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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

Why is the arousal after sex sometimes only set to 50? It should be set to 0. It happend with all kind of animations. Even a foursome only reduced it from 100 to 55. No Devices or anything was worn.

Posted
22 hours ago, xyzxyz said:

Why is the arousal after sex sometimes only set to 50? It should be set to 0. It happend with all kind of animations. Even a foursome only reduced it from 100 to 55. No Devices or anything was worn.

The Sexlab Framework has nothing to do with arousal.  That is controlled by the Arousal mod which introduces and maintains the arousal status.  But if you want arousal to drop further from having sex the key is let more time pass while having sex, stop too soon or end the sex quickly and the arousal will not be reduced as much.

Posted
On 9/4/2019 at 5:35 PM, Seeker999 said:

In this instance I was in Vandfald cottage either creating potions or enchanting something when my work went awry and FMEA kicked in. It was definitely a Failure Mode Effects Analysis event. I'm trying to remember whether in previous games it was always a FMEA event that involved manakins - presumably because they were closer than my followers or other npc's. I can't go back and check because that computer crashed and burned. It can't be related to Vandfald Cottage because I didn't have the mod in those other games.

 

Other npc's have taken advantage in other locations, as normal during a FMEA alchemical/enchanting fail. I know some mods change or use the ManakinRAce, but I don't think any of these do. That's why, from my perspective, it would be easier to just remove the ManakinRace from all Sexlab consideration, just as children are. I don't know how to do that, though, so thought somebody might be able to help me.

 

I'm not asking anybody to spend a lot of time. I thought maybe somebody would glance at my mod list and see something or give me console commands or simple directions. Or tell me that it isn't possible for me to block Manakins from Sexlab. The creepy statues don't have any animations, it's like they're doing it via mind control.

This mod should make the Framework reject all sex involving manakins.

Manakins.esp

Posted
1 hour ago, WaxenFigure said:

This mod should make the Framework reject all sex involving manakins.

Does it stop dummies to approach the PC? ?

Or is it really only working for the famous passerines of skyrim? :bird:

?‍♂️

Posted
2 hours ago, WaxenFigure said:

This mod should make the Framework reject all sex involving manakins.

 

Let me know the Race Editor ID's from it and I'll quickly add it to the exclusion list in next update.

Posted
On 9/7/2019 at 8:23 PM, Ashal said:

Let me know the Race Editor ID's from it and I'll quickly add it to the exclusion list in next update.

There's going to be an update? I just thought this was dead since the last update was in 2016.

 

Posted
On 9/7/2019 at 7:11 PM, donttouchmethere said:

Does it stop dummies to approach the PC? ?

Or is it really only working for the famous passerines of skyrim? :bird:

?‍♂️

I just made it so any attempts to use manakins would get rejected by the child check.  It doesn't prevent any mod that doesn't filter out manakins from trying, it only prevents them from succeeding.

Posted
7 minutes ago, WaxenFigure said:

I just made it so any attempts to use manakins would get rejected by the child check.  It doesn't prevent any mod that doesn't filter out manakins from trying, it only prevents them from succeeding.

Good enough form me!

Thanks for this,

I normally delete those manakins on first sight with cellbuilder, to be sure they never come back (no respawn after 10days).

I installed it manakins already (greedy as I am), but didn't had any encounter of the wooden kind so far.

 

DEC and DN2 for testing.

Posted
On 9/7/2019 at 8:23 PM, Ashal said:

Let me know the Race Editor ID's from it and I'll quickly add it to the exclusion list in next update.

10760A is the race ID. For the "patch" I just made sure the child check would cause a rejection since that was easy enough to trigger.  On reflection I probably could have added the SexlabForbid keyword to the race but I'd have to double-check to see that it would be checked at the race level.

Posted
On 4/24/2013 at 3:20 PM, Ashal said:

 

  • Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab.
    • May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD.

 

I have a really weird issue : when the CTD Fix option is turned off, i have a lot of CTD when an animation starts or end. Everything is fine when it's turned on.

But when it's turned off, the actors don't resize, and when it's turned on, the actors resize to have the same size (if not the same race/gender). Why ? It should be the opposite, right?

 

I don't want that the actors resize, how can i do ?

Posted

Unfortunately, manakins are still taking advantage. And I have a mea culpa, I meant to post this in the SexlabSE forum. Not to say this wasn't an issue anyway in old games, just that my current game is SE. Thank you for the help and sorry for the mispost.

I am slinking away, now.

 

I think it's working now, they certainly aren't jumping to the head of the line. I opened SSEdit and added the child flag to ManakinRaceLittle. So far, so good.

Posted
59 minutes ago, xyzxyz said:

Is there a fix for the teleport bug (giant camp or indoors out of the room) and the invisible sexpartner bug?

Could you explain exactly when it happens, like

> what mod triggered the animation

> what animation played

> what was the situation before the sexlab animation started

> what are the SLF settings

 

Just asking, because since I don't use the SL animation anymore that come with SLF, I never saw that issue again.

I think some/one of the arrok animations cause this.

Also maybe older defeat mods?

 

Posted
9 minutes ago, donttouchmethere said:

Could you explain exactly when it happens, like

> what mod triggered the animation

> what animation played

> what was the situation before the sexlab animation started

 

Just asking, because since I don't use the SL animation anymore that come with SLF, I never saw that issue again.

I think some/one of the arrok animations cause this.

Also maybe older defeat mods?

 

It is pretty much random. The animation can be trigered by SLEN (runtime error indoors), Defeat, Amorouse Adventures, Solutions, etc.  It happens with all animations. Arok, standart sexlab, billy,...

Posted
10 minutes ago, xyzxyz said:

It is pretty much random. The animation can be trigered by SLEN (runtime error indoors), Defeat, Amorouse Adventures, Solutions, etc.  It happens with all animations. Arok, standart sexlab, billy,...

I used SLEN, it conflicts a lot with my LO, but it never caused the teleport bug.

With SLdefeat + death alternative I saw it aloooot.

 

Not tried the other mods you posted yet.

Maybe something got overwritten, like some SLF files or PapyrusUtil?

Posted
6 minutes ago, donttouchmethere said:

I used SLEN, it conflicts a lot with my LO, but it never caused the teleport bug.

With SLdefeat + death alternative I saw it aloooot.

 

Not tried the other mods you posted yet.

Maybe something got overwritten, like some SLF files or PapyrusUtil?

I think the teleport bug happens mostly (not always) with scripted sex that is not started by dialogue. And I really want to know why SLEN is broken. For example in the riverwood trader I have a 100% runtime error/freezes result if I start sex with SLEN. SLEN doesn't like indoor sex, outside it works fine.

Posted
13 minutes ago, xyzxyz said:

I think the teleport bug happens mostly (not always) with scripted sex that is not started by dialogue. And I really want to know why SLEN is broken. For example in the riverwood trader I have a 100% runtime error/freezes result if I start sex with SLEN. SLEN doesn't like indoor sex, outside it works fine.

I also fear the SLEN is incompatible with a lot of more devious mods, or mods that change same variables.

Just can't put the finger on it, only fact is that it makes my setups unstable with too many other LL mods installed.

My SLEN experiences highly depend on it's place in LO and what other mods I have installed.

Also might be incorrect SLEN MCM settings? ?‍♂️

Posted
7 minutes ago, donttouchmethere said:

I also fear the SLEN is incompatible with a lot of more devious mods, or mods that change same variables.

Just can't put the finger on it, only fact is that it makes my setups unstable with too many other LL mods installed.

My SLEN experiences highly depend on it's place in LO and what other mods I have installed.

Also might be incorrect SLEN MCM settings? ?‍♂️

There are settings for causing runtime errors in specific locations? ^^  Do you think you could find the problem with a papyrus log crash report?

Posted
34 minutes ago, xyzxyz said:

There are settings for causing runtime errors in specific locations? ^^  Do you think you could find the problem with a papyrus log crash report?

The only time I got runtime errors was if some mods conflicted like hell.

For example Simple bathing newest version doesn't support bathing in skyrim anymore.

I just tried anyways ? and I got a runtime error as soon as I tried bathing in a simple bathing area with bathing in skyrim patched for LL.

(Simple bathing comes with it's own animations, water regcognition and buffs after bathing, but so does bathing in skyrim ?‍♂️)

Other mods that caused a runtime errors was Burning Skies and some of those flying mods.

 

I won't be able to see that from a log ?

I'm only good in try and error ?

 

But maybe others do if you post it here?

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