Jeffey67 Posted April 22, 2024 Posted April 22, 2024 12 hours ago, Invictusblade said: sounds like a interesting idea, I might give that a try purely experimental I definitely think, that it could be unite in one esp, instead four. All four clones in my installation are using the same scripts in folder "scripts", so I removed it from AE2, AE3 and AE4. And I made different folder "config" and can change options in each one separately. I attached one of clone below for clarity. AAF_AutonomyEnhanced4_v2.75.7z
egonm68 Posted April 22, 2024 Posted April 22, 2024 I gave it a try yesterday, But I always had the problem that apparently the AE_Alias wasn't getting started. I tried 3.000b version, on 2 different profiles/saves. Tried the 3.000a after that. Rolled back to 2.8, ensured it's still working, and then tried again with a clean(ish) save for b (deinstall mod - load up - sleep + save - close - install new version....) I only fiddled with the config to crank up the chances to 100% and lowering the timer. always the same: And yes, I saw the description on the previous page on how it's supposed to work. I figure AE_Main has a problem starting AE_Alias (= just going by your description) I try to stay away from dissecting/analyzing scripts (dangerous rabbit hole 😉 ), but I've checked for any leftover loose files from previous installations (i.e. the old 2.75 patches) and found none. I have rolled back to 2.8 for now and it's working fine. But, any tips what else I could check? (and yeah, maybe it is time for me to start learning how to debug the scripts.....) PS: manual blacklist option - yes please 🙂
Jeffey67 Posted April 22, 2024 Posted April 22, 2024 7 hours ago, egonm68 said: I gave it a try yesterday, But I always had the problem that apparently the AE_Alias wasn't getting started. I tried 3.000b version, on 2 different profiles/saves. Tried the 3.000a after that. Rolled back to 2.8, ensured it's still working, and then tried again with a clean(ish) save for b (deinstall mod - load up - sleep + save - close - install new version....) I only fiddled with the config to crank up the chances to 100% and lowering the timer. always the same: And yes, I saw the description on the previous page on how it's supposed to work. I figure AE_Main has a problem starting AE_Alias (= just going by your description) I try to stay away from dissecting/analyzing scripts (dangerous rabbit hole 😉 ), but I've checked for any leftover loose files from previous installations (i.e. the old 2.75 patches) and found none. I have rolled back to 2.8 for now and it's working fine. But, any tips what else I could check? (and yeah, maybe it is time for me to start learning how to debug the scripts.....) PS: manual blacklist option - yes please 🙂 Yeah, unfortunately same here ( No idea why. Rolled back to 2.75.
Invictusblade Posted April 23, 2024 Author Posted April 23, 2024 (edited) 16 hours ago, egonm68 said: I gave it a try yesterday, But I always had the problem that apparently the AE_Alias wasn't getting started. I tried 3.000b version, on 2 different profiles/saves. Tried the 3.000a after that. Rolled back to 2.8, ensured it's still working, and then tried again with a clean(ish) save for b (deinstall mod - load up - sleep + save - close - install new version....) I only fiddled with the config to crank up the chances to 100% and lowering the timer. always the same: And yes, I saw the description on the previous page on how it's supposed to work. I figure AE_Main has a problem starting AE_Alias (= just going by your description) I try to stay away from dissecting/analyzing scripts (dangerous rabbit hole 😉 ), but I've checked for any leftover loose files from previous installations (i.e. the old 2.75 patches) and found none. I have rolled back to 2.8 for now and it's working fine. But, any tips what else I could check? (and yeah, maybe it is time for me to start learning how to debug the scripts.....) PS: manual blacklist option - yes please 🙂 I will be posting an update today that should fix most of the issues (see the last post in the last page for a quick fix if it is that issue) 7 hours ago, TABChoice said: Can you join in a scene in progress? no, I don't think so, update-> so the fix update is nearly ready, so a couple of things 1. I decided to remove the blacklist function because it isn't working properly (I thought I fixed it) *it has been replaced by Robco patcher version instead (it uses parts of a robco patcher mod called "RobCo - NPC Scaling") *just the list of creatures that shouldn't be supported by AAF / NAF 2. I swapped around some of the chances in the script (I reverse them by mistake) 3. I changed how the alias quest works, so now it should actually work properly 4. I added a new setting called Mutual Masturbation Chances, (basically I decided to add this in the mod to spice things up) 5. I removed a couple of thing that were not working 6. I slightly changed how quick sex tiredness perk works (I noticed that one of the NPCs still had the perk even after sex(when it should have been removed)) *so now there is two chances for it to be removed (after sex and after twice the time of the sex scene (2 x 120 seconds = 240 seconds(4 Minutes)) so I will do a couple more tests and post it today sometime. unless there is any more issues after this fix, I will take a break for a while until after the game is recovered after the upcoming game update. edit-> god I hate the alias system (some of the problems is because of that) *I didn't make it if you are wondering Edited April 23, 2024 by Invictusblade 2
Jeffey67 Posted April 23, 2024 Posted April 23, 2024 8 hours ago, TABChoice said: Can you join in a scene in progress? It works for me. During a scene person can approach, asking "I think that you and me... bla-bla-bla", then response "I'm such a slut", and then I see "adding" in AAF widget. Actors change scheme form MMF, for example, to MMMF.
Invictusblade Posted April 23, 2024 Author Posted April 23, 2024 (edited) the beta is up, (check changelog two post above) I really thought that this mod was ready but I keep finding small or minor issues which snowball into other issues so I will be doing an overhaul of the mod in the future, and should be posted after the game's update I don't think I will be adding anything rather doing a massive cleanup. (the only thing I would like to add is a more reliable NPC selection) (and try to learn how to actually use the alias system (because it is breaking my mind)) edit-> so one of the problems that I have is this Removing useless NPCs (cats and others) will lead to fewer problems. but removing these NPCs will reduce the number of NPCs used in the mod (and the mod requires a certain number of NPCs to function) so those useless NPCs can be used as filler but they may cause issues. in populated areas, this problem is non-existent but in isolated areas (Abernathy Farm, Drumlin Diner the mod might not work properly) btw these problems probability existed since day one of the mod (my recent debugging has highlighted the issue) Edited April 23, 2024 by Invictusblade
egonm68 Posted April 23, 2024 Posted April 23, 2024 "Removing useless NPCs" - funny anecdote on that: I removed "Commonwealth Chickens and Rabbits" from my mod list a while ago. Because AE all too often selected a chicken. So, I had quite a laugh at that one scene from the TV show 🤣 PS: I'm probably going to give the new version a go later tonight
TABChoice Posted April 23, 2024 Posted April 23, 2024 7 hours ago, Jeffey67 said: It works for me. During a scene person can approach, asking "I think that you and me... bla-bla-bla", then response "I'm such a slut", and then I see "adding" in AAF widget. Actors change scheme form MMF, for example, to MMMF. You can approach someone or they approach you? When I try talking to people I just get normal dialogue. Also, I'm testing the new version hope it works well.
deathmorph Posted April 23, 2024 Posted April 23, 2024 (edited) How can I turn off the message "I can hear moaning nearby"? In previous versions the display was disabled. Done, that was an option I overlooked. Edited April 23, 2024 by deathmorph
Jeffey67 Posted April 23, 2024 Posted April 23, 2024 (edited) 1 hour ago, TABChoice said: You can approach someone or they approach you? When I try talking to people I just get normal dialogue. Also, I'm testing the new version hope it works well. I do not use AAF by my person. Just let npcs use it and they are joining and unjoining scenes in progression. However, I can say, if I press Home button near scene, I wouldn't see those persons in selection. But if some npc aproaches, he(she) can join. Edited April 23, 2024 by Jeffey67 adding image
egonm68 Posted April 23, 2024 Posted April 23, 2024 (edited) 9 hours ago, Invictusblade said: the beta is up, (check changelog two post above) I really thought that this mod was ready but I keep finding small or minor issues which snowball into other issues so I will be doing an overhaul of the mod in the future, and should be posted after the game's update I don't think I will be adding anything rather doing a massive cleanup. (the only thing I would like to add is a more reliable NPC selection) (and try to learn how to actually use the alias system (because it is breaking my mind)) edit-> so one of the problems that I have is this Removing useless NPCs (cats and others) will lead to fewer problems. but removing these NPCs will reduce the number of NPCs used in the mod (and the mod requires a certain number of NPCs to function) so those useless NPCs can be used as filler but they may cause issues. in populated areas, this problem is non-existent but in isolated areas (Abernathy Farm, Drumlin Diner the mod might not work properly) btw these problems probability existed since day one of the mod (my recent debugging has highlighted the issue) I gave the c-beta a spin. AE_Alias is getting activated most of the time - still see failures now and then, maybe 10%. However, quite often scenes dont actually start. Getting the notification (sex scene so-and-so long + the notification), but nothing is triggered. Say, it actually starts the scene maybe 1 in 3 - but that varies.... it does appears to have a higher chance if the approach interaction is disabled (but too random to tell for sure) And if it does, the amount of solo masturbation might be higher than it should be (defaulting?) ^ just writing down what I see/my impressions. Left it running for a few bit, and watched it do its things - both with AAF-only and NAF+bridge, to see if there's a difference. And seeing the actor selection messages.... yeah, I think I can get an idea of what dealing with that part must be like. PS: "NPCx is Maisie" ..... nah, rather have the chickens. (^ Abernathy's cat) Edited April 23, 2024 by egonm68
lafon231 Posted April 23, 2024 Posted April 23, 2024 I have a question on the animations. In the picture with Takahashi, what animation pack is being used?
vaultbait Posted April 23, 2024 Posted April 23, 2024 8 minutes ago, lafon231 said: I have a question on the animations. In the picture with Takahashi, what animation pack is being used? Savage Cabbage's, make sure to enable Protectron animations in the first page of its FOMOD menu when installing.
Invictusblade Posted April 24, 2024 Author Posted April 24, 2024 11 hours ago, egonm68 said: "Removing useless NPCs" - funny anecdote on that: I removed "Commonwealth Chickens and Rabbits" from my mod list a while ago. Because AE all too often selected a chicken. So, I had quite a laugh at that one scene from the TV show 🤣 PS: I'm probably going to give the new version a go later tonight so one of the test areas, I picked was the Abernathy farm, and Blake certainly loves the Charabelle (the Brahmin) so maybe there is a relationship there. and Lucy loved the Cat 8 hours ago, TABChoice said: You can approach someone or they approach you? When I try talking to people I just get normal dialogue. Also, I'm testing the new version hope it works well. so with the player, you need to use one of the MCM commands, (most of this mod is designed for NPCs only) 6 hours ago, Jeffey67 said: I do not use AAF by my person. Just let npcs use it and they are joining and unjoining scenes in progression. However, I can say, if I press Home button near scene, I wouldn't see those persons in selection. But if some npc aproaches, he(she) can join. I said before, that I switch to NAF so I haven't been testing AAF 5 hours ago, egonm68 said: I gave the c-beta a spin. AE_Alias is getting activated most of the time - still see failures now and then, maybe 10%. However, quite often scenes dont actually start. Getting the notification (sex scene so-and-so long + the notification), but nothing is triggered. Say, it actually starts the scene maybe 1 in 3 - but that varies.... it does appears to have a higher chance if the approach interaction is disabled (but too random to tell for sure) And if it does, the amount of solo masturbation might be higher than it should be (defaulting?) ^ just writing down what I see/my impressions. Left it running for a few bit, and watched it do its things - both with AAF-only and NAF+bridge, to see if there's a difference. And seeing the actor selection messages.... yeah, I think I can get an idea of what dealing with that part must be like. PS: "NPCx is Maisie" ..... nah, rather have the chickens. (^ Abernathy's cat) I have notice that it doesn't start sometimes, one of my problems is that it is the watched kettle. 9 minutes ago, lafon231 said: I have a question on the animations. In the picture with Takahashi, what animation pack is being used? I haven't kept up to date with sex animations for Fallout 4 so I can't remember at the moment, there is a help page in AE MCM with what animation files do what.
TABChoice Posted April 24, 2024 Posted April 24, 2024 Everything is working fine for me in version C. Also, some of the hotkey slots don't have the ability to set a keybind under keybind option 1.
lafon231 Posted April 24, 2024 Posted April 24, 2024 1 hour ago, vaultbait said: Savage Cabbage's, make sure to enable Protectron animations in the first page of its FOMOD menu when installing. Thank you!
Jeffey67 Posted April 24, 2024 Posted April 24, 2024 13 hours ago, Invictusblade said: I said before, that I switch to NAF so I haven't been testing AAF NAF is great. I tested it with bridge and it's quick and nice. But it don't allow to join additional actors to existing scene ( Nothing happens after dialogues. (No idea is there this feature or not) So I had to turn back to AAF.
MainMansrevenge Posted April 24, 2024 Posted April 24, 2024 Stupid question, But what does this mod do? Does it just add options to the AAF framework or does it cause NPC's to randomly have sex with out the players provication?
vaultbait Posted April 24, 2024 Posted April 24, 2024 13 minutes ago, MainMansrevenge said: does it cause NPC's to randomly have sex with out the players provication? Exactly that.
MainMansrevenge Posted April 26, 2024 Posted April 26, 2024 On 4/24/2024 at 6:55 PM, vaultbait said: Exactly that. Cool
deathmorph Posted April 27, 2024 Posted April 27, 2024 I had to disable NAF and the bridge. It prevented the AAF scenes from starting. After deactivation everything was fine again. Or did I forget to set a setting?
Invictusblade Posted April 28, 2024 Author Posted April 28, 2024 8 hours ago, deathmorph said: I had to disable NAF and the bridge. It prevented the AAF scenes from starting. After deactivation everything was fine again. Or did I forget to set a setting? don't know, I didn't have any problems with using NAF and the bridge but every players version of the game can be quite different so I cannot tell you anything for sure. (I played with default options for NAF) *I did copy the contents of AAF folder into the NAF folder
Invictusblade Posted April 28, 2024 Author Posted April 28, 2024 btw unless there is any pressing issues with the latest build, I am done for a while. it is an extremely messy time for modding Fallout 4 at the moment. so I am taking a break
bees guy Posted April 28, 2024 Posted April 28, 2024 (edited) Is it safe to update to version 3.0+ mid-game? edit: Just saw your post from a few minutes ago IB, hopefully I can still get an answer but if not don't worry about it Edited April 28, 2024 by bees guy
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