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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

New Link Mega For 004 Up in  OP ,

If this Works No More MediaFire Links EVER 

Cheers

Posted

Best skyrim mod ever!

but it would be cool if more mods were using it and/or make it more user-friendly to use the animations. Honestly since i am a web developper and not a software programmer, the creation kit seem a bit off limit to me and animating via console command is soooo long and I am not sure if i am doing it correctly most of the time there is bugs or I am not able to do everything -_-

 

Anyways! Kudos on the great work!

Posted

Best skyrim mod ever!

but it would be cool if more mods were using it and/or make it more user-friendly to use the animations. Honestly since i am a web developper and not a software programmer, the creation kit seem a bit off limit to me and animating via console command is soooo long and I am not sure if i am doing it correctly most of the time there is bugs or I am not able to do everything -_-

 

Anyways! Kudos on the great work!

 

That is why this mod is called a resource pack :P

 

There are FNIS spells based on it though... I've been playing with the idea of putting all these animations in a FNIS myself but so far didn't get to the idea of attempting

Posted

Yea , I want to Keep  Spells Separate From the Main Mod with Minimal Scripts . It has to be a Separate Module .Since Many Mods Now Rely On the ZaZ-Animation-Pack

Someone wants to attempt this ,Go Ahead and Make a Spell Mod with the .ESM As a Master  . But Keep the Animation Equips Out of the Spells .

 

 

Cheers

 

 

Posted

 

No luck, but I'll take a look at the console wiki page and mess around with potential variables, also see if there are any spells to lock the PC in place, still haven't totally figured out Pupeteer for that matter. But in a nutshell I'll look into it, and be sure to let you know if I find a solution.

I don't know of any console command to lock a character in place. So far my best attempt has been to use a script command (not accessible from the console afaik) kActor.SetDontMove(True), assuming the variable kActor points to the actor you want to freeze. If this is the player, your camera is also frozen in place regardless of normal console commands (like "tfc").

Also again for whatever reason, once again the Paddle seems to be the only stable torture tool for NPC's. Have no idea why, maybe it's the settings on it or something? I can try to dink around with the settings in the CK to make the other tools more like the paddle so they stay equipped.

Strange.... however, after going through the weapons, the difference is that all but Paddle have the "not used in normal combat" checkbox checked. How did you make the npc attack you? If you provoke them to normal combat, that would explain what happens. I'll remove the checkbox for the next version.

 

 

 

I provoked them into normal combat. :P Just punch them in the face a few times. So my method is kind of a crude way to do it, but it works. As for what you said about the not used in normal combat, makes sense now. I'll see what I can do to maybe tweak that. :)

Posted

soudn great but cant find the dowload link for it

 

Its Actually Right at the Bottom Of the First Post , 

I Have Now , Added a Download  Texts  for those who Miss it ....

 

Cheers

Posted

I can install, but when running FNIS afterwards, I get: Reading ZaZAnimationPack ...

ERROR(2011): Wrong line in Animation List. Line 177 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): o ZazAPCAO024 ZazAPCAO024.hkx AnimObjectZazAPCAO024 AOZAZCBAnkleL AOZAZCBAnkleR

Posted

i cant install the mod, i get a ctd!!

 

You Get a CTD , Using THIS Mod .......   ? are you sure  

 

I can install, but when running FNIS afterwards, I get: Reading ZaZAnimationPack ...

ERROR(2011): Wrong line in Animation List. Line 177 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): o ZazAPCAO024 ZazAPCAO024.hkx AnimObjectZazAPCAO024 AOZAZCBAnkleL AOZAZCBAnkleR

 

Just Update FNIS to the latest Version , Im Pretty sure your using an older version of FNIS  .

 

Cheers

Posted

Just Update FNIS to the latest Version , Im Pretty sure your using an older version of FNIS  .

 

Cheers

woops

 

you're right, it's working now. Thanks!

Posted

Well, english is not my "native" language :3 it take's me some time to understand how this is work, and when i figure out, i was like Wow, you did a very good work here,

i still don't get it why you dont add "spells" but whatever the mod rocks, good luck for the nexts updates :)

Posted

Every time I try to download this file it says decription error and always stops at 91%???

 

I got enough of this bug like thing... Gonna see if I can make a webpage with redirect one of these days and work together with Chriss a bit ...

 

(Don't wanna give out real domain :P)

Posted

Hey Guys, im new to the skeleton thing and i believe we need to install one of the recommended skeletons for perfect alignment, i keep hearing how skeletons need to be installed prior to the body and i already have CBBE installed, could someone shed further light on installation? Thanks so much in advance.

 

Amazing work Chris, the community owes you big time!

Posted

Try this link for downloading... I told you I would upload on my website but I kinda masked URL with no-IP so sorry if you get any commercial bullcrap but I don't want to be associated website wise :P

 

Love you internet for some of you images and linked some Loverslab images to make it a bit based on this only...

 

If any problems let me know

Posted

Try this link for downloading... I told you I would upload on my website but I kinda masked URL with no-IP so sorry if you get any commercial bullcrap but I don't want to be associated website wise :P

 

Love you internet for some of you images and linked some Loverslab images to make it a bit based on this only...

 

If any problems let me know

Haven't been able to check this out, but thanks for putting up a page!

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