanks

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Anyone know of any good ideal pose to use for the zaztinkle?

 

'Female 
 ZazAPC201         Squat I
 ZazAPC202         Squat II
 ZazAPC203         Stand I
 ZazAPC204         Stand II
 ZazAPC205         Doggy
 ZazAPC206         HandsBoundSquat
'Male
 ZazAPC207         Stand I
 ZazAPC208         Stand II
 ZazAPC209         Stand III
 ZazAPC210         Squat I
 ZazAPC211         Doggy
 ZazAPC212         HandsBoundStand
 
Animations List In the Op
 
Cheers
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Anyone know of any good ideal pose to use for the zaztinkle?

 

'Female 
 ZazAPC201         Squat I
 ZazAPC202         Squat II
 ZazAPC203         Stand I
 ZazAPC204         Stand II
 ZazAPC205         Doggy
 ZazAPC206         HandsBoundSquat
'Male
 ZazAPC207         Stand I
 ZazAPC208         Stand II
 ZazAPC209         Stand III
 ZazAPC210         Squat I
 ZazAPC211         Doggy
 ZazAPC212         HandsBoundStand
 
Animations List In the Op
 
Cheers

 

Thanks.... and here's a few more in this pose mod... replaces FNISa001~009.

 

http://www.mediafire.com/?6ahio7k3i9chyv1

 

post-78071-0-67350300-1360669810_thumb.jpg

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Masterchis You could add the animation of the screen this below on ZAZ sil's command pleases

 

1360658036-6826f0a2.png
Click here for view in big

 

Up please ..i need the anim please

 

If you're talking about an animation to bind your target to those shackles, i know of 2 mods that pretty much do that. Sorta.

 

The first one is Painslut Companion. If you're not familiar with that mod, it introduces a custom NPC slut and a new basement for Breezeholm. You can order the slut to go to the basement, and when you go down there, she's bound up sorta like in your picture. But it only works on the NPC that comes with the mod and only in the basement. And she can be a companion and follow you around. Also, she has no problem with you attacking her. She likes it.

 

The second mod (which i dont remember what its called, but i think its by Dudestia) provides you with a spell that will teleport just about any NPC to a secret room in Proudspire Manor (Solitude house). And when you go to the secret room, the NPC is shackled to the wall just like in your picture. Except you'll have to take off the NPC's clothes yourself, it doesnt take them off for you.

 

So if you get one of those 2 mods, you wont need the animation. :-D

 

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Is there a skeleton for males so that they match the animations? Right now it seems like every skeleton I use has clipping issues.

 

Since Im Lurking , I will Answer that

 

its not a Skeleton Issue , Clipping is always There 

Males Have a Larger Neck , Bigger Wrists And Ankles , The Male bodies In Skyrim are a Bit Bulky , 

However , The mistake I made was Using a Female Body to Animate , So whats Done is done 

Making 2 types of animated objects is Tedious 

 

The Newer Animations im working Shouldn't have this Problem , Unless its a Female only animation .

 

Cheers

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Masterchis You could add the animation of the screen this below on ZAZ sil's command pleases

 

1360658036-6826f0a2.png
Click here for view in big

 

Up please ..i need the anim please

Up please i need the spell for play the anims 

 

1. That is NOT COME from Zaz Animation pack.

2. Its VANILLA Animation.

3. Then how to play that animation :

- Tricky way 

Finding the right command for that animation..then use - player.playide "animation command" in console.

- Easiest way  

Use Puppeteer Master mod (dont require FNIS) use the Puppeter Figurine, menu comes up, choose first option, go to Part 5 and page 4. there will be 1-2 option with word "shackle" (note : shackle not included).

 

 

19362-3-1340592900.jpg

 

 

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Sorry for the double post who the shackled dont have the objet ??? 

 

There is no object with that just the Pose ,

I will Consider when I get the Time to Add that as an anim Object 

How about changing all ankle shackles' weight to 300 so they don't stretch like rubber bands when running   or will it break other things/balance? Or maybe keep the ability to run, but instead add a % chance to stumble and fall on the ground for added realism lol.

 

Wait what , Nothing is Supposed to Stretch , Are they Stretching ? 

 

Cheers

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Sorry for the double post who the shackled dont have the objet ??? 

 

There is no object with that just the Pose ,

I will Consider when I get the Time to Add that as an anim Object 

How about changing all ankle shackles' weight to 300 so they don't stretch like rubber bands when running   or will it break other things/balance? Or maybe keep the ability to run, but instead add a % chance to stumble and fall on the ground for added realism lol.

 

Wait what , Nothing is Supposed to Stretch , Are they Stretching ? 

 

Cheers

 

 

Thank's dude :) 

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