WaxenFigure Posted July 9, 2017 Posted July 9, 2017 ... Besides that, how do I start FNIS under Mod Organizer? That might be the solution I'm overlooking. Ok, you are using Mod Organizer then. First off delete the FNIS icon on the desktop, you never want to use it so eliminate it. Open MO and in the right hand panel select the "Data" tab. Scroll to the bottom, not far up you should see a "> tools", click on the ">" to expand it and you'll see two programs. Ignore the one for "modders", you don't need that one at all. Expand the "users" one and then you'll see the "GenerateFNISForUsers.exe" program in among a lot of files, right click on the exe and you'll get a pop up menu. Select "Add as executable" and you can add spaces to make the suggested name read easier then click OK. Now in the dropdown list of programs next to the "Run" button you'll have the FNIS program in the list so you can select it and press the run button. Remember to change it back to SKSE when you want to play the game though. Additional notes: Have an EMPTY "overwrite" folder in MO before you run FNIS. Once FNIS is done right click on the overflow folder and select "Create Mod", I suggest you name it "FNIS OUTPUT". That will put all the generated FNIS files into a mod. If you run FNIS again delete the old output mod before creating a new one.
serenity_ Posted July 9, 2017 Posted July 9, 2017 Is the Sexlab Github page ever coming back? Or has it been moved? It won't come back. Everything you need to know is documented in the source files (You get them by downloading the framework, they're in the same archive) anyway.
ugderian Posted July 9, 2017 Posted July 9, 2017 ... Besides that, how do I start FNIS under Mod Organizer? That might be the solution I'm overlooking. Ok, you are using Mod Organizer then. First off delete the FNIS icon on the desktop, you never want to use it so eliminate it. Open MO and in the right hand panel select the "Data" tab. Scroll to the bottom, not far up you should see a "> tools", click on the ">" to expand it and you'll see two programs. Ignore the one for "modders", you don't need that one at all. Expand the "users" one and then you'll see the "GenerateFNISForUsers.exe" program in among a lot of files, right click on the exe and you'll get a pop up menu. Select "Add as executable" and you can add spaces to make the suggested name read easier then click OK. Now in the dropdown list of programs next to the "Run" button you'll have the FNIS program in the list so you can select it and press the run button. Remember to change it back to SKSE when you want to play the game though. Additional notes: Have an EMPTY "overwrite" folder in MO before you run FNIS. Once FNIS is done right click on the overflow folder and select "Create Mod", I suggest you name it "FNIS OUTPUT". That will put all the generated FNIS files into a mod. If you run FNIS again delete the old output mod before creating a new one. Thank you, that solved all the issues. Now I can finally proceed to have a jolly old wank.
WaxenFigure Posted July 9, 2017 Posted July 9, 2017 ... Thank you, that solved all the issues. Now I can finally proceed to have a jolly old wank. Nothing breathes new life into this old game like adding sexual situations to it.
Boneyardbill Posted July 10, 2017 Posted July 10, 2017 Is there a way to force a Foreplay animation to play? To override the User MCM setting and make one play? (Bonus if there is a way to choose a specific Foreplay animation) I know I can use a hook to play them back to back, but that has the issue where the orgasm stage would play in the foreplay animation. Plus the redress, etc Use the Thread model method, I used this line of code AnimationObject.DisableLeadIn(false) To no avail. Thoughts?
Aeonna Posted July 11, 2017 Posted July 11, 2017 So I got everything running but the sex animations do not play even though the sounds do. am I doing something wrong?
MadMansGun Posted July 11, 2017 Posted July 11, 2017 So I got everything running but the sex animations do not play even though the sounds do. am I doing something wrong? run the GenerateFNISforUsers.exe http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
Aeonna Posted July 11, 2017 Posted July 11, 2017 I would also like to mention the devious Loot and devious devices for the bondage cause the character model to freak out as if it isnt allowing a proper animation for that as well.
WaxenFigure Posted July 11, 2017 Posted July 11, 2017 Is there a way to force a Foreplay animation to play? To override the User MCM setting and make one play? (Bonus if there is a way to choose a specific Foreplay animation) I know I can use a hook to play them back to back, but that has the issue where the orgasm stage would play in the foreplay animation. Plus the redress, etc Use the Thread model method, I used this line of code AnimationObject.DisableLeadIn(false) To no avail. Thoughts? Yes, of course you can call a specific animation. The API provides a way to get animations by name so use the full name of the animation and you should get only one animation returned and the act will then use that animation.
Boneyardbill Posted July 12, 2017 Posted July 12, 2017 Is there a way to force a Foreplay animation to play? To override the User MCM setting and make one play? (Bonus if there is a way to choose a specific Foreplay animation) I know I can use a hook to play them back to back, but that has the issue where the orgasm stage would play in the foreplay animation. Plus the redress, etc Use the Thread model method, I used this line of code AnimationObject.DisableLeadIn(false) To no avail. Thoughts? Yes, of course you can call a specific animation. The API provides a way to get animations by name so use the full name of the animation and you should get only one animation returned and the act will then use that animation. It provides a way to select the regular sex scene animation by name. But I was asking about Foreplay. When you use GetAnimationByName, that refers to the regular animation, not the Foreplay (or LeadIn as the code calls it). The code checks if Foreplay is toggled on in the MCM and then if so, it randomly selects from animations tagged "foreplay." What I need is a way to override that MCM setting. So that when I tell it to play, as an example, Arrok Missionary, it will play a Foreplay animation before it plays Arrok Missionary, even if the user has toggled off Foreplay animations in the MCM. The only way to do what I want to do from what I can tell, is to use hooks to play a Foreplay animation and then a regular animation like Arrok Missionary. The issue there is that it's clunky because Sexlab builds the scene for the Foreplay, strips them, moves them into position and then plays the animation, ending with an orgasm and then redresses them and then pauses for a few seconds as it builds the next scene. When Sexlab knows it's adding Foreplay animation (When the LeadIn setting is set to True) it builds the Foreplay and the regular animation together in one scene. So, either I need a way to override the user's MCM setting or I need some major help in using hooks where I can play the Foreplay animation and stop it before the orgasm stage, block redress (pretty sure I know how to do that one) and then start the next animation. That would still be a less elegant solution, but this is Skyrim and we take what we can get.
Ashal Posted July 12, 2017 Author Posted July 12, 2017 Is there a way to force a Foreplay animation to play? To override the User MCM setting and make one play? (Bonus if there is a way to choose a specific Foreplay animation) I know I can use a hook to play them back to back, but that has the issue where the orgasm stage would play in the foreplay animation. Plus the redress, etc Use the Thread model method, I used this line of code AnimationObject.DisableLeadIn(false) To no avail. Thoughts? Yes, of course you can call a specific animation. The API provides a way to get animations by name so use the full name of the animation and you should get only one animation returned and the act will then use that animation. It provides a way to select the regular sex scene animation by name. But I was asking about Foreplay. When you use GetAnimationByName, that refers to the regular animation, not the Foreplay (or LeadIn as the code calls it). The code checks if Foreplay is toggled on in the MCM and then if so, it randomly selects from animations tagged "foreplay." What I need is a way to override that MCM setting. So that when I tell it to play, as an example, Arrok Missionary, it will play a Foreplay animation before it plays Arrok Missionary, even if the user has toggled off Foreplay animations in the MCM. The only way to do what I want to do from what I can tell, is to use hooks to play a Foreplay animation and then a regular animation like Arrok Missionary. The issue there is that it's clunky because Sexlab builds the scene for the Foreplay, strips them, moves them into position and then plays the animation, ending with an orgasm and then redresses them and then pauses for a few seconds as it builds the next scene. When Sexlab knows it's adding Foreplay animation (When the LeadIn setting is set to True) it builds the Foreplay and the regular animation together in one scene. So, either I need a way to override the user's MCM setting or I need some major help in using hooks where I can play the Foreplay animation and stop it before the orgasm stage, block redress (pretty sure I know how to do that one) and then start the next animation. That would still be a less elegant solution, but this is Skyrim and we take what we can get. Thiks should do it. sslThreadModel Thread = SexLab.NewThread() Thread.DisableLeadIn(false) ; // Make animation array of whatever animation you want. sslBaseAnimation[] Foreplay = new sslBaseAnimation[1] Foreplay[0] = SexLab.GetAnimationByName("Name of Foreplay Animation") ; // SetLeadAnimations(array) will force foreplay regardless of MCM settings Thread.SetLeadAnimations(Foreplay) ; // Whatever other configuration you want to make on the thread ; // Start the thread animation Thread.StartThread();
Boneyardbill Posted July 12, 2017 Posted July 12, 2017 Ashal, I bow at your feet. Thank you so MUCH!!! Seriously, you have no idea how happy I am. Tested it and it worked PERFECTLY. You're awesome. :D
Rod Broward Posted July 14, 2017 Posted July 14, 2017 Ashal, I bow at your feet. Thank you so MUCH!!! Seriously, you have no idea how happy I am. Tested it and it worked PERFECTLY. You're awesome. :D remember to show your appreciation to Bethesda by purchasing some user made mods from us-i mean them on their new Bethesda Creation Club!
tanuhk Posted July 15, 2017 Posted July 15, 2017 I want to remove some animations (not all of them!) already included by another mod, like MoreNastyCritters, to replace with better ones. Is there a file I have to edit to remove these animations from the Sexlab animations list? I need to remove them because I am now at my limit for animations.
Nazzzgul666 Posted July 16, 2017 Posted July 16, 2017 I would also like to mention the devious Loot and devious devices for the bondage cause the character model to freak out as if it isnt allowing a proper animation for that as well. That's not a sexlab problem, what you should do is to report it to the according mods so their authors are able to see it. Is there any way to force the English language? The translation in my language really sucks and I can't even understand certain options due to this Not entirely sure if that works so better make a backup, but i think making a copy of the sexlab_ENGLISH.txt and name it sexlab_YOURLANGUAGE.txt (overwriting the original) should work.
Guest Posted July 17, 2017 Posted July 17, 2017 I know this is a stupid question quite possibly (couldn't find an answer through searching) is there a specific reason that the animation limit for sexlab is set to 500 for characters because I recently hit this limit?
Nazzzgul666 Posted July 17, 2017 Posted July 17, 2017 Actually i think that's a pretty good question.
firesyde424 Posted July 19, 2017 Posted July 19, 2017 I am having trouble getting Sex Lab to work. Skyrim loads to the menu and I can select a new game or load an existing game. Once that game is loaded, if SexLab Framework tries to "load" automatically or via the MCM menu option I will get a CTD right after "Loading Sexlab Voices" appears in the upper left hand corner. In troubleshooting this issue, I have pared down my load order to the following: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm SOSRaceMenu.esp XPMSE.esp SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp dD - Realistic Ragdoll Force - Realistic.esp Alternate Start - Live Another Life.esp I have blown away my Skyrim Install and my Mod Manager so many times I'm not even sure how many times I've done it. I've done my best to work through the troubleshooting steps but nothing has helped. I am using the latest version of Skyrim from Steam, FNIS, SKSE, and SkyUI are all the current versions. I've tried messing with the load order, made sure to re-download sexlab, but nothing helps. Once SexLab tries to install itself in game, I will always get a CTD. Any Ideas?
firesyde424 Posted July 19, 2017 Posted July 19, 2017 I am having trouble getting Sex Lab to work. Skyrim loads to the menu and I can select a new game or load an existing game. Once that game is loaded, if SexLab Framework tries to "load" automatically or via the MCM menu option I will get a CTD right after "Loading Sexlab Voices" appears in the upper left hand corner. In troubleshooting this issue, I have pared down my load order to the following: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm SOSRaceMenu.esp XPMSE.esp SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp dD - Realistic Ragdoll Force - Realistic.esp Alternate Start - Live Another Life.esp I have blown away my Skyrim Install and my Mod Manager so many times I'm not even sure how many times I've done it. I've done my best to work through the troubleshooting steps but nothing has helped. I am using the latest version of Skyrim from Steam, FNIS, SKSE, and SkyUI are all the current versions. I've tried messing with the load order, made sure to re-download sexlab, but nothing helps. Once SexLab tries to install itself in game, I will always get a CTD. Any Ideas? Looking at the logs, I still can't figure out what's going on. The last entry in all my papyrus logs is "[07/20/2017 - 12:45:32PM] SEXLAB - Expressions[12] Custom5 - Custom 5" which I assume is where Skyrim then crashes.
firesyde424 Posted July 19, 2017 Posted July 19, 2017 I am having trouble getting Sex Lab to work. Skyrim loads to the menu and I can select a new game or load an existing game. Once that game is loaded, if SexLab Framework tries to "load" automatically or via the MCM menu option I will get a CTD right after "Loading Sexlab Voices" appears in the upper left hand corner. In troubleshooting this issue, I have pared down my load order to the following: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm SOSRaceMenu.esp XPMSE.esp SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp dD - Realistic Ragdoll Force - Realistic.esp Alternate Start - Live Another Life.esp I have blown away my Skyrim Install and my Mod Manager so many times I'm not even sure how many times I've done it. I've done my best to work through the troubleshooting steps but nothing has helped. I am using the latest version of Skyrim from Steam, FNIS, SKSE, and SkyUI are all the current versions. I've tried messing with the load order, made sure to re-download sexlab, but nothing helps. Once SexLab tries to install itself in game, I will always get a CTD. Any Ideas? Looking at the logs, I still can't figure out what's going on. The last entry in all my papyrus logs is "[07/20/2017 - 12:45:32PM] SEXLAB - Expressions[12] Custom5 - Custom 5" which I assume is where Skyrim then crashes. Long story short, it appears there is something with the newer version of MO. I've cleaned out my MO profiles before and reinstalled it but it wasn't until I went to an older version of MO that things started working correctly.
Galacticat42 Posted July 20, 2017 Posted July 20, 2017 So that's why I'm crashing... dang. Wanted to keep one MO for all my Beth games.
Endlesswatcher Posted July 21, 2017 Posted July 21, 2017 I am having trouble getting Sex Lab to work. Skyrim loads to the menu and I can select a new game or load an existing game. Once that game is loaded, if SexLab Framework tries to "load" automatically or via the MCM menu option I will get a CTD right after "Loading Sexlab Voices" appears in the upper left hand corner. In troubleshooting this issue, I have pared down my load order to the following: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm SOSRaceMenu.esp XPMSE.esp SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp dD - Realistic Ragdoll Force - Realistic.esp Alternate Start - Live Another Life.esp I have blown away my Skyrim Install and my Mod Manager so many times I'm not even sure how many times I've done it. I've done my best to work through the troubleshooting steps but nothing has helped. I am using the latest version of Skyrim from Steam, FNIS, SKSE, and SkyUI are all the current versions. I've tried messing with the load order, made sure to re-download sexlab, but nothing helps. Once SexLab tries to install itself in game, I will always get a CTD. Any Ideas? Looking at the logs, I still can't figure out what's going on. The last entry in all my papyrus logs is "[07/20/2017 - 12:45:32PM] SEXLAB - Expressions[12] Custom5 - Custom 5" which I assume is where Skyrim then crashes. Long story short, it appears there is something with the newer version of MO. I've cleaned out my MO profiles before and reinstalled it but it wasn't until I went to an older version of MO that things started working correctly. Just wanted to stop in and say thanks for posting this. I've had this issue the last 3 days and have been going crazy trying to figure out what I was doing wrong. What version of MO did you go back to where its working?
WaxenFigure Posted July 22, 2017 Posted July 22, 2017 I know this is a stupid question quite possibly (couldn't find an answer through searching) is there a specific reason that the animation limit for sexlab is set to 500 for characters because I recently hit this limit? Because the scripting language for Sykrim was designed by a fucking idiot! Knowing full well that it would be a bad idea the designer placed a limit of 256 on all arrays so the original limit on animations was one array as large as the game allows. In more recent versions of Sexlab it was updated to allow for multiple arrays of animations (which was a hell of lot of work to decide how to do it and then implementing all through the mod). The most recent version raised it to approximately 4 arrays worth of animations because it looked like a number that would suffice for quite a while since it was at the time allowing for a lot more animations than were available. Then we got a number of animators all creating a lot of new animations and once again we have more animations than the framework can handle. I suggest you disable some of the animations you don't like or animations that are too much alike or animations you don't think you'd like to make room for the rest of the animations you'd like to add. But if you like them all, you'll just have to be patient and see if the limit is raised in the next version whenever it get released. (Much of this could have been figured out by perusing the change log or by reading the whole thread though at this point with 594 pages that would be a long term project).
Guest Posted July 22, 2017 Posted July 22, 2017 Thanks for responding on the topic I see that is very annoying then. The thing is I do disable them but I am constantly starting my game over and SLAL doesn't have a save function to save the ones you don't like so doing that everytime would take forever and I don't know how to go into the mod and just remove them.
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