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About This File

This mod adds a bunch of cages throughout Skyrim, it also adds some badass NPCs to various locations - configurable in the MCM.

If you do not want any badass NPCs, install the badassless NPC patch (found in the download section) and place it after whatever version of SDc you are using.




  • SkyUI .::. As of SDc 2.5.


For expediency it's best to use a mod manager.


Cage Locations

  • Spoiler
    1. Broken Tower Redoubt     
    2. Swindler's Den
    3. Serpent's Bluff Ruins
    4. Cragslane Cavern
    5. Morvunskar
    6. Cronvangr Cave
    7. Lost Knife Cave
    8. Movarth's Lair
    9. Karthspire Redoubt
    10. Robbers Gorge
    11. Blackreach
    12. Fort Neugrad
    13. Gallows Rock
    14. Chillwind Depths
    15. Deepwood Redoubt
    16. Lost Valley Redoubt
    17. Brinewater Grotto
    18. Faldar’s Tooth
    19. Redoran’s Retreat
    20. Cracked Tusk Keep - New jail
    21. Cragwallow Slope - New jail
    22. Bilegulch Mine - New jail
    23. Nilheim Tower - New jail
    24. Valtheim Towers - New Jail and Cage
    25. Uttering Hills Cave - Cage
    26. Fort Snowhawk Prison - reversed doors
    27. Volkihar Keep - Changed the prison cells
    28. Fort Greymoor
    29. Halted Stream Camp - New long cage
    30. Redwater Spring - Fixed existing jail
    31. Mor Khazgur Cellar - New jail
    32. Driftshade Refuge - Cages
    33. The Katariah - Fixed jail door
    34. Fort Sungard Annex - Fixed jail door
    35. Druadach Redoubt Cave - Fixed cage
    36. Cronvangr Cave - Cage
    37. Driftshade Cellar - Jail
    38. Pinemoon Cave
    39. Embershard Mine
    40. Brittleshin Pass
    41. Fort Dunstad - Jail
    42. Orphan's Tear - Jail
    43. Darkshade
    44. Silent Moons Camp - Bridge cage
    45. Dragon Lair
    46. Winter War - Fixed jail door
    47. Shriekwind Bastion - Jail
    48. Traitor’s Post
    49. Hag Rock Redoubt
    50. Knifepoint Ridge
    51. Treva’s Watch
    52. Dead Crone Rock - Bridge cage
    53. Treva’s Watch - Jail
    54. Bleak Wind Bluff - Jail
    55. Mistwatch - Jail + cage
    56. Bannermist Tower
    57. Pride of Tel Vos.
    58. Bloodskal
    59. Strident Squall
    60. Bloodskal Barrow
    61. Dawnstar bandit camp
    62. Irkngthand
    63. Orotheim
    64. Moldering Ruins
    65. Haemar’s Cavern
    66. Darkfall Passage
    67. Yorgim Overlook
    68. Riften Warehouse
    69. Kolskeggr Mine
    70. Halted Stream Camp Interior
    71. Broken Helm Hollow
    72. Volskygge Interior
    73. Hob’s Fall Cave
    74. Korvanjund Exterior
    75. Bristleback Cave 
    76. Broken Tusk Mine
    77. Castle Karstaag Ruins
    78. Moesring Pass
    79. Frossel
    80. Benkongerike
    81. Bruca’s Leap Redoubt Exterior
    82. Dragontooth Crater
    83. Druadach Redoubt Exterior
    84. Broken Tower Redoubt Exterior
    85. Faldar’s Tooth Exterior
    86. Mistwatch Exterior. 
    87. Treva's Watch Exterior
    88. Sleeping Giant Inn (Riverwood) Exterior
    89. Dead Man’s Drink (Falkreath) Exterior
    90. Vilemyr Inn (Ivarstead) Exterior
    91. Frost Fruit Inn (Rorikstead) Exterior
    92. Old Hroldan Exterior
    93. Four Shields Inn (Dragonbridge) Exterior
    94. Moorside Inn (Morthal) Exterior
    95. Braidwood Inn (Kynesgrove) Exterior
    96. Nightgate Inn Exterior
    97. The Frozen Hearth (Winterhold) Exterior
    98. Whiterun Entrance
    99. Windhelm Entrance
    100. Riften Entrance
    101. Markarth Entrance
    102. Solitude Entrance
    103. Rimerock Burrow
    104. Pinewatch Sanctuary
    105. Fort Amol
    106. Broken Oar Grotto
    107. Drela’s Cottage
    108. Blue Palace
    109. Stony Creek Cave
    110. Fellglow Keep
    111. Dragon Bridge Overlook
    112. Tolvald’s Cave
    113. Journeyman’s Nook 
    114. Forgotten Hollow(FD)
    115.  Forgotten Redoubt(FD)

More to come!


  • jbezorg – for the original SD (this one is hard core, i.e. every morning the Master would whip the shit out of you when letting you out of the cage). Master!


  • skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll!



  • nameless701 -- for the idea. 



Update Log


Version No. 3.84

  • Added  .::. Jail to Journeyman’s Nook. 
  • Added  .::. 2 cages and bandits to Forgotten Hollow(FD).
  • Added  .::. Reversed 2 existing jail doors (to make them compatible with SD) and added some Foresworn to Forgotten Redoubt(FD).  

Version No. 3.83

  • Patched .::. Included the correct .esp as No. 3.82 has the wrong one, as indicated by @MikeTM

Version No. 3.82

  • Patched .::. Navmesh issue in Broken Helm Hollow.
  • Added  .::. MCM option to save the MCM settings to a .json, as suggested by @Seeker999. These saved settings will auto load on mod reset or update.
  • Added  .::. Cages near major cities can be disabled/hidden by disabling the cage door. It is a good idea to save the door in a SUM form list beforehand, in case you want the cage back.  

Version No. 3.81

  • Patched .::. Bug squashing.  

Version No. 3.80

  • Patched .::. An exploit where slaves can escape their inn cages by stepping into the inn. However, the downside to this is in order to open the door you have to look straight at the door handle (center the crosshair on it).  
  • Added  .::. Jail and Necros to Fellglow Keep.

                      <> Cage and Forsworn to Dragon Bridge Overlook. 

                      <> Falmer corrals to Tolvald’s Cave.

  • Changed .::. Reversed some Falmer doors so they can be used by SDP as cages/corrals (they need to open out). Don’t forget to add bad ones* to the iSDcBadCages form list (in SUM).

                          * - The ones that open the wrong way, are between cells or are not connected to an enclosed area like a corral or Falmer tent. 

Version No. 3.72

  • Patched .::. Nothing. 
  • Added .::. Jail and badass necros to Rimerock Burrow.

                      <> Jail for Rigel Strong-Arm’s convenience. (Pinewatch Sanctuary).

                      <> Jail and badass necros to Fort Amol.

                      <> Cage to Broken Oar Grotto. 

                      <> Jail to Drela’s Cottage. 

                      <> Jail to the Blue Palace. (Actually it’s just a jail door (to limit conflicts with other mods) in the basement where all Imperial Jarls are ‘visiting’ after the war.) 

                      <> Jail and badass bandits to Stony Creek Cave, as suggested by @donttouchmethere.

                      <> More things to Movarth’s Lair.

Version No. 3.70

  • Patched .::. Nothing. 
  • Added .::. Jail at the exterior entrance to;

                      <> Sleeping Giant Inn (Riverwood).

                      <> Dead Man’s Drink (Falkreath).

                      <> Vilemyr Inn (Ivarstead).

                      <> Frost Fruit Inn (Rorikstead).

                      <> Old Hroldan.

                      <> Four Shields Inn (Dragonbridge).

                      <> Moorside Inn (Morthal).

                      <> Braidwood Inn (Kynesgrove).

                      <> Nightgate Inn.

                      <> The Frozen Hearth (Winterhold).

  • Added .::. Cage/jail at the entrance to; 

                      <> Whiterun.

                      <> Windhelm.

                      <> Riften.

                      <> Markarth.

                      <> Solitude. 

Version No. 3.61

  • Patched .::. Major initialization bug, as pointed out by @Lupine00. 

Version No. 3.60

  • Patched .::. Nothing. 
  • Added .::. Cage and badass Forsworn to;

                       <> Bruca’s Leap Redoubt exterior.

                       <> Dragontooth Crater.

                       <> Druadach Redoubt exterior.

                       <> Broken Tower Redoubt exterior.

  • Added .::. Cage and badass bandits to;

                       <> Faldar’s Tooth exterior.

                       <> Mistwatch exterior. 

                       <> Treva's Watch exterior. 

  • Changed .::. Reworked;

                       <> Robber’s Gorge.

                       <> Movarth’s Lair. 

Version No. 3.50

  • Patched .::. Nothing. 
  • Added .::. Two cages and badass necros to Hob’s Fall Cave.
  • Added .::. Badass bandits to Korvanjund Exterior. 
  • Added .::. One jail, one cage and badass Rieklings to Bristleback Cave as suggested by @Celedhring. 
  • Added .::. One jail and badass Rieklings to Broken Tusk Mine.
  • Added .::. One jail, one cage and badass Rieklings to Castle Karstaag Ruins.
  • Added .::. One cage and badass Rieklings to Moesring Pass.
  • Added .::. One jail, two cages and badass Rieklings to Frossel.
  • Added .::. One jail, one cage and badass Rieklings to Benkongerike.

Version No. 3.43

  • Patched .::. Nothing. 
  • Added .::. Cage and badass bandits to;

                       <> Halted Stream camp interior.

                       <> Broken Helm Hollow

                       <> Volskygge interior.

Version No. 3.33

  • Patched .::. Nothing. 
  • Added .::. Cage and badass Forsworn to Kolskeggr Mine.
  • Added .::. Cage to Swindlers’ Den. 

Version No. 3.30

  • Patched .::. Nothing. 
  • Added .::. Jail cell to Riften Warehouse as requested by @deadmetal.
  • Changed .::. Yorgim Overlook - reversed existing doors. 

Version No. 3.22

  • Patched .::. Nothing.
  • Added .::. A chaurus/slave pen in Darkfall Passage. So now when captured by the Falmer, they will lock you together with their Chaurus for more fun (if you have SDP installed). Also if you have Estrus Chaurus+ installed, you'll become their breeding slave.
  • Changed .::. Nothing

Version No. 3.20

  • Patched .::. Some of the NPC spawning code. 
  • Added .::. 2 cages and vamps to:

                       <> Haemar’s Cavern.

  • Added .::. 2 cages to Bard’s Leap Summit. 
  • Added .::. 'Meat' for vamps. 
  • Changed .::. Nothing

Version No. 3.15

  • Patched .::. Some minor bugs.
  • Added .::. Cage and vamps to:

                       <> Moldering Ruins.

  • Changed .::. Nothing

Version No. 3.14

  • Added .::. Cage and badass bandits to:

                       <> Orotheim.

  • Changed .::. Nothing

Version No. 3.12

  • Added .::. Cage and badass bandits to:

                       <> The bandit camp close to the Guardian Stones.

                       <> The bandit camp between Helgen and Pinewatch. 

                       <> Irkngthand.

  • Changed .::. The event that triggers the NPCs spawning. Perhaps the new event will work more reliably for all. 

Version No. 3.02

  • Added .::. Cage and badass bandits to:

                       <> Dawnstar bandit camp.

  • Added .::. A patch (WIP) that should disable the badass NPCs even in the latest versions of SDc. Do not use the patch if you like to keep the badass NPCs in your game.
  • Changed .::. One of the cages at Red Eagle Redoubt.

Version No. 3.01

  • Added .::. Cage to:

                       <> Bloodskal.

                       <> Strident Squall.   

  • Added .::. Jail to Bloodskal Barrow.
  • Added .::. Badass bandits to,

                      <> Bloodskal inside and out. 

                      <> Strident Squall. 

Version No. 3.00

  • Added .::. Jail and badass bandits at Pride of Tel Vos.
  • Added .::. Necros to Fort Kastav. Available only before fort liberation. 

Version No. 2.93

  • Added .::. MCM toggle for the teleportation FX used when a Badass NPC dies, as requested by @atreyatan.
  • Added .::. A separate .esp that is Badass-less :classic_happy:, as requested by @Ursur1major. 

Version No. 2.92

  • Added .::. Badass bandits to the following locations,

                      <> Fort Neugrad and Dunstad. Available only before choosing a side.

Version No. 2.90

  • Added .::. Cage to Mistwatch.
  • Added .::. Jail to the following locations,

                      <> Mistwatch.

                      <> Bannermist Tower (reversed existing doors).

  • Added .::. Badass bandits to the following locations,

                      <> Mistwatch, available only after vanilla quest is completed.

                      <> Bannermist Tower.

  • Added .::. Badass necros to Brittleshin Pass.

Version No. 2.80

  • Added .::. Cage to the following locations,

                      <> Traitor’s Post.

                      <> Hag Rock Redoubt.

                      <> Knifepoint Ridge.

                      <> Treva’s Watch.

  • Added .::. Long cage to Dead Crone Rock.
  • Added .::. Jail to the following locations,

                      <> Treva’s Watch.

                      <> The bandit camp just north of Whiterun. Yes, the one with the horse.

                      <> Bleak Wind Bluff.

  • Added .::. Badass bandits to the following locations,

                      <> Traitor’s Post.

                      <> Wreck of the Winter War.

                      <> Knifepoint Ridge.

                      <> Treva’s Watch, inside and outside.

  • Added .::. Badass Foresworns to Bleak Wind Bluff.
  • Changed .::. Reversed doors in Cradle Stone Tower, to convert it to a jail.

Version No. 2.77

  • Patched .::. Removed staffs from the dead Forsworn, as suggested by @RJLbwb.
  • Patched .::. NPCs spawning not limited properly by the settings in the MCM, as pointed out by @bicobus.
  • Added .::. More variety in spawned NPCs.
  • Changed .::. Forsworn 'Use SDc Armor' check in the MCM will now add only weapons to the spawned Forsworn, no armor and it is now checked by default.

Version No. 2.76

  • Warning .::. Stay away from Dragonscale armored NPCs. Their weapons are quite potent.
  • Patched .::. Cracked Tusk Keep jail rendering problem.
  • Added .::. Jail and vamps to Shriekwind Bastion.
  • Added .::. Badass bandits to the following locations,

                      <> Pinewatch

                      <> Driftshade Sanctuary

  • Changed .::. NPCs stats. Might be weaker/powerful now, not sure.

Version No. 2.73

  • Patched .::. NPC counter not counting correctly when a large number of NPCs are loaded at the same time.
  • Patched .::. Not all available vamps showing up in the Redwater Den.
  • Patched .::. A deleted navmesh showing up in TES5, as pointed out by @Otaku2013.
  • Added .::. New MCM option to enable NPC load for each cell.
  • Added .::. New MCM option to limit how many arrows the NPCs get.
  • Changed .::. Nothing.

Version No. 2.70

  • Patched .::. Reversed the way jail doors open in Fellglow Keep, to make them compatible with SD.
  • Patched .::. The badass forsworn not respecting the MCM limit.
  • Added .::. Badass bandits to the following locations,

                      <> Bilegulch Mine

                      <> Embershard Mine

                      <> Uttering Hills Cave

                      <> Fort Snowhauk

                      <> White River Watch

  • Added .::. Badass necromancers to the following locations,

                      <> Cragwallow Slope

                      <> Morvunskar

                      <> Fellglow Keep

  • Added .::. Badass vampires to the following locations,

                      <> Bloodlet Throne

                      <> Redwater Den

                      <> Mara’s Eye Pond

                      <> Movarth’s Lair

                      <> Pinemoon Cave

                      <> Broken Fang Cave

                      <> Cronvangr Cave

  • Changed .::. Nothing.

Version No. 2.60

  • Added .::. Badass forsworn to the following locations.

                      <> Lost Valley Redoubt

                      <> Serpent’s Bluff

                      <> Broken Tower Redoubt

                      <> Karthspire Redoubt

                      <> Bleakwind Bluff

                      <> Red Eagle Redoubt

                      <> Dragon Lair

                      <> Druadach Redoubt

                      <> Bruca’s Leap

                      <> Harmugstahl Exterior

                      <> Hag Rock Redoubt Exterior/Interior

                      <> Hags End

                      <> Lost Valley

                      <> Dead Crone Rock

                      <> Wilderness

  • Added .::. Since there is really only one kind of forsworn armor, I added a MCM option to have the badass forsworn use SDc armor, i.e. Ebony, Dragonscale. Lore fans can turn this option off to get the default forsworn armor.
  • Added .::. Bedrolls to most cages.
  • Changed .::. Broken Tower Redoubt cage to a cozy jail cell.

Version No. 2.5
I have added an MCM menu to help control those bad ass bandits added by this mod as requested by @Punga and in not so many words by @nightwolf, and others. :classic_wink:

  • Added .::. MCM option to disable/enable bandits on cell load. Will not disable bandits already loaded - to protect your Master.
  • Added .::. MCM option to limit the number of bandits spawned per cell.

                It has some limitations, i.e. if you set the limit to 3 bandits and leave the area (by fast travel or going in an interior and out again) without killing them, when you come
                back 3 more bandits will spawn. This will continue up to the number of bandits set for that area, usually around 10. Also, if you set it to say 4 bandits and fast travel to
                Silent Moons Camp and all 4 bandits were loaded (you can see this in the MCM 'Debug' page) and then walk to Halted Stream Camp (basically next door) no more
                bandits will be loaded for that camp. You would have to fast travel there for those bandits to load or reset bandit count from MCM 'Debug' page.

  • Added .::. MCM option for the bandits to use high level armor/weapons i.e. Ebony, or vanilla i.e. leather.
  • Added .::. MCM option to reset the mod.
  • Added .::. MCM option for logging.
  • Added .::. MCM option for screen messages.
  • Added .::. MCM option to show SDc version installed.
  • Added .::. MCM option to track and reset the No. of bandits that have been loaded in a cell. SDc bandits only.
  • Added .::. MCM options for future expansion for vampires, forsworn, necromancers etc.
  • Added .::. MCM option that will fetch you a Mars chocolate bar.

Version No. 2.1

  • Added .::. PC leveled badass bandits (to ensure your enslavement :classic_tongue:), to the following locations,

                      Swindler's Den

                      Halted Stream Camp

                      Orphan's Tear

                      Silent Moons Camp

                      Valtheim Towers

Version No. 2.0

  • Fort Snowhawk Prison - reversed doors.
  • Volkihar Keep - Changed the prison cells.
  • Fort Greymoor.
  • Halted Stream Camp - New long cage.
  • Redwater Spring - Fixed existing jail.
  • Mor Khazgur Cellar - New jail.
  • Driftshade Refuge - Cages.
  • The Katariah - Fixed jail door.
  • Fort Sungard Annex - Fixed jail door.
  • Druadach Redoubt Cave - Fixed cage.
  • Cronvangr Cave - Cage.
  • Driftshade Cellar - Jail.
  • Pinemoon Cave.
  • Embershard Mine.
  • Brittleshin Pass.
  • Fort Dunstad - Jail.
  • Orphan's Tear - Jail.
  • Darkshade.
  • Silent Moons Camp - Bridge cage.
  • Dragon Lair.
  •  Winter War - Fixed jail door.


Older Updates


         Added a cage to Fort Neugrad

         Cleaned some of the NavMesh.

         Gallows Rock

         Chillwind Depths

         Deepwood Redoubt

         Lost Valley Redoubt

         Fixed two cage doors swinging the wrong way. :blush:

         Brinewater Grotto

         Cleaned more of the navmesh.

         Added a heat source in the bridge cage, for all those Slaves left out in the cold. :classic_wink:

         You guessed it, more cages.

         Faldar’s Tooth

         Redoran’s Retreat

         Added the SD patch described above.

         This patch will be maintained at the location bellow.



         Got some jails.

         Cracked Tusk Keep - Jail

         Cragwallow Slope - Jail

         Bilegulch Mine - Jail

         Minor adjustments to 1.7

         Reversed swing on two jail doors.

         New jail in Nilheim tower.

         New jail in Valtheim Towers also, new cage.

         New cage in Uttering Hills Cave.


Edited by Inte

What's New in Version 3.84 [August 11, 2021]


See update log.

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