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Posted (edited)

so a quick question about integration,

how many players here use my other mod Family Planning Enhanced Redux? (I am slowly getting back into that mod)

and

do you have a harem? (having multiple marriages using the system from FPER) (Reverse(All Male) or 'normal'(All Female))

 

 

because one of the things, I have been working is reverse gang bangs. (now it does require permission so it might not happen) *it requires editing a couple of AAF xml's

(and I was thinking about having a player based marriage version (You and your wives(or husbands))

 

edit->btw I have added strap-on's to the xml's (but the screenshots were taken before the fix)

 

btw the update is coming along nicely (there is still a couple of issues such as two Gang bangs happening at the same time with one having a girl in the middle and the other is all guys)

20240508184641_1.jpg

20240508191037_1.jpg

Edited by Invictusblade
Posted

so a bit of news,

 

1. I have reworked the script and clean it up a bit (still needs debugging)

2. I removed threesomes from the standard quest, (it will become part of the group Sex quest)

3. I renamed Gang Bangs into Group Sex (because I have added a few female options (see above) and threesome's)

4. still no permission yet for changing the animations (so the mod will change if permission is not allowed)

5. I have added options to force certain genders in roles (such as female in NPC1 and Male in NPC2 (Default)) *this includes 'random'

6. I added Strap on's and Sex Toys options for Group Sex scenes (still buggy)

7. a few more bits of dialogue (for group Sex) *Need to rework **slightly buggy

8. I added a small bit of integration between FPER and Autonomy (Autonomy can read the FPE Married Perk and will give a powerful perk if you have group sex with your wives or husbands) *which gets more powerful with how many partners at the same time.

 

and a couple more screenshots

20240508190722_1.jpg

20240508190728_1.jpg

Posted

May I suggest adding the option to;

- Disable autonomy enhanced onto NPCs in Power Armor. This is because they often don't return to their PA after you leave and come back.

- Disable notifications such as 'I'm hearing slapping sounds'. I would rather leave it to surprise me, tbh.

Posted (edited)
22 hours ago, georgechalkias said:

May I suggest adding the option to;

- Disable autonomy enhanced onto NPCs in Power Armor. This is because they often don't return to their PA after you leave and come back.

- Disable notifications such as 'I'm hearing slapping sounds'. I would rather leave it to surprise me, tbh.

1. I didn't think of Power Armors (I will add them to be negated)

 

2. there should be an option to turn it off but I will make it clearer( it is currently "Enable Autonomy Enhanced Sexual Notifications")

 

 

update-> it seems like every step I take is a step backwards. (so it still works but it is quite messy at the moment) *I am trying to clean up papyrus messages

so don't expect the mod to be posted anytime soon

Edited by Invictusblade
Posted

Is there an option or other mod for NPCs to walk to a bed or find some place to have sex? Because these nasty animals are just screwing each other right in the middle of the road in my cultural Sanctuary City.

Posted (edited)
23 hours ago, Nangjaske said:

Is there an option or other mod for NPCs to walk to a bed or find some place to have sex? Because these nasty animals are just screwing each other right in the middle of the road in my cultural Sanctuary City.

I will look into it (because it should work at the moment but... (that all I got))

 

 

I think I finished the redone creature section of the mod so I will look into this problem after I do some testing of the latest changes.

update-> FUCK MY LIFE

new update-> it works now (well the group sex works, not the creature sex)

Edited by Invictusblade
Posted (edited)

I have a question is WLD that Arkangyl is talking about is Whiskey locational damage or is it something else

Edited by Foxy1fan
Posted
19 minutes ago, Foxy1fan said:

I have a question is WLD that Arkangyl is talking about is Whiskey locational damage or is it something else

 

Presumably this:

 

 

Posted

so the mod is finally coming along nicely, (hopefully it will be ready at the end of the week)

 

Creatures now work (again, I overhauled how it works)

Group Sex works great

couples work great (there were a couple of issues because of group Sex)

 

 

so there is a few things to resolve

1. I want to get Feral ghoul and Supermutant Threesomes to work (it requires some tweaking to work, I guess)

2. I still would like permission to post my modified Savage Cabbage Animations (they won't replace anything, they are new files) *I haven't seen him even read it yet.

3. remove a heap of notifications

4. I need to clean up MCM (because I removed a few options)

5. make options to force the original group sex configurations (this will be a pain)

6. more furniture fixes (forcing the NPC to stand up if she or he is called)

7. Bug fixes (when I find them)

 

so my new animations (they are modified so there will be issues with empty spaces)

so there will be 14 new files (such as Invictusblade_P#_animationData) # will range between 4 to 10

and the general style is the following.

 

MMMMMMMMMM = All Male

MFMMMMMMMM = Femdom/All Male

FFMMMMMMMM = two females in the middle of all men

MMFFFFFFFF = two males in the middle of all women

FFFFFFFFFF = All Female

MFFFFFFFFF = Femdom/All Female with one male being fucked

FMFFFFFFFF = All Female with one male doing the fucking (and the rest are different placements of this one)

FFMFFFFFFF

FFFMFFFFFF

FFFFMFFFFF

FFFFFMFFFF

FFFFFFMFFF

FFFFFFFMFF

FFFFFFFFMF
FFFFFFFFFM = All Female with one male touching himself

 

so this is P10 (ten Letters).

remove the last Letter for each level of group sex (also the last position as the Male disappears)

 

 

Posted

quick question?

 

does anyone use the current GAY, LESBIAN, HETEROSEXUAL Chances?

 

because I am changing how it works.

 

before - the genders are selected first and then filter via these chances

 

after - the chances decide which genders are being selected(when NPC01 and NPC02 and NPC03+ are selected to be random)

update-> while writing this post, I made another random option (Location based so if a location is Male heavy then it has a high chance of GAY action)

"Male", "Female", "Random(Chance)", "Random(Location)"

 

 

I might be changing the mod too much

Posted

I am using Family Planning Enhanced Redux but not this one (yet), I've had some bugs with FFPE Redux with infinite post partum.  I finally manually removed the Post Partum perk but my character has not gotten pregnant again so I have no idea how broken it is.

 

 

Posted
10 hours ago, ashibel said:

Where is "Add Autonomous Perk"  hotkey option? I saw it before, but it`s missing in the latest version.

so it is at the bottom of the autonomous page (called "Enable NPC to not have Autonomous Sex") I think

 

btw after looking at the setup, I decided to remove nearly the entire thing (so autonomous perks will be non functioning in the next update)

(to be honest, it is a confusing mess)

 

what I am leaving behind is this

Faction Control option and the chances for each faction.

 

 

basically the goal of autonomous perks was to reduce the number of sex scenes (because it was getting absurd) but since I started working on the mod again, I found other ways to control the chaos. (Blacklist, Sex Tiredness, creature control, and finally faction control)

 

Posted
2 hours ago, Invictusblade said:

so it is at the bottom of the autonomous page (called "Enable NPC to not have Autonomous Sex") I think

 

btw after looking at the setup, I decided to remove nearly the entire thing (so autonomous perks will be non functioning in the next update)

(to be honest, it is a confusing mess)

 

what I am leaving behind is this

Faction Control option and the chances for each faction.

 

 

basically the goal of autonomous perks was to reduce the number of sex scenes (because it was getting absurd) but since I started working on the mod again, I found other ways to control the chaos. (Blacklist, Sex Tiredness, creature control, and finally faction control)

 

Thanks for reply. I can understand about control options now.

It can't be helped to seek stability and eliminate elements that cause instability.

Posted
22 hours ago, ashibel said:

Thanks for reply. I can understand about control options now.

It can't be helped to seek stability and eliminate elements that cause instability.

thanks for reminding me about Autonomous options

(I have been thinking about what to do with it for a while, and your post push it)

Posted

so the mod is nearly finished, (I think)

 

I need to do testing to see if it actually works in the game world (and not my test location)

I added a heap of dialogue to the events (so I need to test some of them) *creatures are a bit hit or miss

and I need to write up a changelog and new download page description.

 

and finally I kinda shot myself when I named the released latest version to v3 (because this update is a vast change over that one)

so I can do a couple of things

 

turn the older v3 version into a beta v3 (and this upcoming version is the new v3)

or

the new version could be v3.3

Posted

I noticed that the hot keys stopped working after the recent update.  They worked fine up until the game was updated then downgraded back to the 163 version.  The enable/disable hot key works fine but player/npc sex and npc sex worker hot keys stopped working.  I thought it was just the newer version of this mod doing it but I found that even the 2.8 version seems to have the same problem.  I even tried both robco and spell perk distributer.  Hot keys work fine on my other mods.  Has any answer been found as to what happened to the hot keys for this mod?  I noticed AAF 171 is working a little different now too.  There is an attraction indicator when an npc is selected.  That don't seem to be working either.  Maybe Steam should offer two versions of the game.  One that gets the updates and a clean 163 version that is for modding.

Posted
9 minutes ago, bholt917 said:

I noticed that the hot keys stopped working after the recent update.  They worked fine up until the game was updated then downgraded back to the 163 version.  The enable/disable hot key works fine but player/npc sex and npc sex worker hot keys stopped working.  I thought it was just the newer version of this mod doing it but I found that even the 2.8 version seems to have the same problem.  I even tried both robco and spell perk distributer.  Hot keys work fine on my other mods.  Has any answer been found as to what happened to the hot keys for this mod?  I noticed AAF 171 is working a little different now too.  There is an attraction indicator when an npc is selected.  That don't seem to be working either.  Maybe Steam should offer two versions of the game.  One that gets the updates and a clean 163 version that is for modding.

I will have a look at them

Posted (edited)

I hadn`t updated Fo4 since the news about major update come out in april (or march...maybe).
I restarted game recently cuz realized when launch Fo4 from F4SE loader via MO2 Fo4 will not be updated.
And re-installed Autonomy Enhanced Redux and related AAF mods. As your say Autonomy system is a little buggy. I think it is not related to Next Gen updates.

 

Edit (2024/5/24): I'm just offering my own speculation on what others have said about whether the update may have introduced bugs or missed feature checks. I apologize if it seemed like I was complaining about the Autonomous Perk's glitches.
Since you have already prepared alternatives such as blacklist, family perk, marriage, and faction control, there is no need to worry too much, and there is no need to rush too much. I think you can take your time and finish it. I'm rooting for you.

Edited by ashibel
Posted (edited)

Major update-> well I fucked something up, I had a major setback (more than a few things is broken)

 

no idea when I will be able to fix it because it should be working right now (but it isn't)

 

shit

 

if you wondering, I had a minor issue with the blacklist perk/global in the Alias quest and it kinda exploded when I tried to fix it

edit-> it kinda like exposed a heap of issues which shouldn't be issues. (I don't know how to explain it)

 

update-> all works now, I have been adding a bit of content. (wow the changelog is going to be long(I need to start writing it)

today, I added player based dialogue (but the player won't speak but will be referred to)

 

new update-> it should work now, but there are some issues to be resolved yet (mainly to do with the player)

NPC on NPC = works

NPC on Player = not so much

also I need to fix the bloody Quick Sex Tiredness issue (it stays on some NPCs)

Edited by Invictusblade
Posted

First, I think some sort of start delay is in order, maybe...  I start the game and a couple is going at it in the vault as I enter...  that's not an issue and almost understandable under the circumstances.  But then I wake up in my chamber to find my husband down the hall with some Institute technician while Kellogg is standing by my husband's empty chamber looking lost....  And I just know Nate took our son when he went to visit that hussy....

 

And second, and more seriously, is there a way to deactivate/disable an NPC from the system?  The reason is that I have an NPC playing the role of a patient and I really don't need him wandering around looking for a date.

 

Thank you for the wonderful mod.

Posted (edited)
2 hours ago, BHAitken said:

First, I think some sort of start delay is in order, maybe...  I start the game and a couple is going at it in the vault as I enter...  that's not an issue and almost understandable under the circumstances.  But then I wake up in my chamber to find my husband down the hall with some Institute technician while Kellogg is standing by my husband's empty chamber looking lost....  And I just know Nate took our son when he went to visit that hussy....

 

And second, and more seriously, is there a way to deactivate/disable an NPC from the system?  The reason is that I have an NPC playing the role of a patient and I really don't need him wandering around looking for a date.

 

Thank you for the wonderful mod.

I will make some changes (mostly adding the blacklist perk to those NPCs until I can think of a better way)

edit-> I forgot I had made the location denial script so I will try that

 

the update is nearly finished but I really need to do some serious testing (because while it works at the moment, but that can easily change)

Edited by Invictusblade
Posted (edited)

Hello everyone, so I am posting the upcoming changelog for v3.3

 

Changelog v3.3 (This is a complete overhaul so I may be missing some things in this changelog)
Added Group Sex (with options) *can use Alias or Lighthouse to populate sex scenes.
Added 'Fixed' Player Sex in Automatic mode(timer) (with a few options) *The Player doesn't have Dialogue. (no Sound)
Added 'Fixed' Player Sex in Manual Mode(Command) (with a few options) *The Player has Dialogue. (no Sound)
Reworked Faction Control (completely removed the Autonomous perk system (good idea but confusing))
Reordered Creatures
Reordered Genders (you can easily choose the genders of the Autonomy sex scenes) *added random choice see below
Reordered the Gay, Lesbian, and Heterosexual chances into the random gender option. *it works the opposite of the old system
Added Lighthouse as a requirement again (it does a few different things)
Added Modified SavageCabbage Animations (may get removed) *different kinds of group sex such as reverse gang bangs (1 male to X females)
Added a lot more dialogue.
Fixed a couple of issues with sex tiredness
Added a debug command to fix some issues.
and changes to MCM

 

 

So I should be posting the mod tomorrow because I think I fixed most of the issues I have at the moment (until you find more)

*I remembered a couple more but they should be easy-ish (I said that before and it exploded)

 

*Reordered  = so the early version used to get NPCs first and then review them based on the options. while the new version does the options first and then get the NPCs.

 

Old version

Get NPCs via Alias

Check Blacklist

Check Creature

Check Player

Check Companions

Check Marriage

Check Incest

Check Autonomous (Faction)

Check Threesome and Gender

Sex Scene

(between 2-3 NPC Sex scenes)

 

New Version

Sort out options (Gender, Blacklist, Sex Tiredness, How many, etc)

Get NPCs via Alias (or Lighthouse)

Check Companions

Check Marriage

Check Incest

Check Faction

Sex Scene

(while allowing 1 to 10 NPC sex scenes) *A Sex scene that can feature 10 NPCs

 

 

update-> bloody hell, I bloody jinxed it, I need to look into it more. (but I think it is a minor issue) *maybe Saturday or Sunday

Edited by Invictusblade

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