Jump to content

Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


Recommended Posts

Posted

When 2 npcs are on animation, now when I talk to them, the change animation menu doesn't appear :c

There has never been any such menu. You press O to change animations.

Posted

 

Hey folks I need some help. I installed all the mods the guide said to get sex labs to work but there is no animation. Theres noise they move there mouths and the screen shakes at the end but they are just standing there. Does anyone know how to take care of this problem? Thanks in advance.

 

Did you run the FNIS tool?

 

 

Installed all the mods as the guide said to get sexlabs to work but.... didn't follow all the instructions to get those mods to function... :D.

 

Posted

 

Downloaded it, tells me I have an outdated FNIS and need 1.71, but I have the lastest. Tried the rebuild in game, no effect, I can see and select animations and cast SL related spells just nothing happens. Going back to 1.57 as 1.59 never worked for me as well.

You are confusing FNIS with SKSE, you obviously don't have the latest SKSE which is version 1.71 or you failed to install it or run it properly. FNIS current version is 5.1.1 though 5.2 is out in beta.

 

 

@WaxenFigure

Is there a need to get the beta for FNIS, or can I wait until it is released? I just want to minimize my problems in case there are a few mods that use some of the new features that might come out.

 

Posted

So I've been on here a few days and have loved the mods that I can download. But I've ran into three or four mods which I can not download no matter what, this being the most essential of the few and only one I really cared about after being recommended to it by a friend. I've tried to download at least nine times on Firefox(spread over four days), twice on Chrome, once on IE, and once on another computer and nothing. Download gets to around 40-50MB then is interupted and cancels saving no files.

Like I said, I've only ran into this problem with a handful of the mods on this site, the others work fine. Same goes for nexus, this problem is exclusive to this single site for me. Nothing I read trying to fix it worked, though I did see the request to use mirrors, how ever I did not see any mirrors to use. Am I just missing something? Any help or a link would be greatly appreciated. Danke.

Posted

 

 

Downloaded it, tells me I have an outdated FNIS and need 1.71, but I have the lastest. Tried the rebuild in game, no effect, I can see and select animations and cast SL related spells just nothing happens. Going back to 1.57 as 1.59 never worked for me as well.

You are confusing FNIS with SKSE, you obviously don't have the latest SKSE which is version 1.71 or you failed to install it or run it properly. FNIS current version is 5.1.1 though 5.2 is out in beta.

 

 

@WaxenFigure

Is there a need to get the beta for FNIS, or can I wait until it is released? I just want to minimize my problems in case there are a few mods that use some of the new features that might come out.

 

Wait for the release, there's nothing really wrong with the current version that I've heard of. Fore keeps scoring goal after goal IMO so you can move onto the beta if you'd like but there's nothing wrong with waiting either.

Posted

 

Is there any advice on how to fix the problem with the new dialogue overwrite when gaged?

It kinda breaks most mods...

By asking the author of that mod to fix it. Has nothing to do with the framework itself.

 

 

When you are gagged, it breaks ANY mod that requires dialogue. And I was told its the Framework that forces the Gag dialogues over all else.

 

I dont know, but it just sounds stupid for me to force this, and I guess its pretty simple to add a "turn off" function....

Posted

 

 

Is there any advice on how to fix the problem with the new dialogue overwrite when gaged?

It kinda breaks most mods...

By asking the author of that mod to fix it. Has nothing to do with the framework itself.

 

 

When you are gagged, it breaks ANY mod that requires dialogue. And I was told its the Framework that forces the Gag dialogues over all else.

 

I dont know, but it just sounds stupid for me to force this, and I guess its pretty simple to add a "turn off" function....

 

 

 

You were told wrong. The closest SexLab comes to having anything remotely to do with dialog is the lip syncing, which uses a entirely separate custom voiceset and does nothing beyond add a OutOfBreath and CombatGrunt topic to play the moaning lipsync.

 

Outside of that very controlled and limited exception, the framework has absolutely zero to do with or ever come close to touching dialog in any remote way.

 

Or you may have misinterpreted them by thinking the "Framework" meant SexLab itself, they may have meant ZazAnimations or Devious Devices, two "framework" mods that actually deal with stuff like GagsFX.

Posted

Can someone tell me how to get SoS and Sexlab to interact properly?  I installed SoS first, then Sexlab, and far as I can tell they're working properly, but I dunno how to get Sexlab to use SoS as a nudesuit.  Not having the male nudesuit option checked naturally did not use the nudesuit, but there was no genitalia as a result, while having it checked had it use the nudesuit included in Sexlab overlaid on top of the default body, and without genitalia textures to boot.

 

So I'm pretty sure I screwed up somewhere, likely on SoS's installation.  Is there some trick I'm missing, or something along those lines?

Posted

Can someone tell me how to get SoS and Sexlab to interact properly?  I installed SoS first, then Sexlab, and far as I can tell they're working properly, but I dunno how to get Sexlab to use SoS as a nudesuit.  Not having the male nudesuit option checked naturally did not use the nudesuit, but there was no genitalia as a result, while having it checked had it use the nudesuit included in Sexlab overlaid on top of the default body, and without genitalia textures to boot.

 

So I'm pretty sure I screwed up somewhere, likely on SoS's installation.  Is there some trick I'm missing, or something along those lines?

You definitely seem to have not installed SOS properly somehow because installing SOS should have automatically made all the males in the game anatomically correct. Nudesuit option in Sexlab Framework is only needed for older/other nude male options where there is no active penis and really only needed then if you select the "flaccid" males option and want it swapped to an erect male body for sex acts.

 

Do you have the MCM Menu for SOS? If so, what happens when you place the cursor on a male and then open the menu, does that male show as having a schlong? Have you looked at the Papyrus logs to see if there are any error messages from SOS?

Posted

Well it's definitely giving my male PC a new body, but it has underwear on, and not the default loincloth, either--more like a leather speedo.  I don't remember selecting that option in the installation.

 

I have been into the MCM and as far as I can tell, all of the options are in there (no errors upon accessing and such) but I haven't really experimented with it.  Merely had my PC bang an NPC to see if the nudesuit function was working.  I had switched to SoS because for some reason Sexlab's nudesuits had stopped working and I needed an alternative. (my troubleshooting on the previous nudesuit issue was inconsistent, sometimes working, sometimes failing, so I had nothing concrete to give to the technical section of the forum)

Posted

 

Downloaded it, tells me I have an outdated FNIS and need 1.71, but I have the lastest. Tried the rebuild in game, no effect, I can see and select animations and cast SL related spells just nothing happens. Going back to 1.57 as 1.59 never worked for me as well.

You are confusing FNIS with SKSE, you obviously don't have the latest SKSE which is version 1.71 or you failed to install it or run it properly. FNIS current version is 5.1.1 though 5.2 is out in beta.

 

I was brainfarting while writing post, I do have SKSE 1.71 and it works great with SL 1.57, but not with earlier 1.59 or the latest SL. I tried re-installing SKSE as per instructions but did not seem to make a difference and I used LOOT afterwards as well.

Posted

 

 

Downloaded it, tells me I have an outdated FNIS and need 1.71, but I have the lastest. Tried the rebuild in game, no effect, I can see and select animations and cast SL related spells just nothing happens. Going back to 1.57 as 1.59 never worked for me as well.

You are confusing FNIS with SKSE, you obviously don't have the latest SKSE which is version 1.71 or you failed to install it or run it properly. FNIS current version is 5.1.1 though 5.2 is out in beta.

 

I was brainfarting while writing post, I do have SKSE 1.71 and it works great with SL 1.57, but not with earlier 1.59 or the latest SL. I tried re-installing SKSE as per instructions but did not seem to make a difference and I used LOOT afterwards as well.

 

So what is it tell you is outdated (exact message please)? Did you run the FNIS User Generator after installing the latest Sexlab Framework?

Posted

HELP!!!! First of all every time I try to load a saved game, I experience a CTD most of the time. I've tried using save game cleaner but to no avail. Secondly it sometimes happens that the game crashes on animation start. It happens 1 out of 5 times but is still annoying. I'm uploading my load order, FNIS report and Papyrus log. Kindly look into it and inform me if I've done something wrong. Any help will be appreciated.

Posted

I have a question regarding SexLab and HDT High Heels.

I installed some armors that use HDT High Heels. When I equip those boots, everything work as it is supposed to. When a sexlab animation occurs, the boots are unequiped (as they are supposed to) but on animation end, when they are re-equiped, HDT High Heels does not "update". As a result the player does not get taller, and her feet are sunk in the ground.

If I unequip and re-equip those boot everything goes back to normal but it's a bit annoying. Same thing happens for NPC followers.

 

So, is this a Sexlab "limitation" (from the way it re-equips the armor) or a HDT High Heels limitation? Can I somehow correct this?

 

Posted

 

Do you have the MCM Menu for SOS? If so, what happens when you place the cursor on a male and then open the menu, does that male show as having a schlong? Have you looked at the Papyrus logs to see if there are any error messages from SOS?

 

 

Tried this now, and the menu says that they're set to no schlong.  Furthermore, when I attempt to change this in the menu, I'm not given any other options to choose from.  The papyrus logs say that SOS DetermineSchlongType is finding absolutely nothing available for the races involved.  Said race is the default Nord race.

 

Should I just uninstall SoS and Sexlab and try again?

Posted

I have a question regarding SexLab and HDT High Heels.

I installed some armors that use HDT High Heels. When I equip those boots, everything work as it is supposed to. When a sexlab animation occurs, the boots are unequiped (as they are supposed to) but on animation end, when they are re-equiped, HDT High Heels does not "update". As a result the player does not get taller, and her feet are sunk in the ground.

If I unequip and re-equip those boot everything goes back to normal but it's a bit annoying. Same thing happens for NPC followers.

 

So, is this a Sexlab "limitation" (from the way it re-equips the armor) or a HDT High Heels limitation? Can I somehow correct this?

 

 

All sexlab does is unequip and equip an item, using the regular vanilla provided EquipItem() and UnequipItem() functions provided by Skyrim. Whatever HDT High Heels does to trigger the height changes isn't being triggered by the regular script commands. So there is little I can really do about it, as far as I know anyway. It's most likely something HDT will have to correct for, or just make due with it. I'll look through HDT's documentation to see if there is anything obvious I can do, I'd consider it a relatively minor thing however, so unless the fix is super basic and obvious after looking through the HDT docs, I wouldn't hold my breath for a fix.

 

Most I could do otherwise would probably be to make the boots with HDT keywords not-strip by default.

Posted

 

 

Do you have the MCM Menu for SOS? If so, what happens when you place the cursor on a male and then open the menu, does that male show as having a schlong? Have you looked at the Papyrus logs to see if there are any error messages from SOS?

 

 

Tried this now, and the menu says that they're set to no schlong.  Furthermore, when I attempt to change this in the menu, I'm not given any other options to choose from.  The papyrus logs say that SOS DetermineSchlongType is finding absolutely nothing available for the races involved.  Said race is the default Nord race.

 

Should I just uninstall SoS and Sexlab and try again?

 

 

 

If you're using SOS, nudesuits should in no way enter the equation. Nudesuits are SOLELY for when you want to install a non-nude body mesh as your primary body for a gender. The nude suits are basically just armor that looks like a naked body, enabling them for males will just override any nude mesh provided by SOS.

 

Nudesuits should die and burn in a fire. If ever there was a pointless feature I wish I could just remove without somebody out there getting mad about it.

 

If you're having issues with SOS, it is almost certainly 99% guaranteed an SOS issue and not SexLab related. SexLab's "integration" with SOS starts and stops with yelling at an actor to get an erection when needed.

Posted

HELP!!!! First of all every time I try to load a saved game, I experience a CTD most of the time. I've tried using save game cleaner but to no avail. Secondly it sometimes happens that the game crashes on animation start. It happens 1 out of 5 times but is still annoying. I'm uploading my load order, FNIS report and Papyrus log. Kindly look into it and inform me if I've done something wrong. Any help will be appreciated.

 

Welcome to the load game bug.  Solution?  Load a save gave that is NOT the last game you saved first, then load the last game afterwards.  Why does that work?  Hell if I know but it became so common (especially for outdoor saves) that I habitually keep and load the very first game save first off and only then load the current save.

 

For the animation startup problem I suggest you follow the instructions here: 

 

http://skyrim.nexusmods.com/mods/32363//?

 

You are probably crashing due to an overloaded system (out of memory most likely) and things there will help that problem dramatically.

Posted

 

Load a save gave that is NOT the last game you saved first, then load the last game afterwards.  Why does that work?  Hell if I know

 

So true in my case too, Waxen. So true. :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...