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Posted

The guard forcegreet loop seems easier to solve, it's probably just not clearing the quest alias (and thus the behavior package) properly.

 

9 minutes ago, NymphoElf said:

Is there an SE port/version of this mod? If not, I'd love to see it for SE, and I'm sure there are others who would too

There's an SE version in the downloads. It'll say it's made for LE (in Vortex at least) but it should apparently still work fine.

Posted

I have a solution for people complaining they can "spam" or speed up the sex scenes by hitting the spacebar..."DONT HIT THE SPACEBAR" rather than asking the modder to add more things to the mod that could possibly muck other things up. Also some people may want to speed things up on occasion.  Also if you have a God like character that is so high level what is the point in playing the game period nothing can beat you,  I dont understand the logic here blaming the mod.  Anyway don't want to go on a complaining fest.  Thanks for a great mod look forward to the next version :)

Posted
2 hours ago, Visio Diaboli said:

The guard forcegreet loop seems easier to solve, it's probably just not clearing the quest alias (and thus the behavior package) properly.

 

There's an SE version in the downloads. It'll say it's made for LE (in Vortex at least) but it should apparently still work fine.

Oh, thank you! I didn't check because the download page says "Not compatible with SE".

Posted

about the " no blowjob" . i had 20 vaginal approaches  in a line from start being public whore. the only one blowjob appreared after i wrote the post.

 

i gave the thane all money i made in the evening, 1800 gold, he took with the sound, and answered good job, here is your cut.  but no cut was given to me, and that should be 33 % , 600 gold. i dont know if this is a bug or on purpose, but then i would like to know how i get my cut of 600 gold.

Posted

Love this mod! Just finished a full 'tour of duty' in Whiterun  (following the 'ask Jarl' start). Had clients as quota and found that even with the quota completed still had to have the full money amount to be released. Then just as my girl was staggering away from Dragonsreach she was approached by a guard asking her to see the Jarl - discovered that this was because of high SLSF score so back to the grindstone. My approach now to the mod is that it is punishment following imprisonment - using POP max sentence is 1 day with parade as punishment, then 100% chance for SLS, with PW as the only outcome. I then pick money as the quota as to me it makes more sense that the Jarl would be more interested in money made rather than clients satisfied. So just satrted a new game with my girl as a bandit who has left her gang and is going it alone.

Posted

Love this mod. Did some testing , here is my feedback

 

preferences:

 

quota 5 clients or 500 septims, 1 day to complete. Not a new game, I am lvl 58, most quests in Whiterun done, hero fame was at 1035.

 

After start up I got the the "0 OK" bug. I had to klick it like 50 times away. I aready thought on disabling the mod.

First i disabled every start condition, but I got aproached by the guard anyway. I do not know, if it is intended or not.

 

Got the quest started. Tested the demonstration punnishment. The scene started ok, but as soon as the punisher got near the PC on the cross the animation of the punisher froze and the PC started to float upwards in a comical pose (the pose probbably from another zaz device). I started the demonstration punishment  a couple of times, but alway the same result.

 

After i got the quest from the tane, i tested the different punishment scenarios (in the menu +1000 punishment points). All scenarios were completed, but the problem described earlier persisted. If the PC was in a device, the punisher got frozen mid animation ( I read somewere, it could be a problem with the collision system and the devices, there is a patch available for LE version, that deactivates the collision for zaz devices. I did not test it yet, because the patch is stil WIP). Anyway, it appears, if you just wait the time, the animation would last, the quest proceeds to the next stage. After PC was executed, i loaded the savegame befor the test. There were no problems with loading a earlier savegame.

 

Next i completed the quest (5 clients) and spoke to the thane, payed him the money and were released from "duty"(quest completed). After that i spoke with a guard (my hero fame still at 1035) the guard did not trigger a force greet. Then i waited 24 hours (still there, not leaving the area) and got force greeted by the guard. Next i spoke to the thane and started the Quest. Still not leaving the area i started a scene (got aproached by NPC). During the scene a guard force greeted me again. After the scene i got a new guest (overwriting the active quest and effectively reseting it). Now i could not do anything anymore, the same guard force greeted again, and again and again.

If it is of any use, the dialogues with the thane waried. It was a mix of standard first time dialogue mixed with "Les me guess..." dialogue. I think it was random, what dialogue i got.

 

Next loaded the save after installation of this mod. Did the configuration like described above (the save loads me inside of breezehome). After exiting of the home the first guard force greeted. I was not able to do anything after after accepting the quest, because the same guard kept force greeting. I repeated the same procedure after restarting the game, same result. Even if i reduced the hero fame below the threshhold of 700, i still got force greeted. The Story mode (start quest by speeking to yarl) were newer available.

 

Overall i like the idea behind the mod and the implementaion of it. The menu is sofar well done. Some descriptions are missing an i was not able to figure out, what some options do, but he mod is new and probbably only some basic functions are already implemented. I understand that.

 

Here some ideas for the mod:

 

I like the event system with the clients. More events would enhance the mod greatly. Here some ideas: invite to birthday party(gangbang)  citicens(home)/guards(guardtower), instead of dog, there could be horse/wolf/goat/trol/etc., on the market there could be an event for entertailning (like punishment event), several clients at the same time (animation with 2+ NPCs), pc +follower in 2+ animations (some sort of celebration or party)

 

Would it be possible to make the Tattoo only active/visible, when you are in the town/city. This would allow to run the public whore quest for several locations at the same time with out cluttering the body with tattoos. The active tattoo would be the indicator for active quest (quota counts towards specific hold)

 

Integration with Soulgemoven 3/4, optional payment with soulgems => plays nice with other sex mods

Integration with other prostitution mods like Radiant Prostution => additional quests to do, that count towards the quota

 

Additional starting option: When the PC becomes thane in a hold, the quest for that hold starts (never ending quest?) with quotas but no punishment. When the quota is reached, a event could be started (celebration/gangbang party/special mission for the Yarl/etc.). Then the quota starts again. If quota not reached, Yarl organizes someting less prestigious to reach the quota (boost moral of guards/mercs, diplomatic missions to giants, boosting loyalty mission to locations like mines/guard towers/camps, diplomatic missions to nearby orc setlements)

 

It is up to you to decide, what direction you take with the mod. Those are just ideas.

 

cheers

 

 

Posted
45 minutes ago, monty359 said:

 All scenarios were completed, but the problem described earlier persisted. If the PC was in a device, the punisher got frozen mid animation ( I read somewere, it could be a problem with the collision system and the devices, there is a patch available for LE version, that deactivates the collision for zaz devices. I did not test it yet, because the patch is stil WIP). Anyway, it appears, if you just wait the time, the animation would last, the quest proceeds to the next stage. After PC was executed, i loaded the savegame befor the test. There were no problems with loading a earlier savegame.

 

 

Do you have Ultimate Combat installed? It can break whipping like you described. 

Posted
46 minutes ago, Nymra said:

 

Do you have Ultimate Combat installed? It can break whipping like you described. 

yes, i have ultimate combat installed (ultimate dragons too). Anything i can do here, but deinstall?

Posted
12 minutes ago, monty359 said:

yes, i have ultimate combat installed (ultimate dragons too). Anything i can do here, but deinstall?

 

no. 
I use Active Combat now and others... cannot really compare 1 to 1 but from what I leanred its either whipping OR ultimate combat :(

Posted
5 hours ago, monty359 said:

yes, i have ultimate combat installed (ultimate dragons too). Anything i can do here, but deinstall?

It's a problem with fnis and ultimate combat, can't be fixed as far as I know. Other than doing what you said and waiting while the npc is frozen, also you can disable the poise system so your pc doesn't fall out of furniture during whipping if you haven't done that already.

Posted

Hey @Visio Diaboli, Would you please consider adding an option to exclude certain animation tags in the future? I'd love to disable furniture, kissing, and femdom animations specifically. 

 

Also I have seen a lot of people post about the approach interactions with npcs. I have an idea for them if your interested.

 

Please don't take this as me saying that I think you should change anything, I enjoy the approaches fine as is. These are just ideas that could possibly give you more options and control over scenes in future development. Or it could just as easily limit what you can do, I wouldn't know because I'm not a Modder. Anyway here it is.

 

What if all the approaches now, the basic approaches were considered vaginal sex requests and tagged as such? What this could do is allow you to add oral and anal approaches specifically. 

 

They could each have there own percentage in the mcm as to which one you would get, along with dialogue to reflect it.

 

Approach line examples, "There you are, finally! I've been meaning to sample the mouth of the legendary Dragonborn." , "Good, it's the public whore. Get on your knees, I feel like having my cock sucked." , "Sorry to trouble you noble thane, but there is an urgent matter that calls for your attention. I require a blowjob from you."

 

This could also allow you to add unique parting dialogues and interactions with different personalities. For example, a sadist npc after a blowjob could say something like "Now that you got my cock all nice and lathered up, bend over. I want to take your ass now". With options to agree and get paid or refuse and get nothing but more punishment score. In basic approaches npcs could make comments like "Can't believe I just fucked the thane in the ass! Here, it was worth every septim" or "Seems all that shout training has made you an excellent cocksucker, here's your gold... dragonwhore"

 

Also suggestion for the lie and plead options, Rather than jumping straight into a forced scene after failing. I think it would be nice if after you lie and the npc says "you really think I wouldn't recognize the Dragonborn" etc the mod opened another dialogue with npc threatening to tell the thane if you don't comply, giving three options "No wait, please don't tell the Thane! I'll do as you ask..." or the player could tell them to fuck off leading to a forced scene or punishment score walk off. Or the player could simply walk away leading to the random walk away outcomes you already have. I just think it would be nice if the player could try to weasel her way out of her duties and still get an option for consensual scenes.

 

What if before a forced scene from an npc, a dialogue box came up explaining what the npc was trying to do. Giving an option to give in or resist or give in with the resist option like in the Arcadia quest? You could use an unarmed skill check to determine whether npc is successful or not. This to me would make the punishment system seem more impactful. Right now the npc's straight up make the pc their bitch, which is fine. But, it makes the punishment scenes not as meaningful. Like the public rape scene for example, all the npc's have already forced her so what's the point. Something else you could possibly do is extend the public rape scene. What if first the Thane shows the people techniques to subdue you via message box, Like the thane wrenches your arm behind your back and forces your face into the ground and proceeds to sodomize you in front of everyone. Then tells the npc's it's okay to do this and tells them to try. After that then the forced scenes with npc's would start happening. I think it would make much more sense this way imo. Maybe even mcm toggle, npc only force player after public demonstration.

 

One more thing, I think it would be really cool if there was an extra option for a dragonborn pc to intimidate an npc on every approach, They would call your bluff most of time of course. And proceed to steal, tell on you, and possible other things.

 

Please don't take that as criticism in any form, Just something I've been thinking on for a while. Trying to think of ways that wouldn't be an absurd amount of work for you, but also give much more control to the player and possible you. The only reason I even bring it up is because your still relatively early in development and I know you have big plans to expand dialogue to include factions and such. So if you wanted to change anything there's hopefully not an overwhelming amount of changes you'd have to make.

 

 

Posted

Oh yea, there is one more minor detail/bug that's not that important but the option to control who approaches the player doesnt feel like it's working. Specifically, the option to control which genders will approach the PC. I've set mine to male only but still get women approaching. Is there an easy fix for it?

Posted
28 minutes ago, jharise said:

Can the slavetats be installed independently of the main mod if we just want to use the tattoos?

if you download the slavetats high res optional file, I don't see why not. OR, you could just extract the slavetat files off the main mod and make it a seperate file if you prefer the lower res ones.

Posted
52 minutes ago, jharise said:

Can the slavetats be installed independently of the main mod if we just want to use the tattoos?

Yes, its a separate file in the downloads section.

Posted

Sorry if my replies to these are kind of brief or don't hit every point. I'm fairly tired so I'm reading all of the feedback and will probably boot up CK in a few minutes to work on some things, but I don't believe I have the energy to formulate too extensive a response on top of that.

 

11 hours ago, monty359 said:

After start up I got the the "0 OK" bug. I had to klick it like 50 times away. I aready thought on disabling the mod.

First i disabled every start condition, but I got aproached by the guard anyway. I do not know, if it is intended or not.

Hero fame is most certainly bugged. I'll have to double check if I made disabling it work properly. I think I messed the logic up there.

Edit: toggling Hero Fame should properly prevent it from causing eligibility. The other two were bugged, and didn't take the MCM toggle into account

 

Good suggestions, events are fairly easy to implement now. Optionally only displaying the current hold's tattoos is technically do-able but it ranks a bit lower at the moment so I can't put an ETA on it. Soulgem Oven, also a bit lower on the integration priority list (top priority right now is probably Devious Followers and other follower mods, then maybe I try and hit Soulgem Oven, MME and Skooma Whore in one update later on). Radiant Prostitution I'm not so sure about. If I can start its quests and am permitted to then maybe, but I don't want to say that it's on the list right now because it might just never get done.

 

7 hours ago, drunken toad said:

It's a problem with fnis and ultimate combat, can't be fixed as far as I know. Other than doing what you said and waiting while the npc is frozen, also you can disable the poise system so your pc doesn't fall out of furniture during whipping if you haven't done that already.

Easiest fix seems for me to have PW check for Ultimate Combat and then skip the whippings so it at least doesn't completely break.

 

4 hours ago, drunken toad said:

Would you please consider adding an option to exclude certain animation tags in the future? I'd love to disable furniture, kissing, and femdom animations specifically. 

I'd have to find an MCM arrangement for it but that's a fairly small matter. May as well do that if I'm already looking at managing tags.

 

4 hours ago, drunken toad said:

I just think it would be nice if the player could try to weasel her way out of her duties and still get an option for consensual scenes.

Ah, yes that's potentially even more humiliating than failing and getting raped. I like it.

 

4 hours ago, drunken toad said:

What if before a forced scene from an npc, a dialogue box came up explaining what the npc was trying to do. Giving an option to give in or resist or give in with the resist option like in the Arcadia quest? You could use an unarmed skill check to determine whether npc is successful or not. This to me would make the punishment system seem more impactful. Right now the npc's straight up make the pc their bitch, which is fine. But, it makes the punishment scenes not as meaningful. Like the public rape scene for example, all the npc's have already forced her so what's the point. Something else you could possibly do is extend the public rape scene. What if first the Thane shows the people techniques to subdue you via message box, Like the thane wrenches your arm behind your back and forces your face into the ground and proceeds to sodomize you in front of everyone. Then tells the npc's it's okay to do this and tells them to try. After that then the forced scenes with npc's would start happening. I think it would make much more sense this way imo. Maybe even mcm toggle, npc only force player after public demonstration.

The CYA-style messagebox stories were some of my favorite content to add, so it's definitely in consideration. I may add a few more to gauge their popularity, and if it's something people want more of it's probably worth making some kind of system for it instead of 'hard-coding' them.

 

4 hours ago, drunken toad said:

One more thing, I think it would be really cool if there was an extra option for a dragonborn pc to intimidate an npc on every approach, They would call your bluff most of time of course. And proceed to steal, tell on you, and possible other things.

Notably an intimidate was lacking so I could probably add it as a default even. Maybe with some kind of hero fame interaction but that begins to stretch the work-to-result ratio a bit.

 

4 hours ago, drunken toad said:

This could also allow you to add unique parting dialogues and interactions with different personalities. For example, a sadist npc after a blowjob could say something like "Now that you got my cock all nice and lathered up, bend over. I want to take your ass now". With options to agree and get paid or refuse and get nothing but more punishment score. In basic approaches npcs could make comments like "Can't believe I just fucked the thane in the ass! Here, it was worth every septim" or "Seems all that shout training has made you an excellent cocksucker, here's your gold... dragonwhore"

Makes sense. I need to do more with dialogues one way or another, but I don't know how to make them easier to manage in CK. The dialogue branch for approaches and post-sex comments is getting pretty cluttered, but I think it's just going to be that way.

 

3 hours ago, pootisbird said:

I've set mine to male only but still get women approaching. Is there an easy fix for it?

I'm not sure what's causing that. I couldn't get it to happen to me so I suspect it will take a bit to fix.

 

 

3 hours ago, jharise said:

Can the slavetats be installed independently of the main mod if we just want to use the tattoos?

Yea, you can just copy everything in the mod's Textures/Actors/Character/slavetats folder (the PublicWhore folder and the JSON) into the same directory in your Data folder and they should work fine. Or zip them them up with that path and install via a mod manager but that's more work imo.

Posted
35 minutes ago, Visio Diaboli said:

 

 

I'm not sure what's causing that. I couldn't get it to happen to me so I suspect it will take a bit to fix.

This is just guess work, but it never happens when only women are nearby. My guess is your system for selecting a new client when one client fails to reach the player.

I remember a setting were if a npc fails to reach the player in time, a different npc will try when nearby.

So my theory is a male npc wants to approach but fails, then the mod selects a woman as the replacement npc.

So I think its not choosing woman by default but rather perhaps after a npc times out, in a way bypassing the toggle with the timeout, overwriting.

I've played with the mod out in the open with default range with no mods changing the layout of Whiterun so i've never noticed if one failed or could fail.

Again, just a theory since woman approaching is really rare.

P.S: also seems to focus on elder woman, (no. just no. ew) except one normal female npc(?, cant remember) so perhaps the elder tag on npcs could interfere with the setting.

Posted
16 minutes ago, pootisbird said:

This is just guess work, but it never happens when only women are nearby. My guess is your system for selecting a new client when one client fails to reach the player.

I remember a setting were if a npc fails to reach the player in time, a different npc will try when nearby.

What it does is it keeps a list of valid actors (that can be used for any purpose) and then when it needs an approacher it cycles through that list checking one-by-one if each npc is valid to approach the player (and that's where it checks gender preference). If it doesn't find one it just gives up and starts cooldown. Just due to the way I was handling each actor, there was a very small window (like milliseconds) where if the actor list somehow got updated before determining if the approacher was valid, it would return whatever took the place of the previous actor in the new list.

 

So if it started checking a male from the valid actors list (the list that doesn't have to match gender preference), and then updated the actor list, and then returned from the check saying the male was good to go, it theoretically could have then taken the actor in the old actor's place in the list as opposed to the old actor, and if the new actor in that spot was female then it would've completely slipped the radar.

 

I've adjusted that to be impossible now, but unless I missed something that shouldn't have been happening too often, so I'm hesitant to call it solved.

Posted
10 minutes ago, Visio Diaboli said:

I've adjusted that to be impossible now, but unless I missed something that shouldn't have been happening too often, so I'm hesitant to call it solved.

It's alright, I've always skipped when it happens. Like I said, it was really rare. Still, thanks for looking into it.

Posted
4 minutes ago, chsien5 said:

In the screenshots how have you gotten the slavetats to be on the back rather than on the front of your character?

each tat is made for a different position. For example, Whiterun is breast and windhelm is butt. This means turning on all of them from each city will not overlap with each other. the same tat cant be placed in different positions unless the mod author creates additional copies of the tats for different positions.

 

If you want a back tat, you need to be a PW in a city that will place it there

Posted

Hi @Visio Diaboli, big fan of the mod, especially the torture scenes, they were really intense. It's amazing how you're able to create such a vivid roleplaying experience simply through message boxes. I just noticed a small bug where SlaveTats are not applied when the quest is fired through SS. 

Just curious, are there any planned features in mind for allowing users to set their custom collars, gags, yokes, etc? Currently I'm just modifying the PW_DD script to load my custom devices. 

Posted
16 hours ago, Visio Diaboli said:
20 hours ago, drunken toad said:

Would you please consider adding an option to exclude certain animation tags in the future? I'd love to disable furniture, kissing, and femdom animations specifically. 

I'd have to find an MCM arrangement for it but that's a fairly small matter. May as well do that if I'm already looking at managing tags.

You might find it easier to import a list of tags from a json file and skip having to build that into your MCM.  Just a thought.

 

16 hours ago, Visio Diaboli said:
20 hours ago, drunken toad said:

One more thing, I think it would be really cool if there was an extra option for a dragonborn pc to intimidate an npc on every approach, They would call your bluff most of time of course. And proceed to steal, tell on you, and possible other things.

Notably an intimidate was lacking so I could probably add it as a default even. Maybe with some kind of hero fame interaction but that begins to stretch the work-to-result ratio a bit.

For the PC, the risk of intimidating would likely far outweigh the benefit.  Even if successful, the intimidated citizen's pride will be wounded.  Rejected by a public whore!  He'll complain to the authorities, and the PC will be punished.  Those punishments would reasonably increase with each such offense, too.  Can't have a public whore shirking her duties.  The more powerful the whore, the more important it is to come down hard on her.  No one is above the law (or at least, no one can be seen to be flouting the law).  This would be immersive (imagine feeling smug about intimidating that jerk, only to be informed of your punishment at the end of the day), but it would take time to build, and players would quickly learn that intimidation is unwise and stop doing it.  You'd have to decide if the benefit justifies the effort.

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