Corsayr Posted August 19, 2017 Posted August 19, 2017 Are there any forum posts I can study that gives a good breakdown of how Sexlab selects and distributes the sound files in a scene? I know about the low / med / high folders and the 15 wav per folder. All the settings in game for delays.... (i read the forum on making custom sound packs for the additional sound packs mod) But it doesn't discuss the patterns Is there a pattern to when it takes a low folder, or a med folder, or high folder item? Like L, L, M, L, L, M, M, L, M, H, M, L or something like that? or is it just random?
Ashal Posted August 19, 2017 Author Posted August 19, 2017 Are there any forum posts I can study that gives a good breakdown of how Sexlab selects and distributes the sound files in a scene? I know about the low / med / high folders and the 15 wav per folder. All the settings in game for delays.... (i read the forum on making custom sound packs for the additional sound packs mod) But it doesn't discuss the patterns Is there a pattern to when it takes a low folder, or a med folder, or high folder item? Like L, L, M, L, L, M, M, L, M, H, M, L or something like that? or is it just random? Sound function GetSound(int Strength, bool IsVictim = false) if Strength > 75 && Hot return Hot elseIf IsVictim && Medium return Medium endIf return Mild endFunction Basically, it comes down the calculated enjoyment/strength value the actor has at that moment. If they are the victim in an animation, they'll never play mild, only medium up until near the orgasm mark of 100. The idea for mild is supposed to be that it's "soft and tender" which doesn't align with victim animations, but medium should still make sense for people "progressing." Voice sets that have been added over the years, however, have really muddled this original purpose. The "strength/enjoyment" is calculated based on how long the animation has been going, the current stage progression of the animation being played, and the applicable anal/oral/vaginal sex stat of their partner. I'm not happy with the system for what it's worth. It was a really bad choice for me to name them mild/medium/hot. As it's really only confused things over the years. But the choice was made and we're stuck with it now for the sake of compatibility.
Nazzzgul666 Posted August 19, 2017 Posted August 19, 2017 Basically, it comes down the calculated enjoyment/strength value the actor has at that moment. If they are the victim in an animation, they'll never play mild, only medium up until near the orgasm mark of 100. The idea for mild is supposed to be that it's "soft and tender" which doesn't align with victim animations, but medium should still make sense for people "progressing." Voice sets that have been added over the years, however, have really muddled this original purpose. The "strength/enjoyment" is calculated based on how long the animation has been going, the current stage progression of the animation being played, and the applicable anal/oral/vaginal sex stat of their partner. I'm not happy with the system for what it's worth. It was a really bad choice for me to name them mild/medium/hot. As it's really only confused things over the years. But the choice was made and we're stuck with it now for the sake of compatibility. So all the suggestions for a different system like here won't be added? I'd happily sacrifice compatibility with the current voice replacers, it's not that hard to replace voices manually in case of doubt, and the lack of such a system is the reason i've actually uninstalled any voice replacers because they play stuff that doesn't fit at all way too often. If it won't come i'll probably go through every file from voice replacers i like and use them to replace those i don't like in some cases... which means in essence deleting all too consensual stuff. Or maybe put them all in mild, that explanation was enlightening, thanks.
Corsayr Posted August 19, 2017 Posted August 19, 2017 Sound function GetSound(int Strength, bool IsVictim = false) if Strength > 75 && Hot return Hot elseIf IsVictim && Medium return Medium endIf return Mild endFunction Basically, it comes down the calculated enjoyment/strength value the actor has at that moment. If they are the victim in an animation, they'll never play mild, only medium up until near the orgasm mark of 100. The idea for mild is supposed to be that it's "soft and tender" which doesn't align with victim animations, but medium should still make sense for people "progressing." Voice sets that have been added over the years, however, have really muddled this original purpose. The "strength/enjoyment" is calculated based on how long the animation has been going, the current stage progression of the animation being played, and the applicable anal/oral/vaginal sex stat of their partner. I'm not happy with the system for what it's worth. It was a really bad choice for me to name them mild/medium/hot. As it's really only confused things over the years. But the choice was made and we're stuck with it now for the sake of compatibility. This is really super helpful actually Thank you I'd happily sacrifice compatibility with the current voice replacers I agree with this. Sound function GetSound(int Strength, bool IsVictim = false) if Strength > 75 && Hot return Hot elseIf IsVictim && Medium return Medium endIf return Mild endFunction one more question Are these calculations independent for both participants? I'm asking because I am curious if mods like separate orgasms impact what sounds are being played by each participant.
Corsayr Posted August 19, 2017 Posted August 19, 2017 ok I lied... two questions since a hot file plays are > 75 the longer the sound files are and the corresponding delay to fit them. The more likely a hot file wouldn't execute at all. would that be an accurate assumption? Is there an approx time scale for how long it takes to get from 75 to 100? I find the longer the clip the better sound quality within the scene but greater chance the sounds can feel repetitive. So balancing clip length has up till now been my biggest issue. So knowing that there could be a limited window or opportunity for high files to even execute adds another consideration to clip length.
apahida Posted August 20, 2017 Posted August 20, 2017 Every time i download the sexlabframework inside the game that you need to it crash the game but it wont on diffrent mods any help?
LazyBoot Posted August 20, 2017 Posted August 20, 2017 Every time i download the sexlabframework inside the game that you need to it crash the game but it wont on diffrent mods any help? It will be very hard to help without more information from you, like when does it crash?
apahida Posted August 20, 2017 Posted August 20, 2017 it crash when i click Install to activate it ingame then it is installing then it will crash
LazyBoot Posted August 20, 2017 Posted August 20, 2017 it crash when i click Install to activate it ingame then it is installing then it will crash Are you using Mod Organizer? If so, are you using version 2? Version 2 is not 100% working with regular skyrim from what I hear. EDIT: I should also mention that version 2 is known to have issues with sexlab.
apahida Posted August 21, 2017 Posted August 21, 2017 it crash when i click Install to activate it ingame then it is installing then it will crash Are you using Mod Organizer? If so, are you using version 2? Version 2 is not 100% working with regular skyrim from what I hear. EDIT: I should also mention that version 2 is known to have issues with sexlab. when i fail to download the mod ingame and close the Mod organiser i get this error Error 0x800705AA and then i get this error (errorcode 1223)
shardoom Posted August 27, 2017 Posted August 27, 2017 Hey Ashal, been a while since the last update huh... Any word or idea on when you'll be putting one out?
Tearoth Posted August 28, 2017 Posted August 28, 2017 Anyone know if the XPMSE/RaceMenu "Height" slider will affect SexLab's alignment in any way?I've set my character's height to 0.9 with this slider, and all animations seems to be misaligned. Even after i align them and save the alignment, it will continue to misalign when i start a scene.
WaxenFigure Posted August 28, 2017 Posted August 28, 2017 Anyone know if the XPMSE/RaceMenu "Height" slider will affect SexLab's alignment in any way? I've set my character's height to 0.9 with this slider, and all animations seems to be misaligned. Even after i align them and save the alignment, it will continue to misalign when i start a scene. Did you ever align the animations in the first place? The not so secret truth is that because everyone has their own body size, height and shape for both men and women they end up setting the alignment for new animations to match their male and female actors in game. Those alignments work only for the few people who use values that are close enough and since many different people have set up animations there is absolutely no chance at all you'll ever get selection of male and female bodies that will be good for the original alignment for all animations or even most animations.
Tearoth Posted August 29, 2017 Posted August 29, 2017 Anyone know if the XPMSE/RaceMenu "Height" slider will affect SexLab's alignment in any way? I've set my character's height to 0.9 with this slider, and all animations seems to be misaligned. Even after i align them and save the alignment, it will continue to misalign when i start a scene. Did you ever align the animations in the first place? The not so secret truth is that because everyone has their own body size, height and shape for both men and women they end up setting the alignment for new animations to match their male and female actors in game. Those alignments work only for the few people who use values that are close enough and since many different people have set up animations there is absolutely no chance at all you'll ever get selection of male and female bodies that will be good for the original alignment for all animations or even most animations. Yeah. I did do the alignment to begin with. But everytime i engage in a new act, the alignments seem to kinda reset, or sometimes even be completely off.
WaxenFigure Posted August 29, 2017 Posted August 29, 2017 Anyone know if the XPMSE/RaceMenu "Height" slider will affect SexLab's alignment in any way? I've set my character's height to 0.9 with this slider, and all animations seems to be misaligned. Even after i align them and save the alignment, it will continue to misalign when i start a scene. Did you ever align the animations in the first place? The not so secret truth is that because everyone has their own body size, height and shape for both men and women they end up setting the alignment for new animations to match their male and female actors in game. Those alignments work only for the few people who use values that are close enough and since many different people have set up animations there is absolutely no chance at all you'll ever get selection of male and female bodies that will be good for the original alignment for all animations or even most animations. Yeah. I did do the alignment to begin with. But everytime i engage in a new act, the alignments seem to kinda reset, or sometimes even be completely off. Same sex animation or a different sex animation? The more sex animations you have the more you will need to align but animations you have already aligned should stay aligned. Are you seeing animations you already aligned reverting back to their original bad alignment?
Tearoth Posted August 29, 2017 Posted August 29, 2017 Anyone know if the XPMSE/RaceMenu "Height" slider will affect SexLab's alignment in any way? I've set my character's height to 0.9 with this slider, and all animations seems to be misaligned. Even after i align them and save the alignment, it will continue to misalign when i start a scene. Did you ever align the animations in the first place? The not so secret truth is that because everyone has their own body size, height and shape for both men and women they end up setting the alignment for new animations to match their male and female actors in game. Those alignments work only for the few people who use values that are close enough and since many different people have set up animations there is absolutely no chance at all you'll ever get selection of male and female bodies that will be good for the original alignment for all animations or even most animations. Yeah. I did do the alignment to begin with. But everytime i engage in a new act, the alignments seem to kinda reset, or sometimes even be completely off. Same sex animation or a different sex animation? The more sex animations you have the more you will need to align but animations you have already aligned should stay aligned. Are you seeing animations you already aligned reverting back to their original bad alignment? Not Same Sex Animations, no. Yeah. I had quite a few animations installed, but i made sure to try and align all of them. Yes. The ones i had aligned reverted back. I don't know if it's because of the "Body Scales" in RaceMenu. I adjusted my height there through the skeleton (XPMSE). I just don't know what else it could be.
LazyBoot Posted August 29, 2017 Posted August 29, 2017 Not Same Sex Animations, no. Yeah. I had quite a few animations installed, but i made sure to try and align all of them. Yes. The ones i had aligned reverted back. I don't know if it's because of the "Body Scales" in RaceMenu. I adjusted my height there through the skeleton (XPMSE). I just don't know what else it could be. Another thing to keep in mind is that the alignment is saved separately for all the possible race pairings. From what I understand anyway...
WaxenFigure Posted August 29, 2017 Posted August 29, 2017 Not Same Sex Animations, no. Yeah. I had quite a few animations installed, but i made sure to try and align all of them. Yes. The ones i had aligned reverted back. I don't know if it's because of the "Body Scales" in RaceMenu. I adjusted my height there through the skeleton (XPMSE). I just don't know what else it could be. Another thing to keep in mind is that the alignment is saved separately for all the possible race pairings. From what I understand anyway... That depends on whether you set the option to do so in the Framework, by default it's not by race since most people don't have a mod installed that scales the races differently.
LazyBoot Posted August 29, 2017 Posted August 29, 2017 Not Same Sex Animations, no. Yeah. I had quite a few animations installed, but i made sure to try and align all of them. Yes. The ones i had aligned reverted back. I don't know if it's because of the "Body Scales" in RaceMenu. I adjusted my height there through the skeleton (XPMSE). I just don't know what else it could be. Another thing to keep in mind is that the alignment is saved separately for all the possible race pairings. From what I understand anyway... That depends on whether you set the option to do so in the Framework, by default it's not by race since most people don't have a mod installed that scales the races differently. Are you sure it's not on by default? I can't remember ever having changed that option... I didn't even remember it as an option until you mentioned it now. EDIT: Actually, I just checked the code... It DOES start enabled.
slashisthebestrock Posted August 31, 2017 Posted August 31, 2017 Does everyone know how to make SexLab using nearly furniture like Flower Girl? I mean... throne, chair or bed won't come out from nowhere. Player can choose suitable animation, if he or she is standing near by the right furniture.
shiagwen Posted September 2, 2017 Posted September 2, 2017 Does everyone know how to make SexLab using nearly furniture like Flower Girl? I mean... throne, chair or bed won't come out from nowhere. Player can choose suitable animation, if he or she is standing near by the right furniture. This is a crazy point. Leitos bed animations for example summon a big bed from nowwhere. and if it is near a bed, the summoned bed comes on top of the old bed, 1 meter high. i dont know if this is a sexlab matter or a modders matter, but it is crazy.
shiagwen Posted September 2, 2017 Posted September 2, 2017 i would like to know when and when not sexlab foreplay starts. (enabled in mcm of course). it does start before vaginal sex ,thats immersive. it does start before anal sex in one mod, it does not in another.. modified by the modder ? does agressive or bound animation matter? i see that it starts before a blowjob, and thats crazy, because a blowjob is a foreplay, it does start at fisting, but it does not start at boobjob and feetjob. thats what i see, i dont know if this is sexlab default or modified from the modder. so whats sexlab default regarding animation types and agressiveness ?
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