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Posted
7 hours ago, bubbabignose said:

I've found that using the MCM to force a targeted NPC to start a scene can jumpstart the mod to begin for random npcs.  If it doesn't work from the start of a new game try using the MCM to initiate a scene with a specific npc and see if that gets things going.

 

I can have sex with the NPC, but the sex doesn't start with anyone else. So it didn't work, too bad.

Posted
On 1/14/2024 at 5:28 AM, deathmorph said:

I chose the "everyone with everyone" option in my new run, but no one seems to have the perk on it. I have to add them all manually, I haven't seen any spontaneous sex yet. What could be the reason?
Can you change the method while the game is running and switch to the perk method? If so, then probably "no sex" because there's a game going on?

Do any of your male NPCs sound like females when you trade with them or when they make a comment? And that could be at the current location or any previous locations where AE last worked and a scene took place.

 

In my game, that's the number one cause for all the autonomy to stop working. A female approaches a male, says "let's have some fun" and the male responds "I'm such a slut"      That reversed transaction turns all my male NPCs into a females. It only takes about 1 or 2 of them to turn and anywhere you go AE will not do anything. Then I'd have to find and force the "femaled" males to have straight sex to turn back again after which the AE mod wakes up and things start to happen, until it happens again. 

 

I can't seem to have only males do the approaches, which works fine. And females don't have a dedicated line to say.    

 

Posted
16 hours ago, MrPayne said:

I can't seem to have only males do the approaches, which works fine. And females don't have a dedicated line to say.    

 

I activated both men and women for the speeches at SH. There are no abnormalities in my game either.

The perks shouldn't play a role in the "everyone with everyone" setting. At least I understand the settings on this. However, it is as if autonomy simply does not exist.
Too bad.

Posted
19 hours ago, deathmorph said:

 

I activated both men and women for the speeches at SH. There are no abnormalities in my game either.

The perks shouldn't play a role in the "everyone with everyone" setting. At least I understand the settings on this. However, it is as if autonomy simply does not exist.
Too bad.

Some MCM options are for sure not functional in the mod or they are simply mischaracterized. I just leave all options default. I set the scan time to desired, "Threesomes" to OFF (this sometimes prevents scenes from activating) "Multiple Scenes" to ON (threesomes will still happen with just this option ON, if you have the animations)

 

Mind you, I do not have the "PerkDistributor" installed it's just AutonomyEnhancedRedux alone.

Posted
9 hours ago, MrPayne said:

Some MCM options are for sure not functional in the mod or they are simply mischaracterized. I just leave all options default. I set the scan time to desired, "Threesomes" to OFF (this sometimes prevents scenes from activating) "Multiple Scenes" to ON (threesomes will still happen with just this option ON, if you have the animations)

 

Mind you, I do not have the "PerkDistributor" installed it's just AutonomyEnhancedRedux alone.

 

I also turned off threesomes and multiscenes, as I've had problems with stuck NPCs in the past. I also only installed Autonomy, where you can choose “everyone with everyone” or perks. I chose “everyone with everyone”. I have tried both settings, neither of them works at the moment.

Posted (edited)

Are there any console commands that I can use to test whether the mod is running and if not, that I can then start it via the console?

 

PS: It's crazy, after my actress reaches level 20 I see the first sex scene. Now autonomy finally seems to be activated. I haven't changed anything in the game, so I have no idea why this is.
Just updated the NVIDIA Graphics driver, surely that shouldn't be the reason? :joy:

Edited by deathmorph
  • 2 weeks later...
Posted

how do i get a custom race to work? i dont understand that well what im meant to do in fallout edit. i think as long as i have the format i should be fine

 

Posted

is there or hope to be an option that when the female npc wants some action they will always choose the male player and not other male npcs. i was hoping there was such a thing. i would love it that when my female npcs get high arousal they will always jump the male player.  

Posted (edited)
1 hour ago, pleasetryme said:

is there or hope to be an option that when the female npc wants some action they will always choose the male player and not other male npcs. i was hoping there was such a thing. i would love it that when my female npcs get high arousal they will always jump the male player.  

Most of the FO4 adult / sex mods are intended for female PCs. It is what is. if you want all the available sex mods to work, play as a female. Simple.

ETA : or learn how to mod.

Edited by UsernameTaken666
Posted

Can someone help i want to use this mod but use it specifically for Milking Human Kindness 0.9.6 By vaultbait, i read the comments i saw some have the same problem not sure if it's in the settings but i keep the settings at default only change "Sex Timer" "Threesomes OFF" "Multiple Scenes ON" and wait for action to happen and IT DOES! and Multiple scenes

 

But here is the problem the mod seems to trigger on the NPCs who are already in active scenes which cause scenes to become threesome or the NPCs will face the wrong way cuz the script is trying to pull them to the new scene even thou they still in an active scene.

 

Is there a way or a condition i can add to make the mod unable to see/scan NPCs who are in an active AAF scene already? 

 

sorry for the long post

 

Posted
On 2/13/2024 at 9:12 PM, Mr Zombie Brain said:

Can someone help i want to use this mod but use it specifically for Milking Human Kindness 0.9.6 By vaultbait, i read the comments i saw some have the same problem not sure if it's in the settings but i keep the settings at default only change "Sex Timer" "Threesomes OFF" "Multiple Scenes ON" and wait for action to happen and IT DOES! and Multiple scenes

 

But here is the problem the mod seems to trigger on the NPCs who are already in active scenes which cause scenes to become threesome or the NPCs will face the wrong way cuz the script is trying to pull them to the new scene even thou they still in an active scene.

 

Is there a way or a condition i can add to make the mod unable to see/scan NPCs who are in an active AAF scene already? 

 

sorry for the long post

 

I see the same bug with it all the time. I was hoping Sthan Dust would address that when taking over development, but maybe I'll eventually look into the scripts to see why it happens. My workaround is to bring up the AAF on-screen interface and end the scenes manually, which usually solves it shortly thereafter (until it happens again anyway).

Posted
2 hours ago, vaultbait said:

 

I see the same bug with it all the time. I was hoping Sthan Dust would address that when taking over development, but maybe I'll eventually look into the scripts to see why it happens. My workaround is to bring up the AAF on-screen interface and end the scenes manually, which usually solves it shortly thereafter (until it happens again anyway).

I do the same disabling it manually as you said it just happens again, and sometimes it will remove one of the original actors in the scene, example: once was in the muties breeding pit(great mod ty) the trigger happened on an active scene turned into 3some opened AAF interface disable it and to my horror it "glitched" and the woman got removed from the scene and it was 2 muties going at i wish i took a screenshot, still disabling it manually through AAF does not help with the NPCs facing the wrong way cuz the script trying to pull them

 

Please yes when u have time check the scripts will really help with this mod cuz as of now i have to restrict it to "no multiple scenes" :/

Posted (edited)

image.jpeg.a41e6fde6ad71c84e972df94f12ec927.jpeg

Am I stupid? I think I'm stupid. first time actually using fo4edit. followed the instructions and got this? I have a feeling its not supposed to be highlighted yellow? does Servitron even work with AE?

Edited by doggodoge225
Specify what race mod I'm trying to add
  • 3 weeks later...
Posted

Question, is it possible to separate 'Allow Companion NPCs (Travelling and Dismissed)' into Travelling and Dismissed separately?

For example, I want autonomy applied onto dismissed companions but not travelling.

Posted (edited)
2 hours ago, georgechalkias said:

Question, is it possible to separate 'Allow Companion NPCs (Travelling and Dismissed)' into Travelling and Dismissed separately?

For example, I want autonomy applied onto dismissed companions but not travelling.

That's totally doable, as it would have to make checks for CurrentCompanionFaction (the faction used for current companions currently following you) and HasBeenCompanionFaction (faction used for any companion who can be asked to follow you (as in, you already did the prerequisite for that companion to be a permanent companion))

Edited by ptmc2112
  • 2 weeks later...
Posted

Another thing I would like to suggest is that add a toggle where NPCs in Power Armors cannot join autonomy stuff. Atm, I got this issue where NPCs leave their armor and not get back to it once they finish.

Posted

It seems voice type problems are a common problem with this mod. I just experienced Cait being mute. Her voice type had changed from the regular 0007924a to standard Boston Female 00023324. Only after disabling Autonomy Enhanced the problem went away. I was still running version 2.75 at the time, so it was a good opportunity to make a clean safe and install the current 2.80, though I doubt that this will prevent such issues in the future.

 

Still, it's a nice mod. Thank you.

I wonder if you could make enemies stop their fun activity when they spot the player. I just had two raiders in Corvega having fun. They spotted me, but I could watch them 'til they were finished.

Posted
On 3/23/2024 at 6:36 PM, DerpCake Official said:

How well does this mod work with Commonwealth captives and the newly released Up to no Good? Seems like these three would be quite a pair with one another. Do all three mods cooperate well with each other?

 

It's indifferent to those mods. It can use available furniture (so should use things placed by UTNG) and works with arbitrary NPCs (freed cpatives from CC are treated the same as settlers).

Posted

It's working perfectly in my Game, it didn't at first, but suddenly kicked in...but for one issue, DLC NPC's won't stay with the setting's I give them, they keep reverting back to zero, aside from the slaves, is anyone else getting this happening?

Posted (edited)
On 3/31/2024 at 5:21 PM, Magnum717 said:

I have threesomes toggled off but they still keep happening. Is there another way to disable them?

 

I think you're seeing the actor joining bug, where Autonomy tries to start a new scene and incorrectly (not sure why... could be TOCTOU lag, a botched conditional, or completely missing busy check) chooses an actor who's already in a scene, so causes new actors to join that scene and implicitly switch to a threesome position when doing so.

Edited by vaultbait

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