CliftonJD Posted July 13, 2022 Posted July 13, 2022 11 hours ago, Skata20 said: Hmm one of my slaves is asking for help every 30 seconds. I have warned her about that but when i try to talk to her it doesnt seem like she did something wrong. For instance, I see the "Slave is trying to call for help" and when i punish her i get the "punishing slave for no reason". I hope you understand what I meant. Â One question. Is there a way to force a slave have sex with another slave? for now only thru home sweet home, but eventually i'll get time between other fixes for features. its a planned pahe feature for some time now 3
ssgame Posted July 13, 2022 Posted July 13, 2022 (edited) hello i need some help about Recommended mod very good mod i really enjoy it now i want download every Recommended mod but i have problem about slavetats and slaver spellbooks i go to they page the they not say tip about mod which one i must download there are a lot 30kb or less if i must download all of them or not if i need downlaod them didn't they must be in one download? slavetats :  spellbooks :  Edited July 13, 2022 by ssgame
CliftonJD Posted July 13, 2022 Posted July 13, 2022 (edited) On 7/11/2022 at 10:45 AM, Antiope_Apollonia said: Not sure if this is DoM or if it's something @CliftonJD needs to address in PAHE core, but weapons are frequently (always?) getting duplicated during the enslavement process. For NPCs who get their weapons from a levelled list, it seems like the list is being rolled separately for the duplication, so the extra weapon may or may not be identical to the first. i noticed that with obis, but not sure what if anything could be done for that and haven't been able to replicate it without obis. also a vigilants of stendar mod that shares similar behavior, but i found the vigilants of stendar would replicate their weapons while i was in their inventories. take their weapon and some armor then another weapon would appear in their inventory. On 7/11/2022 at 10:45 AM, Antiope_Apollonia said: Similarly, I'm occasionally seeing slaves having a Greybeard's Hood (00036A45) showing up in their inventories during the cloning process never seen that behavior in pahe On 7/11/2022 at 10:45 AM, Antiope_Apollonia said: Slaves' "eyes are lighting up" at jewellery that was in their inventory at the time of enslavement immediately upon becoming slaves, before you even open the gift window. I think this is happening when PAHE moves the items from their outfit to their inventory. Slaves are also "looking upset at" me taking non-equippable items they were holding for me. It's not everything, and I haven't figured out the pattern yet, but I've seen it more than once. As far as I can tell, I think it might just be a matter of value. I most frequently encounter it with crafting materials. If I take a few Iron Ore from my pack slave, she doesn't mind, but if I take a stack of Dragon Bones, she gets upset.  makes sense for a gifting system On 7/11/2022 at 10:45 AM, Antiope_Apollonia said: Something is wrong with sexual consent for slaves in Shocked mood.  They play the refusal notification but the consent dialogue. I would assume the dialogue is correct, but it depends on how "consent" is being defined. I would suggest a more expansive conception of consent than would pass in a modern legal system. In which case, given that slaves in shock should be sort of semi-catatonic, it'd be natural for them to be highly compliant. shocked mood isn't registered in the pahe dialogues for sex, so it would be dependent on other factors On 7/11/2022 at 10:45 AM, Antiope_Apollonia said: Not cleaning factions seems to be causing some issues. I think some factions may need to always be cleaned, but I'm not sure exactly which. Some data: Vigilant Tyranus in Markarth often starts fights with my slaves. As far as I can tell, he attacks first, not my girls. The first time I saw this behaviour, it was a vampire slave, and I figured that was the cause, but I've since seen him attacking living slaves, too, so I don't know what the pattern is. The Unbound Dremora for the Conjuration Ritual Spell quest goes ham on my girls, and bizarrely, the rest of the College then takes his side in the ensuing fight, which causes all manner of mayhem. I had retinue outside the college for that quest. Reavers (kidnapped from Miraak's thralldom working on his temple if that matters) sold to AYGAS without being cleaned first become hostile to the PC. Not sure what's going on with this one; maybe something to do with their spellbound thrall status prior to completing Cleansing the Stones; I didn't have problems with aggressive Reavers who weren't under Miraak's spell. At any rate, cleaning factions before selling them reliably prevents the bug from my testing. It seems like maybe Civil War factions should always be cleaned. My Stormcloak Soldier slaves turn hostile and become unable to enter dialogue if I attack a Stormcloak camp if I don't clean their factions first (and not just crime factions). I have Civil War Aftermath installed if that could have any effect, but I wouldn't think it should. Cleaning factions before attacking seems to reliably prevent this bug. I've also had some rare glitches where my Stormcloak Soldier slaves turn hostile just randomly; I think it might have something to do with trying to escape.  Cleaning their factions seems to prevent issues. EDIT: Okay, so I got this behaviour again in a more controlled setting where I could do some testing. Cleaning their factions does not seem to reliably prevent this bug, so I'm not sure what's going on, but I guess this one isn't related to (not) cleaning factions. I've only had it happen with Stormcloak Soldiers, but I can't say for sure whether it has anything to do with that.  It seems to happen pretty consistently by loading a save with slaves bound. The bound slaves have a high chance to bug out. Saying they turn "aggressive" is only half right. They show up as an enemy on the compass, combat music plays, and all my other slaves go into "ready for combat" mode. It is impossible to open dialogue with the bugged slave, and when interacting with her, she just plays generic "attack" dialogues, e.g., "You'll never take me alive!" But she doesn't actually attack, and other slaves/followers don't attack her. Once they get into this state, I haven't found any way to fix them short of a full reclone. It doesn't seem to happen to trained slaves, so right now, my best guess as to what's going on is some bug between trying to escape and being bound. And anecdotally, it seems to have something to do with loading saves; I haven't had it happen without loading a save yet. EDIT 2: I give up trying to figure out what's responsible for this for now. Disabling "Alarm for runaway slaves" didn't have an effect in preventing it. And in further testing, I managed to get the bug with another Stormcloak Soldier that I've had for quite a while and who's sufficiently trained to not be trying to escape. So that rules out another hypothesis. This save is a few hundred hours in at this point, and things are starting to get a little hinky; recloning a slave is spawning a bunch of duplicates and ghost slaves, too. The only thing I can say for sure is that I've only observed this bug with Stormcloak Soldier slaves, but I have no idea why that would be at this point. I'm going to start a new save, and I think I'll try doing the Civil War early this time, so we'll see if I get the same bug earlier in a save. Spoiler Actor Function PrecleanActor(actor _a)    _a.SetCrimeFaction(None)    _a.RemoveFromFaction(MarriageExcludedFaction)    _a.RemoveFromFaction(PlayerFollowerFaction)    _a.RemoveFromFaction(currentFollowerFaction)    _a.RemoveFromFaction(currentHireling)    _a.RemoveFromFaction(PotentialFollowerFaction)    _a.RemoveFromFaction(MQ201PartyGuestUnhappy)    If (hyd_ahe_regslave != None && _a.IsInFaction(hyd_ahe_regslave))       _a.RemoveFromFaction(hyd_ahe_regslave)   ; hydra_slavegirls faction    EndIf    If (lalawench_new_travellingwenches != None && _a.IsInFaction(lalawench_new_travellingwenches))       _a.RemoveFromFaction(lalawench_new_travellingwenches)   ; travelling wenches faction    EndIf    If (lalawench_travelling_servants != None && _a.IsInFaction(lalawench_travelling_servants))       _a.RemoveFromFaction(lalawench_travelling_servants)   ; travelling wenches faction    EndIf    If (lalawenchpatrolservantfaction != None && _a.IsInFaction(lalawenchpatrolservantfaction))       _a.RemoveFromFaction(lalawenchpatrolservantfaction)   ; Wench servant Patrol faction    EndIf    If (Game.GetModByName("Judgment Wenches.esp") != 255)       If (WW_wenchminators != None && _a.IsInFaction(WW_wenchminators))          _a.RemoveFromFaction(WW_wenchminators)   ;"wenchminators" [FACT:10000A12]       EndIf       If (WW_collected != None && _a.IsInFaction(WW_collected))          _a.RemoveFromFaction(WW_collected)   ; "Collected Female" [FACT:10000A05]       EndIf    EndIf    If (Game.GetModByName("OBIS SE.esp") != 255)       If (OBISFaction != None && _a.IsInFaction(OBISFaction))          _a.RemoveFromFaction(OBISFaction)   ; OBIS faction          _a.AddItem((Obis_GlowingPearl), 1)       EndIf    ElseIf (Game.GetModByName("Obis.esp") != 255)       If (OBISFaction != None && _a.IsInFaction(OBISFaction))          _a.RemoveFromFaction(OBISFaction)   ; OBIS faction       EndIf    EndIf    _a.RemoveFromFaction(MQ302CouncilFaction)    _a.RemoveFromFaction(MQAncientHeroFaction)    _a.RemoveFromFaction(MQSovngardeCombatDialogueFaction)    _a.RemoveFromFaction(MQ103ImperialSoldierFaction)    _a.RemoveFromFaction(MQ103SonsOfSkyrimSoldierFaction)    _a.RemoveFromFaction(MQ202EnemyofPlayerFaction)    _a.RemoveFromFaction(MQ202ThalmorAgentFaction)    _a.RemoveFromFaction(ThalmorFaction)    _a.RemoveFromFaction(BladesFaction)    _a.RemoveFromFaction(DarkBrotherhoodFaction)    _a.RemoveFromFaction(GovImperial)    _a.RemoveFromFaction(GovRuling)    _a.RemoveFromFaction(GovExiled)    _a.RemoveFromFaction(CWImperialFaction)    _a.RemoveFromFaction(CWImperialFactionNPC)    _a.RemoveFromFaction(CWSonsFaction)    _a.RemoveFromFaction(CWSonsFactionNPC)    _a.RemoveFromFaction(DA02GuardFaction)    _a.RemoveFromFaction(CWDialogueSoldierFaction)    _a.RemoveFromFaction(CWDialogueSoldierWaitingToAttackFaction)    _a.RemoveFromFaction(CWDialogueSoldierWaitingToDefendFaction)    _a.RemoveFromFaction(CWFortFaction)    _a.RemoveFromFaction(WEPlayerEnemy)    _a.RemoveFromFaction(WIPlayerEnemyFaction)    _a.RemoveFromFaction(WIPlayerEnemySpecialCombatFaction)    _a.RemoveFromFaction(DA14CultistFaction)    _a.RemoveFromFaction(WIThiefFaction)    _a.RemoveFromFaction(TGNoPickpocketFaction)    _a.RemoveFromFaction(RiverwoodSleepingGiantInnFaction)    _a.RemoveFromFaction(TownRiverwoodFaction)    _a.RemoveFromFaction(DruadachRedoubtFaction)    _a.RemoveFromFaction(TownCidhnaMinePrisonerFaction)    _a.RemoveFromFaction(FavorExcludedFaction)    _a.RemoveFromFaction(WIAdditem03ExclusionFaction)    _a.RemoveFromFaction(BanditFaction)    _a.RemoveFromFaction(MS07BanditSiblings) ;"Broken Oar Bandits" [FACT:00025F95]    _a.RemoveFromFaction(MS07BanditFaction) ; [FACT:00088EE4]    _a.RemoveFromFaction(WE06BanditFaction) ; [FACT:0009CAC0]    _a.RemoveFromFaction(WE19BanditFaction) ; [FACT:0009F811]    _a.RemoveFromFaction(WE20BanditFaction) ; [FACT:0009F817]    _a.RemoveFromFaction(dunIcerunnerBanditFaction) ; "Markarth Wizards' Quarters Guards" [FACT:0008E764]    _a.RemoveFromFaction(dunValtheimKeepBanditFaction) ; Valtheim Keep Bandits [FACT:000AE026]    _a.RemoveFromFaction(dunRobbersGorgeBanditFaction) ; "Robber's Gorge Bandit Faction" [FACT:000B8CAB]    _a.RemoveFromFaction(ForswornFaction) ;  "Forsworn Faction" [FACT:00043599]    _a.RemoveFromFaction(NecromancerFaction)    _a.RemoveFromFaction(WarlockFaction)    _a.RemoveFromFaction(dunBlackreachFalmerServantFaction) ;  Falmer Servant Faction    _a.RemoveFromFaction(dunBluePalaceEnemyFaction)    _a.RemoveFromFaction(DaedraFaction)    _a.RemoveFromFaction(CreatureFaction)    _a.RemoveFromFaction(SprigganFaction)    _a.RemoveFromFaction(DraugrFaction)    _a.RemoveFromFaction(SkeletonFaction)    _a.RemoveFromFaction(TrollFaction)   ;"Troll Faction" [FACT:000435A1]    _a.RemoveFromFaction(DremoraFaction)    _a.RemoveFromFaction(DwarvenAutomatonFaction)    _a.RemoveFromFaction(FalmerFaction)   ;Falmer Faction [FACT:0002997E]    If (DLC2RieklingFaction && (DLC2RieklingFaction != None))       _a.RemoveFromFaction(DLC2RieklingFaction)    EndIf    If (DLC2CultistFaction && (DLC2CultistFaction != None))       _a.RemoveFromFaction(DLC2CultistFaction)    EndIf    _a.IgnoreFriendlyHits(true)    return _a EndFunction  some of the above listed factions pahe cleans are directly related to the dialogue bug you're getting with those slaves(as in not cleaning those factions will cause that): On 7/11/2022 at 10:45 AM, Antiope_Apollonia said: Saying they turn "aggressive" is only half right. They show up as an enemy on the compass, combat music plays, and all my other slaves go into "ready for combat" mode. It is impossible to open dialogue with the bugged slave, and when interacting with her, she just plays generic "attack" dialogues, e.g., "You'll never take me alive!" But she doesn't actually attack, and other slaves/followers don't attack her. Once they get into this state, I haven't found any way to fix them short of a full reclone. that would be these 3:  (CWDialogueSoldierFaction)   (CWDialogueSoldierWaitingToAttackFaction)   (CWDialogueSoldierWaitingToDefendFaction) Edited July 13, 2022 by CliftonJD 2
TrollAutokill Posted July 13, 2022 Author Posted July 13, 2022 20 hours ago, Farsh-nuke said: Oh to be clear I meant my female player has had sex with a female slasve multiple times and I'll still get "Looks like that was [slave's] first lesbian experience" Things where it's undeniably repeating something that already happened Never had this problem. It seems like your slave record is corrupted. Does it happen with a brand new save? If yes you probably have a mod corrupting your memory, most probably a dll. Do you use AE, SE or LE?
Farsh-nuke Posted July 13, 2022 Posted July 13, 2022 45 minutes ago, TrollAutokill said: Never had this problem. It seems like your slave record is corrupted. Does it happen with a brand new save? If yes you probably have a mod corrupting your memory, most probably a dll. Do you use AE, SE or LE? SE I am still in the testing stage of my load out and I'm also having problems with the Home Sweet Home quests and that might be linked if it's corruption from another mod,
Antiope_Apollonia Posted July 13, 2022 Posted July 13, 2022 1 hour ago, CliftonJD said: i noticed that with obis, but not sure what if anything could be done for that and haven't been able to replicate it without obis. also a vigilants of stendar mod that shares similar behavior, but i found the vigilants of stendar would replicate their weapons while i was in their inventories. take their weapon and some armor then another weapon would appear in their inventory. Well, I'm not using OBIS or anything similar. Everything is either just vanilla bandits visually overhauled by High Poly NPC or injected into levelled lists by Full Random NPC.
bnub345 Posted July 14, 2022 Posted July 14, 2022 Just Bethesda things, I remember the weapon bug happening with lovers slave trader in Oblivion as well. Bugs... bugs never change.
bnub345 Posted July 14, 2022 Posted July 14, 2022 (edited) I looked through some of the GS poses from that mod and noted a few that work well for DoM. These first few are for Troll to use as assets hopefully some time in the future, to give our favorite slaves some extra ways to entertain us: 144: sitting playing a lute (no audio) 255: pregnant stroking belly (if a pregnancy mod ever gets supported) 296: kneeling praying (maybe as an idle begging for mercy?) 313: kneeling holding up (for a slave offering something on a tray?) 331: sweeping w/ broom (perfect for maids) 411: standing holding goblet (drink service) 441: hands and knees wiping floor w/ rag (another maid one) The rest of these are for use in the MCM. The format for entering the idle is GSFNIS(insert #), so if you wanted the attention idle to be playing the lute instead, you would enter GSFNIS144. To preview the idle, open the console, click on your slave, and type playidle GSFNIS144. 289: all fours worship (kneel) 290: hands behind head (kneel - similar to dd_ft_collarme or zapkneeldisplay) 294: not worthy (kneel) 324: presenting sway (kneel) 361: hands up (kneel) 415: hands behind together (attention - works with wrist restraints) 416: same as 415, head is up instead of bowed (attention) 417: hands behind together (kneel - works with wrist restraints) Edited July 14, 2022 by bnub345 4
InsanityFactor Posted July 14, 2022 Posted July 14, 2022 On 7/11/2022 at 8:45 AM, Antiope_Apollonia said: Similarly, I'm occasionally seeing slaves having a Greybeard's Hood (00036A45) showing up in their inventories during the cloning process. This is a quirk of Full Random NPC pack. Some of the NPCs will have that pop into their inventory, not sure why. It's pretty rare, but I can confirm it's caused by Full Random. Sometimes they will also get a hood that you have to remove either through console or DoM rip off clothes.Â
DocClox Posted July 14, 2022 Posted July 14, 2022 9 hours ago, ssgame said: very good mod i really enjoy it now i want download every Recommended mod but i have problem about slavetats and slaver spellbooks  For the Spellbook, get slavers_spellbook_sse_0.0.9.7z or the tes5 version if you're on Oldrim. The rest of it is unmaintaned patches for other mods including a couple of hacks for PAHE that DoM will most certainly overwrite.  For slavetats, most of what you see there are tat packs. So get the base SlaveTats version for your game (look at the bottom) and then add some tat packs as they catch your interest. 1
ssgame Posted July 14, 2022 Posted July 14, 2022 2 hours ago, DocClox said: Spellbook, get slavers_spellbook_sse_0.0.9.7z or the tes5 version if you're on Oldrim. T tnx for your help
pinky6225 Posted July 16, 2022 Posted July 16, 2022 What is the condition for the slave to say the "Please master i need some rest" idle chatter message? As i've been seeing that quite a bit even when the PC has slept in a bed for 8 hours   2
Kalysto Posted July 16, 2022 Posted July 16, 2022 (edited) 2 hours ago, pinky6225 said: What is the condition for the slave to say the "Please master i need some rest" idle chatter message? As i've been seeing that quite a bit even when the PC has slept in a bed for 8 hours  The reason you see that line often is because it's the only one that doesn't have faction rank condition set.   What I don't know yet is what is firing that humilliation topic. At first I thought that it was because the slave was naked, but I found them saying that even when they are dressed. Edited July 16, 2022 by Kalysto 1
Farsh-nuke Posted July 16, 2022 Posted July 16, 2022 What are the lines people see most often that people find annoying? I'll write up a whole bunch of alternatives Troll can put in for those conditions so it's not the exact same line all the time 1
DonQuiWho Posted July 16, 2022 Posted July 16, 2022 1 hour ago, Farsh-nuke said: What are the lines people see most often that people find annoying? I'll write up a whole bunch of alternatives Troll can put in for those conditions so it's not the exact same line all the time  'Which line do you want me to say next?' ...  Only joking .....
pinky6225 Posted July 17, 2022 Posted July 17, 2022 22 hours ago, Kalysto said:  The reason you see that line often is because it's the only one that doesn't have faction rank condition set.   What I don't know yet is what is firing that humilliation topic. At first I thought that it was because the slave was naked, but I found them saying that even when they are dressed.  Take it that its the same with this one?  17 hours ago, Farsh-nuke said: What are the lines people see most often that people find annoying? I'll write up a whole bunch of alternatives Troll can put in for those conditions so it's not the exact same line all the time  The "i understand not everything is your fault,master!" is pretty common, its not a bad line in and of itself its just the frequency that it appears. It might be me but i seem to see a lot of the same ones - looking via SSEdit there loads here i dont think i've ever seen 2
Farsh-nuke Posted July 17, 2022 Posted July 17, 2022 18 hours ago, DonQuiWho said:  'Which line do you want me to say next?' ...  Only joking ..... Okay but now my brain wants a mod where you can make npcs put on little plays courtesy of the bard's college. I mean actresses are a kink genre all to themselves. 1
DonQuiWho Posted July 17, 2022 Posted July 17, 2022 19 minutes ago, Farsh-nuke said: Okay but now my brain wants a mod where you can make npcs put on little plays courtesy of the bard's college. I mean actresses are a kink genre all to themselves. Â LOL Â At my age, it doesn't matter how often the ... Â 'No one lives for ever, master!' Â Â .... line appears. the problem is that it's there to remind me that I'm getting that old in the first place ? Â Now if you want to make that 'disappear', many of us might instantly regain some semblance of youth .... ? Â Now, as for your wishes for the Bard's College next production, starring Leg It Rikke, we have ... Â .... Â 1
sickboy791 Posted July 18, 2022 Posted July 18, 2022 (edited) awe and respect are two different things, that had to be said...?  Spoiler Spoiler The reason you see that line often is because it's the only one that doesn't have faction rank condition set.   What I don't know yet is what is firing that humilliation topic. At first I thought that it was because the slave was naked, but I found them saying that even when they are dressed.  Edited July 26, 2022 by sickboy791 5
InsanityFactor Posted July 19, 2022 Posted July 19, 2022 18 hours ago, sickboy791 said: awe and respect are two different things, that had to be said...? What mod are you using to make them dirty? 0_o
sickboy791 Posted July 19, 2022 Posted July 19, 2022 (edited) On 7/19/2022 at 2:06 AM, InsanityFactor said: What mod are you using to make them dirty? 0_o dirt tattoos from slaves of tamriel ++ it has body , hand, feet and face dirt , and numbers, i still have invisible slaves, so i have to apply any tat on them, did not do what clifton mentioned : to use nif optimizer on all the mods  in textures 1k, 2k, 4k, (looks even better indoors) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- i admit this isn´t for everyone... but the "awe and respect" and "please master i need some rest lines" become realy annoying by time  do i need slso to allow/disallow orgasm ? Edited July 20, 2022 by sickboy791 removed out of no interest
sickboy791 Posted July 19, 2022 Posted July 19, 2022 (edited) there´s a bug when slaves don´t follow you anymore, after restraining them, i don´t know if this is a hsh pahe or dom bug but i saw this has reported a few times, ...so you dont need to reset the slave you can just reequip the specific zbf zaz whatever item, in my case it was zbf black iron cuffs this was driving me insane, because if you reset the slave you will loose the in love thing  Spoiler hshpahdombug.mp4     edit. i tested this once more to be shure, not telling you lies, the sandbox and follow me dialouge reappears ( it´s a bit tricky)  Edited July 19, 2022 by sickboy791 1
sickboy791 Posted July 22, 2022 Posted July 22, 2022 On 7/11/2022 at 5:45 PM, Antiope_Apollonia said: So if DoM development is on hold for now, I guess I'll just keep updating everything in one big Wall-o'-Text™ for ease of future reference. Need some clarification on the current use of jewellery keywords. It seems likely that this could use some tweaking.  Reveal hidden contents  I'm not sure if Troll saw my previous notes, since he seemed to be taking a break when I posted them, so they're reproduced here:  Reveal hidden contents  I've had to completely give up using SlaveTats for now. Constantly swapping DoM versions back and forth is just too big of a pain to be sustainable, especially since downgrading all the way back to 2.10.6 breaks all my keybinds every time I re-upgrade.  Reveal hidden contents  All of the following notes are from 2.12.2: Not sure if this is DoM or if it's something @CliftonJD needs to address in PAHE core, but weapons are frequently (always?) getting duplicated during the enslavement process. For NPCs who get their weapons from a levelled list, it seems like the list is being rolled separately for the duplication, so the extra weapon may or may not be identical to the first. Similarly, I'm occasionally seeing slaves having a Greybeard's Hood (00036A45) showing up in their inventories during the cloning process. Slaves' "eyes are lighting up" at jewellery that was in their inventory at the time of enslavement immediately upon becoming slaves, before you even open the gift window. I think this is happening when PAHE moves the items from their outfit to their inventory. Slaves are also "looking upset at" me taking non-equippable items they were holding for me. It's not everything, and I haven't figured out the pattern yet, but I've seen it more than once. As far as I can tell, I think it might just be a matter of value. I most frequently encounter it with crafting materials. If I take a few Iron Ore from my pack slave, she doesn't mind, but if I take a stack of Dragon Bones, she gets upset.  You can also get into some serious script lag with this. At one point, I wanted to change who was serving as my pack slave, so I had to move all my crafting components between slaves. She didn't react at all immediately, but a few moments later, I got spammed with "looking upset" notifications, and her Anger Training went from 100 to 0 in an instant. Not sure if it's relevant, but I was using the "Open Inventory" hotkey, and I only took a few items at a time because I was trying to avoid this problem with total value. So I'd open inventory, take a few items, close inventory, repeat. Again, no reaction until well after I'd finished. The maid package needs some work. The current sweeping animation doesn't work with moving, but the slaves move around while playing it, which makes them look like figurines being slid around on ice. They need to be locked in place while animating sweeping, then stop playing that animation when they move. I don't have any good ideas for how to implement it, but if someone else does, an option to make a promise to all slaves who are present at once would be a nice convenience. No refusal dialogue is playing when slaves refuse to "Try harder!" while masturbating.  Something is wrong with sexual consent for slaves in Shocked mood.  They play the refusal notification but the consent dialogue. I would assume the dialogue is correct, but it depends on how "consent" is being defined. I would suggest a more expansive conception of consent than would pass in a modern legal system. In which case, given that slaves in shock should be sort of semi-catatonic, it'd be natural for them to be highly compliant. I have since observed the same thing with In Love mood. They get a "refused sex" punishment reason, but behave consensually. Posing/tied/masturbating slaves probably shouldn't play "collision" dialogues. (e.g., "Sorry, I was in your way, Mistress.") Typo: "... kept your promise of to be gentle." I'm not sure about the other promises, but probably this is a structural thing. Typo: "So, what do we do know? We are all wet and soon ^we'll be as smelly as a mammoth."  OR: "So, what do we do know? We are all wet and soon ^we'll be as smelly as a mammoth." "Please^, Mistress^! This snow is not never going to stop ever!  I need something warm!" → "Please, Mistress! This snow is never going to stop!  I need something warm!" "Please^, Mistress! I think I saw a lightning!" → "Please, Mistress! I think I saw lightning!" / "... I think I saw some lightning." (Uncountable noun.) (Verbose Feelings info pane) Typo: "I am friend^s with [slave(s)]." → "I am friends with [slave(s)]." Editor's notes for body inspection: "[Slave's] pointy nipples stiffen" → "[Slave's] nipples perk up" "[Slave] unconsciously opens her mouth" → "[Slave] unconsciously parts her lips" "[Slave] seems a bit wary of as you move" & "[Slave] seems a bit wary of ^you as you approach" → "[Slave] seems a bit wary of you as you approach" Seems like there are two versions of this one, both of which have issues. Recommend combining them into one corrected notification. "[Slave] for sure feels like a virgin" → "[Slave] feels like a virgin for sure" / "[Slave] certainly feels like a virgin" I think the formula for Submissive personality in slaves trying to flee and/or resignation training from punishing running_away might be backwards.  Either that, or Submissive personality just doesn't have the expected effect. Angry slaves are less cooperative for most things, but they appear to be more cooperative when it comes to posing.  Is there a mistake in this formula? I frequently see angry slaves hold a pose for an extended period of time, and then as soon as their mood shifts, they can't hold a pose for more than a few seconds. The current state of Anger training is very frustrating. Several factors in how the mechanic is currently constructed interact to create a potentially endless loop of anger: Even at 100 Anger Training, slaves can still get Angry when you punish their friends, including scolding. When slaves get Angry, they lose Anger Training. Because they lose training, you can't ignore it when they get Angry. You're basically forced to always punish Anger, or they'll just degrade over time.  Because they never stop getting Angry, if you've got a large group of slaves you're training, you can end up in an endless loop of Anger punishments. It does get better as training improves, fortunately, but it never completely goes away. With lower training, it's all-consuming. I don't understand why Anger training degrades when other stats don't. Speaking strictly for myself, I don't find this mechanic to be fun. Changing that would allow you to ignore it when slaves get Angry, which would break the loop. Alternatively, changing the chance to get Angry at friends' punishments to zero at 100 Anger Training would leave the Anger loop for a while, but eventually, you'd be able to train your way out of it, and it would cease to be a concern.  Additionally, the being angry reason seems to have a higher priority than it should. i.e., It overrides/blocks other reasons that I wouldn't think it should. I haven't been able to work out exactly what the order of operations is, because it seems somewhat inconsistent.  Are there two different mechanics that are both being called "being angry"? That would explain some of what I'm seeing. If that's correct, maybe the more serious one should be renamed to something like "lashing out"? The most frustrating thing in the current build, however, is the state of didnt_listen: Just as a general point about design philosophy, whatever stats are involved in the check for performing a behaviour need to be affected by punishment for failure to execute that behaviour. The current DoM build conforms to this philosophy for most things, but not for didnt_listen. I'm not certain what the formula for the check is, but it seems to either be straight Submission or a combination of Submission and Respect. But punishing for didnt_listen seems to only provide Respect Training. So when you want to comfort or compliment your slaves, you'll frequently elicit didnt_listen responses, and punishing that defiance doesn't do anything to decrease the chance of them continuing to be defiant in the future. Punishing for didnt_listen really needs to give Submission Training. NPC budgets for AYGAS need some work: Ainethach—Owner of Karthwastern—has a budget of 82. He's probably the richest man in the Reach. Jouane Manette—the second most powerful man in Rorikstead—also has a beggar's budget.  I don't have a list, but it seems like many farmers have beggar's budgets despite owning productive farms. It seems like most mill owners have beggar's budgets. Gerdur is probably the richest person in Riverwood, but she has 83 gold to spend on slaves. The NPC budget restrictions also affect their asking price if you want to buy a slave from them, so if a "poor" NPC gets a slave from AYGAS, they'll sell it to you for almost nothing. Not cleaning factions seems to be causing some issues. I think some factions may need to always be cleaned, but I'm not sure exactly which. Some data: Vigilant Tyranus in Markarth often starts fights with my slaves. As far as I can tell, he attacks first, not my girls. The first time I saw this behaviour, it was a vampire slave, and I figured that was the cause, but I've since seen him attacking living slaves, too, so I don't know what the pattern is. The Unbound Dremora for the Conjuration Ritual Spell quest goes ham on my girls, and bizarrely, the rest of the College then takes his side in the ensuing fight, which causes all manner of mayhem. I had retinue outside the college for that quest. Reavers (kidnapped from Miraak's thralldom working on his temple if that matters) sold to AYGAS without being cleaned first become hostile to the PC. Not sure what's going on with this one; maybe something to do with their spellbound thrall status prior to completing Cleansing the Stones; I didn't have problems with aggressive Reavers who weren't under Miraak's spell. At any rate, cleaning factions before selling them reliably prevents the bug from my testing. It seems like maybe Civil War factions should always be cleaned. My Stormcloak Soldier slaves turn hostile and become unable to enter dialogue if I attack a Stormcloak camp if I don't clean their factions first (and not just crime factions). I have Civil War Aftermath installed if that could have any effect, but I wouldn't think it should. Cleaning factions before attacking seems to reliably prevent this bug. I've also had some rare glitches where my Stormcloak Soldier slaves turn hostile just randomly; I think it might have something to do with trying to escape. Cleaning their factions seems to prevent issues. EDIT: Okay, so I got this behaviour again in a more controlled setting where I could do some testing. Cleaning their factions does not seem to reliably prevent this bug, so I'm not sure what's going on, but I guess this one isn't related to (not) cleaning factions. I've only had it happen with Stormcloak Soldiers, but I can't say for sure whether it has anything to do with that.  It seems to happen pretty consistently by loading a save with slaves bound. The bound slaves have a high chance to bug out. Saying they turn "aggressive" is only half right. They show up as an enemy on the compass, combat music plays, and all my other slaves go into "ready for combat" mode. It is impossible to open dialogue with the bugged slave, and when interacting with her, she just plays generic "attack" dialogues, e.g., "You'll never take me alive!" But she doesn't actually attack, and other slaves/followers don't attack her. Once they get into this state, I haven't found any way to fix them short of a full reclone. It doesn't seem to happen to trained slaves, so right now, my best guess as to what's going on is some bug between trying to escape and being bound. And anecdotally, it seems to have something to do with loading saves; I haven't had it happen without loading a save yet. EDIT 2: I give up trying to figure out what's responsible for this for now. Disabling "Alarm for runaway slaves" didn't have an effect in preventing it. And in further testing, I managed to get the bug with another Stormcloak Soldier that I've had for quite a while and who's sufficiently trained to not be trying to escape. So that rules out another hypothesis. This save is a few hundred hours in at this point, and things are starting to get a little hinky; recloning a slave is spawning a bunch of duplicates and ghost slaves, too. The only thing I can say for sure is that I've only observed this bug with Stormcloak Soldier slaves, but I have no idea why that would be at this point. I'm going to start a new save, and I think I'll try doing the Civil War early this time, so we'll see if I get the same bug earlier in a save. Feature idea: A dialogue to let Vampire slaves feed on you. (e.g., "Are you hungry, pet?" / "Is my pet hungry?") Would call SexLab animations tagged "Feeding". (See here for some suitable animations courtesy of @Herowynne.) Would pull slaves toward "In Love" mood. Not something I'd use, but it could also go both ways, I reckon, for vampire players. Vampire PC could demand feeding from non-vampire slaves. (e.g., "Your Mistress is hungry, slave.") Feature idea: Designate one special slave as your "personal companion". Companion might have closer follower range than other slaves? Companion shares your bed. Maybe a lightweight built-in system along the lines of Double Beds for Spooning? Companion will come and kneel next to crafting stations and watch while you work. Companion will massage your feet or shoulders when you sit. This would replace the buggy system that currently exists HSH. I love the idea of that system, but it has always felt half-finished. Probably would require "In Love" mood to be available. Potentially could designate personal companions to other NPCs, such as followers, as well. The AYGAS "She can keep me company!" feature, where slaves sold as companions have a different package than slaves sold as workers, was part of my inspiration here. *bump* hell yea !? 1
AceofWind Posted July 24, 2022 Posted July 24, 2022 Looking forward to the cook and bake feature. Very few mods actually have a feature to receive meals you don't have to pay for from NPCs that aren't married to you. 1
Azazemon Posted July 24, 2022 Posted July 24, 2022 Is there a way to reset the mod or reset your slavers? One of mine is bugged and she won't hand her slaves back over or leave my service when dismissing her.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now