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Posted

I finally posted the mod.

Changelog v3.3 (This is a complete overhaul so I will be missing some things in this changelog)


Added Group Sex (with options) *can use Alias or Lighthouse to populate sex scenes.
Added 'Fixed' Player Sex (with a few options)
Reworked Faction Control
completely removed the Autonomous perk system (good idea but confusing)
Reworked Creatures
Reworked Genders (you can easily choose the genders of the Autonomy sex scenes) *added random choice see below
Reworked the Gay, Lesbian, and Heterosexual chances into the random gender option. *it works the opposite of the old system
Added Lighthouse as a requirement again (it does a few different things)
Added Modified SavageCabbage Animations (may get removed) *different kinds of group sex such as reverse gangbangs (1 male to X females)
Added a lot more dialogue.
Fixed a couple of issues with sex tiredness
Added a debug command to fix some issues
and changes to MCM

 

 

Invictusblade Animations AAF and/or NAF Animations (Requires SavageCabbage's My Animation Pack. Updated 15/04/23)

*I haven't received permission yet (he hasn't read it yet) **so I will remove this if permission is denied

Contains a large amount of modified Gang Bang Animations.

Up to 10 NPCs.

 

Male Dominated.

FMMM+ = Normal Group Sex

MMMM+ = All Male Group Sex.

MFMM+ = Female is fucking a Male with other Males.

FFMM+ = Two Females together with the rest Male.

 

Female Dominated.

MFFF+ = Male being Dominated.

FMFF+ = Reverse Group Sex (Harem Style).

MMFF+ = Two Males together with the rest Female.

FFFF+ = All Female Group Sex.

Posted

YOU SHOULD BE ABLE TO LOAD THIS UPDATE AT ANY TIME

 

because it is an overhaul, things might not work properly.

 

so I have solutions to two existing problems

1. Sometimes nothing happens at all (The quest stops working) = Select "Reload Mod on Game Load" then click the debug command. (this will reinstall the mod but the timer will reset)

2. No Sex is occurring (everyone has the quick sex tiredness perk installed outside of sex) = Select "Quick Sex Tiredness Removal" then click the debug command

 

(I do have a problem with invisible player having sex but I am not sure what is causing it at the moment)

 

*I will be posting an update whenever I post the upcoming overhaul of FPER because one of the features is locked at the moment.

Posted (edited)
14 hours ago, Invictusblade said:

(I do have a problem with invisible player having sex but I am not sure what is causing it at the moment)

I think that has something to do with the player being in 1st person camera when it starts, ForceThirdPerson is a function call that will immediately force the player to be in 3rd person camera when it's called (does nothing if player is already in 3rd person camera), GetCameraState can be used to check the player's camera state (side note, dialogue camera uses a weird zoom effect)

Edited by ptmc2112
Posted
11 hours ago, Invictusblade said:

YOU SHOULD BE ABLE TO LOAD THIS UPDATE AT ANY TIME

 

because it is an overhaul, things might not work properly.

 

so I have solutions to two existing problems

1. Sometimes nothing happens at all (The quest stops working) = Select "Reload Mod on Game Load" then click the debug command. (this will reinstall the mod but the timer will reset)

2. No Sex is occurring (everyone has the quick sex tiredness perk installed outside of sex) = Select "Quick Sex Tiredness Removal" then click the debug command

 

(I do have a problem with invisible player having sex but I am not sure what is causing it at the moment)

 

*I will be posting an update whenever I post the upcoming overhaul of FPER because one of the features is locked at the moment.

I think the invisible player having sex is caused by the player's form ID, which changes as the scene starts. Before the scene, AAF will choose the players form ID which is 00000014 or something, then when the scene starts the doppelganger takes over and it changes the form ID to a randomly assigned form ID (which is always different in every separate scene). So while the Doppelganger is in a scene, the player is still available to be chosen by AAF. This issue extends to a different mod called AAF Former, which tries to assign adjustments, but as soon as the form ID changes, it looses the player completely. AAF needs to forget about the player, just create and choose the doppelganger ONLY before every start of a scene, like a dedicated doppelganger with a fixed form ID. The fact that the player is a separate entity, ruins everything. I don't get why Bethesda couldn't just make the player like the NPCs and all these problems would be nonexistent. Also, Bethesda messed up all the genders, half the female NPCs are actually dudes with female skins along with the doppelganger and most AAF mods are based on genders and not IDs for some reason, which creates a plethora of problems.  

Posted (edited)
14 hours ago, Invictusblade said:

I finally posted the mod.

Changelog v3.3 (This is a complete overhaul so I will be missing some things in this changelog)


Added Group Sex (with options) *can use Alias or Lighthouse to populate sex scenes.
Added 'Fixed' Player Sex (with a few options)
Reworked Faction Control
completely removed the Autonomous perk system (good idea but confusing)
Reworked Creatures
Reworked Genders (you can easily choose the genders of the Autonomy sex scenes) *added random choice see below
Reworked the Gay, Lesbian, and Heterosexual chances into the random gender option. *it works the opposite of the old system
Added Lighthouse as a requirement again (it does a few different things)
Added Modified SavageCabbage Animations (may get removed) *different kinds of group sex such as reverse gangbangs (1 male to X females)
Added a lot more dialogue.
Fixed a couple of issues with sex tiredness
Added a debug command to fix some issues
and changes to MCM

 

 

Invictusblade Animations AAF and/or NAF Animations (Requires SavageCabbage's My Animation Pack. Updated 15/04/23)

*I haven't received permission yet (he hasn't read it yet) **so I will remove this if permission is denied

Contains a large amount of modified Gang Bang Animations.

Up to 10 NPCs.

 

Male Dominated.

FMMM+ = Normal Group Sex

MMMM+ = All Male Group Sex.

MFMM+ = Female is fucking a Male with other Males.

FFMM+ = Two Females together with the rest Male.

 

Female Dominated.

MFFF+ = Male being Dominated.

FMFF+ = Reverse Group Sex (Harem Style).

MMFF+ = Two Males together with the rest Female.

FFFF+ = All Female Group Sex.

the animations don't install properly when using a mod manager (tested only on Vortex) (ends up in Data\Invictusblade Animations (AAF)\AAF instead of Data\AAF for the AAF ones, NAF is similar as well) (I looked in the zip itself to know this, but did it anyway to verify)

Edited by ptmc2112
Posted
14 hours ago, Invictusblade said:

I will be posting an update whenever I post the upcoming overhaul of FPER because one of the features is locked at the moment

I'm excited for a FPER update, using the new Autonomy now, working fine so far.

Posted

Does anyone know what is causing this error message ? v3.0 worked fine, but v3.3 keeps giving me this error. I tried with a new save, but still get this error.
 

fo4.png

Posted
29 minutes ago, olioli974 said:

Does anyone know what is causing this error message ? v3.0 worked fine, but v3.3 keeps giving me this error. I tried with a new save, but still get this error.
 

fo4.png

Iv'e seen the previous version that had the 2nd option show, but it was in an area and I had masturbation disabled in the settings.

Posted
7 hours ago, ptmc2112 said:

I think that has something to do with the player being in 1st person camera when it starts, ForceThirdPerson is a function call that will immediately force the player to be in 3rd person camera when it's called (does nothing if player is already in 3rd person camera), GetCameraState can be used to check the player's camera state (side note, dialogue camera uses a weird zoom effect)

I will make the changes soon

5 hours ago, ptmc2112 said:

the animations don't install properly when using a mod manager (tested only on Vortex) (ends up in Data\Invictusblade Animations (AAF)\AAF instead of Data\AAF for the AAF ones, NAF is similar as well) (I looked in the zip itself to know this, but did it anyway to verify)

I will make the changes soon

1 hour ago, olioli974 said:

Does anyone know what is causing this error message ? v3.0 worked fine, but v3.3 keeps giving me this error. I tried with a new save, but still get this error.
 

fo4.png

so I am assuming that it is a populated area.

 

You need to wiggle some of the MCM options (Off and On) *it might be the sex tiredness option or the blacklist option(which I have removed) *so wiggle all options

(btw I thought I fixed this issue) *I didn't have it in later testing

 

so also select the "Reload Mod on Game Load" and click the debug button to reset the quest

Posted (edited)

Getting the AE_Alias.IsRunning() is NOT Running and AE_Alias_Creature.IsRunning() is NOT Running as well (3.3).    This is the first version of the mod I have installed.

I "wigged" the options, no change as of yet.    

 

UPDATE: I use Vortex and had hoped that copying Data\Invictusblade Animations (AAF)\AAF to  Data\AAF folder issue would fix it but no change.

Edited by poplan
Posted (edited)
1 hour ago, poplan said:

Getting the AE_Alias.IsRunning() is NOT Running and AE_Alias_Creature.IsRunning() is NOT Running as well (3.3).    This is the first version of the mod I have installed.

I "wigged" the options, no change as of yet.    

 

UPDATE: I use Vortex and had hoped that copying Data\Invictusblade Animations (AAF)\AAF to  Data\AAF folder issue would fix it but no change.

see one of the problems with Autonomy is that I designed it so it can be easily stop working (to prevent massive amounts of sex scenes)

 

so here is a few things to do

0. turn on Multiple Scenes

 

1. check the Genders (if you are in a high female area (with no men)) and you have men selected then it wouldn't work.

 

2. check if humans are selected to be used in "Allow Humans to have autonomous sex"

(btw I decided to allow players to make freakshows, so you could 'force' ghouls to have sex with creatures for your entertainment *also you need to turn off humans)

 

3. check the location(and options) because I am not sure where you are.

 

4. go to Debug Option and click on the stepper and go over the options there, (maybe something weird happened) "Reload Mod on Game Load", "Alias", "Quick Sex Tiredness Removal", "Sex Tiredness Removal", "Blacklist NPCs", "Gendered NPCs"

 

5. also don't worry about the NAF and AAF animations because that part works at the end (not the Start)

 

edit->6. can you turn on"All" in your debug notification and tell me when the Alias,isNOTRunning occurs (mainly if the Chance message happens)

*because this Alias Message occurs twice in the script (1. in the timer and 2. after the chance) *if there is no Chance message then it is the timer.

 

btw one of the problems with autonomy, is that it uses a different method of saving MCM settings (I should have fixed it but I forgot) *so you cannot post your settings (ini) for me to check. *but you can post screenshots.

Edited by Invictusblade
Posted

What does "Chance" mean? Always this message be shown up and I get anything to work.20240602100655_1.jpg.7d08b5752fde068bc2e1d0b40e35792e.jpg

I tested with setting both of Day and Night chances to 100 in this version before this but it was same.

Posted

First a note, I have yet to see any autonomy sex actually occur.

 

0. turn on Multiple Scenes

 

It's on.

 

1. check the Genders (if you are in a high female area (with no men)) and you have men selected then it wouldn't work.

 

Not sure which Genders setting so here's a summary.

 

General / Page 2:

  • Swap NPC01 Gender: Random(Chance)
  • Swap NPC02 Gender: Random(Chance)
  • Swap the rest of the genders: Random(Chance)
  • Gay gender chances: 0
  • Lesbian gender chances: 30
  • Heterosexual gender chances: 70

3. Locations so far have been varied.  Sanctuary, Greygarden, Railroad HQ, Red Rocket Truck Stop, Abernathy Farm, etc.

 

4. I will do that.

 

5. Ok

 

6. Running with "all".  It comes up when the chance equals TRUE.   The alias messages do not come up if it's FALSE.

Posted (edited)
34 minutes ago, ashibel said:

What does "Chance" mean? Always this message be shown up and I get anything to work.20240602100655_1.jpg.7d08b5752fde068bc2e1d0b40e35792e.jpg

I tested with setting both of Day and Night chances to 100 in this version before this but it was same.

I will have a look at this issue (the sad thing is I don't think I changed anything here but scripting does weird things)

30 minutes ago, poplan said:
  • Heterosexual gender chances: 70

thinking about it, I should actually remove Heterosexual chances because I didn't actually think about what would happen if it fails both chances (still don't know)

edit-> like I said before, I changed the order of it (before it used to check the NPC gender against this chance and now it predefines the genders chosen)

 

30 minutes ago, poplan said:

6. Running with "all".  It comes up when the chance equals TRUE.   The alias messages do not come up if it's FALSE.

ok so it occurs at the chance stage (and not the timer stage)

 

Shit I need a proper think about it.

 

can you turn on creature mode and one of the creatures to see if they work?

Edited by Invictusblade
Posted (edited)
46 minutes ago, Invictusblade said:

can you turn on creature mode and one of the creatures to see if they work?

 

Creature mode has been on but I need to hang around some areas where it can work.

 

UPDATE: Same issue so far.

Edited by poplan
Posted

At the risk of sounding stupid, I added the hard requirements first (Lighthouse Papyrus Extender and Robco Patcher) do those need any configuration?   I'm not familiar with either.

 

(Speaking of which do I need to manually add the married groups to Roboco Patcher?)

Posted
17 minutes ago, poplan said:

At the risk of sounding stupid, I added the hard requirements first (Lighthouse Papyrus Extender and Robco Patcher) do those need any configuration?   I'm not familiar with either.

 

(Speaking of which do I need to manually add the married groups to Roboco Patcher?)

I am not sure about Robco Patcher

 

and no you do not need to do anything (most of the groups have been added to the file) *unless there is any modded married /families that you want to include.

 

time to you to post the papyrus log (click the spoiler in my signature under 3)

 

I will be posting an update in the near future but I would like to figure out your issue before posting

Posted (edited)
1 hour ago, poplan said:

Log attached, I also included loadorder and plugins.

 

(Any load order change suggestions are welcome)

Papyrus.0.log 62.19 kB · 1 download loadorder.txt 2 kB · 1 download plugins.txt 1.97 kB · 0 downloads

so I will make a new debug command to look at a few different things.

 

btw does the Player to NPC Command work? (in the hotkey pages)

Edited by Invictusblade
Posted
1 hour ago, Invictusblade said:

btw does the Player to NPC Command work? (in the hotkey pages)

 

I have not tried it, I'm heading to bed but I'll look at it tomorrow.

 

Posted

I uploaded a new version with a couple of minor fixes

 

24 minutes ago, poplan said:

 

I have not tried it, I'm heading to bed but I'll look at it tomorrow.

 

so when you are playing next, go to the debug page and select "Review" and click the button (make sure you have debug messages on and post the papyrus log)

Posted (edited)
2 hours ago, Invictusblade said:

btw does the Player to NPC Command work? (in the hotkey pages)

I had to get up to take care of something and fired it up briefly.  Yes, the hotkey Player <> NPC works.

 

It looks like it threw a couple errors, but I was hitting the hotkey a couple times so maybe it just got pissed off (I wasn't quite sure how it would work).

NOTE: Using AAF's menu I terminated the animations early so probably errors there too.

 

(NOTE: This is prior to upgrading to the new update you just posted)

 

Papyrus.0.log

Edited by poplan
Posted

silly upvotes (thumbs up) and following stuff lost some of the mods i do use/follow again (sigh).

re-added this mod to both (again).

 

anyway big THANK YOU for the mod and all the hard work you do on it.

 

Posted

AAF_AutonomyEnhanced_v3.301beta

 

The log includes a background event as before (same failure) and then forcing interaction with a hotkey.   (I aborted the animation in AAF's menu).

I then went into MCM for Autonomy Enhanced Redux and selected "Review".  This didn't seem to do anything other than show a message: "Debug Messages has stopped".

 

Papyrus.0.log

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