MadMansGun Posted January 25, 2020 Posted January 25, 2020 12 hours ago, Ashal said: This mod is old... why the hell is there suddenly so many people confused by how it works? maybe people are leaving nexus and are just now finding loverslab. 2
NCISSA Posted January 27, 2020 Posted January 27, 2020 On 1/19/2020 at 7:16 AM, jpee1965 said: I use Fertility Mode. Works with Sexlab and has native Sexlab Separate Orgasms support if you really want to blow your mind... Google it. Thank you, but I tried that one and it does not properly function for me.
AlipheeseXV Posted January 28, 2020 Posted January 28, 2020 I have an issue: As I am now having 491/500 creature animations counted in SexLab, I wanted to surpress those disabled ones to free space for other creature animations. With human animations there is no problem, they are just getting surpressed and free space. But not with creature animations. Any tips for a noob?
DMTyg3rW01f Posted February 7, 2020 Posted February 7, 2020 having trouble getting the animations to run without sucking the partner into the PC body graphic... or at all for that matter... I know I've got SOMETHING either missing or in the wrong folder, but WHAT?!
MadMansGun Posted February 7, 2020 Posted February 7, 2020 11 minutes ago, DMTyg3rW01f said: having trouble getting the animations to run without sucking the partner into the PC body graphic... or at all for that matter... I know I've got SOMETHING either missing or in the wrong folder, but WHAT?! did you run/rerun FNIS?
DMTyg3rW01f Posted February 7, 2020 Posted February 7, 2020 yes, and reran it.. getting a few more mods, but I'm still having issues... REALLY wish I knew what I have not-right
donttouchmethere Posted February 7, 2020 Posted February 7, 2020 On 1/28/2020 at 6:13 AM, AlipheeseXV said: I have an issue: As I am now having 491/500 creature animations counted in SexLab, I wanted to surpress those disabled ones to free space for other creature animations. With human animations there is no problem, they are just getting surpressed and free space. But not with creature animations. Any tips for a noob? Just register only the creature mods in SLAL you like. If you don't register them in SLAL they won't show up in Sexlab animations and won't count against the creature limit
donttouchmethere Posted February 7, 2020 Posted February 7, 2020 10 minutes ago, DMTyg3rW01f said: yes, and reran it.. getting a few more mods, but I'm still having issues... REALLY wish I knew what I have not-right you could post your FNIS output (just copy paste the output inclusive warnings) => this will also show skeleton errors, don't forget to choose the right FNIS patches for your setup, like "Skeleton Arm fix" you could check if you have all the requirements and requirements of the requirements again
DMTyg3rW01f Posted February 7, 2020 Posted February 7, 2020 FNIS Behavior V7.5 2/7/2020 04:28:41 PM Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: "HKX File Compatibility Check Skyrim/SSE" Patch: "File Redirection (Vortex/MO profiles support)" Patch: * xp32's "PC Exclusive Animation Path" (PCEA) >>Warning: * xp32's "PC Exclusive Animation Path" (PCEA) not installed<< Patch: * xp32's "New Animation for Running with Bow" >>Warning: * xp32's "New Animation for Running with Bow" not installed<< Patch: * xp32's "New Animation for 1H Weapon" >>Warning: * xp32's "New Animation for 1H Weapon" not installed<< Patch: * xp32's "Momo Acrobatic Jump" >>Warning: * xp32's "Momo Acrobatic Jump" not installed<< Patch: * rongphale's "Horsemen Mounted Combat Enh." Patch: * Moljka's "Blocking Combat Behavior Improv. for Skyrim" Patch: * DServant's "Archery Gameplay Overhaul" (CTD:0.1%) >>Warning: * DServant's "Archery Gameplay Overhaul" not installed<< Patch: * tktk1's "TK Dodge / Ultimate Combat" (CTD:0.3%) >>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<< Patch: * SpikeDragonLord's "Centaur Race Alpha WIP" >>Warning: * SpikeDragonLord's "Centaur Race Alpha WIP" not installed<< ERROR(2014): Target folder for File Redirection not specified or does not exist: . FNIS.ini wrong or missing. See FNIS Description > FNIS Vortex/MO support (profiles), FNIS.ini. The part that I'm worried about is the ERROR 2014... the rest, meh. (minus the PCEA... THAT, I'm getting)
donttouchmethere Posted February 7, 2020 Posted February 7, 2020 41 minutes ago, DMTyg3rW01f said: ... the rest, meh. your joking right? ? 41 minutes ago, DMTyg3rW01f said: Patch: "HKX File Compatibility Check Skyrim/SSE" not needed with LE 41 minutes ago, DMTyg3rW01f said: Patch: * xp32's "PC Exclusive Animation Path" (PCEA) not needed if you don't use PCEA 41 minutes ago, DMTyg3rW01f said: Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) wrong skeleton or skeleton not installed correctly use the newest XPMSE version (yes the links on the Sexlab Framework page are misleading or out of date) 41 minutes ago, DMTyg3rW01f said: >>Warning: * xp32's "New Animation for Running with Bow" not installed<< Patch: * xp32's "New Animation for 1H Weapon" >>Warning: * xp32's "New Animation for 1H Weapon" not installed<< Patch: * xp32's "Momo Acrobatic Jump" >>Warning: * xp32's "Momo Acrobatic Jump" not installed<< Patch: * rongphale's "Horsemen Mounted Combat Enh." Patch: * Moljka's "Blocking Combat Behavior Improv. for Skyrim" Patch: * DServant's "Archery Gameplay Overhaul" (CTD:0.1%) >>Warning: * DServant's "Archery Gameplay Overhaul" not installed<< Patch: * tktk1's "TK Dodge / Ultimate Combat" (CTD:0.3%) >>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<< Patch: * SpikeDragonLord's "Centaur Race Alpha WIP" >>Warning: * SpikeDragonLord's "Centaur Race Alpha WIP" not installed<< come on ? you just ticked all patches there are without thinking use only patches for mods you have installed 41 minutes ago, DMTyg3rW01f said: ERROR(2014): Target folder for File Redirection not specified or does not exist: . FNIS.ini wrong or missing. See FNIS Description > FNIS Vortex/MO support (profiles), FNIS.ini. Check how to use FNIS with MO It needs more steps. Basically FNIS needs to be started from MO. (Me not MO user) It seems FNIS can't find any animations, so there is something critically wrong the way you installed it. Or you started it from skyrim/data. MO doesn't install files into skyrim/data, so if you start FNIS from there it can't find any installed mods. Lern how to use MO and how to use FNIS with MO. 1
DMTyg3rW01f Posted February 8, 2020 Posted February 8, 2020 1 hour ago, donttouchmethere said: Check how to use FNIS with MO It needs more steps. Basically FNIS needs to be started from MO. (Me not MO user) It seems FNIS can't find any animations, so there is something critically wrong the way you installed it. Or you started it from skyrim/data. MO doesn't install files into skyrim/data, so if you start FNIS from there it can't find any installed mods. Lern how to use MO and how to use FNIS with MO. MO? english?
MadMansGun Posted February 8, 2020 Posted February 8, 2020 18 minutes ago, DMTyg3rW01f said: MO? english? Mod Organizer https://www.nexusmods.com/skyrimspecialedition/mods/6194
DMTyg3rW01f Posted February 8, 2020 Posted February 8, 2020 now, it's telling me... Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading FNISBase V7.5 ... Reading SexLab V1.62 ... Reading SexLabCreature V1.61 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Creature Pack not installed 1203 animations for 3 mods successfully included (character) 0 possible consistence issues
donttouchmethere Posted February 8, 2020 Posted February 8, 2020 7 hours ago, DMTyg3rW01f said: MO? english? Mod Managers: MO= Mod Organizer. NMM = Nexus Modmanager Vortex Wrye Bash I just thought your using MO, because how else could you mess FNIS up like that as a beginner. English: https://en.wikipedia.org/wiki/English_language It's actually an interesting read ? 4 hours ago, DMTyg3rW01f said: now, it's telling me... Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading FNISBase V7.5 ... Reading SexLab V1.62 ... Reading SexLabCreature V1.61 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Creature Pack not installed 1203 animations for 3 mods successfully included (character) 0 possible consistence issues Still your Skeleton isn't right, but at least FNIS finds the already installed animations and you have chosen the right patches (without me knowing what you have installed FNIS related) If you would have the newest XPMSE skeleton installed, the FNIS Output would look like this: Skeleton(hkx) female: Unknown (126 bones) male: Unknown (126 bones) 2
Johnbovnie Posted February 9, 2020 Posted February 9, 2020 Hi, firstly thank you all for your work on this website is it really awesome. I've been having for quite a time now problems with the facial expressions, most of the time they will not trigger during the sex scene (sometimes they do but I don't exactly know what's different). I've tried multiple things to make them more reliable but nothing really worked out, I have "female facial animation patch" and "random emotions" installed but the problem started before. If someone has any idea what could be wrong I would appreciate some help . Thank you all.
AlipheeseXV Posted February 14, 2020 Posted February 14, 2020 On 2/7/2020 at 10:39 PM, donttouchmethere said: Just register only the creature mods in SLAL you like. If you don't register them in SLAL they won't show up in Sexlab animations and won't count against the creature limit Thought there would be a way to surpress those default animations which Sexlab is installing as soon as I hit the creature animation button. Since alone billyys slal pack gives one a ton of animations.
MadMansGun Posted February 14, 2020 Posted February 14, 2020 1 hour ago, AlipheeseXV said: Thought there would be a way to surpress those default animations which Sexlab is installing as soon as I hit the creature animation button. Since alone billyys slal pack gives one a ton of animations. my "ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z" moves the creature animations to SLAL: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ 2
nilead Posted February 17, 2020 Posted February 17, 2020 Ive run into a weird allignment issue with Sexlab and high heels (both HDT and Nio). Noticed it a while ago, but now ive got into streamlining my build, so i want to solve this one. Issue is - vertical allignment for character wearing heels seem to randomly toggle hell boost on and off. Problem persist if i disable high heel handling by SL. In terms if mods that could possibly mess with animation - i run SLSO, but i dont believe it has anything to do with alignment. Could be wrong, of course, as with anything. I appologise if the question was answered before, search didnt help me and this topic is way too extensive to manually scour it. NVM, problem was caused by NioOVerride high heel fixes. Or its interaction with something else i have. Anyway, disabling it gave the neccecery result.
Acacia17 Posted February 25, 2020 Posted February 25, 2020 A quick question, i have a female character now which is 34 level, progressed thorugh several storylines, ended a few etc. I play with the mods as well, so they know my character as a female. I was thinking, saving my game, and changing my gender through console. How likely it is for me to corrupt my old save by doing just that with these mods; # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm SexLab.esm Schlongs of Skyrim - Core.esm SexLabAroused.esm ApachiiHair.esm Dawnguard.esm Dragonborn.esm HearthFires.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp FNIS.esp FNISspells.esp SkyUI.esp dD - Realistic Ragdoll Force - Realistic.esp RaceMenu.esp RaceMenuPlugin.esp SOSRaceMenu.esp XPMSE.esp SLAnimLoader.esp NusbieVoices.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp SexLab Aroused Creatures.esp SexLabAnimalSex.esp SexLabAnimalSexDawn.esp SexLabAnimalSexTame.esp SexLabSquirt.esp SexLab Cumshot.esp Cherrypie.esp DW.esp UIExtensions.esp SexLabTools.esp SexLab Romance.esp SexLabRomance_IgnoreGender.esp LoversComfort.esp SexLabArousedAnimations.esp SexLabDangerousNights2.esp MF_RadiantProstitution.esp SexLab Trainers.esp SexLabSexBounty.esp YCrimeOverhaul.esp RaceMenuMorphsCBBE.esp Alternate Start - Live Another Life.esp ASLAL - Hearthfire Support.esp SLAL_K4Anims.esp SLALAnimObj.esp NibblesAnimObjects.esp SLAL_AnimationsByLeito.esp SexLab Submit.esp It is a pretty old setup so some of them doesnt even work properly, but im too lazy to try and fix them. Anyways, thanks in advance.
Angelvine Posted February 26, 2020 Posted February 26, 2020 Sexlab must to add 1500 animation increase like FNIS XXL 35000 animation increase become strength
xyzxyz Posted February 29, 2020 Posted February 29, 2020 Why are items like food or plates often pulled to the walls when a sex animation indoors happens nearby? And is there a way to put them back?
MadMansGun Posted February 29, 2020 Posted February 29, 2020 2 hours ago, xyzxyz said: Why are items like food or plates often pulled to the walls when a sex animation indoors happens nearby? And is there a way to put them back? that sounds like your frame rate has gone past 60fps.
xyzxyz Posted February 29, 2020 Posted February 29, 2020 26 minutes ago, MadMansGun said: that sounds like your frame rate has gone past 60fps. My FPS is usually 60-50 and sometimes, when entering cells and other loading screens, lower. Why would the FPS effect the item physics?
hawthorne1010 Posted February 29, 2020 Posted February 29, 2020 Hello friends. One question: after sex animations , my character doesn't draw weapons or running. Is it a common issue? Any solution? Thanks.
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