Niki69 Posted July 17 Posted July 17 (edited) How can i make piper work? i turned on companions and all but there are no scene happening (ALL other AAF mod works, and animations play) npcs just won't approach each other or piper it goes till final npc1 ... final npc2 .... and then nothing Edited July 17 by Niki69
MajorWard Posted July 19 Posted July 19 It would be good if this could be made to work on AE; I had it on NG but it was very hit and miss so I stopped using it.
someonenew333 Posted August 2 Posted August 2 On 6/23/2026 at 10:42 PM, panaku said: im trying to find out why my game keep getting stuttering. dont know if its because of this mod when it does a scan ( i know palworld mod does that ) or its just fallout that its really bad optimized search nexis for high fps physics fix. had same problem when trying to play fallout 4 on a newer PC. totally fixed stuttering/jitting... added bonus, greatly speeds up loading when entering or exiting a location.
panaku Posted August 2 Posted August 2 2 hours ago, someonenew333 said: search nexis for high fps physics fix. had same problem when trying to play fallout 4 on a newer PC. totally fixed stuttering/jitting... added bonus, greatly speeds up loading when entering or exiting a location. i try it and it did not fix. i did some dig up and its something with the aaf patch either one mod that use the patch to fonction ( i know if you dont have the patch no nsfw mod works ) or its the patch itself that cause that. i will need to test it . but right now im on other games
Shicozaru Posted August 8 Posted August 8 I’ve been away from this mod and FO4 for about a year and a half. Could someone tell me which version works best when combining the Old Gen version with the latest AAF? It was quite buggy back when I last played around 2024, but I couldn't find any other alternative for an autonomy mod.
socramdlc Posted August 8 Posted August 8 for some reason all of the MCM options are off (including having autonomy enabled) and whenever i turn them on they turn themselves off when I leave the MCM menu
RowanAlpha420 Posted 19 hours ago Posted 19 hours ago On 8/7/2026 at 9:30 PM, Shicozaru said: I’ve been away from this mod and FO4 for about a year and a half. Could someone tell me which version works best when combining the Old Gen version with the latest AAF? It was quite buggy back when I last played around 2024, but I couldn't find any other alternative for an autonomy mod. The newest version of AAF is for the newest NG update and is not compatible with OldGen FO4 in any way. That being said, I'm running NG FO4, fully updated game, F4SE, and AAF along with all the other requirements listed in the manual below and many extras, both from the bottom section of TFM and others I found on LL, some of which say they are updated and some don't. I have a very stable game for NG with gooner mods, and I use this mod successfully. That is not a guarantee in any way that it'll work for YOU. I suggest a separate profile for testing a new loadout with NG rather than trying to stick with OG. The most "official" sources for this kind of modding no longer offer any support for OG builds.
deff. Posted 18 hours ago Posted 18 hours ago 22 minutes ago, RowanAlpha420 said: The newest version of AAF is for the newest NG update and is not compatible with OldGen FO4 in any way. You're wrong. Latest AAF is compatible with OG Fallout 4.
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